[Scummvm-cvs-logs] SF.net SVN: scummvm: [31866] scummvm/trunk/engines/kyra

lordhoto at users.sourceforge.net lordhoto at users.sourceforge.net
Sun May 4 17:18:47 CEST 2008


Revision: 31866
          http://scummvm.svn.sourceforge.net/scummvm/?rev=31866&view=rev
Author:   lordhoto
Date:     2008-05-04 08:18:46 -0700 (Sun, 04 May 2008)

Log Message:
-----------
Renamed kyra2 and kyra3 gui files.

Modified Paths:
--------------
    scummvm/trunk/engines/kyra/kyra_hof.cpp
    scummvm/trunk/engines/kyra/kyra_hof.h
    scummvm/trunk/engines/kyra/kyra_mr.cpp
    scummvm/trunk/engines/kyra/kyra_mr.h
    scummvm/trunk/engines/kyra/module.mk
    scummvm/trunk/engines/kyra/staticres.cpp

Added Paths:
-----------
    scummvm/trunk/engines/kyra/gui_hof.cpp
    scummvm/trunk/engines/kyra/gui_hof.h
    scummvm/trunk/engines/kyra/gui_mr.cpp
    scummvm/trunk/engines/kyra/gui_mr.h

Removed Paths:
-------------
    scummvm/trunk/engines/kyra/gui_v2.cpp
    scummvm/trunk/engines/kyra/gui_v2.h
    scummvm/trunk/engines/kyra/gui_v3.cpp
    scummvm/trunk/engines/kyra/gui_v3.h

Copied: scummvm/trunk/engines/kyra/gui_hof.cpp (from rev 31865, scummvm/trunk/engines/kyra/gui_v2.cpp)
===================================================================
--- scummvm/trunk/engines/kyra/gui_hof.cpp	                        (rev 0)
+++ scummvm/trunk/engines/kyra/gui_hof.cpp	2008-05-04 15:18:46 UTC (rev 31866)
@@ -0,0 +1,2009 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "kyra/kyra.h"
+#include "kyra/kyra_hof.h"
+#include "kyra/screen.h"
+#include "kyra/wsamovie.h"
+#include "kyra/timer.h"
+#include "kyra/sound.h"
+#include "kyra/resource.h"
+
+#include "common/savefile.h"
+
+namespace Kyra {
+
+void KyraEngine_HoF::loadButtonShapes() {
+	const uint8 *src = _screen->getCPagePtr(3);
+	_screen->loadBitmap("_BUTTONS.CSH", 3, 3, 0);
+
+	_gui->_scrollUpButton.data0ShapePtr = _buttonShapes[0] = _screen->makeShapeCopy(src, 0);
+	_gui->_scrollUpButton.data2ShapePtr = _buttonShapes[1] = _screen->makeShapeCopy(src, 1);
+	_gui->_scrollUpButton.data1ShapePtr = _buttonShapes[2] = _screen->makeShapeCopy(src, 2);
+	_gui->_scrollDownButton.data0ShapePtr = _buttonShapes[3] = _screen->makeShapeCopy(src, 3);
+	_gui->_scrollDownButton.data2ShapePtr = _buttonShapes[4] = _screen->makeShapeCopy(src, 4);
+	_gui->_scrollDownButton.data1ShapePtr = _buttonShapes[5] = _screen->makeShapeCopy(src, 5);
+	_buttonShapes[6] = _screen->makeShapeCopy(src, 6);
+	_buttonShapes[7] = _screen->makeShapeCopy(src, 7);
+	_buttonShapes[8] = _screen->makeShapeCopy(src, 6);
+	_buttonShapes[9] = _screen->makeShapeCopy(src, 7);
+	_buttonShapes[10] = _screen->makeShapeCopy(src, 10);
+	_buttonShapes[11] = _screen->makeShapeCopy(src, 11);
+	_buttonShapes[16] = _screen->makeShapeCopy(src, 16);
+	_buttonShapes[17] = _screen->makeShapeCopy(src, 17);
+	_buttonShapes[18] = _screen->makeShapeCopy(src, 18);
+}
+
+void KyraEngine_HoF::setupLangButtonShapes() {
+	switch (_lang) {
+	case 0:
+		_inventoryButtons[0].data0ShapePtr = _buttonShapes[6];
+		_inventoryButtons[0].data1ShapePtr = _inventoryButtons[0].data2ShapePtr = _buttonShapes[7];
+		break;
+
+	case 1:
+		_inventoryButtons[0].data0ShapePtr = _buttonShapes[8];
+		_inventoryButtons[0].data1ShapePtr = _inventoryButtons[0].data2ShapePtr = _buttonShapes[9];
+		break;
+
+	case 2:
+		_inventoryButtons[0].data0ShapePtr = _buttonShapes[10];
+		_inventoryButtons[0].data1ShapePtr = _inventoryButtons[0].data2ShapePtr = _buttonShapes[11];
+		break;
+
+	default:
+		_inventoryButtons[0].data0ShapePtr = _buttonShapes[6];
+		_inventoryButtons[0].data1ShapePtr = _inventoryButtons[0].data2ShapePtr = _buttonShapes[7];
+		break;
+	}
+}
+
+GUI_HoF::GUI_HoF(KyraEngine_HoF *vm) : GUI(vm), _vm(vm), _screen(vm->screen_v2()) {
+	_backUpButtonList = _unknownButtonList = 0;
+	initStaticData();
+	_currentMenu = 0;
+	_isDeathMenu = false;
+	_isSaveMenu = false;
+	_isLoadMenu = false;
+	_scrollUpFunctor = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::scrollUpButton);
+	_scrollDownFunctor = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::scrollDownButton);
+	_sliderHandlerFunctor = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::sliderHandler);
+}
+
+Button *GUI_HoF::addButtonToList(Button *list, Button *newButton) {
+	list = GUI::addButtonToList(list, newButton);
+	_buttonListChanged = true;
+	return list;
+}
+
+void GUI_HoF::processButton(Button *button) {
+	if (!button)
+		return;
+
+	if (button->flags & 8) {
+		if (button->flags & 0x10) {
+			// XXX
+		}
+		return;
+	}
+	
+	int entry = button->flags2 & 5;
+
+	byte val1 = 0, val2 = 0, val3 = 0;
+	const uint8 *dataPtr = 0;
+	Button::Callback callback;
+	if (entry == 1) {
+		val1 = button->data1Val1;
+		dataPtr = button->data1ShapePtr;
+		callback = button->data1Callback;
+		val2 = button->data1Val2;
+		val3 = button->data1Val3;
+	} else if (entry == 4 || entry == 5) {
+		val1 = button->data2Val1;
+		dataPtr = button->data2ShapePtr;
+		callback = button->data2Callback;
