[Scummvm-cvs-logs] SF.net SVN: scummvm:[34220] scummvm/trunk/engines/parallaction

peres001 at users.sourceforge.net peres001 at users.sourceforge.net
Sun Aug 31 08:14:46 CEST 2008


Revision: 34220
          http://scummvm.svn.sourceforge.net/scummvm/?rev=34220&view=rev
Author:   peres001
Date:     2008-08-31 06:14:45 +0000 (Sun, 31 Aug 2008)

Log Message:
-----------
Moved save/load code into SaveLoad class.

Modified Paths:
--------------
    scummvm/trunk/engines/parallaction/callables_ns.cpp
    scummvm/trunk/engines/parallaction/gui_br.cpp
    scummvm/trunk/engines/parallaction/gui_ns.cpp
    scummvm/trunk/engines/parallaction/parallaction.cpp
    scummvm/trunk/engines/parallaction/parallaction.h
    scummvm/trunk/engines/parallaction/parallaction_br.cpp
    scummvm/trunk/engines/parallaction/parallaction_ns.cpp
    scummvm/trunk/engines/parallaction/saveload.cpp

Added Paths:
-----------
    scummvm/trunk/engines/parallaction/saveload.h

Modified: scummvm/trunk/engines/parallaction/callables_ns.cpp
===================================================================
--- scummvm/trunk/engines/parallaction/callables_ns.cpp	2008-08-31 05:18:25 UTC (rev 34219)
+++ scummvm/trunk/engines/parallaction/callables_ns.cpp	2008-08-31 06:14:45 UTC (rev 34220)
@@ -32,6 +32,7 @@
 
 #include "parallaction/input.h"
 #include "parallaction/parallaction.h"
+#include "parallaction/saveload.h"
 #include "parallaction/sound.h"
 
 
@@ -341,7 +342,7 @@
 
 void Parallaction_ns::_c_finito(void *parm) {
 
-	setPartComplete(_char);
+	_saveLoad->setPartComplete(_char.getBaseName());
 
 	cleanInventory();
 	cleanupGame();

Modified: scummvm/trunk/engines/parallaction/gui_br.cpp
===================================================================
--- scummvm/trunk/engines/parallaction/gui_br.cpp	2008-08-31 05:18:25 UTC (rev 34219)
+++ scummvm/trunk/engines/parallaction/gui_br.cpp	2008-08-31 06:14:45 UTC (rev 34220)
@@ -28,6 +28,7 @@
 #include "parallaction/gui.h"
 #include "parallaction/input.h"
 #include "parallaction/parallaction.h"
+#include "parallaction/saveload.h"
 
 namespace Parallaction {
 
@@ -223,7 +224,7 @@
 		_availItems = 4;
 
 		bool complete[3];
-		_vm->getGamePartProgress(complete, 3);
+		_vm->_saveLoad->getGamePartProgress(complete, 3);
 		for (int i = 0; i < 3 && complete[i]; i++, _availItems++) ;
 
 		// TODO: keep track of and destroy menu item frames/surfaces

Modified: scummvm/trunk/engines/parallaction/gui_ns.cpp
===================================================================
--- scummvm/trunk/engines/parallaction/gui_ns.cpp	2008-08-31 05:18:25 UTC (rev 34219)
+++ scummvm/trunk/engines/parallaction/gui_ns.cpp	2008-08-31 06:14:45 UTC (rev 34220)
@@ -29,6 +29,7 @@
 #include "parallaction/gui.h"
 #include "parallaction/input.h"
 #include "parallaction/parallaction.h"
+#include "parallaction/saveload.h"
 #include "parallaction/sound.h"
 
 
@@ -284,7 +285,7 @@
 	}
 
 	virtual void enter() {
-		_result = _vm->loadGame();
+		_result = _vm->_saveLoad->loadGame();
 	}
 };
 
@@ -759,7 +760,7 @@
 
 	virtual void enter() {
 		bool completed[3];
-		_vm->getGamePartProgress(completed, 3);
+		_vm->_saveLoad->getGamePartProgress(completed, 3);
 		_allPartsComplete = (completed[0] && completed[1] && completed[2]);
 		_vm->_input->setMouseState(MOUSE_DISABLED);
 

