[Scummvm-cvs-logs] SF.net SVN: scummvm:[33649] scummvm/branches/gsoc2008-rtl/engines
cpage88 at users.sourceforge.net
cpage88 at users.sourceforge.net
Tue Aug 5 23:56:45 CEST 2008
Revision: 33649
http://scummvm.svn.sourceforge.net/scummvm/?rev=33649&view=rev
Author: cpage88
Date: 2008-08-05 21:56:45 +0000 (Tue, 05 Aug 2008)
Log Message:
-----------
Fixed more warnings
Modified Paths:
--------------
scummvm/branches/gsoc2008-rtl/engines/engine.cpp
scummvm/branches/gsoc2008-rtl/engines/lure/sound.cpp
Modified: scummvm/branches/gsoc2008-rtl/engines/engine.cpp
===================================================================
--- scummvm/branches/gsoc2008-rtl/engines/engine.cpp 2008-08-05 21:43:10 UTC (rev 33648)
+++ scummvm/branches/gsoc2008-rtl/engines/engine.cpp 2008-08-05 21:56:45 UTC (rev 33649)
@@ -228,7 +228,7 @@
pauseEngine(true);
- int result = dialog.runModal();
+ dialog.runModal();
pauseEngine(false);
Modified: scummvm/branches/gsoc2008-rtl/engines/lure/sound.cpp
===================================================================
--- scummvm/branches/gsoc2008-rtl/engines/lure/sound.cpp 2008-08-05 21:43:10 UTC (rev 33648)
+++ scummvm/branches/gsoc2008-rtl/engines/lure/sound.cpp 2008-08-05 21:56:45 UTC (rev 33649)
@@ -421,7 +421,6 @@
return;
bool isMusic = (soundNumber & 0x80) != 0;
- uint8 volume = isMusic ? game.musicVolume() : game.sfxVolume();
if (!game.soundFlag())
// Don't play sounds if sound is turned off
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