+		val2 = button->data2Val2;
+		val3 = button->data2Val3;
+	} else {
+		val1 = button->data0Val1;
+		dataPtr = button->data0ShapePtr;
+		callback = button->data0Callback;
+		val2 = button->data0Val2;
+		val3 = button->data0Val3;
+	}
+
+	int x = 0, y = 0, x2 = 0, y2 = 0;
+
+	x = button->x;
+	if (x < 0)
+		x += _screen->getScreenDim(button->dimTableIndex)->w << 3;
+	x += _screen->getScreenDim(button->dimTableIndex)->sx << 3;
+	x2 = x + button->width - 1;
+
+	y = button->y;
+	if (y < 0)
+		y += _screen->getScreenDim(button->dimTableIndex)->h << 3;
+	y += _screen->getScreenDim(button->dimTableIndex)->sy << 3;
+	y2 = y + button->height - 1;
+
+	switch (val1 - 1) {
+	case 0:
+		_screen->hideMouse();
+		_screen->drawShape(_screen->_curPage, dataPtr, x, y, button->dimTableIndex, 0x10);
+		_screen->showMouse();
+		break;
+
+	case 1:
+		_screen->hideMouse();
+		_screen->printText((const char*)dataPtr, x, y, val2, val3);
+		_screen->showMouse();
+		break;
+
+	case 3:
+		if (callback)
+			(*callback)(button);
+		break;
+
+	case 4:
+		_screen->hideMouse();
+		_screen->drawBox(x, y, x2, y2, val2);
+		_screen->showMouse();
+		break;
+
+	case 5:
+		_screen->hideMouse();
+		_screen->fillRect(x, y, x2, y2, val2, -1, true);
+		_screen->showMouse();
+		break;
+
+	default:
+		break;
+	}
+
+	_screen->updateScreen();
+}
+
+int GUI_HoF::processButtonList(Button *buttonList, uint16 inputFlag) {
+	static uint16 flagsModifier = 0;
+
+	if (!buttonList)
+		return inputFlag & 0x7FFF;
+
+	if (_backUpButtonList != buttonList || _buttonListChanged) {
+		_unknownButtonList = 0;
+		//flagsModifier |= 0x2200;
+		_backUpButtonList = buttonList;
+		_buttonListChanged = false;
+
+		while (buttonList) {
+			processButton(buttonList);
+			buttonList = buttonList->nextButton;
+		}
+	}
+
+	int mouseX = _vm->_mouseX;
+	int mouseY = _vm->_mouseY;
+
+	uint16 flags = 0;
+
+	if (1/*!_screen_cursorDisable*/) {
+		uint16 inFlags = inputFlag & 0xFF;
+		uint16 temp = 0;
+
+		// HACK: inFlags == 200 is our left button (up)
+		if (inFlags == 199 || inFlags == 200)
+			temp = 0x1000;
+		if (inFlags == 198)
+			temp = 0x100;
+
+		if (inputFlag & 0x800)
+			temp <<= 2;
+
+		flags |= temp;
+
+		flagsModifier &= ~((temp & 0x4400) >> 1);
+		flagsModifier |= (temp & 0x1100) * 2;
+		flags |= flagsModifier;
+		flags |= (flagsModifier << 2) ^ 0x8800;
+	}
+
+	buttonList = _backUpButtonList;
+	if (_unknownButtonList) {
+		buttonList = _unknownButtonList;
+		if (_unknownButtonList->flags & 8)
+			_unknownButtonList = 0;
+	}
+
+	int returnValue = 0;
+	while (buttonList) {
+		if (buttonList->flags & 8) {
+			buttonList = buttonList->nextButton;
+			continue;
+		}
+		buttonList->flags2 &= ~0x18;
+		buttonList->flags2 |= (buttonList->flags2 & 3) << 3;
+
+		int x = buttonList->x;
+		if (x < 0)
+			x += _screen->getScreenDim(buttonList->dimTableIndex)->w << 3;
+		x += _screen->getScreenDim(buttonList->dimTableIndex)->sx << 3;
+
+		int y = buttonList->y;
+		if (y < 0)
+			y += _screen->getScreenDim(buttonList->dimTableIndex)->h;
+		y += _screen->getScreenDim(buttonList->dimTableIndex)->sy;
+
+		bool progress = false;
+
+		if (mouseX >= x && mouseY >= y && mouseX <= x+buttonList->width && mouseY <= y+buttonList->height)
+			progress = true;
+
+		buttonList->flags2 &= ~0x80;
+		uint16 inFlags = inputFlag & 0x7FFF;
+		if (inFlags) {
+			if (buttonList->unk6 == inFlags) {
+				progress = true;
+				flags = buttonList->flags & 0x0F00;
+				buttonList->flags2 |= 0x80;
+				inputFlag = 0;
+				_unknownButtonList = buttonList;
+			} else if (buttonList->unk8 == inFlags) {
+				flags = buttonList->flags & 0xF000;
+				if (!flags)
+					flags = buttonList->flags & 0x0F00;
+				progress = true;
+				buttonList->flags2 |= 0x80;
+				inputFlag = 0;
+				_unknownButtonList = buttonList;
+			}
+		}
+
+		bool unk1 = false;
+		if (!progress)
+			buttonList->flags2 &= ~6;
+
+		if ((flags & 0x3300) && (buttonList->flags & 4) && progress && (buttonList == _unknownButtonList || !_unknownButtonList)) {
+			buttonList->flags |= 6;
+			if (!_unknownButtonList)
+				_unknownButtonList = buttonList;
+		} else if ((flags & 0x8800) && !(buttonList->flags & 4) && progress) {
+			buttonList->flags2 |= 6;
+		} else {
+			buttonList->flags2 &= ~6;
+		}
+
+		bool progressSwitch = false;
+		if (!_unknownButtonList) {
+			progressSwitch = progress;
+		} else  {
+			if (_unknownButtonList->flags & 0x40)
+				progressSwitch = (_unknownButtonList == buttonList);
+			else
+				progressSwitch = progress;
+		}
+
+		if (progressSwitch) {
+			if ((flags & 0x1100) && progress && !_unknownButtonList) {
+				inputFlag = 0;
+				_unknownButtonList = buttonList;
+			}
+
+			if ((buttonList->flags & flags) && (progress || !(buttonList->flags & 1))) {
+				uint16 combinedFlags = (buttonList->flags & flags);
+				combinedFlags = ((combinedFlags & 0xF000) >> 4) | (combinedFlags & 0x0F00);
+				combinedFlags >>= 8;
+
+				static const uint16 flagTable[] = {
+					0x000, 0x100, 0x200, 0x100, 0x400, 0x100, 0x400, 0x100, 0x800, 0x100,
