[Scummvm-cvs-logs] SF.net SVN: scummvm: [28870] scummvm/trunk/engines/agi/preagi_winnie.cpp

thebluegr at users.sourceforge.net thebluegr at users.sourceforge.net
Fri Sep 7 00:13:33 CEST 2007


Revision: 28870
          http://scummvm.svn.sourceforge.net/scummvm/?rev=28870&view=rev
Author:   thebluegr
Date:     2007-09-06 15:13:33 -0700 (Thu, 06 Sep 2007)

Log Message:
-----------
Temporary workaround for crashes occurring in Winnie when a room's picture resource is unloaded

Modified Paths:
--------------
    scummvm/trunk/engines/agi/preagi_winnie.cpp

Modified: scummvm/trunk/engines/agi/preagi_winnie.cpp
===================================================================
--- scummvm/trunk/engines/agi/preagi_winnie.cpp	2007-09-06 21:58:57 UTC (rev 28869)
+++ scummvm/trunk/engines/agi/preagi_winnie.cpp	2007-09-06 22:13:33 UTC (rev 28870)
@@ -662,7 +662,7 @@
 	_vm->_picture->showPic(IDI_WTP_PIC_X0, IDI_WTP_PIC_Y0, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT);
 	_vm->_gfx->doUpdate();
 	_vm->_system->updateScreen();	// TODO: this should go in the game's main loop
-	_vm->preAgiUnloadResource(rPICTURE, 0);
+	//_vm->preAgiUnloadResource(rPICTURE, 0); // FIXME: This causes crashes
 
 	// draw object picture
 	//Winnie_DrawObjPic(iObj, IDI_WTP_PIC_X0 + roomhdr.objX, IDI_WTP_PIC_Y0 + roomhdr.objY);


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