[Scummvm-cvs-logs] SF.net SVN: scummvm: [32685] residual/trunk/dists
aquadran at users.sourceforge.net
aquadran at users.sourceforge.net
Thu Jun 12 22:51:44 CEST 2008
Revision: 32685
http://scummvm.svn.sourceforge.net/scummvm/?rev=32685&view=rev
Author: aquadran
Date: 2008-06-12 13:51:43 -0700 (Thu, 12 Jun 2008)
Log Message:
-----------
updated msvc project files based on script generator
Modified Paths:
--------------
residual/trunk/dists/msvc7/residual.sln
residual/trunk/dists/msvc7/residual.vcproj
residual/trunk/dists/msvc8/residual.vcproj
Added Paths:
-----------
residual/trunk/dists/msvc71/
residual/trunk/dists/msvc71/residual.sln
residual/trunk/dists/msvc71/residual.vcproj
Modified: residual/trunk/dists/msvc7/residual.sln
===================================================================
--- residual/trunk/dists/msvc7/residual.sln 2008-06-12 20:42:00 UTC (rev 32684)
+++ residual/trunk/dists/msvc7/residual.sln 2008-06-12 20:51:43 UTC (rev 32685)
@@ -3,15 +3,18 @@
EndProject
Global
GlobalSection(SolutionConfiguration) = preSolution
- ConfigName.0 = Debug
- ConfigName.1 = Release
+ Debug = Debug
+ Release = Release
EndGlobalSection
- GlobalSection(ProjectConfiguration) = postSolution
- {44D38F29-303D-4E3D-AF45-B96523BF1F9F}.Debug.ActiveCfg = Debug|Win32
- {44D38F29-303D-4E3D-AF45-B96523BF1F9F}.Debug.Build.0 = Debug|Win32
- {44D38F29-303D-4E3D-AF45-B96523BF1F9F}.Release.ActiveCfg = Release|Win32
- {44D38F29-303D-4E3D-AF45-B96523BF1F9F}.Release.Build.0 = Release|Win32
+ GlobalSection(ProjectDependencies) = postSolution
+ {44D38F29-303D-4E3D-AF45-B96523BF1F9F}.Debug|Win32.ActiveCfg = Debug|Win32
+ {44D38F29-303D-4E3D-AF45-B96523BF1F9F}.Debug|Win32.Build.0 = Debug|Win32
+ {44D38F29-303D-4E3D-AF45-B96523BF1F9F}.Release|Win32.ActiveCfg = Release|Win32
+ {44D38F29-303D-4E3D-AF45-B96523BF1F9F}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
EndGlobalSection
GlobalSection(ExtensibilityAddIns) = postSolution
Modified: residual/trunk/dists/msvc7/residual.vcproj
===================================================================
--- residual/trunk/dists/msvc7/residual.vcproj 2008-06-12 20:42:00 UTC (rev 32684)
+++ residual/trunk/dists/msvc7/residual.vcproj 2008-06-12 20:51:43 UTC (rev 32685)
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding = "windows-1250"?>
+<?xml version="1.0" encoding="windows-1250"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.00"
@@ -18,30 +18,29 @@
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
+ AdditionalOptions="/wd 4996"
Optimization="0"
- AdditionalIncludeDirectories="..\.."
