[Scummvm-cvs-logs] SF.net SVN: scummvm:[33089] scummvm/trunk/backends/platform/ps2
fingolfin at users.sourceforge.net
fingolfin at users.sourceforge.net
Thu Jul 17 17:57:14 CEST 2008
Revision: 33089
http://scummvm.svn.sourceforge.net/scummvm/?rev=33089&view=rev
Author: fingolfin
Date: 2008-07-17 15:56:24 +0000 (Thu, 17 Jul 2008)
Log Message:
-----------
Committing PS2 changes on behalf of the other Max ;)
Modified Paths:
--------------
scummvm/trunk/backends/platform/ps2/Makefile.ps2
scummvm/trunk/backends/platform/ps2/fileio.cpp
scummvm/trunk/backends/platform/ps2/irxboot.cpp
scummvm/trunk/backends/platform/ps2/systemps2.cpp
scummvm/trunk/backends/platform/ps2/systemps2.h
Modified: scummvm/trunk/backends/platform/ps2/Makefile.ps2
===================================================================
--- scummvm/trunk/backends/platform/ps2/Makefile.ps2 2008-07-17 08:36:16 UTC (rev 33088)
+++ scummvm/trunk/backends/platform/ps2/Makefile.ps2 2008-07-17 15:56:24 UTC (rev 33089)
@@ -23,12 +23,12 @@
DEFINES = -DUSE_VORBIS -DUSE_TREMOR -DUSE_MAD -DUSE_MPEG2 -DUSE_ZLIB -D_EE -D__PLAYSTATION2__ -O2 -Wall -Wno-multichar
# PS2SDK-Ports from ps2dev.org's SVN repository for libmad, zlib and ucl
-PS2SDK_PORTS = /home/robby/libStuffNew/ps2sdk-ports
+PS2SDK_PORTS = /mnt/winxp/scummvm/ports
PS2SDK_PORTS_INCS = /ucl /zlib/include /libmad/ee/include
PS2SDK_PORTS_LIBS = /ucl /zlib/lib /libmad/ee/lib
# we also need SjPcm, Tremor and libmpeg2
-MORE_LIBS_DIR = /home/robby/libStuff
+MORE_LIBS_DIR = /mnt/winxp/scummvm/ports
MORE_LIBS_INCS = /SjPcm/ee/src /mpeg2dec/include /tremor
MORE_LIBS_LIBS = /SjPcm/ee/lib /mpeg2dec/libmpeg2 /tremor/tremor
Modified: scummvm/trunk/backends/platform/ps2/fileio.cpp
===================================================================
--- scummvm/trunk/backends/platform/ps2/fileio.cpp 2008-07-17 08:36:16 UTC (rev 33088)
+++ scummvm/trunk/backends/platform/ps2/fileio.cpp 2008-07-17 15:56:24 UTC (rev 33089)
@@ -340,8 +340,6 @@
assert(cacheListSema >= 0);
}
- //printf("ps2_fopen: %s, %s\n", fname, mode);
-
if (((mode[0] != 'r') && (mode[0] != 'w')) || ((mode[1] != '\0') && (mode[1] != 'b'))) {
printf("unsupported mode \"%s\" for file \"%s\"\n", mode, fname);
return NULL;
@@ -363,6 +361,8 @@
} else {
// Regular access to one of the devices
+ printf("ps2_fopen = %s\n", fname); // romeo : temp
+
if (!rdOnly)
return NULL; // we only provide readaccess for cd,dvd,hdd,usb
@@ -378,19 +378,22 @@
}
int64 cacheId = -1;
- if (rdOnly && tocManager.haveEntries())
+ if (tocManager.haveEntries())
cacheId = tocManager.fileExists(fname);
if (cacheId != 0) {
Ps2File *file = findInCache(cacheId);
- if (file)
+ if (file) {
+ printf(" findInCache(%x)\n", cacheId); // romeo : temp
return (FILE*)file;
+ }
bool isAudioFile = strstr(fname, ".bun") || strstr(fname, ".BUN") || strstr(fname, ".Bun");
file = new Ps2ReadFile(cacheId, isAudioFile);
if (file->open(fname)) {
openFileCount++;
+ printf(" new cacheID = %x\n", cacheId); // romeo : temp
return (FILE*)file;
} else
delete file;
@@ -579,7 +582,7 @@
}
char readPath[256];
sprintf(readPath, "%s/", _root);
- printf("readDir: %s\n", readPath);
+ printf("readDir: %s (root: %s )\n", readPath, root);
readDir(readPath, &_rootNode, 0);
}
@@ -587,28 +590,62 @@
if (level <= 2) { // we don't scan deeper than that
iox_dirent_t dirent;
int fd = fio.dopen(path);
+ TocNode *eNode = NULL; // = *node; // entry node
+ bool first = true;
+
+ printf("path=%s - level=%d fd=%d\n", path, level, fd); // romeo : temp
if (fd >= 0) {
- while (fio.dread(fd, &dirent) > 0)
- if (dirent.name[0] != '.') { // skip '.' and '..'