Modified: scummvm/trunk/engines/parallaction/parallaction.cpp
===================================================================
--- scummvm/trunk/engines/parallaction/parallaction.cpp	2008-08-31 05:18:25 UTC (rev 34219)
+++ scummvm/trunk/engines/parallaction/parallaction.cpp	2008-08-31 06:14:45 UTC (rev 34220)
@@ -35,6 +35,7 @@
 #include "parallaction/input.h"
 #include "parallaction/parallaction.h"
 #include "parallaction/debug.h"
+#include "parallaction/saveload.h"
 #include "parallaction/sound.h"
 
 
@@ -307,13 +308,13 @@
 	switch (event) {
 	case kEvSaveGame:
 		_input->stopHovering();
-		saveGame();
+		_saveLoad->saveGame();
 		_input->setArrowCursor();
 		break;
 
 	case kEvLoadGame:
 		_input->stopHovering();
-		loadGame();
+		_saveLoad->loadGame();
 		_input->setArrowCursor();
 		break;
 

Modified: scummvm/trunk/engines/parallaction/parallaction.h
===================================================================
--- scummvm/trunk/engines/parallaction/parallaction.h	2008-08-31 05:18:25 UTC (rev 34219)
+++ scummvm/trunk/engines/parallaction/parallaction.h	2008-08-31 06:14:45 UTC (rev 34220)
@@ -205,6 +205,7 @@
 };
 
 
+class SaveLoad;
 
 #define NUM_LOCATIONS 120
 
@@ -218,9 +219,6 @@
 
 	int init();
 
-	virtual bool loadGame() = 0;
-	virtual bool saveGame() = 0;
-
 	Input	*_input;
 
 	void		processInput(int event);
@@ -296,10 +294,10 @@
 
 	Debugger	*_debugger;
 
+	char		_characterName1[50];	// only used in changeCharacter
 
 protected:		// data
 	uint32		_baseTime;
-	char		_characterName1[50];	// only used in changeCharacter
 
 	Common::String	_saveFileName;
 
@@ -322,7 +320,6 @@
 
 	bool		pickupItem(ZonePtr z);
 
-
 public:
 	void		scheduleLocationSwitch(const char *location);
 	virtual void changeCharacter(const char *name) = 0;
@@ -339,9 +336,9 @@
 	void		showSlide(const char *name, int x = 0, int y = 0);
 
 	ZonePtr		_zoneTrap;
+	SaveLoad	*_saveLoad;
 
 	virtual void cleanupGame() = 0;
-	virtual void getGamePartProgress(bool *complete, int size) = 0;
 
 public:
 	void highlightInventoryItem(ItemPosition pos);
@@ -443,13 +440,9 @@
 
 	virtual	void callFunction(uint index, void* parm);
 
-	bool loadGame();
-	bool saveGame();
-
 	void		switchBackground(const char* background, const char* mask);
 
 	void cleanupGame();
-	void getGamePartProgress(bool *complete, int size);
 
 private:
 	bool	_inTestResult;
@@ -459,22 +452,12 @@
 
 	void initFonts();
 	void freeFonts();
-	void renameOldSavefiles();
-	Common::String genSaveFileName(uint slot, bool oldStyle = false);
-	Common::InSaveFile *getInSaveFile(uint slot);
-	Common::OutSaveFile *getOutSaveFile(uint slot);
-	void setPartComplete(const Character& character);
 
 private:
 	void changeLocation(char *location);
 	void changeCharacter(const char *name);
 	void runPendingZones();
 
-	void doLoadGame(uint16 slot);
-	void doSaveGame(uint16 slot, const char* name);
-	int  buildSaveFileList(Common::StringList& l);
-	int  selectSaveFile(uint16 arg_0, const char* caption, const char* button);
-
 	void initResources();
 
 	static const Callable _dosCallables[25];
@@ -560,8 +543,6 @@
 	void setupSubtitles(char *s, char *s2, int y);
 	void clearSubtitles();
 
-	void getGamePartProgress(bool *complete, int size);
-
 public:
 	Table		*_countersNames;
 

Modified: scummvm/trunk/engines/parallaction/parallaction_br.cpp
===================================================================
--- scummvm/trunk/engines/parallaction/parallaction_br.cpp	2008-08-31 05:18:25 UTC (rev 34219)
+++ scummvm/trunk/engines/parallaction/parallaction_br.cpp	2008-08-31 06:14:45 UTC (rev 34220)
@@ -28,6 +28,7 @@
 
