[Scummvm-cvs-logs] SF.net SVN: scummvm: [26071] scummvm/trunk/engines/parallaction/dialogue. cpp
peres001 at users.sourceforge.net
peres001 at users.sourceforge.net
Sat Mar 10 22:31:59 CET 2007
Revision: 26071
http://scummvm.svn.sourceforge.net/scummvm/?rev=26071&view=rev
Author: peres001
Date: 2007-03-10 13:31:59 -0800 (Sat, 10 Mar 2007)
Log Message:
-----------
commented nasty hack in the original code
Modified Paths:
--------------
scummvm/trunk/engines/parallaction/dialogue.cpp
Modified: scummvm/trunk/engines/parallaction/dialogue.cpp
===================================================================
--- scummvm/trunk/engines/parallaction/dialogue.cpp 2007-03-10 21:31:22 UTC (rev 26070)
+++ scummvm/trunk/engines/parallaction/dialogue.cpp 2007-03-10 21:31:59 UTC (rev 26071)
@@ -223,12 +223,13 @@
enterDialogue();
debugC(1, kDebugDialogue, "runDialogue: enterDialogue ok");
-
+/*
+ // the only character which can have a dialogue inside the museum location is Dino
if (!scumm_stricmp(_location, "museum")) {
_vm->_graphics->freeCnv( &_tempFrames );
debugC(1, kDebugDialogue, "runDialogue: special trick for 'museum' location");
}
-
+*/
_vm->_graphics->setFont("comic");
Cnv v6E;
@@ -502,7 +503,10 @@
exitDialogue();
debugC(1, kDebugDialogue, "runDialogue: exit dialogue ok");
-
+/*
+ // as mentioned in the comment at the beginning of this routine, the only
+ // character which can have a dialogue inside the museum location is Dino,
+ // that's why this hack (with hardcoded Dino) works
if (!scumm_stricmp(_location, "museum")) {
_vm->_disk->selectArchive("disk1");
_vm->_disk->loadFrames("dino", &_tempFrames);
@@ -511,7 +515,7 @@
debugC(1, kDebugDialogue, "runDialogue: special trick for 'museum' location ok");
}
-
+*/
debugC(1, kDebugDialogue, "runDialogue: running zone commands");
runCommands(v34);
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