[Scummvm-cvs-logs] SF.net SVN: scummvm: [28870] scummvm/trunk/engines/agi/preagi_winnie.cpp
thebluegr at users.sourceforge.net
thebluegr at users.sourceforge.net
Fri Sep 7 00:13:33 CEST 2007
Revision: 28870
http://scummvm.svn.sourceforge.net/scummvm/?rev=28870&view=rev
Author: thebluegr
Date: 2007-09-06 15:13:33 -0700 (Thu, 06 Sep 2007)
Log Message:
-----------
Temporary workaround for crashes occurring in Winnie when a room's picture resource is unloaded
Modified Paths:
--------------
scummvm/trunk/engines/agi/preagi_winnie.cpp
Modified: scummvm/trunk/engines/agi/preagi_winnie.cpp
===================================================================
--- scummvm/trunk/engines/agi/preagi_winnie.cpp 2007-09-06 21:58:57 UTC (rev 28869)
+++ scummvm/trunk/engines/agi/preagi_winnie.cpp 2007-09-06 22:13:33 UTC (rev 28870)
@@ -662,7 +662,7 @@
_vm->_picture->showPic(IDI_WTP_PIC_X0, IDI_WTP_PIC_Y0, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT);
_vm->_gfx->doUpdate();
_vm->_system->updateScreen(); // TODO: this should go in the game's main loop
- _vm->preAgiUnloadResource(rPICTURE, 0);
+ //_vm->preAgiUnloadResource(rPICTURE, 0); // FIXME: This causes crashes
// draw object picture
//Winnie_DrawObjPic(iObj, IDI_WTP_PIC_X0 + roomhdr.objX, IDI_WTP_PIC_Y0 + roomhdr.objY);
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
More information about the Scummvm-git-logs
mailing list