 #include "parallaction/parallaction.h"
 #include "parallaction/input.h"
+#include "parallaction/saveload.h"
 #include "parallaction/sound.h"
 
 namespace Parallaction {
@@ -82,6 +83,8 @@
 	_subtitle[0] = -1;
 	_subtitle[1] = -1;
 
+	_saveLoad = new SaveLoad_br(this, _saveFileMan);
+
 	Parallaction::init();
 
 	return 0;

Modified: scummvm/trunk/engines/parallaction/parallaction_ns.cpp
===================================================================
--- scummvm/trunk/engines/parallaction/parallaction_ns.cpp	2008-08-31 05:18:25 UTC (rev 34219)
+++ scummvm/trunk/engines/parallaction/parallaction_ns.cpp	2008-08-31 06:14:45 UTC (rev 34220)
@@ -29,6 +29,7 @@
 
 #include "parallaction/parallaction.h"
 #include "parallaction/input.h"
+#include "parallaction/saveload.h"
 #include "parallaction/sound.h"
 
 
@@ -149,6 +150,8 @@
 
 	_location._animations.push_front(_char._ani);
 
+	_saveLoad = new SaveLoad_ns(this, _saveFileMan);
+
 	Parallaction::init();
 
 	return 0;
@@ -183,7 +186,7 @@
 
 
 int Parallaction_ns::go() {
-	renameOldSavefiles();
+	_saveLoad->renameOldSavefiles();
 
 	_globalFlagsNames = _disk->loadTable("global");
 
@@ -410,6 +413,10 @@
 	_location._animations.push_front(_char._ani);
 	_score = 0;
 
+	_soundMan->stopMusic();
+	_introSarcData3 = 200;
+	_introSarcData2 = 1;
+
 	return;
 }
 

Modified: scummvm/trunk/engines/parallaction/saveload.cpp
===================================================================
--- scummvm/trunk/engines/parallaction/saveload.cpp	2008-08-31 05:18:25 UTC (rev 34219)
+++ scummvm/trunk/engines/parallaction/saveload.cpp	2008-08-31 06:14:45 UTC (rev 34220)
@@ -31,6 +31,7 @@
 #include "gui/message.h"
 
 #include "parallaction/parallaction.h"
+#include "parallaction/saveload.h"
 #include "parallaction/sound.h"
 
 
@@ -57,12 +58,11 @@
 	GUI::StaticTextWidget	*_time;
 	GUI::StaticTextWidget	*_playtime;
 	GUI::ContainerWidget	*_container;
-	Parallaction_ns			*_vm;
 
 	uint8 _fillR, _fillG, _fillB;
 
 public:
-	SaveLoadChooser(const String &title, const String &buttonLabel, Parallaction_ns *engine);
+	SaveLoadChooser(const String &title, const String &buttonLabel);
 	~SaveLoadChooser();
 
 	virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data);
@@ -73,35 +73,40 @@
 	virtual void reflowLayout();
 };
 
-Common::String Parallaction_ns::genSaveFileName(uint slot, bool oldStyle) {
+Common::String SaveLoad_ns::genOldSaveFileName(uint slot) {
 	assert(slot < NUM_SAVESLOTS || slot == SPECIAL_SAVESLOT);
 
 	char s[20];
-	sprintf(s, (oldStyle ? "game.%i" : "nippon.%.3d"), slot );
+	sprintf(s, "game.%i", slot);
 
 	return Common::String(s);
 }
 
-Common::InSaveFile *Parallaction_ns::getInSaveFile(uint slot) {
+
+Common::String SaveLoad::genSaveFileName(uint slot) {
+	assert(slot < NUM_SAVESLOTS || slot == SPECIAL_SAVESLOT);
+
+	char s[20];
+	sprintf(s, "%s.%.3d", _saveFilePrefix.c_str(), slot);
+
+	return Common::String(s);
+}
+
+Common::InSaveFile *SaveLoad::getInSaveFile(uint slot) {
 	Common::String name = genSaveFileName(slot);
 	return _saveFileMan->openForLoading(name.c_str());
 }
 
-Common::OutSaveFile *Parallaction_ns::getOutSaveFile(uint slot) {
+Common::OutSaveFile *SaveLoad::getOutSaveFile(uint slot) {
 	Common::String name = genSaveFileName(slot);
 	return _saveFileMan->openForSaving(name.c_str());
 }
 
