[Scummvm-cvs-logs] SF.net SVN: scummvm:[34227] scummvm/trunk/common

peres001 at users.sourceforge.net peres001 at users.sourceforge.net
Sun Aug 31 15:58:19 CEST 2008


Revision: 34227
          http://scummvm.svn.sourceforge.net/scummvm/?rev=34227&view=rev
Author:   peres001
Date:     2008-08-31 13:58:17 +0000 (Sun, 31 Aug 2008)

Log Message:
-----------
* Added Archive, an interface for searching into file containers.
* Added FSDirectory, an Archive implementation that models a directory from the filesystem.
* Added SearchSet, an Archive implementation that allows searching multiple Archives.
See patch 2034983 on sf.net.

Added Paths:
-----------
    scummvm/trunk/common/archive.cpp
    scummvm/trunk/common/archive.h

Added: scummvm/trunk/common/archive.cpp
===================================================================
--- scummvm/trunk/common/archive.cpp	                        (rev 0)
+++ scummvm/trunk/common/archive.cpp	2008-08-31 13:58:17 UTC (rev 34227)
@@ -0,0 +1,288 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/archive.h"
+#include "common/fs.h"
+#include "common/file.h"
+#include "common/util.h"
+
+namespace Common {
+
+
+FSDirectory::FSDirectory(const FilesystemNode &node, int depth)
+  : _node(node), _cached(false), _depth(depth) {
+}
+
+FSDirectory::FSDirectory(const String &name, int depth)
+  : _node(name), _cached(false), _depth(depth) {
+}
+
+FSDirectory::~FSDirectory() {
+}
+
+FilesystemNode FSDirectory::getFSNode() const {
+	return _node;
+}
+
+FilesystemNode FSDirectory::lookupCache(NodeCache &cache, const String &name) {
+	// make caching as lazy as possible
+	if (!name.empty()) {
+		if (!_cached) {
+			cacheDirectoryRecursive(_node, _depth, "");
+			_cached = true;
+		}
+
+		if (cache.contains(name))
+			return cache[name];
+	}
+
+	return FilesystemNode();
+}
+
+bool FSDirectory::hasFile(const String &name) {
+	if (name.empty() || !_node.isDirectory()) {
+		return false;
+	}
+
+	FilesystemNode node = lookupCache(_fileCache, name);
+	return node.exists();
+}
+
+FilePtr FSDirectory::openFile(const String &name) {
+	if (name.empty() || !_node.isDirectory()) {
+		return FilePtr();
+	}
+
+	FilesystemNode node = lookupCache(_fileCache, name);
+
+	if (!node.exists()) {
+		warning("FSDirectory::openFile: Trying to open a FilesystemNode which does not exist");
+		return FilePtr();
+	} else if (node.isDirectory()) {
+		warning("FSDirectory::openFile: Trying to open a FilesystemNode which is a directory");
+		return FilePtr();
+	}
+
+	SeekableReadStream *stream = node.openForReading();
+	if (!stream) {
+		warning("FSDirectory::openFile: Can't create stream for file '%s'", name.c_str());
+	}
+
+	return FilePtr(stream);
+}
+
+SharedPtr<FSDirectory> FSDirectory::getSubDirectory(const String &name) {
+	if (name.empty() || !_node.isDirectory()) {
+		// return a null SharedPtr
+		return SharedPtr<FSDirectory>();
+	}
+
+	FilesystemNode node = lookupCache(_subDirCache, name);
+	return SharedPtr<FSDirectory>(new FSDirectory(node));
+}
+
+void FSDirectory::cacheDirectoryRecursive(FilesystemNode node, int depth, const String& prefix) {
+	if (depth <= 0) {
+		return;
+	}
+
+	FSList list;
+	node.getChildren(list, FilesystemNode::kListAll, false);
+
+	FSList::iterator it = list.begin();
+	for ( ; it != list.end(); it++) {
+		String name = prefix + (*it).getName();
+
+		// don't touch name as it might be used for warning messages
+		String lowercaseName = name;
+		lowercaseName.toLowercase();
+
+		// since the hashmap is case insensitive, we need to check for clashes when caching
+		if ((*it).isDirectory()) {