+					0x200, 0x100, 0x400, 0x100, 0x400, 0x100
+				};
+
+				assert(combinedFlags < ARRAYSIZE(flagTable));
+
+				switch (flagTable[combinedFlags]) {
+				case 0x400:
+					if (!(buttonList->flags & 1) || ((buttonList->flags & 1) && _unknownButtonList == buttonList)) {
+						buttonList->flags2 ^= 1;
+						returnValue = buttonList->index | 0x8000;
+						unk1 = true;
+					}
+
+					if (!(buttonList->flags & 4)) {
+						buttonList->flags2 &= ~4;
+						buttonList->flags2 &= ~2;
+					}
+					break;
+
+				case 0x800:
+					if (!(buttonList->flags & 4)) {
+						buttonList->flags2 |= 4;
+						buttonList->flags2 |= 2;
+					}
+
+					if (!(buttonList->flags & 1))
+						unk1 = true;
+					break;
+
+				case 0x200:
+					if (buttonList->flags & 4) {
+						buttonList->flags2 |= 4;
+						buttonList->flags2 |= 2;
+					}
+
+					if (!(buttonList->flags & 1))
+						unk1 = true;
+					break;
+
+				case 0x100:
+				default:
+					buttonList->flags2 ^= 1;
+					returnValue = buttonList->index | 0x8000;
+					unk1 = true;
+					if (buttonList->flags & 4) {
+						buttonList->flags2 |= 4;
+						buttonList->flags2 |= 2;
+					}
+					_unknownButtonList = buttonList;
+					break;
+				}
+			}
+		}
+
+		bool unk2 = false;
+		if ((flags & 0x2200) && progress) {
+			buttonList->flags2 |= 6;
+			if (!(buttonList->flags & 4) && !(buttonList->flags2 & 1)) {
+				unk2 = true;
+				buttonList->flags2 |= 1;
+			}
+		}
+
+		if ((flags & 0x8800) == 0x8800) {
+			_unknownButtonList = 0;
+			if (!progress || (buttonList->flags & 4))
+				buttonList->flags2 &= ~6;
+		}
+
+		if (!progress && buttonList == _unknownButtonList && !(buttonList->flags & 0x40))
+			_unknownButtonList = 0;
+
+		if ((buttonList->flags2 & 0x18) != ((buttonList->flags2 & 3) << 3))
+			processButton(buttonList);
+
+		if (unk2)
+			buttonList->flags2 &= ~1;
+
+		if (unk1) {
+			buttonList->flags2 &= 0xFF;
+			buttonList->flags2 |= flags;
+
+			if (buttonList->buttonCallback) {
+				_vm->removeInputTop();
+				if ((*buttonList->buttonCallback.get())(buttonList))
+					break;
+			}
+			
+			if (buttonList->flags & 0x20)
+				break;
+		}
+
+		if (_unknownButtonList == buttonList && (buttonList->flags & 0x40))
+			break;
+
+		buttonList = buttonList->nextButton;
+	}
+
+	if (!returnValue)
+		returnValue = inputFlag & 0x7FFF;
+	return returnValue;
+}
+
+const char *GUI_HoF::getMenuTitle(const Menu &menu) {
+	if (!menu.menuNameId)
+		return 0;
+
+	return _vm->getTableString(menu.menuNameId, _vm->_optionsBuffer, 1);
+}
+
+const char *GUI_HoF::getMenuItemTitle(const MenuItem &menuItem) {
+	if (!menuItem.itemId)
+		return 0;
+
+	return _vm->getTableString(menuItem.itemId, _vm->_optionsBuffer, 1);
+}
+
+const char *GUI_HoF::getMenuItemLabel(const MenuItem &menuItem) {
+	if (!menuItem.labelId)
+		return 0;
+
+	return _vm->getTableString(menuItem.labelId, _vm->_optionsBuffer, 1);
+}
+
+#pragma mark -
+
+
+int KyraEngine_HoF::buttonInventory(Button *button) {
+	if (!_screen->isMouseVisible())
+		return 0;
+
+	int inventorySlot = button->index - 6;
+
+	uint16 item = _mainCharacter.inventory[inventorySlot];
+	if (_itemInHand == -1) {
+		if (item == 0xFFFF)
+			return 0;
+		_screen->hideMouse();
+		clearInventorySlot(inventorySlot, 0);
+		snd_playSoundEffect(0x0B);
+		setMouseCursor(item);
+		int string = (_lang == 1) ? getItemCommandStringPickUp(item) : 7;
+		updateCommandLineEx(item+54, string, 0xD6);
+		_itemInHand = (int16)item;
+		_screen->showMouse();
+		_mainCharacter.inventory[inventorySlot] = 0xFFFF;
+	} else {
+		if (_mainCharacter.inventory[inventorySlot] != 0xFFFF) {
+			if (checkInventoryItemExchange(_itemInHand, inventorySlot))
+				return 0;
+
+			item = _mainCharacter.inventory[inventorySlot];
+			snd_playSoundEffect(0x0B);
+			_screen->hideMouse();
+			clearInventorySlot(inventorySlot, 0);
+			drawInventoryShape(0, _itemInHand, inventorySlot);
+			setMouseCursor(item);
+			int string = (_lang == 1) ? getItemCommandStringPickUp(item) : 7;
+			updateCommandLineEx(item+54, string, 0xD6);
+			_screen->showMouse();
+			_mainCharacter.inventory[inventorySlot] = _itemInHand;
+			setHandItem(item);
+		} else {
+			snd_playSoundEffect(0x0C);
+			_screen->hideMouse();
+			drawInventoryShape(0, _itemInHand, inventorySlot);
+			_screen->setMouseCursor(0, 0, getShapePtr(0));
+			int string = (_lang == 1) ? getItemCommandStringInv(_itemInHand) : 8;
+			updateCommandLineEx(_itemInHand+54, string, 0xD6);
+			_screen->showMouse();
+			_mainCharacter.inventory[inventorySlot] = _itemInHand;
+			_itemInHand = -1;
+		}
+	}
+
+	return 0;
+}
+
+int KyraEngine_HoF::scrollInventory(Button *button) {
+	uint16 *src = _mainCharacter.inventory;
+	uint16 *dst = &_mainCharacter.inventory[10];
+	uint16 temp[5];
+
+	memcpy(temp, src, sizeof(uint16)*5);
+	memcpy(src, src+5, sizeof(uint16)*5);
+	memcpy(src+5, dst, sizeof(uint16)*5);
+	memcpy(dst, dst+5, sizeof(uint16)*5);
+	memcpy(dst+5, temp, sizeof(uint16)*5);
+	_screen->hideMouse();
