[Scummvm-cvs-logs] SF.net SVN: scummvm: [31362] scummvm/trunk/engines/lure

eriktorbjorn at users.sourceforge.net eriktorbjorn at users.sourceforge.net
Wed Apr 2 06:23:01 CEST 2008


Revision: 31362
          http://scummvm.svn.sourceforge.net/scummvm/?rev=31362&view=rev
Author:   eriktorbjorn
Date:     2008-04-01 21:23:00 -0700 (Tue, 01 Apr 2008)

Log Message:
-----------
Changed spaces to tabs.

Modified Paths:
--------------
    scummvm/trunk/engines/lure/scripts.cpp
    scummvm/trunk/engines/lure/surface.cpp

Modified: scummvm/trunk/engines/lure/scripts.cpp
===================================================================
--- scummvm/trunk/engines/lure/scripts.cpp	2008-04-02 03:19:03 UTC (rev 31361)
+++ scummvm/trunk/engines/lure/scripts.cpp	2008-04-02 04:23:00 UTC (rev 31362)
@@ -516,10 +516,10 @@
 // Makes the specified NPC wait for the player to walk to them
 
 void Script::npcWait(uint16 hotspotId, uint16 v2, uint16 v3) {
-       Hotspot *hotspot = Resources::getReference().getActiveHotspot(hotspotId);
-       assert(hotspot);
-       hotspot->setCharacterMode(CHARMODE_WAIT_FOR_INTERACT);
-       hotspot->setDelayCtr(130);
+	Hotspot *hotspot = Resources::getReference().getActiveHotspot(hotspotId);
+	assert(hotspot);
+	hotspot->setCharacterMode(CHARMODE_WAIT_FOR_INTERACT);
+	hotspot->setDelayCtr(130);
 }
 
 // Called during talking to Minnow to see whether the Skorl "Brenda" should be alerted

Modified: scummvm/trunk/engines/lure/surface.cpp
===================================================================
--- scummvm/trunk/engines/lure/surface.cpp	2008-04-02 03:19:03 UTC (rev 31361)
+++ scummvm/trunk/engines/lure/surface.cpp	2008-04-02 04:23:00 UTC (rev 31362)
@@ -1055,7 +1055,7 @@
 				screen.screen().writeString(
 					SAVE_DIALOG_X + Surface::textX(),
 					SAVE_DIALOG_Y + SR_SAVEGAME_NAMES_Y + selectedLine * FONT_HEIGHT,
-                    saveNames[selectedLine]->c_str(), true);
+					saveNames[selectedLine]->c_str(), true);
 				selectedLine = -1;
 				continue;
 			}


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