[Scummvm-cvs-logs] SF.net SVN: scummvm: [30232] scummvm/trunk/engines/lure/game.cpp

dreammaster at users.sourceforge.net dreammaster at users.sourceforge.net
Sat Jan 5 11:53:27 CET 2008


Revision: 30232
          http://scummvm.svn.sourceforge.net/scummvm/?rev=30232&view=rev
Author:   dreammaster
Date:     2008-01-05 02:53:27 -0800 (Sat, 05 Jan 2008)

Log Message:
-----------
Fix to show credits screen correctly in EGA mode

Modified Paths:
--------------
    scummvm/trunk/engines/lure/game.cpp

Modified: scummvm/trunk/engines/lure/game.cpp
===================================================================
--- scummvm/trunk/engines/lure/game.cpp	2008-01-05 10:38:50 UTC (rev 30231)
+++ scummvm/trunk/engines/lure/game.cpp	2008-01-05 10:53:27 UTC (rev 30232)
@@ -859,16 +859,23 @@
 	Mouse &mouse = Mouse::getReference();
 	Screen &screen = Screen::getReference();
 	Room &room = Room::getReference();
+	bool isEGA = LureEngine::getReference().isEGA();
 
 	Sound.pause();
 	mouse.cursorOff();
-	Palette p(CREDITS_RESOURCE_ID - 1);
+	
 	Surface *s = Surface::getScreen(CREDITS_RESOURCE_ID);
-	screen.setPaletteEmpty();
-	s->copyToScreen(0, 0);
-	screen.setPalette(&p);	
+	
+	if (isEGA) {
+		s->copyToScreen(0, 0);
+	} else {
+		Palette p(CREDITS_RESOURCE_ID - 1);
+		screen.setPaletteEmpty();
+		s->copyToScreen(0, 0);
+		screen.setPalette(&p);	
+	}
+	
 	delete s;
-
 	events.waitForPress();
 
 	room.setRoomNumber(room.roomNumber());


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