+ AdditionalIncludeDirectories="..\..\"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
- MinimalRebuild="TRUE"
- BasicRuntimeChecks="3"
- RuntimeLibrary="3"
- ForceConformanceInForLoopScope="TRUE"
+ RuntimeLibrary="1"
+ EnableEnhancedInstructionSet="2"
+ FloatingPointModel="2"
RuntimeTypeInfo="TRUE"
UsePrecompiledHeader="0"
WarningLevel="3"
- Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
- AdditionalOptions="OpenGL32.Lib GlAux.Lib GLU32.Lib SDL.Lib SDLMain.Lib
-/NODEFAULTLIB:LIBCMTD"
- AdditionalDependencies="sdl.lib zdll.lib"
- OutputFile="$(OutDir)/residual.exe"
+ AdditionalDependencies="sdl.lib zlib.lib OpenGL32.Lib GLU32.Lib"
LinkIncremental="2"
+ GenerateManifest="FALSE"
+ ManifestFile=""
+ IgnoreDefaultLibraryNames="libcmt"
GenerateDebugInformation="TRUE"
- ProgramDatabaseFile="$(OutDir)/residual.pdb"
SubSystem="1"
+ EntryPointSymbol="WinMainCRTStartup"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
@@ -55,45 +54,45 @@
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
- <Tool
- Name="VCWebDeploymentTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release_Residual"
IntermediateDirectory="Release_Residual"
ConfigurationType="1"
- CharacterSet="2">
+ CharacterSet="2"
+ WholeProgramOptimization="FALSE">
<Tool
Name="VCCLCompilerTool"
+ AdditionalOptions="/wd 4996"
Optimization="2"
InlineFunctionExpansion="1"
+ EnableIntrinsicFunctions="TRUE"
+ FavorSizeOrSpeed="1"
OmitFramePointers="TRUE"
- OptimizeForProcessor="2"
- AdditionalIncludeDirectories="..\.."
+ WholeProgramOptimization="FALSE"
+ AdditionalIncludeDirectories="..\..\"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
- StringPooling="TRUE"
- RuntimeLibrary="2"
- EnableFunctionLevelLinking="TRUE"
- ForceConformanceInForLoopScope="TRUE"
+ RuntimeLibrary="0"
+ EnableEnhancedInstructionSet="2"
+ FloatingPointModel="2"
RuntimeTypeInfo="TRUE"
UsePrecompiledHeader="0"
WarningLevel="3"
- Detect64BitPortabilityProblems="TRUE"
- DebugInformationFormat="3"/>
+ Detect64BitPortabilityProblems="TRUE"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
- AdditionalOptions="OpenGL32.Lib GlAux.Lib GLU32.Lib SDL.Lib SDLMain.Lib
-/NODEFAULTLIB:LIBCMTD"
- AdditionalDependencies="sdl.lib zdll.lib"
+ AdditionalDependencies="sdl.lib zlib.lib OpenGL32.Lib GLU32.Lib"
OutputFile="$(OutDir)/residual.exe"
- LinkIncremental="1"
- GenerateDebugInformation="TRUE"
- SubSystem="2"
+ GenerateManifest="FALSE"
+ ManifestFile=""
+ SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
+ LinkTimeCodeGeneration="0"
+ EntryPointSymbol="WinMainCRTStartup"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
@@ -107,526 +106,588 @@
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
- <Tool
- Name="VCWebDeploymentTool"/>
</Configuration>
</Configurations>
<Files>
<Filter
- Name="RSC"
- Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
+ Name="common">
<File
- RelativePath="..\..\COPYING">
+ RelativePath="..\..\common\algorithm.h">
</File>
<File
- RelativePath="..\..\README">
+ RelativePath="..\..\common\array.h">
</File>
<File
- RelativePath="..\..\residual.rc">
+ RelativePath="..\..\common\debug.cpp">
</File>
- </Filter>
- <Filter
- Name="mixer"
- Filter="">
<File
- RelativePath="..\..\mixer\audiostream.cpp">
+ RelativePath="..\..\common\debug.h">
</File>
<File
- RelativePath="..\..\mixer\audiostream.h">
+ RelativePath="..\..\common\endian.h">
</File>
<File
- RelativePath="..\..\mixer\mixer.cpp">
+ RelativePath="..\..\common\frac.h">
</File>
<File
- RelativePath="..\..\mixer\mixer.h">
+ RelativePath="..\..\common\func.h">
</File>
<File
- RelativePath="..\..\mixer\rate.cpp">
+ RelativePath="..\..\common\hash-str.h">
</File>
<File
- RelativePath="..\..\mixer\rate.h">
+ RelativePath="..\..\common\hashmap.cpp">
</File>
- </Filter>
- <Filter
- Name="imuse"
- Filter="">
<File
- RelativePath="..\..\imuse\imuse.cpp">
+ RelativePath="..\..\common\hashmap.h">
</File>
<File
