[Scummvm-cvs-logs] SF.net SVN: scummvm: [30232] scummvm/trunk/engines/lure/game.cpp
dreammaster at users.sourceforge.net
dreammaster at users.sourceforge.net
Sat Jan 5 11:53:27 CET 2008
Revision: 30232
http://scummvm.svn.sourceforge.net/scummvm/?rev=30232&view=rev
Author: dreammaster
Date: 2008-01-05 02:53:27 -0800 (Sat, 05 Jan 2008)
Log Message:
-----------
Fix to show credits screen correctly in EGA mode
Modified Paths:
--------------
scummvm/trunk/engines/lure/game.cpp
Modified: scummvm/trunk/engines/lure/game.cpp
===================================================================
--- scummvm/trunk/engines/lure/game.cpp 2008-01-05 10:38:50 UTC (rev 30231)
+++ scummvm/trunk/engines/lure/game.cpp 2008-01-05 10:53:27 UTC (rev 30232)
@@ -859,16 +859,23 @@
Mouse &mouse = Mouse::getReference();
Screen &screen = Screen::getReference();
Room &room = Room::getReference();
+ bool isEGA = LureEngine::getReference().isEGA();
Sound.pause();
mouse.cursorOff();
- Palette p(CREDITS_RESOURCE_ID - 1);
+
Surface *s = Surface::getScreen(CREDITS_RESOURCE_ID);
- screen.setPaletteEmpty();
- s->copyToScreen(0, 0);
- screen.setPalette(&p);
+
+ if (isEGA) {
+ s->copyToScreen(0, 0);
+ } else {
+ Palette p(CREDITS_RESOURCE_ID - 1);
+ screen.setPaletteEmpty();
+ s->copyToScreen(0, 0);
+ screen.setPalette(&p);
+ }
+
delete s;
-
events.waitForPress();
room.setRoomNumber(room.roomNumber());
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