 
-void Parallaction_ns::doLoadGame(uint16 slot) {
+void SaveLoad_ns::doLoadGame(uint16 slot) {
 
-	_soundMan->stopMusic();
+	_vm->cleanupGame();
 
-	cleanupGame();
-
-	_introSarcData3 = 200;
-	_introSarcData2 = 1;
-
 	Common::InSaveFile *f = getInSaveFile(slot);
 	if (!f) return;
 
@@ -116,10 +121,10 @@
 	f->readLine(l, 15);
 
 	f->readLine(s, 15);
-	_location._startPosition.x = atoi(s);
+	_vm->_location._startPosition.x = atoi(s);
 
 	f->readLine(s, 15);
-	_location._startPosition.y = atoi(s);
+	_vm->_location._startPosition.y = atoi(s);
 
 	f->readLine(s, 15);
 	_score = atoi(s);
@@ -135,23 +140,23 @@
 	// need to invoke freeZones here with kEngineQuit set, because the
 	// call in changeLocation preserve certain zones.
 	_engineFlags |= kEngineQuit;
-	freeZones();
+	_vm->freeZones();
 	_engineFlags &= ~kEngineQuit;
 
-	_numLocations = atoi(s);
+	_vm->_numLocations = atoi(s);
 
 	uint16 _si;
-	for (_si = 0; _si < _numLocations; _si++) {
+	for (_si = 0; _si < _vm->_numLocations; _si++) {
 		f->readLine(s, 20);
 		s[strlen(s)] = '\0';
 
-		strcpy(_locationNames[_si], s);
+		strcpy(_vm->_locationNames[_si], s);
 
 		f->readLine(s, 15);
-		_localFlags[_si] = atoi(s);
+		_vm->_localFlags[_si] = atoi(s);
 	}
 
-	cleanInventory(false);
+	_vm->cleanInventory(false);
 	ItemName name;
 	uint32 value;
 
@@ -162,24 +167,24 @@
 		f->readLine(s, 15);
 		name = atoi(s);
 
-		addInventoryItem(name, value);
+		_vm->addInventoryItem(name, value);
 	}
 
 	delete f;
 
 	// force reload of character to solve inventory
 	// bugs, but it's a good maneuver anyway
-	strcpy(_characterName1, "null");
+	strcpy(_vm->_characterName1, "null");
 
 	char tmp[PATH_LEN];
 	sprintf(tmp, "%s.%s" , l, n);
-	scheduleLocationSwitch(tmp);
+	_vm->scheduleLocationSwitch(tmp);
 
 	return;
 }
 
 
-void Parallaction_ns::doSaveGame(uint16 slot, const char* name) {
+void SaveLoad_ns::doSaveGame(uint16 slot, const char* name) {
 
 	Common::OutSaveFile *f = getOutSaveFile(slot);
 	if (f == 0) {
@@ -202,30 +207,30 @@
 	f->writeString(s);
 	f->writeString("\n");
 
-	sprintf(s, "%s\n", _char.getFullName());
+	sprintf(s, "%s\n", _vm->_char.getFullName());
 	f->writeString(s);
 
 	sprintf(s, "%s\n", _saveData1);
 	f->writeString(s);
-	sprintf(s, "%d\n", _char._ani->getX());
+	sprintf(s, "%d\n", _vm->_char._ani->getX());
 	f->writeString(s);
-	sprintf(s, "%d\n", _char._ani->getY());
+	sprintf(s, "%d\n", _vm->_char._ani->getY());
 	f->writeString(s);
 	sprintf(s, "%d\n", _score);
 	f->writeString(s);
 	sprintf(s, "%u\n", _globalFlags);
 	f->writeString(s);
 
-	sprintf(s, "%d\n", _numLocations);
+	sprintf(s, "%d\n", _vm->_numLocations);
 	f->writeString(s);
-	for (uint16 _si = 0; _si < _numLocations; _si++) {
-		sprintf(s, "%s\n%u\n", _locationNames[_si], _localFlags[_si]);
+	for (uint16 _si = 0; _si < _vm->_numLocations; _si++) {
+		sprintf(s, "%s\n%u\n", _vm->_locationNames[_si], _vm->_localFlags[_si]);
 		f->writeString(s);
 	}
 
 	const InventoryItem *item;
 	for (uint16 _si = 0; _si < 30; _si++) {
-		item = getInventoryItem(_si);
+		item = _vm->getInventoryItem(_si);
 		sprintf(s, "%u\n%d\n", item->_id, item->_index);
 		f->writeString(s);
 	}
@@ -247,8 +252,8 @@
 };
 
