[Scummvm-cvs-logs] SF.net SVN: scummvm: [30931] scummvm/branches/branch-0-11-0/backends/ platform/wince

knakos at users.sourceforge.net knakos at users.sourceforge.net
Sat Feb 23 19:55:02 CET 2008


Revision: 30931
          http://scummvm.svn.sourceforge.net/scummvm/?rev=30931&view=rev
Author:   knakos
Date:     2008-02-23 10:55:01 -0800 (Sat, 23 Feb 2008)

Log Message:
-----------
properly support feeble

Modified Paths:
--------------
    scummvm/branches/branch-0-11-0/backends/platform/wince/CEActionsPocket.cpp
    scummvm/branches/branch-0-11-0/backends/platform/wince/CEActionsSmartphone.cpp

Modified: scummvm/branches/branch-0-11-0/backends/platform/wince/CEActionsPocket.cpp
===================================================================
--- scummvm/branches/branch-0-11-0/backends/platform/wince/CEActionsPocket.cpp	2008-02-23 17:19:12 UTC (rev 30930)
+++ scummvm/branches/branch-0-11-0/backends/platform/wince/CEActionsPocket.cpp	2008-02-23 18:55:01 UTC (rev 30931)
@@ -128,6 +128,7 @@
 	bool is_agi = (gameid == "agi");
 	bool is_parallaction = (gameid == "parallaction");
 	bool is_lure = (gameid == "lure");
+	bool is_feeble = (gameid == "feeble");
 
 	GUI_Actions::initInstanceGame();
 
@@ -144,7 +145,7 @@
 	_key_action[POCKET_ACTION_PAUSE].setKey(VK_SPACE);
 	_action_enabled[POCKET_ACTION_PAUSE] = true;
 	// Save
-	if (is_simon || is_sword2 || is_gob || is_kyra || is_touche)
+	if (is_simon || is_sword2 || is_gob || is_kyra || is_touche || is_feeble)
 		_action_enabled[POCKET_ACTION_SAVE] = false;
 	else if (is_queen) {
 		_action_enabled[POCKET_ACTION_SAVE] = true;
@@ -170,7 +171,7 @@
 	// Skip
 	if (!is_cine && !is_parallaction)
 		_action_enabled[POCKET_ACTION_SKIP] = true;
-	if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_saga || is_kyra || is_touche || is_lure)
+	if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_saga || is_kyra || is_touche || is_lure || is_feeble)
 		_key_action[POCKET_ACTION_SKIP].setKey(VK_ESCAPE);
 	else
 		_key_action[POCKET_ACTION_SKIP].setKey(KEY_ALL_SKIP);

Modified: scummvm/branches/branch-0-11-0/backends/platform/wince/CEActionsSmartphone.cpp
===================================================================
--- scummvm/branches/branch-0-11-0/backends/platform/wince/CEActionsSmartphone.cpp	2008-02-23 17:19:12 UTC (rev 30930)
+++ scummvm/branches/branch-0-11-0/backends/platform/wince/CEActionsSmartphone.cpp	2008-02-23 18:55:01 UTC (rev 30931)
@@ -118,6 +118,7 @@
 	bool is_agi = (gameid == "agi");
 	bool is_parallaction = (gameid == "parallaction");
 	bool is_lure = (gameid == "lure");
+	bool is_feeble = (gameid == "feeble");
 
 	GUI_Actions::initInstanceGame();
 
@@ -127,7 +128,7 @@
 
 	// Initialize keys for different actions
 	// Save
-	if (is_simon || is_sword2 || is_gob || is_kyra || is_touche)
+	if (is_simon || is_sword2 || is_gob || is_kyra || is_touche || is_feeble)
 		_action_enabled[SMARTPHONE_ACTION_SAVE] = false;
 	else if (is_queen) {
 		_action_enabled[SMARTPHONE_ACTION_SAVE] = true;
@@ -150,7 +151,7 @@
 	}
 	// Skip
 	_action_enabled[SMARTPHONE_ACTION_SKIP] = true;
-	if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_saga || is_kyra || is_touche || is_lure)
+	if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_saga || is_kyra || is_touche || is_lure || is_feeble)
 		_key_action[SMARTPHONE_ACTION_SKIP].setKey(VK_ESCAPE);
 	else
 		_key_action[SMARTPHONE_ACTION_SKIP].setKey(KEY_ALL_SKIP);


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