+ while (fio.dread(fd, &dirent) > 0) {
+ if (dirent.name[0] != '.') { // skip '.' & '..' - romeo : check
+ // --- do we have them on PS2?
*node = new TocNode;
+ if (first) {
+ eNode = *node;
+ first = false;
+ }
(*node)->sub = (*node)->next = NULL;
-
(*node)->nameLen = strlen(dirent.name);
memcpy((*node)->name, dirent.name, (*node)->nameLen + 1);
- if (dirent.stat.mode & FIO_S_IFDIR) { // directory
+ if (dirent.stat.mode & FIO_S_IFDIR) {
(*node)->isDir = true;
- char nextPath[256];
- sprintf(nextPath, "%s%s/", path, dirent.name);
- readDir(nextPath, &((*node)->sub), level + 1);
- } else
+ printf("dirent.name = %s [DIR]\n", dirent.name);
+ }
+ else {
(*node)->isDir = false;
+ printf("dirent.name = %s\n", dirent.name);
+ }
+
node = &((*node)->next);
}
+ }
+
fio.dclose(fd);
- } else
- printf("Can't open path: %s\n", path);
+ }
+
+ TocNode *iNode = eNode;
+ char nextPath[256];
+
+ while (iNode) {
+ if (iNode->isDir == true) {
+ sprintf(nextPath, "%s%s/", path, iNode->name);
+ readDir(nextPath, &(iNode->sub), level + 1);
+ }
+ iNode = iNode->next;
+ }
+
}
+
+ /*
+ ** Wizard of Oz' trick (to get all games running from USB on PS2):
+
+ 1. Make a list of files / dirs in level #0 (dclose before continuing)
+
+ 2. Go through the dirs : dopen / dread them / mark dirs / dclose
+
+ It's a safe recursion, cause it recurses on 'isDir' nodes
+ after dclosing the higher hierarchy
+ */
}
int64 TocManager::fileExists(const char *name) {
Modified: scummvm/trunk/backends/platform/ps2/irxboot.cpp
===================================================================
--- scummvm/trunk/backends/platform/ps2/irxboot.cpp 2008-07-17 08:36:16 UTC (rev 33088)
+++ scummvm/trunk/backends/platform/ps2/irxboot.cpp 2008-07-17 15:56:24 UTC (rev 33089)
@@ -43,7 +43,7 @@
{ "PADMAN", BIOS, NOTHING, NULL, 0 },
{ "LIBSD", BIOS, NOTHING, NULL, 0 },
- { "IOMANX.IRX", SYSTEM | NOT_HOST, NOTHING, NULL, 0 }, // already loaded by ps2link
+ { "IOMANX.IRX", SYSTEM /*| NOT_HOST*/, NOTHING, NULL, 0 }, // already loaded by ps2link
{ "FILEXIO.IRX", SYSTEM, NOTHING, NULL, 0 },
{ "CODYVDFS.IRX", SYSTEM, NOTHING, NULL, 0 },
{ "SJPCM.IRX", SYSTEM, NOTHING, NULL, 0 },
Modified: scummvm/trunk/backends/platform/ps2/systemps2.cpp
===================================================================
--- scummvm/trunk/backends/platform/ps2/systemps2.cpp 2008-07-17 08:36:16 UTC (rev 33088)
+++ scummvm/trunk/backends/platform/ps2/systemps2.cpp 2008-07-17 15:56:24 UTC (rev 33089)
@@ -54,9 +54,11 @@
#include "graphics/surface.h"
#include "graphics/font.h"
#include "backends/timer/default/default-timer.h"
-#include "sound/mixer.h"
+#include "sound/mixer_intern.h"
#include "common/events.h"