 
-SaveLoadChooser::SaveLoadChooser(const String &title, const String &buttonLabel, Parallaction_ns *engine)
-	: Dialog("scummsaveload"), _list(0), _chooseButton(0), _gfxWidget(0), _vm(engine) {
+SaveLoadChooser::SaveLoadChooser(const String &title, const String &buttonLabel)
+	: Dialog("scummsaveload"), _list(0), _chooseButton(0), _gfxWidget(0) {
 
 //	_drawingHints |= GUI::THEME_HINT_SPECIAL_COLOR;
 
@@ -335,7 +340,7 @@
 	Dialog::reflowLayout();
 }
 
-int Parallaction_ns::buildSaveFileList(Common::StringList& l) {
+int SaveLoad_ns::buildSaveFileList(Common::StringList& l) {
 
 	char buf[200];
 
@@ -359,9 +364,9 @@
 }
 
 
-int Parallaction_ns::selectSaveFile(uint16 arg_0, const char* caption, const char* button) {
+int SaveLoad_ns::selectSaveFile(uint16 arg_0, const char* caption, const char* button) {
 
-	SaveLoadChooser* slc = new SaveLoadChooser(caption, button, this);
+	SaveLoadChooser* slc = new SaveLoadChooser(caption, button);
 
 	Common::StringList l;
 
@@ -380,7 +385,7 @@
 
 
 
-bool Parallaction_ns::loadGame() {
+bool SaveLoad_ns::loadGame() {
 
 	int _di = selectSaveFile( 0, "Load file", "Load" );
 	if (_di == -1) {
@@ -392,15 +397,15 @@
 	GUI::TimedMessageDialog dialog("Loading game...", 1500);
 	dialog.runModal();
 
-	_input->setArrowCursor();
+	_vm->_input->setArrowCursor();
 
 	return true;
 }
 
 
-bool Parallaction_ns::saveGame() {
+bool SaveLoad_ns::saveGame() {
 
-	if (!scumm_stricmp(_location._name, "caveau")) {
+	if (!scumm_stricmp(_vm->_location._name, "caveau")) {
 		return false;
 	}
 
@@ -418,7 +423,7 @@
 }
 
 
-void Parallaction_ns::setPartComplete(const Character& character) {
+void SaveLoad_ns::setPartComplete(const char *part) {
 	char buf[30];
 	bool alreadyPresent = false;
 
@@ -429,7 +434,7 @@
 		inFile->readLine(buf, 29);
 		delete inFile;
 
-		if (strstr(buf, character.getBaseName())) {
+		if (strstr(buf, part)) {
 			alreadyPresent = true;
 		}
 	}
@@ -437,7 +442,7 @@
 	if (!alreadyPresent) {
 		Common::OutSaveFile *outFile = getOutSaveFile(SPECIAL_SAVESLOT);
 		outFile->writeString(buf);
-		outFile->writeString(character.getBaseName());
+		outFile->writeString(part);
 		outFile->finalize();
 		delete outFile;
 	}
@@ -445,7 +450,7 @@
 	return;
 }
 
-void Parallaction_ns::getGamePartProgress(bool *complete, int size) {
+void SaveLoad_ns::getGamePartProgress(bool *complete, int size) {
 	assert(complete && size >= 3);
 
 	char buf[30];
@@ -458,25 +463,15 @@
 	complete[2] = strstr(buf, "dough");
 }
 
-void Parallaction_br::getGamePartProgress(bool *complete, int size) {
-	assert(complete && size >= 3);
+void SaveLoad_ns::renameOldSavefiles() {
 
