[Scummvm-cvs-logs] SF.net SVN: scummvm: [30377] scummvm/trunk/engines/agi/keyboard.cpp

buddha_ at users.sourceforge.net buddha_ at users.sourceforge.net
Thu Jan 10 13:40:59 CET 2008


Revision: 30377
          http://scummvm.svn.sourceforge.net/scummvm/?rev=30377&view=rev
Author:   buddha_
Date:     2008-01-10 04:40:57 -0800 (Thu, 10 Jan 2008)

Log Message:
-----------
Remove disabling of moving using mouse in mines in Amiga's Gold Rush introduced in r30375. So bug #1733297 remains although not stricly in its original form (Moving using mouse in the mines bugs still but not identically as when the bug report was given).

Modified Paths:
--------------
    scummvm/trunk/engines/agi/keyboard.cpp

Modified: scummvm/trunk/engines/agi/keyboard.cpp
===================================================================
--- scummvm/trunk/engines/agi/keyboard.cpp	2008-01-10 12:22:15 UTC (rev 30376)
+++ scummvm/trunk/engines/agi/keyboard.cpp	2008-01-10 12:40:57 UTC (rev 30377)
@@ -180,18 +180,10 @@
 		if (!(getFeatures() & GF_AGIMOUSE)) {
 			/* Handle mouse button events */
 			if (key == BUTTON_LEFT) {
-				// FIXME: Implement adj.ego.move.to.x.y-command properly (With 2 arguments) and remove this hack.
-				// This is a hack for preventing mouse usage in the mines (Rooms 147-162) in Amiga Gold Rush as
-				// moving with mouse bugs in the mines because adj.ego.move.to.x.y isn't properly implemented yet.
-				if (getGameID() == GID_GOLDRUSH && getPlatform() == Common::kPlatformAmiga && _game.vars[0] >= 147 && _game.vars[0] <= 162) {
-					messageBox("Use yer arrow keys ta walk.");
-					return true;
-				} else {
-					v->flags |= ADJ_EGO_XY;
-					v->parm1 = WIN_TO_PIC_X(g_mouse.x);
-					v->parm2 = WIN_TO_PIC_Y(g_mouse.y);
-					return true;
-				}
+				v->flags |= ADJ_EGO_XY;
+				v->parm1 = WIN_TO_PIC_X(g_mouse.x);
+				v->parm2 = WIN_TO_PIC_Y(g_mouse.y);
+				return true;
 			}
 		}
 


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