+	_screen->copyRegion(0x46, 0x90, 0x46, 0x90, 0x71, 0x2E, 0, 2);
+	_screen->showMouse();
+	redrawInventory(2);
+	scrollInventoryWheel();
+	return 0;
+}
+
+int KyraEngine_HoF::getInventoryItemSlot(uint16 item) {
+	for (int i = 0; i < 20; ++i) {
+		if (_mainCharacter.inventory[i] == item)
+			return i;
+	}
+	return -1;
+}
+
+int KyraEngine_HoF::findFreeVisibleInventorySlot() {
+	for (int i = 0; i < 10; ++i) {
+		if (_mainCharacter.inventory[i] == 0xFFFF)
+			return i;
+	}
+	return -1;
+}
+
+void KyraEngine_HoF::removeSlotFromInventory(int slot) {
+	_mainCharacter.inventory[slot] = 0xFFFF;
+	if (slot < 10) {
+		_screen->hideMouse();
+		clearInventorySlot(slot, 0);
+		_screen->showMouse();
+	}
+}
+
+bool KyraEngine_HoF::checkInventoryItemExchange(uint16 handItem, int slot) {
+	bool removeItem = false;
+	uint16 newItem = 0xFFFF;
+
+	uint16 invItem = _mainCharacter.inventory[slot];
+
+	for (const uint16 *table = _itemMagicTable; *table != 0xFFFF; table += 4) {
+		if (table[0] != handItem || table[1] != invItem)
+			continue;
+
+		if (table[3] == 0xFFFF)
+			continue;
+
+		removeItem = (table[3] == 1);
+		newItem = table[2];
+
+		snd_playSoundEffect(0x68);
+		_mainCharacter.inventory[slot] = newItem;
+		_screen->hideMouse();
+		clearInventorySlot(slot, 0);
+		drawInventoryShape(0, newItem, slot);
+
+		if (removeItem)
+			removeHandItem();
+
+		_screen->showMouse();
+
+		if (_lang != 1)
+			updateCommandLineEx(newItem+54, 0x2E, 0xD6);
+
+		return true;
+	}
+
+	return false;
+}
+
+void KyraEngine_HoF::drawInventoryShape(int page, uint16 item, int slot) {
+	_screen->drawShape(page, getShapePtr(item+64), _inventoryX[slot], _inventoryY[slot], 0, 0);
+	_screen->updateScreen();
+}
+
+void KyraEngine_HoF::clearInventorySlot(int slot, int page) {
+	_screen->drawShape(page, getShapePtr(240+slot), _inventoryX[slot], _inventoryY[slot], 0, 0);
+	_screen->updateScreen();
+}
+
+void KyraEngine_HoF::redrawInventory(int page) {
+	int pageBackUp = _screen->_curPage;
+	_screen->_curPage = page;
+
+	const uint16 *inventory = _mainCharacter.inventory;
+	_screen->hideMouse();
+	for (int i = 0; i < 10; ++i) {
+		clearInventorySlot(i, page);
+		if (inventory[i] != 0xFFFF) {
+			_screen->drawShape(page, getShapePtr(inventory[i]+64), _inventoryX[i], _inventoryY[i], 0, 0);
+			drawInventoryShape(page, inventory[i], i);
+		}
+	}
+	_screen->showMouse();
+	_screen->updateScreen();
+
+	_screen->_curPage = pageBackUp;
+}
+
+void KyraEngine_HoF::scrollInventoryWheel() {
+	WSAMovieV2 movie(this, _screen);
+	movie.open("INVWHEEL.WSA", 0, 0);
+	int frames = movie.opened() ? movie.frames() : 6;
+	memcpy(_screenBuffer, _screen->getCPagePtr(2), 64000);
+	uint8 overlay[0x100];
+	_screen->generateOverlay(_screen->getPalette(0), overlay, 0, 50);
+	_screen->hideMouse();
+	_screen->copyRegion(0x46, 0x90, 0x46, 0x79, 0x71, 0x17, 0, 2, Screen::CR_NO_P_CHECK);
+	_screen->showMouse();
+	snd_playSoundEffect(0x25);
+
+	movie.setDrawPage(0);
+	movie.setX(0);
+	movie.setY(0);
+
+	bool breakFlag = false;
+	for (int i = 0; i <= 6 && !breakFlag; ++i) {
+		if (movie.opened()) {
+			_screen->hideMouse();
+			movie.displayFrame(i % frames, 0, 0);
+			_screen->showMouse();
+			_screen->updateScreen();
+		}
+
+		uint32 endTime = _system->getMillis() + _tickLength;
+
+		int y = (i * 981) >> 8;
+		if (y >= 23 || i == 6) {
+			y = 23;
+			breakFlag = true;
+		}
+
+		_screen->applyOverlay(0x46, 0x79, 0x71, 0x17, 2, overlay);
+		_screen->copyRegion(0x46, y+0x79, 0x46, 0x90, 0x71, 0x2E, 2, 0, Screen::CR_NO_P_CHECK);
+		_screen->updateScreen();
+
+		delayUntil(endTime);
+	}
+
+	_screen->copyBlockToPage(2, 0, 0, 320, 200, _screenBuffer);
+	movie.close();
+}
+
+// spellbook specific code
+
+int KyraEngine_HoF::bookButton(Button *button) {
+	if (!queryGameFlag(1)) {
+		objectChat(getTableString(0xEB, _cCodeBuffer, 1), 0, 0x83, 0xEB); 
+		return 0;
+	}
+
+	if (!_screen->isMouseVisible())
+		return 0;
+
+	if (queryGameFlag(0xE5)) {
+		snd_playSoundEffect(0x0D);
+		return 0;
+	}
+
+	if (_itemInHand == 72) {
+		if (!queryGameFlag(0xE2)) {
+			_bookMaxPage += 2;
+			removeHandItem();
+			snd_playSoundEffect(0x6C);
+			setGameFlag(0xE2);
+		}
+
+		if (!queryGameFlag(0x18A) && queryGameFlag(0x170)) {
+			_bookMaxPage += 2;
+			removeHandItem();
+			snd_playSoundEffect(0x6C);
+			setGameFlag(0x18A);
+		}
+
+		return 0;
+	}
+
+	if (_handItemSet != -1) {
+		snd_playSoundEffect(0x0D);
+		return 0;
+	}
+
+	_screen->hideMouse();
+	showMessage(0, 0xCF);
+	displayInvWsaLastFrame();
+	_bookNewPage = _bookCurPage;
+
+	if (_screenBuffer) {
+		_screen->hideMouse();
+		memcpy(_screenBuffer, _screen->getCPagePtr(0), 64000);
+		_screen->showMouse();
+	}
+
+	memcpy(_screen->getPalette(2), _screen->getPalette(0), 768);
+	_screen->fadeToBlack(7, &_updateFunctor);
+	_res->loadFileToBuf("_BOOK.COL", _screen->getPalette(0), 768);
+	loadBookBkgd();
+	showBookPage();
+	_screen->copyRegion(0, 0, 0, 0, 0x140, 0xC8, 2, 0, Screen::CR_NO_P_CHECK);
+	_screen->updateScreen();
+