- RelativePath="..\..\imuse\imuse.h">
+ RelativePath="..\..\common\list.h">
</File>
<File
- RelativePath="..\..\imuse\imuse_mcmp_mgr.cpp">
+ RelativePath="..\..\common\matrix3.cpp">
</File>
<File
- RelativePath="..\..\imuse\imuse_mcmp_mgr.h">
+ RelativePath="..\..\common\matrix3.h">
</File>
<File
- RelativePath="..\..\imuse\imuse_music.cpp">
+ RelativePath="..\..\common\matrix4.cpp">
</File>
<File
- RelativePath="..\..\imuse\imuse_script.cpp">
+ RelativePath="..\..\common\matrix4.h">
</File>
<File
- RelativePath="..\..\imuse\imuse_sndmgr.cpp">
+ RelativePath="..\..\common\memorypool.cpp">
</File>
<File
- RelativePath="..\..\imuse\imuse_sndmgr.h">
+ RelativePath="..\..\common\memorypool.h">
</File>
<File
- RelativePath="..\..\imuse\imuse_tables.cpp">
+ RelativePath="..\..\common\module.mk">
</File>
<File
- RelativePath="..\..\imuse\imuse_track.cpp">
+ RelativePath="..\..\common\mutex.cpp">
</File>
- </Filter>
- <Filter
- Name="lua"
- Filter="">
<File
- RelativePath="..\..\lua\lapi.cpp">
+ RelativePath="..\..\common\mutex.h">
</File>
<File
- RelativePath="..\..\lua\lapi.h">
+ RelativePath="..\..\common\noncopyable.h">
</File>
<File
- RelativePath="..\..\lua\lauxlib.cpp">
+ RelativePath="..\..\common\str.cpp">
</File>
<File
- RelativePath="..\..\lua\lauxlib.h">
+ RelativePath="..\..\common\str.h">
</File>
<File
- RelativePath="..\..\lua\lbuffer.cpp">
+ RelativePath="..\..\common\sys.h">
</File>
<File
- RelativePath="..\..\lua\lbuiltin.cpp">
+ RelativePath="..\..\common\timer.h">
</File>
<File
- RelativePath="..\..\lua\lbuiltin.h">
+ RelativePath="..\..\common\util.h">
</File>
<File
- RelativePath="..\..\lua\ldo.cpp">
+ RelativePath="..\..\common\vector3d.h">
</File>
+ </Filter>
+ <Filter
+ Name="dists">
<File
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+ RelativePath="..\residual.rc">
</File>
+ </Filter>
+ <Filter
+ Name="engine">
<File
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+ RelativePath="..\..\engine\actor.cpp">
</File>
<File
- RelativePath="..\..\lua\lfunc.h">
+ RelativePath="..\..\engine\actor.h">
</File>
<File
- RelativePath="..\..\lua\lgc.cpp">
+ RelativePath="..\..\engine\bitmap.cpp">
</File>
<File
- RelativePath="..\..\lua\lgc.h">
+ RelativePath="..\..\engine\bitmap.h">
</File>
<File
- RelativePath="..\..\lua\liolib.cpp">
+ RelativePath="..\..\engine\color.h">
</File>
<File
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+ RelativePath="..\..\engine\colormap.h">
</File>
<File
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+ RelativePath="..\..\engine\costume.cpp">
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</File>
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</File>
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+ RelativePath="..\..\engine\font.cpp">
</File>
<File
- RelativePath="..\..\lua\lobject.h">
+ RelativePath="..\..\engine\font.h">
</File>
<File
- RelativePath="..\..\lua\lopcodes.h">
+ RelativePath="..\..\engine\keyframe.cpp">
</File>
<File
- RelativePath="..\..\lua\lparser.cpp">
+ RelativePath="..\..\engine\keyframe.h">
</File>
<File
- RelativePath="..\..\lua\lparser.h">
+ RelativePath="..\..\engine\lab.cpp">
</File>
<File
- RelativePath="..\..\lua\lrestore.cpp">
+ RelativePath="..\..\engine\lab.h">
</File>
<File
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+ RelativePath="..\..\engine\lipsynch.cpp">
</File>
<File
- RelativePath="..\..\lua\lstate.cpp">
+ RelativePath="..\..\engine\lipsynch.h">
</File>
<File
- RelativePath="..\..\lua\lstate.h">
+ RelativePath="..\..\engine\localize.cpp">
</File>
<File
- RelativePath="..\..\lua\lstring.cpp">
+ RelativePath="..\..\engine\localize.h">
</File>
<File
- RelativePath="..\..\lua\lstring.h">
+ RelativePath="..\..\engine\lua.cpp">
</File>
<File
- RelativePath="..\..\lua\lstrlib.cpp">
+ RelativePath="..\..\engine\lua.h">
</File>
<File
- RelativePath="..\..\lua\ltable.cpp">
+ RelativePath="..\..\engine\main.cpp">
