[Scummvm-cvs-logs] SF.net SVN: scummvm: [26103] scummvm/trunk/engines/scumm/script_v5.cpp
fingolfin at users.sourceforge.net
fingolfin at users.sourceforge.net
Mon Mar 12 13:46:58 CET 2007
Revision: 26103
http://scummvm.svn.sourceforge.net/scummvm/?rev=26103&view=rev
Author: fingolfin
Date: 2007-03-12 05:46:57 -0700 (Mon, 12 Mar 2007)
Log Message:
-----------
Removed old and undocumented workaround for good, it was apparently made in reaction bug #478644, and is indeed for the same issue as the following workaround
Modified Paths:
--------------
scummvm/trunk/engines/scumm/script_v5.cpp
Modified: scummvm/trunk/engines/scumm/script_v5.cpp
===================================================================
--- scummvm/trunk/engines/scumm/script_v5.cpp 2007-03-12 12:16:41 UTC (rev 26102)
+++ scummvm/trunk/engines/scumm/script_v5.cpp 2007-03-12 12:46:57 UTC (rev 26103)
@@ -2612,20 +2612,6 @@
return;
}
-
-/*
-FIXME: Disabled this undocumented workaround (which has been there since the
-very first revision of this code). It's likely related to the following workaround;
-if so, they should be merged. As it is, undocumented workarounds are bad and
-thus I disabled this. If anybody gets troubles due to this, we will be able to
-implement a proper fix.
-
- if (nr == 106 && _game.id == GID_INDY4) {
- printf("Bypassing Indy4 bug\n");
- return;
- }
-*/
-
if (_game.id == GID_INDY4 && nr == 1 && nr2 == 106 &&
dist == 255 && vm.slot[_currentScript].number == 210) {
// WORKAROUND bug: Work around an invalid actor bug when using the
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