[Scummvm-cvs-logs] SF.net SVN: scummvm: [29495] scummvm/trunk/engines/scumm/room.cpp
knakos at users.sourceforge.net
knakos at users.sourceforge.net
Tue Nov 13 20:41:36 CET 2007
Revision: 29495
http://scummvm.svn.sourceforge.net/scummvm/?rev=29495&view=rev
Author: knakos
Date: 2007-11-13 11:41:35 -0800 (Tue, 13 Nov 2007)
Log Message:
-----------
Moving the vitual keyboard show/hide hints during the copy protection screens to the scumm engine.
As the original code is slightly cryptic, there may be something wrong with MI1 (as commented)
Modified Paths:
--------------
scummvm/trunk/engines/scumm/room.cpp
Modified: scummvm/trunk/engines/scumm/room.cpp
===================================================================
--- scummvm/trunk/engines/scumm/room.cpp 2007-11-13 15:49:21 UTC (rev 29494)
+++ scummvm/trunk/engines/scumm/room.cpp 2007-11-13 19:41:35 UTC (rev 29495)
@@ -24,7 +24,7 @@
*/
-
+#include "common/system.h"
#include "scumm/actor.h"
#include "scumm/boxes.h"
#include "scumm/intern.h"
@@ -213,6 +213,22 @@
}
_doEffect = true;
+
+ // Hint the backend about the virtual keyboard during copy protection screens
+ if (_game.id == GID_MONKEY2) {
+ if (_system->getFeatureState(OSystem::kFeatureVirtualKeyboard)) {
+ if (room != 108)
+ _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
+ } else if (room == 108)
+ _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
+ } else if (_game.id == GID_MONKEY_EGA) { // this is my estimation that the room code is 90 (untested)
+ if (_system->getFeatureState(OSystem::kFeatureVirtualKeyboard)) {
+ if (room != 90)
+ _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
+ } else if (room == 90)
+ _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
+ }
+
}
/**
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