</File>
<File
- RelativePath="..\..\lua\ltable.h">
+ RelativePath="..\..\engine\material.cpp">
</File>
<File
- RelativePath="..\..\lua\ltask.cpp">
+ RelativePath="..\..\engine\material.h">
</File>
<File
- RelativePath="..\..\lua\ltask.h">
+ RelativePath="..\..\engine\model.cpp">
</File>
<File
- RelativePath="..\..\lua\ltm.cpp">
+ RelativePath="..\..\engine\model.h">
</File>
<File
- RelativePath="..\..\lua\ltm.h">
+ RelativePath="..\..\engine\objectstate.cpp">
</File>
<File
- RelativePath="..\..\lua\lua.h">
+ RelativePath="..\..\engine\objectstate.h">
</File>
<File
- RelativePath="..\..\lua\luadebug.h">
+ RelativePath="..\..\engine\primitives.cpp">
</File>
<File
- RelativePath="..\..\lua\lualib.h">
+ RelativePath="..\..\engine\primitives.h">
</File>
<File
- RelativePath="..\..\lua\lundump.cpp">
+ RelativePath="..\..\engine\registry.cpp">
</File>
<File
- RelativePath="..\..\lua\lundump.h">
+ RelativePath="..\..\engine\registry.h">
</File>
<File
- RelativePath="..\..\lua\lvm.cpp">
+ RelativePath="..\..\engine\resource.cpp">
</File>
<File
- RelativePath="..\..\lua\lvm.h">
+ RelativePath="..\..\engine\resource.h">
</File>
<File
- RelativePath="..\..\lua\lzio.cpp">
+ RelativePath="..\..\engine\savegame.cpp">
</File>
<File
- RelativePath="..\..\lua\lzio.h">
+ RelativePath="..\..\engine\savegame.h">
</File>
- </Filter>
- <Filter
- Name="tinygl"
- Filter="">
<File
- RelativePath="..\..\tinygl\api.cpp">
+ RelativePath="..\..\engine\scene.cpp">
</File>
<File
- RelativePath="..\..\tinygl\arrays.cpp">
+ RelativePath="..\..\engine\scene.h">
</File>
<File
- RelativePath="..\..\tinygl\clear.cpp">
+ RelativePath="..\..\engine\textobject.cpp">
</File>
<File
- RelativePath="..\..\tinygl\clip.cpp">
+ RelativePath="..\..\engine\textobject.h">
</File>
<File
- RelativePath="..\..\tinygl\error.cpp">
+ RelativePath="..\..\engine\textsplit.cpp">
</File>
<File
- RelativePath="..\..\tinygl\get.cpp">
+ RelativePath="..\..\engine\textsplit.h">
</File>
<File
- RelativePath="..\..\tinygl\gl.h">
+ RelativePath="..\..\engine\walkplane.cpp">
</File>
<File
- RelativePath="..\..\tinygl\image_util.cpp">
+ RelativePath="..\..\engine\walkplane.h">
</File>
+ <Filter
+ Name="lua">
+ <File
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+ </File>
+ <File
+ RelativePath="..\..\engine\lua\lapi.h">
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+ <File
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+ </File>
+ <File
+ RelativePath="..\..\engine\lua\lauxlib.h">
+ </File>
+ <File
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+ </File>
+ <File
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+ </File>
+ <File
+ RelativePath="..\..\engine\lua\lbuiltin.h">
+ </File>
+ <File
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+ </File>
+ <File
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+ </File>
+ <File
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+ </File>
+ <File
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+ </File>
+ <File
+ RelativePath="..\..\engine\lua\lgc.cpp">
+ </File>
+ <File
+ RelativePath="..\..\engine\lua\lgc.h">
+ </File>
+ <File
+ RelativePath="..\..\engine\lua\liolib.cpp">
+ </File>
+ <File
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+ </File>
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+ </File>
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+ </File>
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+ </File>
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+ </File>
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+ </File>
+ <File
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+ </File>
+ <File
+ RelativePath="..\..\engine\lua\lsave.cpp">
+ </File>
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+ </File>
+ <File
+ RelativePath="..\..\engine\lua\lstate.h">
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+ <File