+	int oldItemInHand = _itemInHand;
+	removeHandItem();
+	_screen->fadePalette(_screen->getPalette(0), 7);
+	_screen->showMouse();
+
+	bookLoop();
+
+	_screen->fadeToBlack(7);
+	_screen->hideMouse();
+	setHandItem(oldItemInHand);
+	updateMouse();
+	restorePage3();
+
+	if (_screenBuffer) {
+		_screen->hideMouse();
+		_screen->copyBlockToPage(0, 0, 0, 320, 200, _screenBuffer);
+		_screen->showMouse();
+	}
+
+	setHandItem(_itemInHand);
+	memcpy(_screen->getPalette(0), _screen->getPalette(2), 768);
+	_screen->fadePalette(_screen->getPalette(0), 7, &_updateFunctor);
+	_screen->showMouse();
+
+	if (!queryGameFlag(4) && !queryGameFlag(0xB8)) {
+		objectChat(getTableString(0xEC, _cCodeBuffer, 1), 0, 0x83, 0xEC);
+		objectChat(getTableString(0xED, _cCodeBuffer, 1), 0, 0x83, 0xED);
+		objectChat(getTableString(0xEE, _cCodeBuffer, 1), 0, 0x83, 0xEE);
+		objectChat(getTableString(0xEF, _cCodeBuffer, 1), 0, 0x83, 0xEF);
+		setGameFlag(4);
+	}
+
+	return 0;
+}
+
+void KyraEngine_HoF::loadBookBkgd() {
+	char filename[16];
+
+	if (_flags.isTalkie)
+		strcpy(filename, (_bookBkgd == 0) ? "_XBOOKD.CPS" : "_XBOOKC.CPS");
+	else
+		strcpy(filename, (_bookBkgd == 0) ? "_BOOKD.CPS" : "_BOOKC.CPS");
+
+	_bookBkgd ^= 1;
+	
+	if (_flags.isTalkie) {
+		if (!_bookCurPage)
+			strcpy(filename, "_XBOOKB.CPS");
+		if (_bookCurPage == _bookMaxPage)
+			strcpy(filename, "_XBOOKA.CPS");
+
+		switch (_lang) {
+		case 0:
+			filename[1] = 'E';
+			break;
+
+		case 1:
+			filename[1] = 'F';
+			break;
+
+		case 2:
+			filename[1] = 'G';
+			break;
+
+		default:
+			warning("loadBookBkgd unsupported language");
+			filename[1] = 'E';
+			break;
+		}
+	} else {
+		if (!_bookCurPage)
+			strcpy(filename, "_BOOKB.CPS");
+		if (_bookCurPage == _bookMaxPage)
+			strcpy(filename, "_BOOKA.CPS");
+	}
+
+	_screen->loadBitmap(filename, 3, 3, 0);
+}
+
+void KyraEngine_HoF::showBookPage() {
+	char filename[16];
+
+	sprintf(filename, "PAGE%.01X.", _bookCurPage);
+	strcat(filename, _languageExtension[_lang]);
+	uint8 *leftPage = _res->fileData(filename, 0);
+	int leftPageY = _bookPageYOffset[_bookCurPage];
+
+	sprintf(filename, "PAGE%.01X.", _bookCurPage+1);
+	strcat(filename, _languageExtension[_lang]);
+	uint8 *rightPage = (_bookCurPage != _bookMaxPage) ? _res->fileData(filename, 0) : 0;
+	int rightPageY = _bookPageYOffset[_bookCurPage+1];
+
+	_screen->hideMouse();
+	if (leftPage) {
+		bookDecodeText(leftPage);
+		bookPrintText(2, leftPage, 20, leftPageY+20, 0x31);
+		delete [] leftPage;
+	}
+
+	if (rightPage) {
+		bookDecodeText(rightPage);
+		bookPrintText(2, rightPage, 176, rightPageY+20, 0x31);
+		delete [] rightPage;
+	}
+	_screen->showMouse();
+}
+
+void KyraEngine_HoF::bookLoop() {
+	Button bookButtons[5];
+
+	GUI_V2_BUTTON(bookButtons[0], 0x24, 0, 0, 1, 1, 1, 0x4487, 0, 0x82, 0xBE, 0x0A, 0x0A, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
+	bookButtons[0].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::bookPrevPage);
+	GUI_V2_BUTTON(bookButtons[1], 0x25, 0, 0, 1, 1, 1, 0x4487, 0, 0xB1, 0xBE, 0x0A, 0x0A, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
+	bookButtons[1].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::bookNextPage);
+	GUI_V2_BUTTON(bookButtons[2], 0x26, 0, 0, 1, 1, 1, 0x4487, 0, 0x8F, 0xBE, 0x21, 0x0A, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
+	bookButtons[2].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::bookClose);
+	GUI_V2_BUTTON(bookButtons[3], 0x27, 0, 0, 1, 1, 1, 0x4487, 0, 0x08, 0x08, 0x90, 0xB4, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
+	bookButtons[3].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::bookPrevPage);
+	GUI_V2_BUTTON(bookButtons[4], 0x28, 0, 0, 1, 1, 1, 0x4487, 0, 0xAA, 0x08, 0x8E, 0xB4, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0);
+	bookButtons[4].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::bookNextPage);
+
+	Button *buttonList = 0;
+	
+	for (uint i = 0; i < ARRAYSIZE(bookButtons); ++i)
+		buttonList = _gui->addButtonToList(buttonList, &bookButtons[i]);
+
+	showBookPage();
+	_bookShown = true;
+	while (_bookShown && !_quitFlag) {
+		checkInput(buttonList);
+		removeInputTop();
+
+		if (_bookCurPage != _bookNewPage) {
+			_bookCurPage = _bookNewPage;
+			_screen->clearPage(2);
+			loadBookBkgd();
+			showBookPage();
+			snd_playSoundEffect(0x64);
+			_screen->hideMouse();
+			_screen->copyRegion(0, 0, 0, 0, 0x140, 0xC8, 2, 0, Screen::CR_NO_P_CHECK);
+			_screen->updateScreen();
+			_screen->showMouse();
+		}
+	}
+	_screen->clearPage(2);
+}
+
+void KyraEngine_HoF::bookDecodeText(uint8 *str) {
+	uint8 *dst = str, *op = str;
+	while (*op != 0x1A) {
+		while (*op != 0x1A && *op != 0x0D)
+			*dst++ = *op++;
+		
+		if (*op == 0x1A)
+			break;
+
+		op += 2;
+		*dst++ = 0x0D;
+	}
+	*dst = 0;
+}
+
+void KyraEngine_HoF::bookPrintText(int dstPage, const uint8 *str, int x, int y, uint8 color) {
+	int curPageBackUp = _screen->_curPage;
+	_screen->_curPage = dstPage;
+
+	_screen->setTextColor(_bookTextColorMap, 0, 3);
