[Scummvm-cvs-logs] SF.net SVN: scummvm:[33754] scummvm/trunk/backends/platform/wince

knakos at users.sourceforge.net knakos at users.sourceforge.net
Sun Aug 10 19:10:11 CEST 2008


Revision: 33754
          http://scummvm.svn.sourceforge.net/scummvm/?rev=33754&view=rev
Author:   knakos
Date:     2008-08-10 17:10:09 +0000 (Sun, 10 Aug 2008)

Log Message:
-----------
add support for drascula engine

Modified Paths:
--------------
    scummvm/trunk/backends/platform/wince/CEActionsPocket.cpp
    scummvm/trunk/backends/platform/wince/CEActionsSmartphone.cpp
    scummvm/trunk/backends/platform/wince/Makefile

Modified: scummvm/trunk/backends/platform/wince/CEActionsPocket.cpp
===================================================================
--- scummvm/trunk/backends/platform/wince/CEActionsPocket.cpp	2008-08-10 11:09:28 UTC (rev 33753)
+++ scummvm/trunk/backends/platform/wince/CEActionsPocket.cpp	2008-08-10 17:10:09 UTC (rev 33754)
@@ -129,11 +129,13 @@
 	bool is_parallaction = (gameid == "parallaction");
 	bool is_lure = (gameid == "lure");
 	bool is_feeble = (gameid == "feeble");
+	bool is_drascula = (strncmp(gameid.c_str(), "drascula",8) == 0);
 
 	GUI_Actions::initInstanceGame();
 
 	// See if a right click mapping could be needed
-	if (is_sword1 || is_sword2 || is_sky || is_queen || is_comi || is_gob || is_samnmax || is_cine || is_touche || is_parallaction)
+	if (is_sword1 || is_sword2 || is_sky || is_queen || is_comi || is_gob || 
+			is_samnmax || is_cine || is_touche || is_parallaction || is_drascula)
 		_right_click_needed = true;
 
 	// See if a "hide toolbar" mapping could be needed
@@ -153,7 +155,7 @@
 	} else if (is_sky) {
 		_action_enabled[POCKET_ACTION_SAVE] = true;
 		_key_action[POCKET_ACTION_SAVE].setKey(Common::ASCII_F5, SDLK_F5);
-	} else if (is_cine) {
+	} else if (is_cine || is_drascula) {
 		_action_enabled[POCKET_ACTION_SAVE] = true;
 		_key_action[POCKET_ACTION_SAVE].setKey(Common::ASCII_F10, SDLK_F10); // F10
 	} else if (is_agi) {
@@ -171,7 +173,8 @@
 	// Skip
 	if (!is_cine && !is_parallaction)
 		_action_enabled[POCKET_ACTION_SKIP] = true;
-	if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_saga || is_kyra || is_touche || is_lure || is_feeble)
+	if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || 
+			is_saga || is_kyra || is_touche || is_lure || is_feeble || is_drascula)
 		_key_action[POCKET_ACTION_SKIP].setKey(VK_ESCAPE);
 	else
 		_key_action[POCKET_ACTION_SKIP].setKey(KEY_ALL_SKIP);

Modified: scummvm/trunk/backends/platform/wince/CEActionsSmartphone.cpp
===================================================================
--- scummvm/trunk/backends/platform/wince/CEActionsSmartphone.cpp	2008-08-10 11:09:28 UTC (rev 33753)
+++ scummvm/trunk/backends/platform/wince/CEActionsSmartphone.cpp	2008-08-10 17:10:09 UTC (rev 33754)
@@ -119,11 +119,13 @@
 	bool is_parallaction = (gameid == "parallaction");
 	bool is_lure = (gameid == "lure");
 	bool is_feeble = (gameid == "feeble");
+	bool is_drascula = (strncmp(gameid.c_str(), "drascula",8) == 0);
 
 	GUI_Actions::initInstanceGame();
 
 	// See if a right click mapping could be needed
-	if (is_sword1 || is_sword2 || is_sky || is_queen || is_comi || is_gob || is_samnmax || is_cine || is_touche || is_parallaction)
+	if (is_sword1 || is_sword2 || is_sky || is_queen || is_comi || is_gob ||
+			is_samnmax || is_cine || is_touche || is_parallaction || is_drascula)
 		_right_click_needed = true;
 
 	// Initialize keys for different actions
@@ -136,7 +138,7 @@
 	} else if (is_sky) {
 		_action_enabled[SMARTPHONE_ACTION_SAVE] = true;
 		_key_action[SMARTPHONE_ACTION_SAVE].setKey(Common::ASCII_F5, SDLK_F5);
-	} else if (is_cine) {
+	} else if (is_cine || is_drascula) {
 		_action_enabled[SMARTPHONE_ACTION_SAVE] = true;
 		_key_action[SMARTPHONE_ACTION_SAVE].setKey(Common::ASCII_F10, SDLK_F10); //F10
 	} else if (is_agi) {
@@ -151,7 +153,8 @@
 	}
 	// Skip
 	_action_enabled[SMARTPHONE_ACTION_SKIP] = true;
-	if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_saga || is_kyra || is_touche || is_lure || is_feeble)
+	if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob ||
+			is_saga || is_kyra || is_touche || is_lure || is_feeble || is_drascula)
 		_key_action[SMARTPHONE_ACTION_SKIP].setKey(VK_ESCAPE);
 	else
 		_key_action[SMARTPHONE_ACTION_SKIP].setKey(KEY_ALL_SKIP);

Modified: scummvm/trunk/backends/platform/wince/Makefile
===================================================================
--- scummvm/trunk/backends/platform/wince/Makefile	2008-08-10 11:09:28 UTC (rev 33753)
+++ scummvm/trunk/backends/platform/wince/Makefile	2008-08-10 17:10:09 UTC (rev 33754)
@@ -34,9 +34,11 @@
 ENABLE_SWORD2 = STATIC_PLUGIN
 ENABLE_TOUCHE = STATIC_PLUGIN
 ENABLE_PARALLACTION = STATIC_PLUGIN
+ENABLE_DRASCULA = STATIC_PLUGIN
 #ENABLE_CRUISE = STATIC_PLUGIN
-#ENABLE_DRASCULA = STATIC_PLUGIN
 #ENABLE_IGOR = STATIC_PLUGIN
+#ENABLE_M4 = STATIC_PLUGIN
+#ENABLE_MADE = STATIC_PLUGIN
 
 ########################################################################
 ## Pick which libraries you want to use here


This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.




More information about the Scummvm-git-logs mailing list