[Scummvm-cvs-logs] SF.net SVN: scummvm: [28822] scummvm/trunk/engines/agi
mthreepwood at users.sourceforge.net
mthreepwood at users.sourceforge.net
Sun Sep 2 15:50:27 CEST 2007
Revision: 28822
http://scummvm.svn.sourceforge.net/scummvm/?rev=28822&view=rev
Author: mthreepwood
Date: 2007-09-02 06:50:26 -0700 (Sun, 02 Sep 2007)
Log Message:
-----------
fix more warnings
Modified Paths:
--------------
scummvm/trunk/engines/agi/agi.h
scummvm/trunk/engines/agi/preagi.cpp
scummvm/trunk/engines/agi/preagi_mickey.cpp
Modified: scummvm/trunk/engines/agi/agi.h
===================================================================
--- scummvm/trunk/engines/agi/agi.h 2007-09-02 13:44:37 UTC (rev 28821)
+++ scummvm/trunk/engines/agi/agi.h 2007-09-02 13:50:26 UTC (rev 28822)
@@ -1003,8 +1003,8 @@
int rnd(int hi) { return (rand() % hi + 1); }
// Text
- void drawStr(int row, int col, int attr, char *buffer);
- void drawStrMiddle(int row, int attr, char *buffer);
+ void drawStr(int row, int col, int attr, const char *buffer);
+ void drawStrMiddle(int row, int attr, const char *buffer);
void clearTextArea();
void drawChar(int x, int y, int attr, int code, const char *fontdata);
};
Modified: scummvm/trunk/engines/agi/preagi.cpp
===================================================================
--- scummvm/trunk/engines/agi/preagi.cpp 2007-09-02 13:44:37 UTC (rev 28821)
+++ scummvm/trunk/engines/agi/preagi.cpp 2007-09-02 13:50:26 UTC (rev 28822)
@@ -282,7 +282,7 @@
// String functions
// TODO: These need to be moved elsewhere
-void PreAgiEngine::drawStr(int row, int col, int attr, char *buffer) {
+void PreAgiEngine::drawStr(int row, int col, int attr, const char *buffer) {
int code;
for (int iChar = 0; iChar < (int)strlen(buffer); iChar++) {
@@ -310,7 +310,7 @@
}
}
-void PreAgiEngine::drawStrMiddle(int row, int attr, char *buffer) {
+void PreAgiEngine::drawStrMiddle(int row, int attr, const char *buffer) {
int col = (25 / 2) - (strlen(buffer) / 2); // 25 = 320 / 8 (maximum column)
drawStr(row, col, attr, buffer);
}
Modified: scummvm/trunk/engines/agi/preagi_mickey.cpp
===================================================================
--- scummvm/trunk/engines/agi/preagi_mickey.cpp 2007-09-02 13:44:37 UTC (rev 28821)
+++ scummvm/trunk/engines/agi/preagi_mickey.cpp 2007-09-02 13:50:26 UTC (rev 28822)
@@ -1025,7 +1025,7 @@
void Mickey::insertDisk(int iDisk) {
_vm->clearTextArea();
- _vm->drawStr(IDI_MSA_ROW_INSERT_DISK, IDI_MSA_COL_INSERT_DISK, IDA_DEFAULT, (char *)IDS_MSA_INSERT_DISK[iDisk]);
+ _vm->drawStr(IDI_MSA_ROW_INSERT_DISK, IDI_MSA_COL_INSERT_DISK, IDA_DEFAULT, (const char *)IDS_MSA_INSERT_DISK[iDisk]);
_vm->_gfx->doUpdate();
_vm->_system->updateScreen(); // TODO: this should go in the game's main loop
_vm->waitAnyKey();
@@ -1111,7 +1111,7 @@
for (int iItem = 0; iItem < IDI_MSA_MAX_ITEM; iItem++) {
if (game.fItem[game.iItem[iItem]] && (game.iItem[iItem] != IDI_MSA_OBJECT_NONE)) {
- _vm->drawStr(iRow++, IDI_MSA_COL_INV_ITEMS, IDA_DEFAULT, (char *)IDS_MSA_NAME_ITEM[game.iItem[iItem]]);
+ _vm->drawStr(iRow++, IDI_MSA_COL_INV_ITEMS, IDA_DEFAULT, (const char *)IDS_MSA_NAME_ITEM[game.iItem[iItem]]);
}
}
@@ -1812,9 +1812,9 @@
case IDI_MSA_ACTION_READ_GAUGE:
printDatString(arg);
_vm->drawStr(IDI_MSA_ROW_TEMPERATURE, IDI_MSA_COL_TEMPERATURE_C, IDA_DEFAULT,
- (char *)IDS_MSA_TEMP_C[game.iPlanet]);
+ (const char *)IDS_MSA_TEMP_C[game.iPlanet]);
_vm->drawStr(IDI_MSA_ROW_TEMPERATURE, IDI_MSA_COL_TEMPERATURE_F, IDA_DEFAULT,
- (char *)IDS_MSA_TEMP_F[game.iPlanet]);
+ (const char *)IDS_MSA_TEMP_F[game.iPlanet]);
_vm->_gfx->doUpdate();
_vm->_system->updateScreen(); // TODO: this should go in the game's main loop
_vm->waitAnyKey();
@@ -1848,7 +1848,7 @@
drawRoom();
printDatString(22);
_vm->drawStr(IDI_MSA_ROW_PLANET, IDI_MSA_COL_PLANET, IDA_DEFAULT,
- (char *)IDS_MSA_PLANETS[game.iPlanet]);
+ (const char *)IDS_MSA_PLANETS[game.iPlanet]);
_vm->_gfx->doUpdate();
_vm->_system->updateScreen(); // TODO: this should go in the game's main loop
_vm->waitAnyKeyAnim();
@@ -1960,7 +1960,7 @@
_vm->clearTextArea();
sprintf(szTitle, "Object %d", iObj);
_vm->drawStrMiddle(22, IDA_DEFAULT, szTitle);
- _vm->drawStrMiddle(23, IDA_DEFAULT, (char *)IDS_MSA_NAME_OBJ[iObj]);
+ _vm->drawStrMiddle(23, IDA_DEFAULT, (const char *)IDS_MSA_NAME_OBJ[iObj]);
_vm->_gfx->doUpdate();
_vm->_system->updateScreen(); // TODO: this should go in the game's main loop
_vm->waitAnyKey();
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