[Scummvm-cvs-logs] SF.net SVN: scummvm: [30515] scummvm/trunk/engines/lure/scripts.cpp

dreammaster at users.sourceforge.net dreammaster at users.sourceforge.net
Wed Jan 16 11:06:19 CET 2008


Revision: 30515
          http://scummvm.svn.sourceforge.net/scummvm/?rev=30515&view=rev
Author:   dreammaster
Date:     2008-01-16 02:06:19 -0800 (Wed, 16 Jan 2008)

Log Message:
-----------
Added code fragment to correctly set the walk to position for Goewin (for interacting with her) both when she's in the Apothecary and when she's out walking

Modified Paths:
--------------
    scummvm/trunk/engines/lure/scripts.cpp

Modified: scummvm/trunk/engines/lure/scripts.cpp
===================================================================
--- scummvm/trunk/engines/lure/scripts.cpp	2008-01-16 10:03:30 UTC (rev 30514)
+++ scummvm/trunk/engines/lure/scripts.cpp	2008-01-16 10:06:19 UTC (rev 30515)
@@ -603,6 +603,10 @@
 	goewin->setHotspotScript(0x616);
 	goewin->setDelayCtr(1500);
 	goewin->setTickProc(GOEWIN_SHOP_TICK_PROC);
+
+	// Set walk to position for Goewin whilst she's working
+	goewin->resource()->walkX = 179;
+	goewin->resource()->walkY = 138;
 }
 
 // Sets a character moving to the player's room (if they're not already there)
@@ -700,6 +704,10 @@
 	hotspot->setCharacterMode(CHARMODE_NONE);
 	hotspot->setDirection(UP);
 	hotspot->setTickProc(STANDARD_CHARACTER_TICK_PROC);
+
+	// Clear walk to position for Goewin so player must walk up to her when interacting
+	hotspot->resource()->walkX = 0;
+	hotspot->resource()->walkY = 0;
 }
 
 // Flags the player as dead


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