[Scummvm-cvs-logs] SF.net SVN: scummvm: [30648] scummvm/trunk/engines/saga

thebluegr at users.sourceforge.net thebluegr at users.sourceforge.net
Sun Jan 27 15:32:09 CET 2008


Revision: 30648
          http://scummvm.svn.sourceforge.net/scummvm/?rev=30648&view=rev
Author:   thebluegr
Date:     2008-01-27 06:32:08 -0800 (Sun, 27 Jan 2008)

Log Message:
-----------
Limit the number of simultaneous open files in IHNM to 7, down from 12. This is necessary for devices that can keep a limited amount of files open simultaneously, like the PSP

Modified Paths:
--------------
    scummvm/trunk/engines/saga/rscfile.cpp
    scummvm/trunk/engines/saga/rscfile.h
    scummvm/trunk/engines/saga/sndres.cpp

Modified: scummvm/trunk/engines/saga/rscfile.cpp
===================================================================
--- scummvm/trunk/engines/saga/rscfile.cpp	2008-01-27 02:07:41 UTC (rev 30647)
+++ scummvm/trunk/engines/saga/rscfile.cpp	2008-01-27 14:32:08 UTC (rev 30648)
@@ -342,6 +342,12 @@
 		}
 	}
 
+	// Close the file if it's part of a series of files
+	// This prevents having all voice files open in IHNM for no reason, as each chapter uses
+	// a different voice file
+	if (context->serial > 0)
+		context->file->close();
+
 	return true;
 }
 
@@ -350,7 +356,6 @@
 	ResourceContext *context;
 	char musicFileName[256];
 	char soundFileName[256];
-	char voicesFileName[256];
 	int soundFileIndex = 0;
 	int voicesFileIndex = 0;
 	bool digitalMusic = false;
@@ -428,18 +433,18 @@
 				_contextsCount++;
 				voicesFileIndex = _contextsCount - 1;
 				if (Common::File::exists("voices.rsc")) {
-					sprintf(voicesFileName, "voices.rsc");
+					sprintf(_voicesFileName[0], "voices.rsc");
 				} else {
-					sprintf(voicesFileName, "voices.cmp");
+					sprintf(_voicesFileName[0], "voices.cmp");
 					_vm->_gf_compressed_sounds = true;
 				}
 			} else if (Common::File::exists("voicesd.rsc") || Common::File::exists("voicesd.cmp")) {
 				_contextsCount++;
 				voicesFileIndex = _contextsCount - 1;
 				if (Common::File::exists("voicesd.rsc")) {
-					sprintf(voicesFileName, "voicesd.rsc");
+					sprintf(_voicesFileName[0], "voicesd.rsc");
 				} else {
-					sprintf(voicesFileName, "voicesd.cmp");
+					sprintf(_voicesFileName[0], "voicesd.cmp");
 					_vm->_gf_compressed_sounds = true;
 				}
 			} else if (Common::File::exists("inherit the earth voices") || 
@@ -447,9 +452,9 @@
 				_contextsCount++;
 				voicesFileIndex = _contextsCount - 1;
 				if (Common::File::exists("inherit the earth voices")) {
-					sprintf(voicesFileName, "inherit the earth voices");
+					sprintf(_voicesFileName[0], "inherit the earth voices");
 				} else {
-					sprintf(voicesFileName, "inherit the earth voices.cmp");
+					sprintf(_voicesFileName[0], "inherit the earth voices.cmp");
 					_vm->_gf_compressed_sounds = true;
 				}
 