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+ <File
+ RelativePath="..\..\engine\lua\lstrlib.cpp">
+ </File>
+ <File
+ RelativePath="..\..\engine\lua\ltable.cpp">
+ </File>
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+ </File>
+ <File
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+ </File>
+ <File
+ RelativePath="..\..\engine\lua\ltask.h">
+ </File>
+ <File
+ RelativePath="..\..\engine\lua\ltm.cpp">
+ </File>
+ <File
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+ </File>
+ <File
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+ </File>
+ <File
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+ <File
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+ <File
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+ </File>
+ <File
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+ </File>
+ <File
+ RelativePath="..\..\engine\lua\lzio.cpp">
+ </File>
+ <File
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+ <File
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+ <File
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+ <File
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+ <File
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+ <File
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+ <File
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+ <File
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+ </Filter>
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<File
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+ RelativePath="..\..\mixer\audiostream.cpp">
</File>
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+ RelativePath="..\..\mixer\audiostream.h">
</File>
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Property changes on: residual/trunk/dists/msvc71/residual.vcproj
___________________________________________________________________
Name: svn:mime-type
+ text/plain
Name: svn:eol-style
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Modified: residual/trunk/dists/msvc8/residual.vcproj
===================================================================
--- residual/trunk/dists/msvc8/residual.vcproj 2008-06-12 20:42:00 UTC (rev 32684)
+++ residual/trunk/dists/msvc8/residual.vcproj 2008-06-12 20:51:43 UTC (rev 32685)
@@ -69,6 +69,7 @@
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GenerateDebugInformation="true"
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>
</File>
<File
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+ RelativePath="..\..\mixer\mixer.h"
>
</File>
<File
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+ RelativePath="..\..\mixer\rate.cpp"
>
</File>
<File
- RelativePath="..\..\tinygl\misc.cpp"
+ RelativePath="..\..\mixer\rate.h"
>
</File>
- <File
- RelativePath="..\..\tinygl\msghandling.cpp"
- >
- </File>
- <File
- RelativePath="..\..\tinygl\msghandling.h"
- >
- </File>
- <File
- RelativePath="..\..\tinygl\opinfo.h"
- >
- </File>
- <File
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- >
- </File>
- <File
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- >
- </File>
- <File
- RelativePath="..\..\tinygl\specbuf.h"
- >
- </File>
- <File
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- >
- </File>
- <File
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- >
- </File>
- <File
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- >
- </File>
- <File
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- >
- </File>
- <File
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- >
- </File>
- <File
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- >
- </File>
- <File
- RelativePath="..\..\tinygl\zline.h"
- >
- </File>
- <File
- RelativePath="..\..\tinygl\zmath.cpp"
- >
- </File>
- <File
- RelativePath="..\..\tinygl\zmath.h"
- >
- </File>
- <File
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- >
- </File>
- <File
- RelativePath="..\..\tinygl\ztriangle.h"
- >
- </File>
</Filter>
