[Scummvm-cvs-logs] SF.net SVN: scummvm: [28892] scummvm/trunk/engines
sev at users.sourceforge.net
sev at users.sourceforge.net
Tue Sep 11 17:49:20 CEST 2007
Revision: 28892
http://scummvm.svn.sourceforge.net/scummvm/?rev=28892&view=rev
Author: sev
Date: 2007-09-11 08:49:19 -0700 (Tue, 11 Sep 2007)
Log Message:
-----------
Remove/clarify several FIXMEs
Modified Paths:
--------------
scummvm/trunk/engines/agi/loader_preagi.cpp
scummvm/trunk/engines/agi/loader_v2.cpp
scummvm/trunk/engines/agi/loader_v3.cpp
scummvm/trunk/engines/agi/predictive.cpp
scummvm/trunk/engines/scumm/charset.cpp
scummvm/trunk/engines/scumm/insane/insane.cpp
scummvm/trunk/engines/scumm/insane/insane_scenes.cpp
Modified: scummvm/trunk/engines/agi/loader_preagi.cpp
===================================================================
--- scummvm/trunk/engines/agi/loader_preagi.cpp 2007-09-11 11:10:23 UTC (rev 28891)
+++ scummvm/trunk/engines/agi/loader_preagi.cpp 2007-09-11 15:49:19 UTC (rev 28892)
@@ -273,9 +273,7 @@
if (n != NULL) {
_vm->_game.pictures[0].rdata = n;
- // FIXME: Fingolfin asks: why is there a FIXME here? Please either clarify what
- // needs fixing, or remove it!
- _vm->_game.dirPic[0].len = 4096; //FIXME
+ _vm->_game.dirPic[0].len = 4096; //FIXME: set up real resource length
_vm->_game.dirPic[0].flags |= RES_LOADED;
} else {
ec = errBadResource;
Modified: scummvm/trunk/engines/agi/loader_v2.cpp
===================================================================
--- scummvm/trunk/engines/agi/loader_v2.cpp 2007-09-11 11:10:23 UTC (rev 28891)
+++ scummvm/trunk/engines/agi/loader_v2.cpp 2007-09-11 15:49:19 UTC (rev 28892)
@@ -173,10 +173,6 @@
abort();
}
} else {
-#if 0
- // FIXME: call some panic handler instead of deiniting directly
- deinitVideoMode();
-#endif
report("Error: bad signature %04x\n", sig);
// fprintf (stderr, "ACK! BAD RESOURCE!!!\n");
return 0;
Modified: scummvm/trunk/engines/agi/loader_v3.cpp
===================================================================
--- scummvm/trunk/engines/agi/loader_v3.cpp 2007-09-11 11:10:23 UTC (rev 28891)
+++ scummvm/trunk/engines/agi/loader_v3.cpp 2007-09-11 15:49:19 UTC (rev 28892)
@@ -228,12 +228,6 @@
fp.read(&x, 7);
if (READ_BE_UINT16((uint8 *) x) != 0x1234) {
-#if 0
- // FIXME: Fingolfin asks: why is there a FIXME here? Please either clarify what
- // needs fixing, or remove it!
- /* FIXME */
- deinitVideoMode();
-#endif
debugC(3, kDebugLevelResources, "path = %s", path.c_str());
debugC(3, kDebugLevelResources, "offset = %d", agid->offset);
debugC(3, kDebugLevelResources, "x = %x %x", x[0], x[1]);
Modified: scummvm/trunk/engines/agi/predictive.cpp
===================================================================
--- scummvm/trunk/engines/agi/predictive.cpp 2007-09-11 11:10:23 UTC (rev 28891)
+++ scummvm/trunk/engines/agi/predictive.cpp 2007-09-11 15:49:19 UTC (rev 28892)
@@ -199,9 +199,8 @@
color2 = 7;
}
- // FIXME: Fingolfin asks: why is there a FIXME here? Please either clarify what
// needs fixing, or remove it!
- bool _addIsActive = false; // FIXME
+ bool _addIsActive = false; // FIXME: word adding is not implemented
if (i == 10 && !_addIsActive) { // Add
color2 = 7;
}
Modified: scummvm/trunk/engines/scumm/charset.cpp
===================================================================
--- scummvm/trunk/engines/scumm/charset.cpp 2007-09-11 11:10:23 UTC (rev 28891)
+++ scummvm/trunk/engines/scumm/charset.cpp 2007-09-11 15:49:19 UTC (rev 28892)
@@ -74,9 +74,7 @@
break;
case Common::JA_JPN:
fontFile = (_game.id == GID_DIG) ? "kanji16.fnt" : "japanese.fnt";
- // FIXME: Fingolfin asks: why is there a FIXME here? Please either clarify what
- // needs fixing, or remove it!
- numChar = 1024; //FIXME
+ numChar = 1024; //FIXME: sev needs japanese font files to clarify font size
break;
case Common::ZH_TWN:
if (_game.id == GID_CMI) {
Modified: scummvm/trunk/engines/scumm/insane/insane.cpp
===================================================================
--- scummvm/trunk/engines/scumm/insane/insane.cpp 2007-09-11 11:10:23 UTC (rev 28891)
+++ scummvm/trunk/engines/scumm/insane/insane.cpp 2007-09-11 15:49:19 UTC (rev 28892)
@@ -1169,10 +1169,6 @@
_vm->ensureResourceLoaded(rtCostume, resid);
_vm->_res->setResourceCounter(rtCostume, resid, 1);
- // FIXME: Fingolfin asks: why is there a FIXME here? Please either clarify what
- // needs fixing, or remove it!
- // smlayer_lock(rtCostume, resid); // FIXME
-
if (phase == 1) {
_objArray1Idx2++;
_objArray1[_objArray1Idx2] = id;
Modified: scummvm/trunk/engines/scumm/insane/insane_scenes.cpp
===================================================================
--- scummvm/trunk/engines/scumm/insane/insane_scenes.cpp 2007-09-11 11:10:23 UTC (rev 28891)
+++ scummvm/trunk/engines/scumm/insane/insane_scenes.cpp 2007-09-11 15:49:19 UTC (rev 28892)
@@ -171,9 +171,7 @@
writeArray(339, _enemy[EN_VULTF2].isEmpty);
writeArray(340, _enemy[EN_VULTM2].isEmpty);
}
- // FIXME: Fingolfin asks: why is there a FIXME here? Please either clarify what
- // needs fixing, or remove it!
- // insane_unlock(); // FIXME
+
_vm->_sound->stopAllSounds(); // IMUSE_StopAllSounds();
}
@@ -330,10 +328,7 @@
int retvalue = 1;
debugC(DEBUG_INSANE, "Insane::loadSceneData(%d, %d, %d)", scene, flag, phase);
- // FIXME: Fingolfin asks: why is there a FIXME here? Please either clarify what
- // needs fixing, or remove it!
- //if (phase == 1) /// FIXME
- // insane_unlock();
+
switch (scene) {
case 1:
smlayer_loadSound(88, flag, phase);
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