[Scummvm-cvs-logs] SF.net SVN: scummvm:[33815] scummvm/trunk/engines/agi

buddha_ at users.sourceforge.net buddha_ at users.sourceforge.net
Wed Aug 13 03:02:01 CEST 2008


Revision: 33815
          http://scummvm.svn.sourceforge.net/scummvm/?rev=33815&view=rev
Author:   buddha_
Date:     2008-08-13 01:02:00 +0000 (Wed, 13 Aug 2008)

Log Message:
-----------
Changed Agi::SoundMgr's sound buffer to a member array of size BUFFER_SIZE. Also added initialization of _playing to false in SoundMgr's constructor. Hopefully helps with the occasional crashes in the sound code when starting the first sound in an AGI game.

Modified Paths:
--------------
    scummvm/trunk/engines/agi/sound.cpp
    scummvm/trunk/engines/agi/sound.h

Modified: scummvm/trunk/engines/agi/sound.cpp
===================================================================
--- scummvm/trunk/engines/agi/sound.cpp	2008-08-13 00:21:49 UTC (rev 33814)
+++ scummvm/trunk/engines/agi/sound.cpp	2008-08-13 01:02:00 UTC (rev 33815)
@@ -435,13 +435,9 @@
 	_gsChannels.clear();
 }
 
-static int16 *buffer;
-
 int SoundMgr::initSound() {
 	int r = -1;
 
-	buffer = _sndBuffer = (int16 *)calloc(2, BUFFER_SIZE);
-
 	_env = false;
 
 	switch (_vm->_soundemu) {
@@ -478,7 +474,6 @@
 void SoundMgr::deinitSound() {
 	debugC(3, kDebugLevelSound, "()");
 	_mixer->stopHandle(_soundHandle);
-	free(_sndBuffer);
 }
 
 void SoundMgr::stopNote(int i) {
@@ -1185,7 +1180,7 @@
 	return _gsSound.loadWaveFile(waveFsnode->getPath(), *exeInfo) && _gsSound.loadInstrumentHeaders(exeFsnode->getPath(), *exeInfo);
 }
 
-static void fillAudio(void *udata, int16 *stream, uint len) {
+void SoundMgr::fillAudio(void *udata, int16 *stream, uint len) {
 	SoundMgr *soundMgr = (SoundMgr *)udata;
 	uint32 p = 0;
 	static uint32 n = 0, s = 0;
@@ -1193,32 +1188,32 @@
 	len <<= 2;
 
 	debugC(5, kDebugLevelSound, "(%p, %p, %d)", (void *)udata, (void *)stream, len);
-	memcpy(stream, (uint8 *)buffer + s, p = n);
+	memcpy(stream, ((uint8 *)&_sndBuffer[0]) + s, p = n);
 	for (n = 0, len -= p; n < len; p += n, len -= n) {
 		soundMgr->playSound();
 		n = soundMgr->mixSound() << 1;
 		if (len < n) {
-			memcpy((uint8 *)stream + p, buffer, len);
+			memcpy((uint8 *)stream + p, _sndBuffer, len);
 			s = len;
 			n -= s;
 			return;
 		} else {
-			memcpy((uint8 *)stream + p, buffer, n);
+			memcpy((uint8 *)stream + p, _sndBuffer, n);
 		}
 	}
 	soundMgr->playSound();
 	n = soundMgr->mixSound() << 1;
-	memcpy((uint8 *)stream + p, buffer, s = len);
+	memcpy((uint8 *)stream + p, _sndBuffer, s = len);
 	n -= s;
 }
 
-SoundMgr::SoundMgr(AgiBase *agi, Audio::Mixer *pMixer) {
+SoundMgr::SoundMgr(AgiBase *agi, Audio::Mixer *pMixer) : _sndBuffer() {
 	_vm = agi;
 	_mixer = pMixer;
 	_sampleRate = pMixer->getOutputRate();
 	_endflag = -1;
+	_playing = false;
 	_playingSound = -1;
-	_sndBuffer = 0;
 	_waveform = 0;
 }
 

Modified: scummvm/trunk/engines/agi/sound.h
===================================================================
--- scummvm/trunk/engines/agi/sound.h	2008-08-13 00:21:49 UTC (rev 33814)
+++ scummvm/trunk/engines/agi/sound.h	2008-08-13 01:02:00 UTC (rev 33815)
@@ -468,10 +468,11 @@
 	int _playingSound;
 	uint8 _env;
 
-	int16 *_sndBuffer;
+	int16 _sndBuffer[BUFFER_SIZE];
 	const int16 *_waveform;
 
 	void premixerCall(int16 *buf, uint len);
+	void fillAudio(void *udata, int16 *stream, uint len);
 
 public:
 	void unloadSound(int);


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