+			if (_subDirCache.contains(lowercaseName)) {
+				warning("FSDirectory::cacheDirectory: name clash when building cache, ignoring sub-directory '%s'", name.c_str());
+			} else {
+				cacheDirectoryRecursive(*it, depth - 1, lowercaseName + "/");
+				_subDirCache[lowercaseName] = *it;
+			}
+		} else {
+			if (_fileCache.contains(lowercaseName)) {
+				warning("FSDirectory::cacheDirectory: name clash when building cache, ignoring file '%s'", name.c_str());
+			} else {
+				_fileCache[lowercaseName] = *it;
+			}
+		}
+	}
+
+}
+
+int FSDirectory::matchPattern(StringList &list, const String &pattern) {
+	if (pattern.empty() || !_node.isDirectory()) {
+		return 0;
+	}
+
+	if (!_cached) {
+		cacheDirectoryRecursive(_node, _depth, "");
+		_cached = true;
+	}
+
+	int matches = 0;
+
+	// need to match lowercase key
+	String lowercasePattern = pattern;
+	lowercasePattern.toLowercase();
+
+	// Full *key* match, with path separators (backslashes) considered
+	// as normal characters.
+	NodeCache::iterator it = _fileCache.begin();
+	for ( ; it != _fileCache.end(); it++) {
+		if (matchString((*it)._key.c_str(), lowercasePattern.c_str())) {
+			list.push_back((*it)._key.c_str());
+		}
+	}
+
+	return matches;
+}
+
+
+
+
+
+SearchSet::SearchSet() {
+
+}
+
+SearchSet::~SearchSet() {
+
+}
+
+SearchSet::ArchiveList::iterator SearchSet::find(const String &name) const {
+	ArchiveList::iterator it = _list.begin();
+	for ( ; it != _list.end(); it++) {
+		if ((*it)._name == name) {
+			break;
+		}
+	}
+	return it;
+}
+
+/*
+	Keep the nodes sorted according to descending priorities.
+	In case two or node nodes have the same priority, insertion
+	order prevails.
+*/
+void SearchSet::insert(const Node &node) {
+	ArchiveList::iterator it = _list.begin();
+	for ( ; it != _list.end(); it++) {
+		if ((*it)._priority < node._priority) {
+			break;
+		}
+	}
+	_list.insert(it, node);
+}
+
+void SearchSet::add(const String& name, ArchivePtr archive, uint priority) {
+	if (find(name) == _list.end()) {
+		Node node = { priority, name, archive };
+		insert(node);
+	} else {
+		warning("SearchSet::add: archive '%s' already present", name.c_str());
+	}
+
+}
+
+void SearchSet::remove(const String& name) {
+	ArchiveList::iterator it = find(name);
+	if (it != _list.end()) {
+		_list.erase(it);
+	}
+}
+
+void SearchSet::clear() {
+	_list.clear();
+}
+
+void SearchSet::setPriority(const String& name, uint priority) {
+	ArchiveList::iterator it = find(name);
+	if (it == _list.end()) {
+		warning("SearchSet::setPriority: archive '%s' is not present", name.c_str());
+		return;
+	}
+
+	if (priority == (*it)._priority) {
+		return;
+	}
+
+	Node node(*it);
+	_list.erase(it);
+	node._priority = priority;
+	insert(node);
+}
+
+bool SearchSet::hasFile(const String &name) {
+	if (name.empty()) {
+		return false;
+	}
+
+	ArchiveList::iterator it = _list.begin();
+	for ( ; it != _list.end(); it++) {
+		if ((*it)._arc->hasFile(name)) {
+			return true;
+		}
+	}
+
+	return false;
+}
+
+int SearchSet::matchPattern(StringList &list, const String &pattern) {
+	// Shall we short circuit out if pattern is empty?
+
+	int matches = 0;
+
+	ArchiveList::iterator it = _list.begin();
+	for ( ; it != _list.end(); it++) {
+		matches += (*it)._arc->matchPattern(list, pattern);
+	}
+
+	return matches;
+}
+
+FilePtr SearchSet::openFile(const String &name) {
+	if (name.empty()) {
+		return FilePtr();
+	}
+
+	ArchiveList::iterator it = _list.begin();
+	for ( ; it != _list.end(); it++) {
+		if ((*it)._arc->hasFile(name)) {
+			return (*it)._arc->openFile(name);
+		}
+	}
+
+	return FilePtr();
+}
+
+
+} // namespace Common


