[Scummvm-cvs-logs] SF.net SVN: scummvm: [30562] scummvm/trunk/engines/saga/actor_walk.cpp

eriktorbjorn at users.sourceforge.net eriktorbjorn at users.sourceforge.net
Sat Jan 19 12:20:15 CET 2008


Revision: 30562
          http://scummvm.svn.sourceforge.net/scummvm/?rev=30562&view=rev
Author:   eriktorbjorn
Date:     2008-01-19 03:20:15 -0800 (Sat, 19 Jan 2008)

Log Message:
-----------
Fixed a crash in the rat maze (reported on the forum) that made the game
uncompletable. I sense a great disturbance in the Force... as if millions of
voices cried out "ScummVM 0.11.1" and were suddenly silenced.

Modified Paths:
--------------
    scummvm/trunk/engines/saga/actor_walk.cpp

Modified: scummvm/trunk/engines/saga/actor_walk.cpp
===================================================================
--- scummvm/trunk/engines/saga/actor_walk.cpp	2008-01-19 11:14:28 UTC (rev 30561)
+++ scummvm/trunk/engines/saga/actor_walk.cpp	2008-01-19 11:20:15 UTC (rev 30562)
@@ -708,9 +708,8 @@
 				// (room 51) for hitzone 24577 (the door with the copy protection) to avoid the glitch. This glitch
 				// happens because the copy protection is supposed to kick in at this point, but it's bypassed
 				// (with permission from Wyrmkeep Entertainment)
-				if (!(_vm->getGameType() == GType_ITE && _vm->_scene->currentSceneNumber() == 51 && hitZone->getHitZoneId() == 24577)) {
-					if (hitZone)
-						stepZoneAction(actor, hitZone, false, false);
+				if (hitZone && !(_vm->getGameType() == GType_ITE && _vm->_scene->currentSceneNumber() == 51 && hitZone->getHitZoneId() == 24577)) {
+					stepZoneAction(actor, hitZone, false, false);
 				}
 			}
 		}


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