[Scummvm-cvs-logs] SF.net SVN: scummvm:[35622] scummvm/trunk/engines/scumm/input.cpp

lordhoto at users.sourceforge.net lordhoto at users.sourceforge.net
Tue Dec 30 15:41:44 CET 2008


Revision: 35622
          http://scummvm.svn.sourceforge.net/scummvm/?rev=35622&view=rev
Author:   lordhoto
Date:     2008-12-30 14:41:44 +0000 (Tue, 30 Dec 2008)

Log Message:
-----------
Cleanup.

Modified Paths:
--------------
    scummvm/trunk/engines/scumm/input.cpp

Modified: scummvm/trunk/engines/scumm/input.cpp
===================================================================
--- scummvm/trunk/engines/scumm/input.cpp	2008-12-30 14:28:44 UTC (rev 35621)
+++ scummvm/trunk/engines/scumm/input.cpp	2008-12-30 14:41:44 UTC (rev 35622)
@@ -324,6 +324,11 @@
 
 #ifdef ENABLE_SCUMM_7_8
 void ScummEngine_v8::processKeyboard(Common::KeyState lastKeyHit) {
+	// Alt-F5 should bring up the original save/load dialog, so map it to F1.
+	if (!(_game.features & GF_DEMO) && lastKeyHit.keycode == Common::KEYCODE_F5 && lastKeyHit.flags == Common::KBD_ALT) {
+		lastKeyHit = Common::KeyState(Common::KEYCODE_F1, 315);
+	}
+
 	// If a key script was specified (a V8 feature), and it's trigger
 	// key was pressed, run it. Usually used to display the built-in menu.
 	if (_keyScriptNo && (_keyScriptKey == lastKeyHit.ascii)) {
@@ -338,16 +343,9 @@
 void ScummEngine_v7::processKeyboard(Common::KeyState lastKeyHit) {
 	const bool cutsceneExitKeyEnabled = (VAR_CUTSCENEEXIT_KEY == 0xFF || VAR(VAR_CUTSCENEEXIT_KEY) != 0);
 
-	if (!(_game.features & GF_DEMO)) {
-		// F1 (the trigger for the original save/load dialog) is mapped to F5
-		if (lastKeyHit.keycode == Common::KEYCODE_F1 && lastKeyHit.flags == 0) {
-			lastKeyHit = Common::KeyState(Common::KEYCODE_F5, 319);
-		}
-
-		// Alt-F5 should bring up the original save/load dialog, so map it to F1.
-		if (lastKeyHit.keycode == Common::KEYCODE_F5 && lastKeyHit.flags == Common::KBD_ALT) {
-			lastKeyHit = Common::KeyState(Common::KEYCODE_F1, 315);
-		}
+	// F1 (the trigger for the original save/load dialog) is mapped to F5
+	if (!(_game.features & GF_DEMO) && lastKeyHit.keycode == Common::KEYCODE_F1 && lastKeyHit.flags == 0) {
+		lastKeyHit = Common::KeyState(Common::KEYCODE_F5, 319);
 	}
 
 	// VAR_VERSION_KEY (usually ctrl-v) is used in COMI, Dig and FT to trigger


This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.




More information about the Scummvm-git-logs mailing list