[Scummvm-cvs-logs] SF.net SVN: scummvm: [29349] scummvm/trunk/engines/saga/script.cpp
thebluegr at users.sourceforge.net
thebluegr at users.sourceforge.net
Thu Nov 1 01:33:12 CET 2007
Revision: 29349
http://scummvm.svn.sourceforge.net/scummvm/?rev=29349&view=rev
Author: thebluegr
Date: 2007-10-31 17:33:12 -0700 (Wed, 31 Oct 2007)
Log Message:
-----------
It's now possible to exit the screens with Gorrister's heart in IHNM normally (i.e by walking to the exit, not using it) - like the original
Modified Paths:
--------------
scummvm/trunk/engines/saga/script.cpp
Modified: scummvm/trunk/engines/saga/script.cpp
===================================================================
--- scummvm/trunk/engines/saga/script.cpp 2007-10-31 22:44:08 UTC (rev 29348)
+++ scummvm/trunk/engines/saga/script.cpp 2007-11-01 00:33:12 UTC (rev 29349)
@@ -721,6 +721,23 @@
doVerb();
}
}
+
+ // Auto-use hitzone with id 24576 (the exit to the left) in screens 16 - 19
+ // (screens with Gorrister's heart) in IHNM. For some reason, this zone does
+ // not have a corresponding action zone, so we auto-use it here, like the exits
+ // in Benny's chapter
+ if (_vm->_scene->currentChapterNumber() == 1 &&
+ _vm->_scene->currentSceneNumber() >= 16 &&
+ _vm->_scene->currentSceneNumber() <= 19 &&
+ _pendingVerb == getVerbType(kVerbWalkTo) &&
+ hitZone != NULL && hitZone->getHitZoneId() == 24576) {
+ _pendingVerb = getVerbType(kVerbUse);
+ if (objectTypeId(_pendingObject[0]) == kGameObjectActor) {
+ _vm->_actor->actorFaceTowardsObject(ID_PROTAG, _pendingObject[0]);
+ doVerb();
+ }
+ }
+
} else {
if (_pendingVerb == getVerbType(kVerbLookAt)) {
if (objectTypeId(_pendingObject[0]) != kGameObjectActor) {
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