[Scummvm-cvs-logs] SF.net SVN: scummvm: [26333] scummvm/trunk/engines/sky

lavosspawn at users.sourceforge.net lavosspawn at users.sourceforge.net
Sat Mar 31 20:20:52 CEST 2007


Revision: 26333
          http://scummvm.svn.sourceforge.net/scummvm/?rev=26333&view=rev
Author:   lavosspawn
Date:     2007-03-31 11:20:52 -0700 (Sat, 31 Mar 2007)

Log Message:
-----------
fixed graphic glitch when playing the floppy intro with spanish subtitles and added a few comments.

Modified Paths:
--------------
    scummvm/trunk/engines/sky/compact.cpp
    scummvm/trunk/engines/sky/intro.cpp
    scummvm/trunk/engines/sky/logic.cpp
    scummvm/trunk/engines/sky/music/gmchannel.cpp
    scummvm/trunk/engines/sky/screen.cpp

Modified: scummvm/trunk/engines/sky/compact.cpp
===================================================================
--- scummvm/trunk/engines/sky/compact.cpp	2007-03-31 15:25:54 UTC (rev 26332)
+++ scummvm/trunk/engines/sky/compact.cpp	2007-03-31 18:20:52 UTC (rev 26333)
@@ -272,8 +272,12 @@
 		*elems = _cptSizes[cptId >> 12][cptId & 0xFFF];
 	if (type)
 		*type  = _cptTypes[cptId >> 12][cptId & 0xFFF];
-	if (name)
-		strcpy(name, _cptNames[cptId >> 12][cptId & 0xFFF]);
+	if (name) {
+		if (_cptNames[cptId >> 12][cptId & 0xFFF] != NULL)
+			strcpy(name, _cptNames[cptId >> 12][cptId & 0xFFF]);
+		else
+			strcpy(name, "(null)");
+	}
 	return fetchCpt(cptId);
 }
 

Modified: scummvm/trunk/engines/sky/intro.cpp
===================================================================
--- scummvm/trunk/engines/sky/intro.cpp	2007-03-31 15:25:54 UTC (rev 26332)
+++ scummvm/trunk/engines/sky/intro.cpp	2007-03-31 18:20:52 UTC (rev 26333)
@@ -256,76 +256,79 @@
 };
 
