[Scummvm-cvs-logs] SF.net SVN: scummvm: [29466] scummvm/trunk/engines/kyra/kyra_v2.cpp
lordhoto at users.sourceforge.net
lordhoto at users.sourceforge.net
Sat Nov 10 15:51:18 CET 2007
Revision: 29466
http://scummvm.svn.sourceforge.net/scummvm/?rev=29466&view=rev
Author: lordhoto
Date: 2007-11-10 06:51:18 -0800 (Sat, 10 Nov 2007)
Log Message:
-----------
- added some code to runLoop (currently commented out)
- little fix in handleInputUnkSub
Modified Paths:
--------------
scummvm/trunk/engines/kyra/kyra_v2.cpp
Modified: scummvm/trunk/engines/kyra/kyra_v2.cpp
===================================================================
--- scummvm/trunk/engines/kyra/kyra_v2.cpp 2007-11-10 01:40:51 UTC (rev 29465)
+++ scummvm/trunk/engines/kyra/kyra_v2.cpp 2007-11-10 14:51:18 UTC (rev 29466)
@@ -293,13 +293,42 @@
_quitFlag = false;
while (!_quitFlag) {
- //XXX
+ //if (_unk1 >= 0) {
+ // removeHandItem();
+ // waitTicks(5);
+ // sub_270A0();
+ //}
if (_system->getMillis() > _nextIdleAnim)
showIdleAnim();
- //XXX
+ //if (queryGameFlag(0x159) {
+ // sub_C86A();
+ // resetGameFlag(0x159);
+ //}
+ if (queryGameFlag(0x124) && !queryGameFlag(0x125)) {
+ _mainCharacter.animFrame = 32;
+ enterNewScene(39, -1, 0, 0, 0);
+ }
+
+ //if (queryGameFlag(0xD8)) {
+ // resetGameFlag(0xD8);
+ // if (_mainCharacter.sceneId == 34) {
+ // if (queryGameFlag(0xD1) {
+ // initObject(28);
+ // sub_2741F(getTableString(0xFA, _cCodeBuffer, 1), 28, 0x83, 0xFA);
+ // deinitObject(28);
+ // enterNewScene(35, 4, 0, 0, 0);
+ // } else if (queryGameFlag(0xD0) {
+ // initObject(29);
+ // sub_2741F(getTableString(0xFB, _ccodeBuffer, 1), 29, 0x83, 0xFB);
+ // deinitObject(29);
+ // enterNewScene(33, 6, 0, 0, 0);
+ // }
+ // }
+ //}
+
int inputFlag = checkInput(0/*dword_324C5*/);
removeInputTop();
@@ -310,7 +339,8 @@
handleInput(_mouseX, _mouseY);
}
- //XXX
+ //if (queryGameFlag(0x1EE) && inputFlag)
+ // sub_13B19(inputFlag);
}
}
@@ -419,12 +449,12 @@
}
bool KyraEngine_v2::handleInputUnkSub(int x, int y) {
- if (y >= 143/* || _unk1 > -1 */|| queryGameFlag(0x164))
+ if (y > 143/* || _unk1 > -1 */|| queryGameFlag(0x164))
return false;
if (_handItemSet <= -3 && findItem(_mainCharacter.sceneId, 13) >= 0) {
updateCharFacing();
- //sub_277FA(getTableString(0xFC, _cCodeBuffer, 1), 0, 0x83, 0xFC);
+ //objectChat(getTableString(0xFC, _cCodeBuffer, 1), 0, 0x83, 0xFC);
return true;
} else {
_scriptInterpreter->initScript(&_sceneScriptState, &_sceneScriptData);
@@ -442,7 +472,8 @@
//XXXsys_unkKeyboad (flush? wait? whatever...)
if (queryGameFlag(0x1ED)) {
- // XXX
+ _sound->beginFadeOut();
+ _screen->fadeToBlack();
_quitFlag = true;
}
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