Property changes on: scummvm/trunk/common/archive.cpp
___________________________________________________________________
Added: svn:mime-type
   + text/plain
Added: svn:keywords
   + Date Rev Author URL Id
Added: svn:eol-style
   + native

Added: scummvm/trunk/common/archive.h
===================================================================
--- scummvm/trunk/common/archive.h	                        (rev 0)
+++ scummvm/trunk/common/archive.h	2008-08-31 13:58:17 UTC (rev 34227)
@@ -0,0 +1,201 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef COMMON_ARCHIVES_H
+#define COMMON_ARCHIVES_H
+
+#include "common/fs.h"
+#include "common/str.h"
+#include "common/hash-str.h"
+#include "common/list.h"
+#include "common/ptr.h"
+#include "common/stream.h"
+
+namespace Common {
+
+typedef SharedPtr<SeekableReadStream> FilePtr;
+
+/**
+ * Archive allows searches of (file)names into an arbitrary container.
+ * It also supports opening a file and returning an usable input stream.
+ */
+class Archive {
+public:
+	virtual ~Archive() { }
+
+	/**
+	 * Check if a name is present in the Archive. Patterns are not allowed,
+	 * as this is meant to be a quick File::exists() replacement.
+	 */
+	virtual bool hasFile(const String &name) = 0;
+
+	/**
+	 * Add names to the provided list according to the pattern. Returned
+	 * names can be used as parameters to fileOpen.
+	 * Must not remove elements from the list.
+	 *
+	 * @return The number of names added to list.
+	 */
+	virtual int matchPattern(StringList &list, const String &pattern) = 0;
+
+	/**
+	 * Add all the names present in the Archive. Returned
+	 * names can be used as parameters to fileOpen.
+	 * Must not remove elements from the list.
+	 *
+	 * @return The number of names added to list.
+	 */
+	virtual int getAllNames(StringList &list) {
+		return matchPattern(list, "*");
+	}
+
+	/**
+	 * Create a stream bound to a file in the archive.
+	 * @return The newly created input stream.
+	 */
+	virtual FilePtr openFile(const String &name) = 0;
+};
+
+
+typedef SharedPtr<Archive> ArchivePtr;
+
+
+/**
+ * FSDirectory models a directory tree from the filesystem and allows users
+ * to access it through the Archive interface. FSDirectory can represent a
+ * single directory, or a tree with specified depth, rooted in a 'base'
+ * directory.
+ * Searching is case-insensitive, as the main intended goal is supporting
+ * retrieval of game data. First case-insensitive match is returned when
+ * searching, thus making FSDirectory heavily dependant on the underlying
+ * FilesystemNode implementation.
+ */
+class FSDirectory : public Archive {
+	FilesystemNode	_node;
+
+	// Caches are case insensitive, clashes are dealt with when creating
+	// Key is stored in lowercase.
+	typedef HashMap<String, FilesystemNode, IgnoreCase_Hash, IgnoreCase_EqualTo> NodeCache;
+	NodeCache	_fileCache, _subDirCache;
+
+	// look for a match
+	FilesystemNode lookupCache(NodeCache &cache, const String &name);
+
+	// cache management
+	void cacheDirectoryRecursive(FilesystemNode node, int depth, const String& prefix);
+	bool _cached;
+	int	_depth;
+
+public:
+	/**
+	 * Create a FSDirectory representing a tree with the specified depth. Will result in an
+	 * unbound FSDirectory if name is not found on the filesystem or is not a directory.
+	 */
+	FSDirectory(const String &name, int depth = 1);
+
+	/**
+	 * Create a FSDirectory representing a tree with the specified depth. Will result in an
+	 * unbound FSDirectory if node does not exist or is not a directory.
+	 */
+	FSDirectory(const FilesystemNode &node, int depth = 1);
+
+	virtual ~FSDirectory();
+
+	/**
+	 * This return the underlying FSNode of the FSDirectory.
+	 */
+	FilesystemNode getFSNode() const;
+
+	/**
+	 * Create a new FSDirectory pointing to a sub directory of the instance.
+	 * @return A new FSDirectory instance conveniently wrapped in a SharedPtr.
+	 */
+	SharedPtr<FSDirectory> getSubDirectory(const String &name);
+
+	virtual bool hasFile(const String &name);
+	virtual int matchPattern(StringList &list, const String &pattern);
+	virtual FilePtr openFile(const String &name);
+};
+
+
+
+/**
+ * SearchSet enables access to a group of Archives through the Archive interface.
+ * Its intended usage is a situation in which there are no name clashes among names in the
+ * contained Archives, hence the simplistic policy of always looking for the first
+ * match. SearchSet *DOES* guarantee that searches are performed in *DESCENDING*
+ * priority order. In case of conflicting priorities, insertion order prevails.
+ */
+ class SearchSet : public Archive {
+	struct Node {
+		uint		_priority;
+		String		_name;
+		ArchivePtr	_arc;
+	};
+	typedef List<Node> ArchiveList;
+	ArchiveList _list;
+
+	ArchiveList::iterator find(const String &name) const;
+
+	// Add an archive keeping the list sorted by ascending priorities.
+	void insert(const Node& node);
+
+public:
+	SearchSet();
+	virtual ~SearchSet();
+
+	/**
+	 * Add a new Archive to the searchable set.
+	 */
+	void add(const String& name, ArchivePtr archive, uint priority = 0);
+
+	/**
+	 * Remove an Archive from the searchable set.
+	 */
+	void remove(const String& name);
+
+	/**
+     * Empties the searchable set.
+     */
+	void clear();
+
+	/**
+     * Change the order of searches.
+     */
+	void setPriority(const String& name, uint priority);
+
+	virtual bool hasFile(const String &name);
+	virtual int matchPattern(StringList &list, const String &pattern);
+
+	/**
+	 * Implements openFile from Archive base class. The current policy is
+	 * opening the first file encountered that matches the name.
+	 */
+	virtual FilePtr openFile(const String &name);
+};
+
+} // namespace Common
+
+#endif


Property changes on: scummvm/trunk/common/archive.h
___________________________________________________________________
Added: svn:mime-type
   + text/plain
Added: svn:keywords
   + Date Rev Author URL Id
Added: svn:eol-style
   + native


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