<File
- RelativePath="..\..\actor.cpp"
+ RelativePath="..\..\README"
>
</File>
- <File
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- >
- </File>
- <File
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- >
- </File>
- <File
- RelativePath="..\..\bitmap.h"
- >
- </File>
- <File
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- >
- </File>
- <File
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- >
- </File>
- <File
- RelativePath="..\..\blocky16.h"
- >
- </File>
- <File
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- >
- </File>
- <File
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- >
- </File>
- <File
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- >
- </File>
- <File
- RelativePath="..\..\costume.h"
- >
- </File>
- <File
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- >
- </File>
- <File
- RelativePath="..\..\debug.h"
- >
- </File>
- <File
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- >
- </File>
- <File
- RelativePath="..\..\driver_gl.cpp"
- >
- </File>
- <File
- RelativePath="..\..\driver_gl.h"
- >
- </File>
- <File
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- >
- </File>
- <File
- RelativePath="..\..\driver_sdl.h"
- >
- </File>
- <File
- RelativePath="..\..\driver_tinygl.cpp"
- >
- </File>
- <File
- RelativePath="..\..\driver_tinygl.h"
- >
- </File>
- <File
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- >
- </File>
- <File
- RelativePath="..\..\engine.h"
- >
- </File>
- <File
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- >
- </File>
- <File
- RelativePath="..\..\font.h"
- >
- </File>
- <File
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- >
- </File>
- <File
- RelativePath="..\..\keyframe.h"
- >
- </File>
- <File
- RelativePath="..\..\lab.cpp"
- >
- </File>
- <File
- RelativePath="..\..\lab.h"
- >
- </File>
- <File
- RelativePath="..\..\lipsynch.cpp"
- >
- </File>
- <File
- RelativePath="..\..\lipsynch.h"
- >
- </File>
- <File
- RelativePath="..\..\localize.cpp"
- >
- </File>
- <File
- RelativePath="..\..\localize.h"
- >
- </File>
- <File
- RelativePath="..\..\lua.cpp"
- >
- </File>
- <File
- RelativePath="..\..\lua.h"
- >
- </File>
- <File
- RelativePath="..\..\main.cpp"
- >
- </File>
- <File
- RelativePath="..\..\material.cpp"
- >
- </File>
- <File
- RelativePath="..\..\material.h"
- >
- </File>
- <File
- RelativePath="..\..\model.cpp"
- >
- </File>
- <File
- RelativePath="..\..\model.h"
- >
- </File>
- <File
- RelativePath="..\..\objectstate.cpp"
- >
- </File>
- <File
- RelativePath="..\..\objectstate.h"
- >
- </File>
- <File
- RelativePath="..\..\primitives.cpp"
- >
- </File>
- <File
- RelativePath="..\..\primitives.h"
- >
- </File>
- <File
- RelativePath="..\..\registry.cpp"
- >
- </File>
- <File
- RelativePath="..\..\registry.h"
- >
- </File>
- <File
- RelativePath="..\..\resource.cpp"
- >
- </File>
- <File
- RelativePath="..\..\resource.h"
- >
- </File>
- <File
- RelativePath="..\..\savegame.cpp"
- >
- </File>
- <File
- RelativePath="..\..\savegame.h"
- >
- </File>
- <File
- RelativePath="..\..\scene.cpp"
- >
- </File>
- <File
- RelativePath="..\..\scene.h"
- >
- </File>
- <File
- RelativePath="..\..\smush.cpp"
- >
- </File>
- <File
- RelativePath="..\..\smush.h"
- >
- </File>
- <File
- RelativePath="..\..\stdafx.h"
- >
- </File>
- <File
- RelativePath="..\..\textobject.cpp"
- >
- </File>
- <File
- RelativePath="..\..\textobject.h"
- >
- </File>
- <File
- RelativePath="..\..\textsplit.cpp"
- >
- </File>
- <File
- RelativePath="..\..\textsplit.h"
- >
- </File>
- <File
- RelativePath="..\..\timer.cpp"
- >
- </File>
- <File
- RelativePath="..\..\timer.h"
- >
- </File>
- <File
- RelativePath="..\..\vima.cpp"
- >
- </File>
- <File
- RelativePath="..\..\walkplane.cpp"
- >
- </File>
- <File
- RelativePath="..\..\walkplane.h"
- >
- </File>
</Files>
<Globals>
</Globals>
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