 uint16 Intro::_cdIntroSeq[] = {
-	PLAYVOICE,	59500,
-	LOADBG,		59499,
+	/* black screen */
+	PLAYVOICE,	CDV_00,	// Foster: "The old man was trying to tell the future. Looking for pictures in the campfire..."
+	LOADBG,		59499,	// Fire crackle
 	LOOPBG,
 	WAITVOICE,
-	PLAYVOICE,	59504,
+	PLAYVOICE,	CDV_01,	// Shaman: "ohhh, I see evil..."
+	/* Fade up shaman image while he says his line... */
 	SHOWSCREEN,	CD_1_LOG,
 	FADEUP,		CD_PAL,
+	/* And then play the animation showing the shadows of the fire on his face */
 	BGFLIRT,	CD_1,
 		WAITVOICE,
-		PLAYVOICE,	CDV_02,
+		PLAYVOICE,	CDV_02,	// Shaman: "Evil born deep beneath the city... far from the light of day."
 		WAITVOICE,
 	STOPFLIRT,
 	BGFLIRT,	CD_2,
-		PLAYVOICE,	CDV_03,
+		PLAYVOICE,	CDV_03, // Shaman: "I see it growing, safe beneath a sky of steel..."
 		WAITVOICE,
-		PLAYVOICE,	CDV_04,
+		PLAYVOICE,	CDV_04, // Shaman: "Scheming in the dark... gathering strength."
 	WAITFLIRT,
 	WAITVOICE,
-	PLAYVOICE,	CDV_05,
+	PLAYVOICE,	CDV_05,		// Shaman: "And now... ohhh.... now the evil spreads..."
 	DELAY,		2000,
 	BGFLIRT,	CD_3,
 		WAITVOICE,
-		PLAYVOICE,	CDV_06,
+		PLAYVOICE,	CDV_06,	// Shaman: "It sends deadly feelers over the land above..."
 	WAITFLIRT,
 	WAITVOICE,
-	PLAYVOICE,	CDV_07,
+	PLAYVOICE,	CDV_07,		// Shaman: "Across the gap... reaching towards this very place!"
 	BGFLIRT,	CD_5,
 		WAITVOICE,
-		PLAYVOICE,	CDV_08,
+		PLAYVOICE,	CDV_08,	// Foster: "I'd seen him do this a hundred times, but I humoured him."
 		WAITVOICE,
-		PLAYVOICE,	CDV_09,
+		PLAYVOICE,	CDV_09,	// Foster: "After all, he'd been like a father to me."
 	WAITFLIRT,
 	WAITVOICE,
-	PLAYVOICE,	CDV_10,
+	PLAYVOICE,	CDV_10,		// Foster: "And what does this evil want here?"
 	BGFLIRT,	CD_7,
 		WAITVOICE,
-		PLAYVOICE,	CDV_11,
+		PLAYVOICE,	CDV_11, // Shaman: "Oh, my son. I fear..."
 	WAITFLIRT,
 	FADEDOWN,
 	SHOWSCREEN,	CD_11_LOG,
 	FADEUP,		CD_11_PAL,
 	WAITVOICE,
-	PLAYVOICE,	CDV_12,
+	PLAYVOICE,	CDV_12,		// Shaman: "I fear the evil wants you!"
 	DELAY,		1600,
 	BGFLIRT,	CD_11,
 		WAITVOICE,
-		PLAYVOICE,	CDV_13,
+		PLAYVOICE,	CDV_13,	// Foster: "That was when Joey piped up..."
 		WAITVOICE,
 	WAITFLIRT,
 	WAITVOICE,
-	PLAYVOICE,	CDV_14,
-	LOADBG,		59498, // fade-in heli
+	PLAYVOICE,	CDV_14,		// Joey: "Foster! Sensors detect incoming audio source!"
+	LOADBG,		59498, // fire crackle to heli start
 	PLAYBG,
 	DOFLIRT,	CD_13,
 	WAITVOICE,
-	PLAYVOICE,	CDV_15,
+	PLAYVOICE,	CDV_15,		// Shaman: "The evil! The evil is nearly here...!"
 	FADEDOWN,
 	SHOWSCREEN,	CD_15_LOG,
 	FADEUP,		CD_15_PAL,
 	WAITVOICE,
 	LOADBG,		59496, // quiet heli
 	LOOPBG,
-	PLAYVOICE,	CDV_16,
+	PLAYVOICE,	CDV_16,		// Foster: "It sounded more like a 'copter than a demon."
 	WAITVOICE,
-	PLAYVOICE,	CDV_17,
+	PLAYVOICE,	CDV_17,		// Foster: "But next thing, all hell let loose anyway..."
 	DELAY,		2000,
 	SHOWSCREEN,	CD_17_LOG,
 	WAITVOICE,
 	BGFLIRT,	CD_17,
-		PLAYVOICE,	CDV_18,
+		PLAYVOICE,	CDV_18,	// Shaman: "Run, Foster! Run! Hide from the evil!"
