[Scummvm-cvs-logs] SF.net SVN: scummvm: [29357] scummvm/trunk/engines/parallaction
peres001 at users.sourceforge.net
peres001 at users.sourceforge.net
Thu Nov 1 16:58:34 CET 2007
Revision: 29357
http://scummvm.svn.sourceforge.net/scummvm/?rev=29357&view=rev
Author: peres001
Date: 2007-11-01 08:58:33 -0700 (Thu, 01 Nov 2007)
Log Message:
-----------
Consolidated game data cleanup in a single routine to location switches more reliable, especially on savegames and on game start.
Modified Paths:
--------------
scummvm/trunk/engines/parallaction/callables_ns.cpp
scummvm/trunk/engines/parallaction/parallaction.h
scummvm/trunk/engines/parallaction/parallaction_ns.cpp
scummvm/trunk/engines/parallaction/saveload.cpp
Modified: scummvm/trunk/engines/parallaction/callables_ns.cpp
===================================================================
--- scummvm/trunk/engines/parallaction/callables_ns.cpp 2007-11-01 15:15:43 UTC (rev 29356)
+++ scummvm/trunk/engines/parallaction/callables_ns.cpp 2007-11-01 15:58:33 UTC (rev 29357)
@@ -438,25 +438,8 @@
_engineFlags |= kEngineChangeLocation;
}
- // this code saves main character animation from being removed from the following code
- _animations.remove(&_char._ani);
- _locationNames[0][0] = '\0';
- _numLocations = 0;
- _commandFlags = 0;
+ cleanupGame();
- // this flag tells freeZones to unconditionally remove *all* Zones
- _engineFlags |= kEngineQuit;
-
- freeZones();
- freeAnimations();
-
- // this dangerous flag can now be cleared
- _engineFlags &= ~kEngineQuit;
-
- // main character animation is restored
- _animations.push_front(&_char._ani);
- _score = 0;
-
return;
}
@@ -550,6 +533,9 @@
_engineFlags &= ~kEngineBlockInput;
selectCharacterForNewLocation();
_engineFlags |= kEngineChangeLocation;
+
+ cleanupGame();
+
} else {
waitUntilLeftClick();
}
Modified: scummvm/trunk/engines/parallaction/parallaction.h
===================================================================
--- scummvm/trunk/engines/parallaction/parallaction.h 2007-11-01 15:15:43 UTC (rev 29356)
+++ scummvm/trunk/engines/parallaction/parallaction.h 2007-11-01 15:58:33 UTC (rev 29357)
@@ -672,6 +672,7 @@
private:
void changeLocation(char *location);
void changeCharacter(const char *name);
+ void cleanupGame();
void setArrowCursor();
void setInventoryCursor(int pos);
@@ -911,8 +912,6 @@
uint16 guiChooseLanguage();
uint16 guiSelectGame();
int guiGetSelectedBlock(const Common::Point &p, Common::Rect& r);
-
-
};
Modified: scummvm/trunk/engines/parallaction/parallaction_ns.cpp
===================================================================
--- scummvm/trunk/engines/parallaction/parallaction_ns.cpp 2007-11-01 15:15:43 UTC (rev 29356)
+++ scummvm/trunk/engines/parallaction/parallaction_ns.cpp 2007-11-01 15:58:33 UTC (rev 29357)
@@ -453,4 +453,30 @@
return new OpcodeImpl2<Parallaction_ns>(this, _jobsFn[functionId], job);
}
+void Parallaction_ns::cleanupGame() {
+
+ // this code saves main character animation from being removed from the following code
+ _animations.remove(&_char._ani);
+ _numLocations = 0;
+ _commandFlags = 0;
+
+ memset(_localFlags, 0, sizeof(_localFlags));
+ memset(_locationNames, 0, sizeof(_locationNames));
+
+ // this flag tells freeZones to unconditionally remove *all* Zones
+ _engineFlags |= kEngineQuit;
+
+ freeZones();
+ freeAnimations();
+
+ // this dangerous flag can now be cleared
+ _engineFlags &= ~kEngineQuit;
+
+ // main character animation is restored
+ _animations.push_front(&_char._ani);
+ _score = 0;
+
+ return;
+}
+
} // namespace Parallaction
Modified: scummvm/trunk/engines/parallaction/saveload.cpp
===================================================================
--- scummvm/trunk/engines/parallaction/saveload.cpp 2007-11-01 15:15:43 UTC (rev 29356)
+++ scummvm/trunk/engines/parallaction/saveload.cpp 2007-11-01 15:58:33 UTC (rev 29357)
@@ -82,6 +82,8 @@
_soundMan->stopMusic();
+ cleanupGame();
+
_introSarcData3 = 200;
_introSarcData2 = 1;
@@ -125,8 +127,6 @@
_engineFlags &= ~kEngineQuit;
_numLocations = atoi(s);
- memset(_localFlags, 0, sizeof(_localFlags));
- memset(_locationNames, 0, sizeof(_locationNames));
uint16 _si;
for (_si = 0; _si < _numLocations; _si++) {
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