[Scummvm-cvs-logs] SF.net SVN: scummvm: [25991] scummvm/trunk/engines/gob/inter_v2.cpp
drmccoy at users.sourceforge.net
drmccoy at users.sourceforge.net
Mon Mar 5 12:27:18 CET 2007
Revision: 25991
http://scummvm.svn.sourceforge.net/scummvm/?rev=25991&view=rev
Author: drmccoy
Date: 2007-03-05 03:27:18 -0800 (Mon, 05 Mar 2007)
Log Message:
-----------
Corrected the initial drawing position of 101-anims (e.g. the guard monster in the beach screen in Bargon Attack)
Modified Paths:
--------------
scummvm/trunk/engines/gob/inter_v2.cpp
Modified: scummvm/trunk/engines/gob/inter_v2.cpp
===================================================================
--- scummvm/trunk/engines/gob/inter_v2.cpp 2007-03-05 11:26:50 UTC (rev 25990)
+++ scummvm/trunk/engines/gob/inter_v2.cpp 2007-03-05 11:27:18 UTC (rev 25991)
@@ -1319,8 +1319,8 @@
objAnim->layer = obj->goblinStates[objAnim->state][0].layer;
objAnim->animation = animation;
if ((*obj->pPosX == 1000) && (*obj->pPosY == 1000)) {
- *obj->pPosX = _vm->_scenery->_animations[objAnim->animation].layers[objAnim->state].posX;
- *obj->pPosY = _vm->_scenery->_animations[objAnim->animation].layers[objAnim->state].posY;
+ *obj->pPosX = _vm->_scenery->_animations[objAnim->animation].layers[objAnim->layer].posX;
+ *obj->pPosY = _vm->_scenery->_animations[objAnim->animation].layers[objAnim->layer].posY;
}
_vm->_scenery->updateAnim(layer, 0, animation, 0, *obj->pPosX, *obj->pPosY, 0);
}
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