 	LOADBG,		59497, // loud heli
 	LOOPBG,
 	WAITFLIRT,
@@ -333,225 +336,226 @@
 	FADEDOWN,
 	SHOWSCREEN,	CD_19_LOG,
 	FADEUP,		CD_19_PAL,
-	PLAYVOICE,	CDV_19,
+	PLAYVOICE,	CDV_19,		// Joey: "Foster! (zzzt) H-Help!"
 	WAITVOICE,
-	PLAYVOICE,	CDV_20,
+	PLAYVOICE,	CDV_20,		// Joey: "Better make my next body move faster, Foster..."
 	FADEDOWN,
 	SHOWSCREEN,	CD_20_LOG,
 	FADEUP,		CD_19_PAL,
 	WAITVOICE,
 	LOADBG,		59496, // quiet heli
 	LOOPBG,
-	PLAYVOICE,	CDV_21,
+	PLAYVOICE,	CDV_21,		// Foster: "He was only a robot, but, well, I loved the little guy."
 	FADEDOWN,
 	SHOWSCREEN,	CD_21_LOG,
 	FADEUP,		CD_19_PAL,
 	WAITVOICE,
-	PLAYVOICE,	CDV_22,
+	PLAYVOICE,	CDV_22,		// Foster: "Then, as suddenly as it started, the shooting stopped."
 	LOADBG,		59494, // heli whine
 	PLAYBG,
 	WAITVOICE,
-	PLAYVOICE,	CDV_23,
+	PLAYVOICE,	CDV_23,		// Foster: "There was a moment's silence as the copter cut its rotors, then..."
+	/* fade down while Foster's saying his line */
 	FADEDOWN,
 	WAITVOICE,
 	SHOWSCREEN,	CD_24_LOG,
 	FADEUP,		CD_23_PAL,
-	PLAYVOICE,	CDV_24,
+	PLAYVOICE,	CDV_24,		// Reich: "Whoever is in charge here, come forward..."
 	WAITVOICE,
-	PLAYVOICE,	CDV_25,
+	PLAYVOICE,	CDV_25,		// Reich: "Now!!"
 	WAITVOICE,
-	PLAYVOICE,	CDV_26,
+	PLAYVOICE,	CDV_26,		// Foster: "Only a fool would have argued with that firepower."
 	WAITVOICE,
 	FADEDOWN,
 	SHOWSCREEN,	CD_27_LOG,
 	FADEUP,		CD_27_PAL,
-	PLAYVOICE,	CDV_27,
+	PLAYVOICE,	CDV_27,		// Shaman: "... I am the leader of these people... We are peaceful..."
 	WAITVOICE,
-	PLAYVOICE,	CDV_29,
+	PLAYVOICE,	CDV_29,		// Reich: "Bring him here."
 	WAITVOICE,
-	PLAYVOICE,	CDV_30,
+	PLAYVOICE,	CDV_30,		// Guard: "At once, Commander Reich."
 	WAITVOICE,
 	BGFLIRT,	CD_27,
-		PLAYVOICE,	CDV_31,
+		PLAYVOICE,	CDV_31,	// Reich: "We're looking for someone..."
 		WAITVOICE,
-		PLAYVOICE,	CDV_32,
+		PLAYVOICE,	CDV_32,	// Reich: "Someone who doesn't belong here..."
 		WAITVOICE,
-		PLAYVOICE,	CDV_33,
+		PLAYVOICE,	CDV_33,	// Reich: "Who wasn't born in this garbage dump..."
 		WAITVOICE,
-		PLAYVOICE,	CDV_34,
+		PLAYVOICE,	CDV_34,	// Reich: "Who came from the city as a child..."
 	WAITFLIRT,
 	WAITVOICE,
-	PLAYVOICE,	CDV_35,
+	PLAYVOICE,	CDV_35,		// Reich: "We want to take him home again."
 	WAITVOICE,
-	PLAYVOICE,	CDV_36,
+	PLAYVOICE,	CDV_36,		// Foster: "My mind racing, I remembered where I'd seen that symbol before..."
 		FADEDOWN,
 		SHOWSCREEN,	CD_35_LOG,
 		FADEUP,		CD_35_PAL,
 	WAITVOICE,
-	PLAYVOICE,	CDV_37,
+	PLAYVOICE,	CDV_37,		// Foster: "It was the day the tribe found me..."
 		DOFLIRT,	CD_35,
 	WAITVOICE,
-	PLAYVOICE,	CDV_38,
+	PLAYVOICE,	CDV_38,		// Foster: "The day of the crash..."
 		DOFLIRT,	CD_37,
 	WAITVOICE,
-	PLAYVOICE,	CDV_39,
+	PLAYVOICE,	CDV_39,		// Foster: "The day my mother died."
 	WAITVOICE,
 	FADEDOWN,
 	SHOWSCREEN,	CD_40_LOG,
 	FADEUP,		CD_40_PAL,
-	PLAYVOICE,	CDV_40,
+	PLAYVOICE,	CDV_40,		// Shaman: "You alright, city boy?"
 	WAITVOICE,
-	PLAYVOICE,	CDV_41,