@@ -483,18 +488,18 @@
 					censoredVersion = true;
 				}
 				if (Common::File::exists("voicess.res")) {
-					sprintf(voicesFileName, "voicess.res");
+					sprintf(_voicesFileName[0], "voicess.res");
 				} else {
-					sprintf(voicesFileName, "voicess.cmp");
+					sprintf(_voicesFileName[0], "voicess.cmp");
 					_vm->_gf_compressed_sounds = true;
 				}
 			} else if (Common::File::exists("voicesd.res") || Common::File::exists("voicesd.cmp")) {
 				_contextsCount++;
 				voicesFileIndex = _contextsCount - 1;
 				if (Common::File::exists("voicesd.res")) {
-					sprintf(voicesFileName, "voicesd.res");
+					sprintf(_voicesFileName[0], "voicesd.res");
 				} else {
-					sprintf(voicesFileName, "voicesd.cmp");
+					sprintf(_voicesFileName[0], "voicesd.cmp");
 					_vm->_gf_compressed_sounds = true;
 				}
 			} else {
@@ -544,7 +549,7 @@
 			context->fileName = soundFileName;
 			context->fileType = GAME_SOUNDFILE;	
 		} else if (!voicesFileInArray && i == voicesFileIndex) {
-			context->fileName = voicesFileName;
+			context->fileName = _voicesFileName[0];
 			// can be GAME_VOICEFILE or GAME_SOUNDFILE | GAME_VOICEFILE or GAME_VOICEFILE | GAME_SWAPENDIAN
 			context->fileType = voiceFileType;
 		} else {
@@ -555,11 +560,11 @@
 				int token = (censoredVersion && (i - voicesFileIndex >= 4)) ? 1 : 0;	// censored versions don't have voice4
 
 				if (_vm->getFeatures() & GF_COMPRESSED_SOUNDS)
-					sprintf(voicesFileName, "voices%i.cmp", i - voicesFileIndex + token);
+					sprintf(_voicesFileName[i - voicesFileIndex + token], "voices%i.cmp", i - voicesFileIndex + token);
 				else
-					sprintf(voicesFileName, "voices%i.res", i - voicesFileIndex + token);
+					sprintf(_voicesFileName[i - voicesFileIndex + token], "voices%i.res", i - voicesFileIndex + token);
 
-				context->fileName = voicesFileName;
+				context->fileName = _voicesFileName[i - voicesFileIndex + token];
 				context->fileType = GAME_VOICEFILE;
 
 				// IHNM has several different voice files, so we need to allow

Modified: scummvm/trunk/engines/saga/rscfile.h
===================================================================
--- scummvm/trunk/engines/saga/rscfile.h	2008-01-27 02:07:41 UTC (rev 30647)
+++ scummvm/trunk/engines/saga/rscfile.h	2008-01-27 14:32:08 UTC (rev 30648)
@@ -161,12 +161,12 @@
 	SagaEngine *_vm;
 	ResourceContext *_contexts;
 	int _contextsCount;
+	char _voicesFileName[8][256];
 
 	bool loadContext(ResourceContext *context);
 	bool loadMacContext(ResourceContext *context);
-	bool loadSagaContext(ResourceContext *context, uint32 contextOffset, uint32 contextSize);
+	bool loadSagaContext(ResourceContext *context, uint32 contextOffset, uint32 contextSize);	
 
-
 public:
 	MetaResource _metaResource;
 };

Modified: scummvm/trunk/engines/saga/sndres.cpp
===================================================================
--- scummvm/trunk/engines/saga/sndres.cpp	2008-01-27 02:07:41 UTC (rev 30647)
+++ scummvm/trunk/engines/saga/sndres.cpp	2008-01-27 14:32:08 UTC (rev 30648)
@@ -103,9 +103,17 @@
 void SndRes::setVoiceBank(int serial) {
 	if (_voiceSerial == serial) return;
 
+	// Close previous voice bank file
+	if (_voiceSerial >= 0 && _voiceContext->file->isOpen())
+		_voiceContext->file->close();
+
 	_voiceSerial = serial;
 
 	_voiceContext = _vm->_resource->getContext(GAME_VOICEFILE, _voiceSerial);
+
+	// Open new voice bank file
+	if (!_voiceContext->file->isOpen())
+		_voiceContext->file->open(_voiceContext->fileName);
 }
 
 void SndRes::playSound(uint32 resourceId, int volume, bool loop) {


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