-	// TODO: implement progress loading
-
-	complete[0] = true;
-	complete[1] = true;
-	complete[2] = true;
-}
-
-void Parallaction_ns::renameOldSavefiles() {
-
 	bool exists[NUM_SAVESLOTS];
 	uint num = 0;
 	uint i;
 
 	for (i = 0; i < NUM_SAVESLOTS; i++) {
 		exists[i] = false;
-		Common::String name = genSaveFileName(i, true);
+		Common::String name = genOldSaveFileName(i);
 		Common::InSaveFile *f = _saveFileMan->openForLoading(name.c_str());
 		if (f) {
 			exists[i] = true;
@@ -504,8 +499,8 @@
 	uint success = 0;
 	for (i = 0; i < NUM_SAVESLOTS; i++) {
 		if (exists[i]) {
-			Common::String oldName = genSaveFileName(i, true);
-			Common::String newName = genSaveFileName(i, false);
+			Common::String oldName = genOldSaveFileName(i);
+			Common::String newName = genSaveFileName(i);
 			if (_saveFileMan->renameSavefile(oldName.c_str(), newName.c_str())) {
 				success++;
 			} else {
@@ -531,4 +526,28 @@
 }
 
 
+bool SaveLoad_br::loadGame() {
+	// TODO: implement loadgame
+	return false;
+}
+
+bool SaveLoad_br::saveGame() {
+	// TODO: implement savegame
+	return false;
+}
+
+void SaveLoad_br::getGamePartProgress(bool *complete, int size) {
+	assert(complete && size >= 3);
+
+	// TODO: implement progress loading
+
+	complete[0] = true;
+	complete[1] = true;
+	complete[2] = true;
+}
+
+void SaveLoad_br::setPartComplete(const char *part) {
+	// TODO: implement progress saving
+}
+
 } // namespace Parallaction

Added: scummvm/trunk/engines/parallaction/saveload.h
===================================================================
--- scummvm/trunk/engines/parallaction/saveload.h	                        (rev 0)
+++ scummvm/trunk/engines/parallaction/saveload.h	2008-08-31 06:14:45 UTC (rev 34220)
@@ -0,0 +1,96 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+
+#ifndef PARALLACTION_SAVELOAD_H
+#define PARALLACTION_SAVELOAD_H
+
+namespace Parallaction {
+
+struct Character;
+
+
+class SaveLoad {
+
+protected:
+	Common::SaveFileManager	*_saveFileMan;
+	Common::String _saveFilePrefix;
+
+	Common::String genSaveFileName(uint slot);
+	Common::InSaveFile *getInSaveFile(uint slot);
+	Common::OutSaveFile *getOutSaveFile(uint slot);
+
+public:
+	SaveLoad(Common::SaveFileManager* saveFileMan, const char *prefix) : _saveFileMan(saveFileMan), _saveFilePrefix(prefix) { }
+	virtual ~SaveLoad() { }
+
+	virtual bool loadGame() = 0;
+	virtual bool saveGame() = 0;
+	virtual void getGamePartProgress(bool *complete, int size) = 0;
+	virtual void setPartComplete(const char *part) = 0;
+
+	virtual void renameOldSavefiles() { }
+};
+
+class SaveLoad_ns : public SaveLoad {
+
+	Parallaction_ns *_vm;
+
+	Common::String	_saveFileName;
+	Common::String genOldSaveFileName(uint slot);
+
+protected:
+	void renameOldSavefiles();
+	void doLoadGame(uint16 slot);
+	void doSaveGame(uint16 slot, const char* name);
+	int  buildSaveFileList(Common::StringList& l);
+	int  selectSaveFile(uint16 arg_0, const char* caption, const char* button);
+
+public:
+	SaveLoad_ns(Parallaction_ns *vm, Common::SaveFileManager *saveFileMan) : SaveLoad(saveFileMan, "nippon"), _vm(vm) { }
+
+	virtual bool loadGame();
+	virtual bool saveGame();
+	virtual void getGamePartProgress(bool *complete, int size);
+	virtual void setPartComplete(const char *part);
+};
+
+class SaveLoad_br : public SaveLoad {
+
+	Parallaction_br *_vm;
+
+public:
+	SaveLoad_br(Parallaction_br *vm, Common::SaveFileManager *saveFileMan) : SaveLoad(saveFileMan, "bra"), _vm(vm) { }
+
+	virtual bool loadGame();
+	virtual bool saveGame();
+	virtual void getGamePartProgress(bool *complete, int size);
+	virtual void setPartComplete(const char *part);
+};
+
+
+}; // namespace Parallaction
+
+#endif


Property changes on: scummvm/trunk/engines/parallaction/saveload.h
___________________________________________________________________
Added: svn:mime-type
   + text/plain
Added: svn:keywords
   + Date Rev Author URL Id
Added: svn:eol-style
   + native


This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.




More information about the Scummvm-git-logs mailing list