+	PLAYVOICE,	CDV_41,		// Shaman: "Got a name, son?"
 	WAITVOICE,
-	PLAYVOICE,	CDV_42,
+	PLAYVOICE,	CDV_42,		// Foster: "R-Robert."
 	WAITVOICE,
 	FADEDOWN,
 	SHOWSCREEN,	CD_43_LOG,
 	FADEUP,		CD_43_PAL,
-	PLAYVOICE,	CDV_43,
+	PLAYVOICE,	CDV_43,		// Shaman: "Hah! Welcome to the Gap, Robert!"
 	WAITVOICE,
 	DOFLIRT,	CD_43,
-	PLAYVOICE,	CDV_45,
+	PLAYVOICE,	CDV_45,		// Foster: "As he patched me up, the old man had gently explained that there was no way back into the City..."
 	FADEDOWN,
 	SHOWSCREEN,	CD_45_LOG,
 	FADEUP,		CD_45_PAL,
 	WAITVOICE,
-	PLAYVOICE,	CDV_46,
+	PLAYVOICE,	CDV_46,		// Foster: "And I already knew there was nothing he could do for mother."
 	DOFLIRT,	CD_45,
 	WAITVOICE,
 	FADEDOWN,
 	SHOWSCREEN,	CD_47_LOG,
 	FADEUP,		CD_47_PAL,
-	PLAYVOICE,	CDV_47,
+	PLAYVOICE,	CDV_47,		// Foster: "His tribe was poor, but they treated me like one of their own..."
 	WAITVOICE,
-	PLAYVOICE,	CDV_48,
+	PLAYVOICE,	CDV_48,		// Foster: "I learned how to survive in the wasteland they called the Gap..."
 	FADEDOWN,
 	SHOWSCREEN,	CD_48_LOG,
 	FADEUP,		CD_48_PAL,
 	WAITVOICE,
 	BGFLIRT,	CD_48,
-		PLAYVOICE,	CDV_49,
+		PLAYVOICE,	CDV_49,	// Foster: "And scavenging from the City dumps."
 		WAITVOICE,
-		PLAYVOICE,	CDV_50,
+		PLAYVOICE,	CDV_50,	// Foster: "As the years passed, I forgot my life in the City."
 	WAITFLIRT,
 	WAITVOICE,
-	PLAYVOICE,	CDV_51,
+	PLAYVOICE,	CDV_51,		// Foster: "Discovered new talents..."
 	BGFLIRT,	CD_49,
 		WAITVOICE,
-		PLAYVOICE,	CDV_52,
+		PLAYVOICE,	CDV_52,	// Foster: "Hah!"
 		WAITVOICE,
-		PLAYVOICE,	CDV_53,
+		PLAYVOICE,	CDV_53,	// Joey: "I'm your (zzzt) friend... call me (zzzt) Joey."
 		WAITVOICE,
 	WAITFLIRT,
-	PLAYVOICE,	CDV_54,
+	PLAYVOICE,	CDV_54,		// Foster: "And got a second name."
 	DOFLIRT,	CD_50,
 	WAITVOICE,
-	PLAYVOICE,	CDV_55,
+	PLAYVOICE,	CDV_55,		// Shaman: "This is what we'll call you now you've come of age, son."
 	WAITVOICE,
-	PLAYVOICE,	CDV_56,
+	PLAYVOICE,	CDV_56,		// Shaman: "We found you... we fostered you..."
 		FADEDOWN,
 		SHOWSCREEN,	CD_55_LOG,
 		FADEUP,		CD_55_PAL,
 	WAITVOICE,
-	PLAYVOICE,	CDV_57,
+	PLAYVOICE,	CDV_57,		// Shaman: "So that makes you Robert Foster."
 	WAITVOICE,
 	FADEDOWN,
 	SHOWSCREEN,	CD_58_LOG,
 	FADEUP,		CD_58_PAL,
-	PLAYVOICE,	CDV_58,
+	PLAYVOICE,	CDV_58,		// Reich: "...Wasted enough time!"
 	WAITVOICE,
-	PLAYVOICE,	CDV_59,
+	PLAYVOICE,	CDV_59,		// Reich: "Give us the runaway or we'll shoot everyone..."
 	WAITVOICE,
-	PLAYVOICE,	CDV_60,
+	PLAYVOICE,	CDV_60,		// Reich: "Starting with you, grandad!"
 	WAITVOICE,
-	PLAYVOICE,	CDV_61,
+	PLAYVOICE,	CDV_61,		// Foster: "The old man had been right, for once..."
 	WAITVOICE,
-	PLAYVOICE,	CDV_62,
+	PLAYVOICE,	CDV_62,		// Foster: "It was me they wanted."
 	BGFLIRT,	CD_58,
 		WAITVOICE,
-		PLAYVOICE,	CDV_63,
+		PLAYVOICE,	CDV_63,	// Shaman: "No, my son! Don't let the evil take you! Run!"
 		WAITVOICE,
-		PLAYVOICE,	CDV_64,
+		PLAYVOICE,	CDV_64,	// Guard: "DNA scan confirms it's him, sir."
 	WAITFLIRT,
 	WAITVOICE,
-	PLAYVOICE,	CDV_65,