+	Screen::FontId oldFont = _screen->setFont(Screen::FID_BOOKFONT_FNT);
+	_screen->_charWidth = -2;
+
+	_screen->hideMouse();
+	_screen->printText((const char*)str, x, y, color, (_flags.lang == Common::JA_JPN) ? 0xf6 : 0);
+	_screen->showMouse();
+
+	_screen->_charWidth = 0;
+	_screen->setFont(oldFont);
+	_screen->_curPage = curPageBackUp;
+}
+
+int KyraEngine_HoF::bookPrevPage(Button *button) {
+	_bookNewPage = MAX<int>(_bookCurPage-2, 0);
+	return 0;
+}
+
+int KyraEngine_HoF::bookNextPage(Button *button) {
+	_bookNewPage = MIN<int>(_bookCurPage+2, _bookMaxPage);
+	return 0;
+}
+
+int KyraEngine_HoF::bookClose(Button *button) {
+	_bookShown = false;
+	return 0;
+}
+
+// cauldron specific code
+
+int KyraEngine_HoF::cauldronClearButton(Button *button) {
+	if (!queryGameFlag(2)) {
+		updateCharFacing();
+		objectChat(getTableString(0xF0, _cCodeBuffer, 1), 0, 0x83, 0xF0);
+		return 0;
+	}
+
+	if (queryGameFlag(0xE4)) {
+		snd_playSoundEffect(0x0D);
+		return 0;
+	}
+
+	_screen->hideMouse();
+	displayInvWsaLastFrame();
+	snd_playSoundEffect(0x25);
+	loadInvWsa("PULL.WSA", 1, 6, 0, -1, -1, 1);
+	loadInvWsa("CAULD00.WSA", 1, 7, 0, 0xD4, 0x0F, 1);
+	showMessage(0, 0xCF);
+	setCauldronState(0, 0);
+	clearCauldronTable();
+	snd_playSoundEffect(0x57);
+	loadInvWsa("CAULDFIL.WSA", 1, 7, 0, -1, -1, 1);
+	_screen->showMouse();
+	return 0;
+}
+
+int KyraEngine_HoF::cauldronButton(Button *button) {
+	if (!queryGameFlag(2)) {
+		objectChat(getTableString(0xF0, _cCodeBuffer, 1), 0, 0x83, 0xF0);
+		return 0;
+	}
+
+	if (!_screen->isMouseVisible() || _handItemSet < -1)
+		return 0;
+
+	if (queryGameFlag(0xE4)) {
+		snd_playSoundEffect(0x0D);	
+		return 0;
+	}
+
+	updateCharFacing();
+
+	for (int i = 0; _cauldronProtectedItems[i] != -1; ++i) {
+		if (_itemInHand == _cauldronProtectedItems[i]) {
+			objectChat(getTableString(0xF1, _cCodeBuffer, 1), 0, 0x83, 0xF1);
+			return 0;
+		}
+	}
+
+	if (_itemInHand == -1) {
+		listItemsInCauldron();
+		return 0;
+	}
+
+	for (int i = 0; _cauldronBowlTable[i] != -1; i += 2) {
+		if (_itemInHand == _cauldronBowlTable[i]) {
+			addFrontCauldronTable(_itemInHand);
+			setHandItem(_cauldronBowlTable[i+1]);
+			if (!updateCauldron()) {
+				_cauldronState = 0;
+				cauldronRndPaletteFade();
+			}
+			return 0;
+		}
+	}
+
+	if (_itemInHand == 18) {
+		const int16 *magicTable = (_mainCharacter.sceneId == 77) ? _cauldronMagicTableScene77 : _cauldronMagicTable;
+		while (magicTable[0] != -1) {
+			if (_cauldronState == magicTable[0]) {
+				setHandItem(magicTable[1]);
+				snd_playSoundEffect(0x6C);
+				++_cauldronUseCount;
+				if (_cauldronStateTable[_cauldronState] <= _cauldronUseCount && _cauldronUseCount) {
+					showMessage(0, 0xCF);
+					setCauldronState(0, true);
+					clearCauldronTable();
+				}
+				return 0;
+			}
+			magicTable += 2;
+		}
+	} else if (_itemInHand >= 0) {
+		int item = _itemInHand;
+		cauldronItemAnim(item);
+		addFrontCauldronTable(item);
+		if (!updateCauldron()) {
+			_cauldronState = 0;
+			cauldronRndPaletteFade();
+		}
+	}
+
+	return 0;
+}
+
+#pragma mark -
+
+void GUI_HoF::getInput() {
+	if (!_displayMenu)
+		return;
+
+	_vm->checkInput(_menuButtonList);
+	_vm->removeInputTop();
+	if (_vm->quit()) {
+		_displayMenu = false;
+		_isLoadMenu = false;
+		_isSaveMenu = false;
+		_isOptionsMenu = false;
+		_isDeleteMenu = false;
+	}
+}
+
+int GUI_HoF::optionsButton(Button *button) {
+	_restartGame = false;
+	_reloadTemporarySave = false;
+
+	_screen->hideMouse();
+	updateButton(&_vm->_inventoryButtons[0]);
+	_screen->showMouse();
+
+	if (!_screen->isMouseVisible() && button)
+		return 0;
+
+	_vm->showMessage(0, 0xCF);
+
+	if (_vm->_handItemSet < -1) {
+		_vm->_handItemSet = -1;
+		_screen->hideMouse();
+		_screen->setMouseCursor(1, 1, _vm->getShapePtr(0));
+		_screen->showMouse();
+		return 0;
+	}
+
+	int oldHandItem = _vm->_itemInHand;
+	_screen->setMouseCursor(0, 0, _vm->getShapePtr(0));
+	_vm->displayInvWsaLastFrame();
+	//XXX
+	_displayMenu = true;
+
+	for (uint i = 0; i < ARRAYSIZE(_menuButtons); ++i) {
+		_menuButtons[i].data0Val1 = _menuButtons[i].data1Val1 = _menuButtons[i].data2Val1 = 4;
+		_menuButtons[i].data0Callback = _redrawShadedButtonFunctor;
+		_menuButtons[i].data1Callback = _menuButtons[i].data2Callback = _redrawButtonFunctor;
+	}
+
+	initMenuLayout(_mainMenu);
+	initMenuLayout(_gameOptions);
+	initMenuLayout(_audioOptions);
+	initMenuLayout(_choiceMenu);
+	_loadMenu.numberOfItems = 6;
+	initMenuLayout(_loadMenu);
+	initMenuLayout(_saveMenu);
+	initMenuLayout(_savenameMenu);
+	initMenuLayout(_deathMenu);
+	
+	_currentMenu = &_mainMenu;
+
+	if (_vm->_menuDirectlyToLoad) {
+		backUpPage1(_vm->_screenBuffer);
+		setupPalette();
+
+		_loadedSave = false;
+		
+		loadMenu(0);
+
+		if (_loadedSave) {
+			if (_restartGame)
+				_vm->_itemInHand = -1;
+		} else {
+			restorePage1(_vm->_screenBuffer);
+			restorePalette();
+		}
+
+		resetState(-1);
+		_vm->_menuDirectlyToLoad = false;
+		return 0;
+	}
+
+	if (!button) {
+		_currentMenu = &_deathMenu;
