[Scummvm-cvs-logs] SF.net SVN: scummvm:[33422] scummvm/branches/gsoc2008-rtl/engines/cine/ detection.cpp
cpage88 at users.sourceforge.net
cpage88 at users.sourceforge.net
Tue Jul 29 21:01:18 CEST 2008
Revision: 33422
http://scummvm.svn.sourceforge.net/scummvm/?rev=33422&view=rev
Author: cpage88
Date: 2008-07-29 19:01:17 +0000 (Tue, 29 Jul 2008)
Log Message:
-----------
Added --list-saves support for CINE
Modified Paths:
--------------
scummvm/branches/gsoc2008-rtl/engines/cine/detection.cpp
Modified: scummvm/branches/gsoc2008-rtl/engines/cine/detection.cpp
===================================================================
--- scummvm/branches/gsoc2008-rtl/engines/cine/detection.cpp 2008-07-29 17:58:39 UTC (rev 33421)
+++ scummvm/branches/gsoc2008-rtl/engines/cine/detection.cpp 2008-07-29 19:01:17 UTC (rev 33422)
@@ -499,6 +499,7 @@
}
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
+ virtual SaveStateList listSaves(const char *target) const;
};
bool CineMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
@@ -509,6 +510,41 @@
return gd != 0;
}
+SaveStateList CineMetaEngine::listSaves(const char *target) const {
+ Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
+ SaveStateList saveList;
+ Common::String filename = target;
+ filename += ".dir";
+ Common::InSaveFile *in = saveFileMan->openForLoading(filename.c_str());
+ if (in) {
+ int8 ch;
+ int slotNum = 0;
+ char saveDesc[20];
+ do {
+ uint pos = 0;
+ do {
+ ch = in->readByte();
+ if (pos < (sizeof(saveDesc) - 1)) {
+ if (ch < 32 || in->eos()) {
+ saveDesc[pos++] = '\0';
+ }
+ else if (ch >= 32) {
+ saveDesc[pos++] = ch;
+ }
+ }
+ } while (ch >= 32 && !in->eos());
+ if (saveDesc[0] != 0) {
+ saveList.push_back(SaveStateDescriptor(slotNum, Common::String(saveDesc), filename));
+ slotNum++;
+ }
+ } while (!in->eos());
+ }
+
+ delete in;
+
+ return saveList;
+}
+
#if PLUGIN_ENABLED_DYNAMIC(CINE)
REGISTER_PLUGIN_DYNAMIC(CINE, PLUGIN_TYPE_ENGINE, CineMetaEngine);
#else
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