[Scummvm-cvs-logs] SF.net SVN: scummvm: [28936] scummvm/trunk/engines/saga/font.cpp
thebluegr at users.sourceforge.net
thebluegr at users.sourceforge.net
Tue Sep 18 11:26:03 CEST 2007
Revision: 28936
http://scummvm.svn.sourceforge.net/scummvm/?rev=28936&view=rev
Author: thebluegr
Date: 2007-09-18 02:26:03 -0700 (Tue, 18 Sep 2007)
Log Message:
-----------
Fix for bug #1796045 - "IHNM: Spanish font wrong"
Modified Paths:
--------------
scummvm/trunk/engines/saga/font.cpp
Modified: scummvm/trunk/engines/saga/font.cpp
===================================================================
--- scummvm/trunk/engines/saga/font.cpp 2007-09-17 23:32:25 UTC (rev 28935)
+++ scummvm/trunk/engines/saga/font.cpp 2007-09-18 09:26:03 UTC (rev 28936)
@@ -328,7 +328,12 @@
// Translate character
if (_fontMapping == 0) { // Check font mapping debug flag
// Default game behavior
- if (!(flags & kFontDontmap))
+
+ // It seems that this font mapping causes problems with non-english
+ // versions of IHNM, so it has been changed to apply for ITE only.
+ // It doesn't make any difference for the English version of IHNM.
+ // Fixes bug #1796045: "IHNM: Spanish font wrong".
+ if (!(flags & kFontDontmap) && _vm->getGameType() == GType_ITE)
c_code = _charMap[c_code];
} else if (_fontMapping == 1) {
// Force font mapping
@@ -341,6 +346,8 @@
// Check if character is defined
if ((drawFont.fontCharEntry[c_code].index == 0) && (c_code != FONT_FIRSTCHAR)) {
#if FONT_SHOWUNDEFINED
+ // A tab character appears in the IHNM demo instructions screen, so filter
+ // it out here
if (c_code == FONT_CH_SPACE || c_code == FONT_CH_TAB) {
textPoint.x += drawFont.fontCharEntry[c_code].tracking;
continue;
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