+		_isDeathMenu = true;
+	} else {
+		_isDeathMenu = false;
+	}
+
+	backUpPage1(_vm->_screenBuffer);
+	setupPalette();
+	initMenu(*_currentMenu);
+	_madeSave = false;
+	_loadedSave = false;
+	_vm->_itemInHand = -1;
+	updateAllMenuButtons();
+
+	if (_isDeathMenu) {
+		while (!_screen->isMouseVisible())
+			_screen->showMouse();
+	}
+
+	while (_displayMenu) {
+		processHighlights(*_currentMenu, _vm->_mouseX, _vm->_mouseY);
+		getInput();
+	}
+
+	if (_vm->_runFlag && !_loadedSave && !_madeSave) {
+		restorePalette();
+		restorePage1(_vm->_screenBuffer);
+	}
+
+	if (_vm->_runFlag)
+		updateMenuButton(&_vm->_inventoryButtons[0]);
+
+	resetState(oldHandItem);
+
+	if (!_loadedSave && _reloadTemporarySave) {
+		_vm->_unkSceneScreenFlag1 = true;
+		_vm->loadGame(_vm->getSavegameFilename(999));
+		_vm->_saveFileMan->removeSavefile(_vm->getSavegameFilename(999));
+		_vm->_unkSceneScreenFlag1 = false;
+	}
+
+	return 0;
+}
+
+#pragma mark -
+
+void GUI_HoF::renewHighlight(Menu &menu) {
+	if (!_displayMenu)
+		return;
+
+	MenuItem &item = menu.item[menu.highlightedItem];
+	int x = item.x + menu.x; int y = item.y + menu.y;
+	int x2 = x + item.width - 1; int y2 = y + item.height - 1;
+	redrawText(menu);
+	_screen->fillRect(x+2, y+2, x2-2, y2-2, item.bkgdColor);
+	redrawHighlight(menu);
+	_screen->updateScreen();
+}
+
+void GUI_HoF::setupPalette() {
+	memcpy(_screen->getPalette(1), _screen->getPalette(0), 768);
+
+	uint8 *palette = _screen->getPalette(0);
+	for (int i = 0; i < 768; ++i)
+		palette[i] >>= 1;
+
+	static const uint8 guiPal[] = { 0xF7, 0xF8, 0xF9, 0xFA, 0xFB, 0xFc, 0xFD, 0xFE };
+
+	for (uint i = 0; i < ARRAYSIZE(guiPal); ++i)
+		memcpy(_screen->getPalette(0)+guiPal[i]*3, _screen->getPalette(1)+guiPal[i]*3, 3);
+
+	if (_isDeathMenu)
+		_screen->fadePalette(_screen->getPalette(0), 0x64);
+	else
+		_screen->setScreenPalette(_screen->getPalette(0));
+}
+
+void GUI_HoF::restorePalette() {
+	memcpy(_screen->getPalette(0), _screen->getPalette(1), 768);
+	_screen->setScreenPalette(_screen->getPalette(0));
+}
+
+void GUI_HoF::backUpPage1(uint8 *buffer) {
+	_screen->copyRegionToBuffer(1, 0, 0, 320, 200, buffer);
+}
+
+void GUI_HoF::restorePage1(const uint8 *buffer) {
+	_screen->copyBlockToPage(1, 0, 0, 320, 200, buffer);
+}
+
+void GUI_HoF::resetState(int item) {
+	_vm->_timer->resetNextRun();
+	_vm->setNextIdleAnimTimer();
+	_isDeathMenu = false;
+	if (!_loadedSave) {
+		_vm->setHandItem(item);
+	} else {
+		_vm->setHandItem(_vm->_itemInHand);
+		_vm->setTimer1DelaySecs(7);
+		_vm->_shownMessage = " ";
+		_vm->_fadeMessagePalette = false;
+	}
+	_buttonListChanged = true;
+}
+
+void GUI_HoF::setupSavegameNames(Menu &menu, int num) {
+	for (int i = 0; i < num; ++i) {
+		strcpy(_vm->getTableString(menu.item[i].itemId, _vm->_optionsBuffer, 0), "");
+		menu.item[i].saveSlot = -1;
+		menu.item[i].enabled = false;
+	}
+
+	int startSlot = 0;
+	if (_isSaveMenu && _savegameOffset == 0)
+		startSlot = 1;
+
+	KyraEngine::SaveHeader header;
+	Common::InSaveFile *in;
+	for (int i = startSlot; i < num && uint(_savegameOffset + i) < _saveSlots.size(); ++i) {
+		if ((in = _vm->openSaveForReading(_vm->getSavegameFilename(_saveSlots[i + _savegameOffset]), header)) != 0) {
+			strncpy(_vm->getTableString(menu.item[i].itemId, _vm->_optionsBuffer, 0), header.description.c_str(), 80);
+			menu.item[i].saveSlot = _saveSlots[i + _savegameOffset];
+			menu.item[i].enabled = true;
+			delete in;
+		}
+	}
+
+	if (_savegameOffset == 0) {
+		if (_isSaveMenu) {
+			char *dst = _vm->getTableString(menu.item[0].itemId, _vm->_optionsBuffer, 0);
+			const char *src = _vm->getTableString(_vm->gameFlags().isTalkie ? 10 : 18, _vm->_optionsBuffer, 0);
+			strcpy(dst, src);
+			menu.item[0].saveSlot = -2;
+			menu.item[0].enabled = true;
+		} else {
+			char *dst = _vm->getTableString(menu.item[0].itemId, _vm->_optionsBuffer, 0);
+			const char *src = _vm->getTableString(_vm->gameFlags().isTalkie ? 34 : 42, _vm->_optionsBuffer, 0);
+			strcpy(dst, src);
+		}
+	}
+}
+
+int GUI_HoF::scrollUpButton(Button *button) {
+	updateMenuButton(button);
+
+	if (_savegameOffset == (_isDeleteMenu ? 1 : 0))
+		return 0;
+
+	--_savegameOffset;
+	if (_isLoadMenu) {
+		setupSavegameNames(_loadMenu, 5);
+		// original calls something different here...
+		initMenu(_loadMenu);
+	} else if (_isSaveMenu || _isDeleteMenu) {
+		setupSavegameNames(_saveMenu, 5);
+		// original calls something different here...
+		initMenu(_saveMenu);
+	}
+
+	return 0;
+}
+
+int GUI_HoF::scrollDownButton(Button *button) {
+	updateMenuButton(button);
+	++_savegameOffset;
+
+	if (uint(_savegameOffset + 5) >= _saveSlots.size())
+		_savegameOffset = MAX<int>(_saveSlots.size() - 5, _isDeleteMenu ? 1 : 0);
+
+	if (_isLoadMenu) {
+		setupSavegameNames(_loadMenu, 5);
+		// original calls something different here...
+		initMenu(_loadMenu);
+	} else if (_isSaveMenu || _isDeleteMenu) {
+		setupSavegameNames(_saveMenu, 5);
+		// original calls something different here...
