[Scummvm-cvs-logs] SF.net SVN: scummvm: [26772] scummvm/trunk/engines/saga
sev at users.sourceforge.net
sev at users.sourceforge.net
Mon May 7 08:18:09 CEST 2007
Revision: 26772
http://scummvm.svn.sourceforge.net/scummvm/?rev=26772&view=rev
Author: sev
Date: 2007-05-06 23:18:08 -0700 (Sun, 06 May 2007)
Log Message:
-----------
Simplify cursor events management.
Modified Paths:
--------------
scummvm/trunk/engines/saga/events.cpp
scummvm/trunk/engines/saga/scene.cpp
Modified: scummvm/trunk/engines/saga/events.cpp
===================================================================
--- scummvm/trunk/engines/saga/events.cpp 2007-05-07 05:06:22 UTC (rev 26771)
+++ scummvm/trunk/engines/saga/events.cpp 2007-05-07 06:18:08 UTC (rev 26772)
@@ -438,10 +438,13 @@
_vm->_gfx->showCursor(false);
break;
case kEventSetNormalCursor:
- _vm->_gfx->setCursor(kCursorNormal);
+ // in ITE there is just one cursor
+ if (_vm->getGameType() == GType_IHNM)
+ _vm->_gfx->setCursor(kCursorNormal);
break;
case kEventSetBusyCursor:
- _vm->_gfx->setCursor(kCursorBusy);
+ if (_vm->getGameType() == GType_IHNM)
+ _vm->_gfx->setCursor(kCursorBusy);
break;
default:
break;
Modified: scummvm/trunk/engines/saga/scene.cpp
===================================================================
--- scummvm/trunk/engines/saga/scene.cpp 2007-05-07 05:06:22 UTC (rev 26771)
+++ scummvm/trunk/engines/saga/scene.cpp 2007-05-07 06:18:08 UTC (rev 26772)
@@ -596,13 +596,11 @@
static PalEntry current_pal[PAL_ENTRIES];
// Change the cursor to an hourglass in IHNM
- if (_vm->getGameType() == GType_IHNM) {
- event.type = kEvTOneshot;
- event.code = kCursorEvent;
- event.op = kEventSetBusyCursor;
- event.time = 0;
- _vm->_events->queue(&event);
- }
+ event.type = kEvTOneshot;
+ event.code = kCursorEvent;
+ event.op = kEventSetBusyCursor;
+ event.time = 0;
+ _vm->_events->queue(&event);
if ((_vm->getGameType() == GType_IHNM) && (loadSceneParams->chapter != NO_CHAPTER_CHANGE)) {
if (loadSceneParams->loadFlag != kLoadBySceneNumber) {
@@ -901,13 +899,11 @@
}
// Change the cursor back to a crosshair in IHNM
- if (_vm->getGameType() == GType_IHNM) {
- event.type = kEvTOneshot;
- event.code = kCursorEvent;
- event.op = kEventSetNormalCursor;
- event.time = 0;
- _vm->_events->queue(&event);
- }
+ event.type = kEvTOneshot;
+ event.code = kCursorEvent;
+ event.op = kEventSetNormalCursor;
+ event.time = 0;
+ _vm->_events->queue(&event);
}
void Scene::loadSceneDescriptor(uint32 resourceId) {
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