[Scummvm-cvs-logs] SF.net SVN: scummvm: [31251] scummvm/trunk/engines/kyra/script_v2.cpp
lordhoto at users.sourceforge.net
lordhoto at users.sourceforge.net
Wed Mar 26 22:28:27 CET 2008
Revision: 31251
http://scummvm.svn.sourceforge.net/scummvm/?rev=31251&view=rev
Author: lordhoto
Date: 2008-03-26 14:28:26 -0700 (Wed, 26 Mar 2008)
Log Message:
-----------
Set delay time for the hack in o2_updateSceneAnim to the value Raziel^ suggests.
Modified Paths:
--------------
scummvm/trunk/engines/kyra/script_v2.cpp
Modified: scummvm/trunk/engines/kyra/script_v2.cpp
===================================================================
--- scummvm/trunk/engines/kyra/script_v2.cpp 2008-03-26 21:24:22 UTC (rev 31250)
+++ scummvm/trunk/engines/kyra/script_v2.cpp 2008-03-26 21:28:26 UTC (rev 31251)
@@ -1091,14 +1091,14 @@
// HACK: Some animations are really too fast because of missing delay times.
// Notice that the delay time is purely subjective set here, it could look
// slower or maybe faster in the original, but at least this looks OK for
- // LordHoto.
+ // Raziel^.
//
// We know currently of two different animations where this happens.
// - One is where Marco is dangling from the flesh-eating plant (see bug #1923638 "HoF: Marco missing animation frames").
// - The other one is after giving the ticket to the captain. He would move very fast (barely noticeable) onto the ship
// without this delay.
if ((stackPos(0) == 2 && _mainCharacter.sceneId == 3) || (stackPos(0) == 3 && _mainCharacter.sceneId == 33))
- _sceneSpecialScriptsTimer[_lastProcessedSceneScript] = _system->getMillis() + _tickLength * 2;
+ _sceneSpecialScriptsTimer[_lastProcessedSceneScript] = _system->getMillis() + _tickLength * 6;
_specialSceneScriptRunFlag = false;
return 0;
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