[Scummvm-cvs-logs] SF.net SVN: scummvm:[33754] scummvm/trunk/backends/platform/wince
knakos at users.sourceforge.net
knakos at users.sourceforge.net
Sun Aug 10 19:10:11 CEST 2008
Revision: 33754
http://scummvm.svn.sourceforge.net/scummvm/?rev=33754&view=rev
Author: knakos
Date: 2008-08-10 17:10:09 +0000 (Sun, 10 Aug 2008)
Log Message:
-----------
add support for drascula engine
Modified Paths:
--------------
scummvm/trunk/backends/platform/wince/CEActionsPocket.cpp
scummvm/trunk/backends/platform/wince/CEActionsSmartphone.cpp
scummvm/trunk/backends/platform/wince/Makefile
Modified: scummvm/trunk/backends/platform/wince/CEActionsPocket.cpp
===================================================================
--- scummvm/trunk/backends/platform/wince/CEActionsPocket.cpp 2008-08-10 11:09:28 UTC (rev 33753)
+++ scummvm/trunk/backends/platform/wince/CEActionsPocket.cpp 2008-08-10 17:10:09 UTC (rev 33754)
@@ -129,11 +129,13 @@
bool is_parallaction = (gameid == "parallaction");
bool is_lure = (gameid == "lure");
bool is_feeble = (gameid == "feeble");
+ bool is_drascula = (strncmp(gameid.c_str(), "drascula",8) == 0);
GUI_Actions::initInstanceGame();
// See if a right click mapping could be needed
- if (is_sword1 || is_sword2 || is_sky || is_queen || is_comi || is_gob || is_samnmax || is_cine || is_touche || is_parallaction)
+ if (is_sword1 || is_sword2 || is_sky || is_queen || is_comi || is_gob ||
+ is_samnmax || is_cine || is_touche || is_parallaction || is_drascula)
_right_click_needed = true;
// See if a "hide toolbar" mapping could be needed
@@ -153,7 +155,7 @@
} else if (is_sky) {
_action_enabled[POCKET_ACTION_SAVE] = true;
_key_action[POCKET_ACTION_SAVE].setKey(Common::ASCII_F5, SDLK_F5);
- } else if (is_cine) {
+ } else if (is_cine || is_drascula) {
_action_enabled[POCKET_ACTION_SAVE] = true;
_key_action[POCKET_ACTION_SAVE].setKey(Common::ASCII_F10, SDLK_F10); // F10
} else if (is_agi) {
@@ -171,7 +173,8 @@
// Skip
if (!is_cine && !is_parallaction)
_action_enabled[POCKET_ACTION_SKIP] = true;
- if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_saga || is_kyra || is_touche || is_lure || is_feeble)
+ if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob ||
+ is_saga || is_kyra || is_touche || is_lure || is_feeble || is_drascula)
_key_action[POCKET_ACTION_SKIP].setKey(VK_ESCAPE);
else
_key_action[POCKET_ACTION_SKIP].setKey(KEY_ALL_SKIP);
Modified: scummvm/trunk/backends/platform/wince/CEActionsSmartphone.cpp
===================================================================
--- scummvm/trunk/backends/platform/wince/CEActionsSmartphone.cpp 2008-08-10 11:09:28 UTC (rev 33753)
+++ scummvm/trunk/backends/platform/wince/CEActionsSmartphone.cpp 2008-08-10 17:10:09 UTC (rev 33754)
@@ -119,11 +119,13 @@
bool is_parallaction = (gameid == "parallaction");
bool is_lure = (gameid == "lure");
bool is_feeble = (gameid == "feeble");
+ bool is_drascula = (strncmp(gameid.c_str(), "drascula",8) == 0);
GUI_Actions::initInstanceGame();
// See if a right click mapping could be needed
- if (is_sword1 || is_sword2 || is_sky || is_queen || is_comi || is_gob || is_samnmax || is_cine || is_touche || is_parallaction)
+ if (is_sword1 || is_sword2 || is_sky || is_queen || is_comi || is_gob ||
+ is_samnmax || is_cine || is_touche || is_parallaction || is_drascula)
_right_click_needed = true;
// Initialize keys for different actions
@@ -136,7 +138,7 @@
} else if (is_sky) {
_action_enabled[SMARTPHONE_ACTION_SAVE] = true;
_key_action[SMARTPHONE_ACTION_SAVE].setKey(Common::ASCII_F5, SDLK_F5);
- } else if (is_cine) {
+ } else if (is_cine || is_drascula) {
_action_enabled[SMARTPHONE_ACTION_SAVE] = true;
_key_action[SMARTPHONE_ACTION_SAVE].setKey(Common::ASCII_F10, SDLK_F10); //F10
} else if (is_agi) {
@@ -151,7 +153,8 @@
}
// Skip
_action_enabled[SMARTPHONE_ACTION_SKIP] = true;
- if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_saga || is_kyra || is_touche || is_lure || is_feeble)
+ if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob ||
+ is_saga || is_kyra || is_touche || is_lure || is_feeble || is_drascula)
_key_action[SMARTPHONE_ACTION_SKIP].setKey(VK_ESCAPE);
else
_key_action[SMARTPHONE_ACTION_SKIP].setKey(KEY_ALL_SKIP);
Modified: scummvm/trunk/backends/platform/wince/Makefile
===================================================================
--- scummvm/trunk/backends/platform/wince/Makefile 2008-08-10 11:09:28 UTC (rev 33753)
+++ scummvm/trunk/backends/platform/wince/Makefile 2008-08-10 17:10:09 UTC (rev 33754)
@@ -34,9 +34,11 @@
ENABLE_SWORD2 = STATIC_PLUGIN
ENABLE_TOUCHE = STATIC_PLUGIN
ENABLE_PARALLACTION = STATIC_PLUGIN
+ENABLE_DRASCULA = STATIC_PLUGIN
#ENABLE_CRUISE = STATIC_PLUGIN
-#ENABLE_DRASCULA = STATIC_PLUGIN
#ENABLE_IGOR = STATIC_PLUGIN
+#ENABLE_M4 = STATIC_PLUGIN
+#ENABLE_MADE = STATIC_PLUGIN
########################################################################
## Pick which libraries you want to use here
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