+	PLAYVOICE,	CDV_65,		// Foster: "Evil had come to the Gap, just as he said."
 	FADEDOWN,
 	WAITVOICE,
 	SHOWSCREEN,	CD_66_LOG,
 	FADEUP,		CD_66_PAL,
-	PLAYVOICE,	CDV_66,
+	PLAYVOICE,	CDV_66,		// Reich: "Take him."
 	WAITVOICE,
-	PLAYVOICE,	CDV_67,
+	PLAYVOICE,	CDV_67,		// Foster: "But had the old man seen why it wanted me?"
 		FADEDOWN,
 		SHOWSCREEN,	CD_67_LOG,
 		FADEUP,		CD_67_PAL,
 	WAITVOICE,
-	PLAYVOICE,	CDV_68,
+	PLAYVOICE,	CDV_68,		// Foster: "Or what it would do next?"
 	WAITVOICE,
-	PLAYVOICE,	CDV_69,
+	PLAYVOICE,	CDV_69,		// Foster: "It was too late to ask him now."
 		FADEDOWN,
 		SHOWSCREEN,	CD_69_LOG,
 		FADEUP,		CD_69_PAL,
 	WAITVOICE,
-	PLAYVOICE,	CDV_70,
+	PLAYVOICE,	CDV_70,		// Guard: "Leaving destruction zone, Commander Reich."
 	DOFLIRT,	CD_69,
 	WAITVOICE,
 	FADEDOWN,
-	PLAYVOICE,	CDV_71,
+	PLAYVOICE,	CDV_71,		// Reich: "Good. Detonate."
 	WAITVOICE,
 	SHOWSCREEN,	CD_72_LOG,
 	FADEUP,		CD_72_PAL,
-	PLAYVOICE,	CDV_72,
+	PLAYVOICE,	CDV_72,		// Foster: "Much too late."
 	WAITVOICE,
 	FADEDOWN,
 	SHOWSCREEN,	CD_73_LOG,
 	FADEUP,		CD_73_PAL,
-	PLAYVOICE,	CDV_73,
+	PLAYVOICE,	CDV_73,		// Foster: "Why, you murdering..."
 	WAITVOICE,
-	PLAYVOICE,	CDV_74,
+	PLAYVOICE,	CDV_74,		// Reich: "Keep him quiet."
 	WAITVOICE,
-	PLAYVOICE,	CDV_75,
+	PLAYVOICE,	CDV_75,		// Foster: "All I could do was wait."
 	FADEDOWN,
 	SHOWSCREEN,	CD_76_LOG,
 	FADEUP,		CD_76_PAL,
 	WAITVOICE,
-	PLAYVOICE,	CDV_76,
+	PLAYVOICE,	CDV_76,		// Foster: "Just like on a hunt. Just like the old man taught me."
 	WAITVOICE,
-	PLAYVOICE,	CDV_77,
+	PLAYVOICE,	CDV_77,		// Foster: "Wait... and be ready."
 	WAITVOICE,
 	FADEDOWN,
 	SHOWSCREEN,	CD_78_LOG,
 	FADEUP,		CD_78_PAL,
-	PLAYVOICE,	CDV_78,
+	PLAYVOICE,	CDV_78,		// Foster: "It was dawn when we reached the City."
 	WAITVOICE,
-	PLAYVOICE,	CDV_79,
+	PLAYVOICE,	CDV_79,		// Reich: "Land in the central Security compound."
 	WAITVOICE,
-	PLAYVOICE,	CDV_80,
+	PLAYVOICE,	CDV_80,		// Foster: "A dawn my tribe would never see."
 	BGFLIRT,	CD_100,
 		WAITVOICE,
-		PLAYVOICE,	CDV_81,
+		PLAYVOICE,	CDV_81,	// Foster: "They were no more than a note in Reich's book now."
 		WAITVOICE,
-		PLAYVOICE,	CDV_82,
+		PLAYVOICE,	CDV_82,	// Guard: "Yes, sir. Locking on automatic landing beacon."
 		WAITVOICE,
 	WAITFLIRT,
 	SHOWSCREEN,	CD_101_LOG,
 	BGFLIRT,	CD_101,
-		PLAYVOICE,	CDV_83,
+		PLAYVOICE,	CDV_83,	// Foster: "But what was I? Why did..."
 		WAITVOICE,
-		PLAYVOICE,	CDV_84,
+		PLAYVOICE,	CDV_84,	// Guard: "Sir! The guidance system! It's gone crazy!"
 		WAITVOICE,
-		PLAYVOICE,	CDV_85,
+		PLAYVOICE,	CDV_85,	// Guard: "We're going to HIT!"
 		WAITVOICE,
 	WAITFLIRT,
 	SHOWSCREEN,	CD_102_LOG,
-	PLAYVOICE,	CDV_86,
+	PLAYVOICE,	CDV_86,		// Foster: "Maybe I'd get some answers now."
 	DOFLIRT,	CD_102,
 	FADEDOWN,
 	SHOWSCREEN,	CD_103_LOG,
 	FADEUP,		CD_103_PAL,
 	BGFLIRT,	CD_103,
 	WAITVOICE,
-	PLAYVOICE,	CDV_87,
+	PLAYVOICE,	CDV_87,		// Foster: "If I survived another 'copter crash."
 	WAITFLIRT,
 	WAITVOICE,
 	STARTMUSIC,	2,

