[Scummvm-cvs-logs] SF.net SVN: scummvm:[33110] residual/trunk/engine/backend/sdl/driver_gl.cpp
aquadran at users.sourceforge.net
aquadran at users.sourceforge.net
Sat Jul 19 13:41:25 CEST 2008
Revision: 33110
http://scummvm.svn.sourceforge.net/scummvm/?rev=33110&view=rev
Author: aquadran
Date: 2008-07-19 11:41:20 +0000 (Sat, 19 Jul 2008)
Log Message:
-----------
fixed opengl shadows
Modified Paths:
--------------
residual/trunk/engine/backend/sdl/driver_gl.cpp
Modified: residual/trunk/engine/backend/sdl/driver_gl.cpp
===================================================================
--- residual/trunk/engine/backend/sdl/driver_gl.cpp 2008-07-19 07:44:12 UTC (rev 33109)
+++ residual/trunk/engine/backend/sdl/driver_gl.cpp 2008-07-19 11:41:20 UTC (rev 33110)
@@ -38,8 +38,9 @@
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
- SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
+ SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+ SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
uint32 flags = SDL_OPENGL;
if (fullscreen)
@@ -50,9 +51,13 @@
_screenHeight = screenH;
_screenBPP = screenBPP;
_isFullscreen = fullscreen;
- int depth;
- SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &depth);
- warning("ZBuffer Depth bits: %d", depth);
+ int flag;
+ SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &flag);
+ warning("GL Z buffer depth bits: %d", flag);
+ SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &flag);
+ warning("GL Stencil buffer bits: %d", flag);
+ SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &flag);
+ warning("GL Double Buffer: %d", flag);
sprintf(GLDriver, "Residual: %s/%s", glGetString(GL_VENDOR), glGetString(GL_RENDERER));
SDL_WM_SetCaption(GLDriver, "Residual");
@@ -219,11 +224,11 @@
}
*/
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
- glClearStencil(1);
+ glClearStencil(~0);
glClear(GL_STENCIL_BUFFER_BIT);
glEnable(GL_STENCIL_TEST);
- glStencilFunc(GL_ALWAYS, 1, 1);
+ glStencilFunc(GL_ALWAYS, 1, ~0);
glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
glDisable(GL_LIGHTING);
glDisable(GL_TEXTURE);
@@ -238,7 +243,7 @@
}
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- glStencilFunc(GL_EQUAL, 1, 1);
+ glStencilFunc(GL_EQUAL, 1, ~0);
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
}
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