[Scummvm-cvs-logs] SF.net SVN: scummvm: [26103] scummvm/trunk/engines/scumm/script_v5.cpp

fingolfin at users.sourceforge.net fingolfin at users.sourceforge.net
Mon Mar 12 13:46:58 CET 2007


Revision: 26103
          http://scummvm.svn.sourceforge.net/scummvm/?rev=26103&view=rev
Author:   fingolfin
Date:     2007-03-12 05:46:57 -0700 (Mon, 12 Mar 2007)

Log Message:
-----------
Removed old and undocumented workaround for good, it was apparently made in reaction bug #478644, and is indeed for the same issue as the following workaround

Modified Paths:
--------------
    scummvm/trunk/engines/scumm/script_v5.cpp

Modified: scummvm/trunk/engines/scumm/script_v5.cpp
===================================================================
--- scummvm/trunk/engines/scumm/script_v5.cpp	2007-03-12 12:16:41 UTC (rev 26102)
+++ scummvm/trunk/engines/scumm/script_v5.cpp	2007-03-12 12:46:57 UTC (rev 26103)
@@ -2612,20 +2612,6 @@
 		return;
 	}
 
-
-/*
-FIXME: Disabled this undocumented workaround (which has been there since the
-very first revision of this code). It's likely related to the following workaround;
-if so, they should be merged. As it is, undocumented workarounds are bad and
-thus I disabled this. If anybody gets troubles due to this, we will be able to
-implement a proper fix.
-
-	if (nr == 106 && _game.id == GID_INDY4) {
-		printf("Bypassing Indy4 bug\n");
-		return;
-	}
-*/
-
 	if (_game.id == GID_INDY4 && nr == 1 && nr2 == 106 &&
 		dist == 255 && vm.slot[_currentScript].number == 210) {
 		// WORKAROUND bug: Work around an invalid actor bug when using the


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