Modified: scummvm/trunk/engines/sky/logic.cpp
===================================================================
--- scummvm/trunk/engines/sky/logic.cpp	2007-03-31 15:25:54 UTC (rev 26332)
+++ scummvm/trunk/engines/sky/logic.cpp	2007-03-31 18:20:52 UTC (rev 26333)
@@ -224,7 +224,7 @@
 	// On character boundary. Have we been told to wait?
 	// if not - are WE colliding?
 
-	if (_compact->waitingFor == 0xffff) { // 1st cycle of re-route does
+	if (_compact->waitingFor == 0xffff) { // 1st cycle of re-route does not require collision checks
 		mainAnim();
 		return;
 	}

Modified: scummvm/trunk/engines/sky/music/gmchannel.cpp
===================================================================
--- scummvm/trunk/engines/sky/music/gmchannel.cpp	2007-03-31 15:25:54 UTC (rev 26332)
+++ scummvm/trunk/engines/sky/music/gmchannel.cpp	2007-03-31 18:20:52 UTC (rev 26333)
@@ -83,7 +83,6 @@
 		return -1;
 	} else
 		return retV;
-
 }
 
 uint8 GmChannel::process(uint16 aktTime) {

Modified: scummvm/trunk/engines/sky/screen.cpp
===================================================================
--- scummvm/trunk/engines/sky/screen.cpp	2007-03-31 15:25:54 UTC (rev 26332)
+++ scummvm/trunk/engines/sky/screen.cpp	2007-03-31 18:20:52 UTC (rev 26333)
@@ -155,10 +155,12 @@
 }
 
 void Screen::showScreen(uint16 fileNum) {
-
+	// This is only used for static images in the floppy and cd intro
 	if (_currentScreen)
 		free(_currentScreen);
 	_currentScreen = _skyDisk->loadFile(fileNum);
+	// make sure the last 8 lines are forced to black.
+	memset(_currentScreen + GAME_SCREEN_HEIGHT * GAME_SCREEN_WIDTH, 0, (FULL_SCREEN_HEIGHT - GAME_SCREEN_HEIGHT) * GAME_SCREEN_WIDTH);
 
 	if (_currentScreen)
 		showScreen(_currentScreen);


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