#include "backends/platform/ps2/ps2debug.h"
+#include "backends/fs/ps2/ps2-fs-factory.h"
+
// asm("mfc0 %0, $9\n" : "=r"(tickStart));
extern void *_gp;
@@ -309,7 +311,9 @@
void OSystem_PS2::init(void) {
sioprintf("Timer...\n");
_scummTimerManager = new DefaultTimerManager();
- _scummMixer = new Audio::Mixer();
+ _scummMixer = new Audio::MixerImpl(this);
+ _scummMixer->setOutputRate(44100);
+ _scummMixer->setReady(true);
initTimer();
sioprintf("Starting SavefileManager\n");
@@ -410,7 +414,8 @@
// we have to produce more samples, call sound mixer
// the scratchpad at 0x70000000 is used as temporary soundbuffer
//_scummSoundProc(_scummSoundParam, (uint8*)0x70000000, SMP_PER_BLOCK * 2 * sizeof(int16));
- Audio::Mixer::mixCallback(_scummMixer, (byte*)0x70000000, SMP_PER_BLOCK * 2 * sizeof(int16));
+ // Audio::Mixer::mixCallback(_scummMixer, (byte*)0x70000000, SMP_PER_BLOCK * 2 * sizeof(int16));
+ _scummMixer->mixCallback((byte*)0x70000000, SMP_PER_BLOCK * 2 * sizeof(int16));
// demux data into 2 buffers, L and R
__asm__ (
@@ -534,10 +539,6 @@
return _scummTimerManager;
}
-int OSystem_PS2::getOutputSampleRate(void) const {
- return 48000;
-}
-
Audio::Mixer *OSystem_PS2::getMixer() {
return _scummMixer;
}
@@ -546,6 +547,10 @@
return _saveManager;
}
+FilesystemFactory *OSystem_PS2::getFilesystemFactory() {
+ return &Ps2FilesystemFactory::instance();
+}
+
void OSystem_PS2::setShakePos(int shakeOffset) {
_screen->setShakePos(shakeOffset);
}
Modified: scummvm/trunk/backends/platform/ps2/systemps2.h
===================================================================
--- scummvm/trunk/backends/platform/ps2/systemps2.h 2008-07-17 08:36:16 UTC (rev 33088)
+++ scummvm/trunk/backends/platform/ps2/systemps2.h 2008-07-17 15:56:24 UTC (rev 33089)
@@ -33,6 +33,7 @@
class Gs2dScreen;
class Ps2Input;
class Ps2SaveFileManager;
+// class Ps2FilesystemFactory;
struct IrxReference;
#define MAX_MUTEXES 16
@@ -48,7 +49,7 @@
};
namespace Audio {
- class Mixer;
+ class MixerImpl;
};
class OSystem_PS2 : public OSystem {
@@ -87,7 +88,6 @@
virtual bool pollEvent(Common::Event &event);
virtual Audio::Mixer *getMixer();
- virtual int getOutputSampleRate(void) const;
virtual bool openCD(int drive);
virtual bool pollCD();
@@ -112,6 +112,7 @@
virtual void colorToRGB(OverlayColor color, uint8 &r, uint8 &g, uint8 &b);
virtual Common::SaveFileManager *getSavefileManager();
+ virtual FilesystemFactory *getFilesystemFactory();
virtual void getTimeAndDate(struct tm &t) const;
@@ -133,7 +134,7 @@
void readRtcTime(void);
DefaultTimerManager *_scummTimerManager;
- Audio::Mixer *_scummMixer;
+ Audio::MixerImpl *_scummMixer;
bool _mouseVisible;
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