[Scummvm-cvs-logs] SF.net SVN: scummvm:[35207] scummvm/trunk/engines/tinsel
thebluegr at users.sourceforge.net
thebluegr at users.sourceforge.net
Tue Dec 2 19:34:32 CET 2008
Revision: 35207
http://scummvm.svn.sourceforge.net/scummvm/?rev=35207&view=rev
Author: thebluegr
Date: 2008-12-02 18:34:32 +0000 (Tue, 02 Dec 2008)
Log Message:
-----------
- Set the maximum number of save games in DW1 and DW2 to 100, up from 30
- It's now possible to load and delete save games using the GMM (although not through the launcher screen yet)
Modified Paths:
--------------
scummvm/trunk/engines/tinsel/detection.cpp
scummvm/trunk/engines/tinsel/saveload.cpp
scummvm/trunk/engines/tinsel/savescn.h
scummvm/trunk/engines/tinsel/tinsel.h
Modified: scummvm/trunk/engines/tinsel/detection.cpp
===================================================================
--- scummvm/trunk/engines/tinsel/detection.cpp 2008-12-02 17:53:58 UTC (rev 35206)
+++ scummvm/trunk/engines/tinsel/detection.cpp 2008-12-02 18:34:32 UTC (rev 35207)
@@ -27,6 +27,7 @@
#include "common/advancedDetector.h"
#include "common/file.h"
+#include "common/savefile.h"
#include "tinsel/tinsel.h"
#include "tinsel/savescn.h" // needed by TinselMetaEngine::listSaves
@@ -344,19 +345,31 @@
virtual bool hasFeature(MetaEngineFeature f) const;
virtual SaveStateList listSaves(const char *target) const;
+ virtual int getMaximumSaveSlot() const;
+ virtual void removeSaveState(const char *target, int slot) const;
};
bool TinselMetaEngine::hasFeature(MetaEngineFeature f) const {
- return (f == kSupportsListSaves);
+ return
+ (f == kSupportsListSaves) ||
+ (f == kSupportsDeleteSave);
}
+bool Tinsel::TinselEngine::hasFeature(EngineFeature f) const {
+ return
+ (f == kSupportsLoadingDuringRuntime);
+}
+
namespace Tinsel {
extern int getList(Common::SaveFileManager *saveFileMan, const Common::String &target);
+extern void setNeedLoad();
+extern bool MoviePlaying(void);
}
SaveStateList TinselMetaEngine::listSaves(const char *target) const {
+ Tinsel::setNeedLoad();
int numStates = Tinsel::getList(g_system->getSavefileManager(), target);
SaveStateList saveList;
@@ -377,8 +390,30 @@
return gd != 0;
}
+int TinselMetaEngine::getMaximumSaveSlot() const { return 99; }
+
+void TinselMetaEngine::removeSaveState(const char *target, int slot) const {
+ Tinsel::setNeedLoad();
+ Tinsel::getList(g_system->getSavefileManager(), target);
+
+ g_system->getSavefileManager()->removeSavefile(Tinsel::ListEntry(slot, Tinsel::LE_NAME));
+ Tinsel::setNeedLoad();
+ Tinsel::getList(g_system->getSavefileManager(), target);
+}
+
#if PLUGIN_ENABLED_DYNAMIC(TINSEL)
REGISTER_PLUGIN_DYNAMIC(TINSEL, PLUGIN_TYPE_ENGINE, TinselMetaEngine);
#else
REGISTER_PLUGIN_STATIC(TINSEL, PLUGIN_TYPE_ENGINE, TinselMetaEngine);
#endif
+
+namespace Tinsel {
+
+Common::Error TinselEngine::loadGameState(int slot) {
+ RestoreGame(slot);
+ return Common::kNoError; // TODO: return success/failure
+}
+
+bool TinselEngine::canLoadGameStateCurrently() { return !MoviePlaying(); }
+
+} // End of namespace Tinsel
Modified: scummvm/trunk/engines/tinsel/saveload.cpp
===================================================================
--- scummvm/trunk/engines/tinsel/saveload.cpp 2008-12-02 17:53:58 UTC (rev 35206)
+++ scummvm/trunk/engines/tinsel/saveload.cpp 2008-12-02 18:34:32 UTC (rev 35207)
@@ -118,6 +118,8 @@
//------------- SAVE/LOAD SUPPORT METHODS ----------------
+void setNeedLoad() { NeedLoad = true; }
+
static void syncTime(Serializer &s, struct tm &t) {
s.syncAsUint16LE(t.tm_year);
s.syncAsByte(t.tm_mon);
Modified: scummvm/trunk/engines/tinsel/savescn.h
===================================================================
--- scummvm/trunk/engines/tinsel/savescn.h 2008-12-02 17:53:58 UTC (rev 35206)
+++ scummvm/trunk/engines/tinsel/savescn.h 2008-12-02 18:34:32 UTC (rev 35207)
@@ -42,7 +42,7 @@
enum {
SG_DESC_LEN = 40, // Max. saved game description length
- MAX_SAVED_FILES = 30,
+ MAX_SAVED_FILES = 100,
// FIXME: Save file names in ScummVM can be longer than 8.3, overflowing the
// name field in savedFiles. Raising it to 256 as a preliminary fix.
@@ -101,6 +101,7 @@
char *ListEntry(int i, letype which);
int getList(void);
+void setNeedLoad(void);
void RestoreGame(int num);
void SaveGame(char *name, char *desc);
Modified: scummvm/trunk/engines/tinsel/tinsel.h
===================================================================
--- scummvm/trunk/engines/tinsel/tinsel.h 2008-12-02 17:53:58 UTC (rev 35206)
+++ scummvm/trunk/engines/tinsel/tinsel.h 2008-12-02 18:34:32 UTC (rev 35207)
@@ -140,6 +140,9 @@
// Engine APIs
virtual Common::Error init();
virtual Common::Error go();
+ virtual bool hasFeature(EngineFeature f) const;
+ Common::Error loadGameState(int slot);
+ bool canLoadGameStateCurrently();
virtual void syncSoundSettings();
public:
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