[Scummvm-cvs-logs] SF.net SVN: scummvm: [28861] scummvm/trunk/engines/agi/preagi_mickey.cpp
thebluegr at users.sourceforge.net
thebluegr at users.sourceforge.net
Thu Sep 6 00:38:10 CEST 2007
Revision: 28861
http://scummvm.svn.sourceforge.net/scummvm/?rev=28861&view=rev
Author: thebluegr
Date: 2007-09-05 15:38:08 -0700 (Wed, 05 Sep 2007)
Log Message:
-----------
Changed several #ifdef _DEBUG code parts in Mickey with #if 0 (and commented them as debug). For some reason, _DEBUG seems to be set, causing all those code parts to be ran (which lead to all sorts of unexpected behavior)
Modified Paths:
--------------
scummvm/trunk/engines/agi/preagi_mickey.cpp
Modified: scummvm/trunk/engines/agi/preagi_mickey.cpp
===================================================================
--- scummvm/trunk/engines/agi/preagi_mickey.cpp 2007-09-05 21:57:57 UTC (rev 28860)
+++ scummvm/trunk/engines/agi/preagi_mickey.cpp 2007-09-05 22:38:08 UTC (rev 28861)
@@ -1134,7 +1134,8 @@
printExeMsg(IDO_MSA_GAME_OVER[1]);
printExeMsg(IDO_MSA_GAME_OVER[2]);
-#ifdef _DEBUG
+#if 0
+ // DEBUG
strcpy(game.szAddr, (char *)IDS_MSA_ADDR_PLANET[IDI_MSA_PLANET_EARTH]);
game.nButtons = strlen(game.szAddr);
#endif
@@ -1142,7 +1143,8 @@
} else {
printExeStr(game.iClue[game.nXtals]);
-#ifdef _DEBUG
+#if 0
+ // DEBUG
_vm->drawStr(24, 12, IDA_DEFAULT, (char *)IDS_MSA_NAME_PLANET_2[game.iPlanetXtal[game.nXtals]]);
_vm->drawStr(24, 22, IDA_DEFAULT, (char *)IDS_MSA_ADDR_PLANET[game.iPlanetXtal[game.nXtals]]);
strcpy(game.szAddr, (char *)IDS_MSA_ADDR_PLANET[game.iPlanetXtal[game.nXtals]]);
@@ -2119,8 +2121,8 @@
}
game.iRmPic[IDI_MSA_PIC_SHIP_AIRLOCK] = IDI_MSA_PIC_SHIP_AIRLOCK_0;
-#ifdef _DEBUG
-
+#if 0
+ // DEBUG
game.iPlanet = IDI_MSA_PLANET_EARTH;
game.iRoom = IDI_MSA_PIC_SHIP_CONTROLS;
game.fHasXtal = true;
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