[Scummvm-cvs-logs] SF.net SVN: scummvm: [29669] tools/trunk/README

fingolfin at users.sourceforge.net fingolfin at users.sourceforge.net
Fri Nov 30 15:30:35 CET 2007


Revision: 29669
          http://scummvm.svn.sourceforge.net/scummvm/?rev=29669&view=rev
Author:   fingolfin
Date:     2007-11-30 06:30:34 -0800 (Fri, 30 Nov 2007)

Log Message:
-----------
Merged some README changes from the gsoc2007-decompiler branch

Modified Paths:
--------------
    tools/trunk/README

Modified: tools/trunk/README
===================================================================
--- tools/trunk/README	2007-11-30 14:29:51 UTC (rev 29668)
+++ tools/trunk/README	2007-11-30 14:30:34 UTC (rev 29669)
@@ -11,52 +11,92 @@
                 Extracts the packed files used in the Amiga and AtariST
                 versions of Elvira 1/2, Waxworks and Simon the Sorcerer 1.
 
+                Example of usage:
+                extract_agos <file 1> ... <file n>
+
         extract_kyra
                 Unpacks .PAK files from Kyrandia games.
-
-        extract_scumm_mac
-                Extracts Macintosh "single file" SCUMM games into their
-                component parts, for use with ScummVM.
-                This is required for ScummVM up to version 0.6.x; all
-                later versions directly support reading this file
-                format.
-
+                
+                Example of usage:
+                extract_kyra [params] <file>
+                
         extract_loom_tg16
                 Extracts data files from the PC-Engine version of Loom.
                 Use the dumpcd utility at http://www.zeograd.com/misc_download.php
                 to dump the code tracks on the CD.
+                
+                Example of usage:
+                extract_loom_tg16 <code_##.ISO>
 
         extract_mm_apple
                 Extracts data files from the Apple II version of Maniac
                 Mansion.
+                
+                Example of usage:
+                extract_mm_apple <disk1.dsk> <disk2.dsk>
 
         extract_mm_c64
                 Extracts data files from the Commodore 64 version of Maniac
                 Mansion.
 
+                Example of usage:
+                extract_mm_apple <disk1.d64> <disk2.d64>
+
         extract_mm_nes
                 Extracts data files from the NES version of Maniac Mansion.
 
+                Example of usage:
+                extract_mm_nes <file.PRG>
+
         extract_parallaction
                 Extracts the contents of archives used by Nippon Safes
 
+                Example of usage:
+                extract_parallaction [--small] <file> <outputdir>
+                
+        extract_scumm_mac
+                Extracts Macintosh "single file" SCUMM games into their
+                component parts, for use with ScummVM.
+                This is required for ScummVM up to version 0.6.x; all
+                later versions directly support reading this file
+                format.
+
+                Example of usage:
+                extract_scumm_mac <file>
+
         extract_zak_c64
                 Extracts data files from the Commodore 64 version of Zak
                 McKracken.
 
+                Example of usage:
+                extract_zak_c64 <disk1.d64> <disk2.d64>
+
 Compression Tools:
-        compress_scumm_sou
-                Used to compress .sou files to .so3 (MP3), .sog (Vorbis),
-                or .sof (FLAC).
-
         compress_agos
                 Used to compress the Feeble Files or Simon 1/2 voc/wav files
                 to MP3, Vorbis or FLAC.
 
+                Example of usage:
+                compress_agos [params] <file | mac> 
+
+        compress_kyra
+                Used to compress The Legend of Kyrandia's speech files with
+                MP3, Vorbis or FLAC.
+
+                Example of usage:
+                compress_kyra <flags here> input/GEMCUT.VRM output/GEMCUT.VRM
+
+                Note: You have to keep the VRM extension, else it will NOT work.
+                Use it like shown above, copy all *.VRM files to a directory
+                and let the tool put the output file in another directory.
+
         compress_queen
                 Used to rebuild the datafile of Flight of the Amazon Queen,
                 and allow optional MP3, Vorbis or FLAC compression.
 
