[Scummvm-cvs-logs] SF.net SVN: scummvm:[33649] scummvm/branches/gsoc2008-rtl/engines

cpage88 at users.sourceforge.net cpage88 at users.sourceforge.net
Tue Aug 5 23:56:45 CEST 2008


Revision: 33649
          http://scummvm.svn.sourceforge.net/scummvm/?rev=33649&view=rev
Author:   cpage88
Date:     2008-08-05 21:56:45 +0000 (Tue, 05 Aug 2008)

Log Message:
-----------
Fixed more warnings

Modified Paths:
--------------
    scummvm/branches/gsoc2008-rtl/engines/engine.cpp
    scummvm/branches/gsoc2008-rtl/engines/lure/sound.cpp

Modified: scummvm/branches/gsoc2008-rtl/engines/engine.cpp
===================================================================
--- scummvm/branches/gsoc2008-rtl/engines/engine.cpp	2008-08-05 21:43:10 UTC (rev 33648)
+++ scummvm/branches/gsoc2008-rtl/engines/engine.cpp	2008-08-05 21:56:45 UTC (rev 33649)
@@ -228,7 +228,7 @@
 	
 	pauseEngine(true);
 
-	int result = dialog.runModal();
+	dialog.runModal();
 
 	pauseEngine(false);
 

Modified: scummvm/branches/gsoc2008-rtl/engines/lure/sound.cpp
===================================================================
--- scummvm/branches/gsoc2008-rtl/engines/lure/sound.cpp	2008-08-05 21:43:10 UTC (rev 33648)
+++ scummvm/branches/gsoc2008-rtl/engines/lure/sound.cpp	2008-08-05 21:56:45 UTC (rev 33649)
@@ -421,7 +421,6 @@
 		return;
 
 	bool isMusic = (soundNumber & 0x80) != 0;
-	uint8 volume = isMusic ? game.musicVolume() : game.sfxVolume();
 
 	if (!game.soundFlag())
 		// Don't play sounds if sound is turned off


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