+                Example of usage:
+                compress_queen [params] queen.1
+
         compress_saga
                 Used to compress SAGA engine digital sound files to MP3, Vorbis
                 or FLAC. 
@@ -80,25 +120,16 @@
                   *.bin files)
                 - The unsupported early DOS demo of Inherit the Earth
 
-        compress_sword1
-                Used to compress Broken Sword 1's music and speech files to
-                MP3 or Vorbis or FLAC.
+        compress_scumm_bun <inputfile> <inputdir> <outputdir> [params]
+                Used to the compress '.bun' music/voice files with MP3, Vorbis
+                or FLAC.
 
-        compress_sword2
-                Used to compress Broken Sword 2's music and speech .clu
-                files to .cl3 (MP3), .clg (Vorbis) or .clf (FLAC).
+                Example of usage:
+                compress_scumm.bun digmusic.bun uncomp comp --flac
 
-                Please note that FLAC compression will produce a larger file
-                than the original! This is because the original files already
-                use lossy compression.
+                Please note that FLAC compression will produce larger files
+                than the original, for The Curse of Monkey Island!
 
-        compress_touche
-                Used to compress and pack Touche speech files ('Vxxx' and
-                'OBJ') to MP3, Vorbis or FLAC to a single file named
-                TOUCHE.SO3/.SOG/.SOF depending on the sound compression. Once
-                compressed, only TOUCHE.DAT and TOUCHE.SOx files are required
-                to play the game under ScummVM.
-
         compress_scumm_san <inputfile> <inputdir> <outputdir> [--ogg]
                 Compresses '.san' smush animation files. It uses lossless
                 zlib for compressing FOBJ gfx chunks inside a san file.
@@ -121,27 +152,42 @@
                 move the '.san' files before compressing them, make sure to
                 move the '.flu' files, too!
 
-        compress_scumm_bun <inputfile> <inputdir> <outputdir> [params]
-                Used to the compress '.bun' music/voice files with MP3, Vorbis
-                or FLAC.
+        compress_scumm_sou
+                Used to compress .sou files to .so3 (MP3), .sog (Vorbis),
+                or .sof (FLAC).
 
                 Example of usage:
-                compress_scumm.bun digmusic.bun uncomp comp --flac
+                compress_scumm_sou [params] monster.sou
 
-                Please note that FLAC compression will produce larger files
-                than the original, for The Curse of Monkey Island!
+        compress_sword1
+                Used to compress Broken Sword 1's music and speech .clu
+                files to .cl3 (MP3), .clg (Vorbis) or .clf (FLAC).
 
-        compress_kyra
-                Used to compress The Legend of Kyrandia's speech files with
-                MP3, Vorbis or FLAC.
+                Example of usage:
+                compress_sword1 [params] <inputdir>
 
+       compress_sword2
+                Used to compress Broken Sword 2's music and speech .clu
+                files to .cl3 (MP3), .clg (Vorbis) or .clf (FLAC).
+
+                Please note that FLAC compression will produce a larger file
+                than the original! This is because the original files already
+                use lossy compression.
+
                 Example of usage:
-                compress_kyra <flags here> input/GEMCUT.VRM output/GEMCUT.VRM
+                compress_sword2 [params] <file>
 
-                Note: You have to keep the VRM extension, else it will NOT work.
-                Use it like shown above, copy all *.VRM files to a directory
-                and let the tool put the output file in another directory.
+        compress_touche
+                Used to compress and pack Touche speech files ('Vxxx' and
+                'OBJ') to MP3, Vorbis or FLAC to a single file named
+                TOUCHE.SO3 (MP3), TOUCHE.SOG (Vorbis), or TOUCHE.SOF (FLAC).
 
+                Once compressed, only TOUCHE.DAT and TOUCHE.SOx files are
+                required to play the game under ScummVM.
+
+                Example of usage:
+                compress_touche [params] <inputdir> <outputdir>
+
 Script Tools:
         descumm
                 Decompiles SCUMM scripts


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