+		initMenu(_saveMenu);
+	}
+
+	return 0;
+}
+
+#pragma mark -
+
+int GUI_HoF::quitGame(Button *caller) {
+	updateMenuButton(caller);
+	if (choiceDialog(_vm->gameFlags().isTalkie ? 0xF : 0x17, 1)) {
+		_displayMenu = false;
+		_vm->_runFlag = false;
+		_vm->_sound->beginFadeOut();
+		_screen->fadeToBlack();
+		_screen->clearCurPage();
+	}
+
+	if (_vm->_runFlag) {
+		initMenu(*_currentMenu);
+		updateAllMenuButtons();
+	}
+
+	return 0;
+}
+
+int GUI_HoF::resumeGame(Button *caller) {
+	updateMenuButton(caller);
+	_displayMenu = false;
+	return 0;
+}
+
+int GUI_HoF::gameOptions(Button *caller) {
+	updateMenuButton(caller);
+	restorePage1(_vm->_screenBuffer);
+	backUpPage1(_vm->_screenBuffer);
+	initMenu(_gameOptions);
+	_isOptionsMenu = true;
+
+	const int menuX = _gameOptions.x;
+	const int menuY = _gameOptions.y;
+
+	for (int i = 0; i < 4; ++i) {
+		int x = menuX + _sliderBarsPosition[i*2+0];
+		int y = menuY + _sliderBarsPosition[i*2+1];
+		_screen->drawShape(0, _vm->_buttonShapes[16], x, y, 0, 0);
+		drawSliderBar(i, _vm->_buttonShapes[17]);
+		_sliderButtons[0][i].buttonCallback = _sliderHandlerFunctor;
+		_sliderButtons[0][i].x = x;
+		_sliderButtons[0][i].y = y;
+		_menuButtonList = addButtonToList(_menuButtonList, &_sliderButtons[0][i]);
+		_sliderButtons[2][i].buttonCallback = _sliderHandlerFunctor;
+		_sliderButtons[2][i].x = x + 10;
+		_sliderButtons[2][i].y = y;
+		_menuButtonList = addButtonToList(_menuButtonList, &_sliderButtons[2][i]);
+		_sliderButtons[1][i].buttonCallback = _sliderHandlerFunctor;
+		_sliderButtons[1][i].x = x + 120;
+		_sliderButtons[1][i].y = y;
+		_menuButtonList = addButtonToList(_menuButtonList, &_sliderButtons[1][i]);
+	}
+
+	while (_isOptionsMenu) {
+		processHighlights(_gameOptions, _vm->_mouseX, _vm->_mouseY);
+		getInput();
+	}
+
+	restorePage1(_vm->_screenBuffer);
+	backUpPage1(_vm->_screenBuffer);
+
+	_vm->writeSettings();
+
+	initMenu(*_currentMenu);
+	updateAllMenuButtons();
+
+	return 0;
+}
+
+int GUI_HoF::gameOptionsTalkie(Button *caller) {
+	updateMenuButton(caller);
+	restorePage1(_vm->_screenBuffer);
+	backUpPage1(_vm->_screenBuffer);
+	bool textEnabled = _vm->textEnabled();
+	int lang = _vm->_lang;
+
+	setupOptionsButtons();
+	initMenu(_gameOptions);
+	_isOptionsMenu = true;
+
+	while (_isOptionsMenu) {
+		processHighlights(_gameOptions, _vm->_mouseX, _vm->_mouseY);
+		getInput();
+	}
+
+	restorePage1(_vm->_screenBuffer);
+	backUpPage1(_vm->_screenBuffer);
+
+	if (textEnabled && !_vm->textEnabled() && !_vm->speechEnabled()) {
+		_vm->_configVoice = 1;
+		choiceDialog(0x1E, 0);
+	}
+
+	if (_vm->_lang != lang) {
+		_reloadTemporarySave = true;
+		_vm->saveGame(_vm->getSavegameFilename(999), "Temporary Kyrandia 2 Savegame");
+		_vm->loadCCodeBuffer("C_CODE.XXX");
+		if (_vm->_flags.isTalkie)
+			_vm->loadOptionsBuffer("OPTIONS.XXX");
+		else
+			_vm->_optionsBuffer = _vm->_cCodeBuffer;
+		_vm->loadChapterBuffer(_vm->_newChapterFile);
+		_vm->loadNPCScript();
+		_vm->setupLangButtonShapes();
+	}
+
+	_vm->writeSettings();
+
+	initMenu(*_currentMenu);
+	updateAllMenuButtons();
+	return 0;
+}
+
+int GUI_HoF::quitOptionsMenu(Button *caller) {
+	updateMenuButton(caller);
+	_isOptionsMenu = false;
+	return 0;
+}
+
+int GUI_HoF::toggleWalkspeed(Button *caller) {
+	updateMenuButton(caller);
+	if (_vm->_configWalkspeed == 5)
+		_vm->_configWalkspeed = 3;
+	else
+		_vm->_configWalkspeed = 5;
+	_vm->_timer->setDelay(0, _vm->_configWalkspeed); 
+	setupOptionsButtons();
+	renewHighlight(_gameOptions);
+	return 0;
+}
+
+int GUI_HoF::changeLanguage(Button *caller) {
+	updateMenuButton(caller);
+	++_vm->_lang;
+	_vm->_lang %= 3;
+	setupOptionsButtons();
+	renewHighlight(_gameOptions);
+	return 0;
+}
+
+int GUI_HoF::toggleText(Button *caller) {
+	updateMenuButton(caller);
+	
+	if (_vm->textEnabled()) {
+		if (_vm->speechEnabled())
+			_vm->_configVoice = 1;
+		else
+			_vm->_configVoice = 3;
+	} else {
+		if (_vm->speechEnabled())
+			_vm->_configVoice = 2;
+		else
+			_vm->_configVoice = 0;
+	}
+
+	setupOptionsButtons();
+	renewHighlight(_gameOptions);
+	return 0;
+}
+
+void GUI_HoF::setupOptionsButtons() {
+	if (_vm->_configWalkspeed == 3)
+		_gameOptions.item[0].itemId = 28;
+	else
+		_gameOptions.item[0].itemId = 27;
+
+	if (_vm->textEnabled())
+		_gameOptions.item[2].itemId = 18;
+	else
+		_gameOptions.item[2].itemId = 17;
+
+	switch (_vm->_lang) {
+	case 0:
+		_gameOptions.item[1].itemId = 31;
+		break;
+	
+	case 1:
+		_gameOptions.item[1].itemId = 32;
+		break;
+
+	case 2:
+		_gameOptions.item[1].itemId = 33;
+		break;
+
+	default:
+		break;
+	}
+}
+
+int GUI_HoF::audioOptions(Button *caller) {
+	updateMenuButton(caller);
+	restorePage1(_vm->_screenBuffer);
+	backUpPage1(_vm->_screenBuffer);
+	initMenu(_audioOptions);
+	const int menuX = _audioOptions.x;
+	const int menuY = _audioOptions.y;
+	const int maxButton = 3;	// 2 if voc is disabled
+
+	for (int i = 0; i < maxButton; ++i) {
+		int x = menuX + _sliderBarsPosition[i*2+0];
+		int y = menuY + _sliderBarsPosition[i*2+1];
+		_screen->drawShape(0, _vm->_buttonShapes[16], x, y, 0, 0);
+		drawSliderBar(i, _vm->_buttonShapes[17]);
+		_sliderButtons[0][i].buttonCallback = _sliderHandlerFunctor;
+		_sliderButtons[0][i].x = x;
+		_sliderButtons[0][i].y = y;
+		_menuButtonList = addButtonToList(_menuButtonList, &_sliderButtons[0][i]);
+		_sliderButtons[2][i].buttonCallback = _sliderHandlerFunctor;
+		_sliderButtons[2][i].x = x + 10;
+		_sliderButtons[2][i].y = y;
+		_menuButtonList = addButtonToList(_menuButtonList, &_sliderButtons[2][i]);
+		_sliderButtons[1][i].buttonCallback = _sliderHandlerFunctor;
+		_sliderButtons[1][i].x = x + 120;
+		_sliderButtons[1][i].y = y;
+		_menuButtonList = addButtonToList(_menuButtonList, &_sliderButtons[1][i]);
+	}
+
+	_isOptionsMenu = true;
+	updateAllMenuButtons();
+	bool speechEnabled = _vm->speechEnabled();
+	while (_isOptionsMenu) {
+		processHighlights(_audioOptions, _vm->_mouseX, _vm->_mouseY);
+		getInput();
+	}
+
+	restorePage1(_vm->_screenBuffer);
+	backUpPage1(_vm->_screenBuffer);
+	if (speechEnabled && !_vm->textEnabled() && (!_vm->speechEnabled() || _vm->getVolume(KyraEngine::kVolumeSpeech) == 2)) {
+		_vm->_configVoice = 0;
+		_vm->setVolume(KyraEngine::kVolumeSpeech, 75);
+		choiceDialog(0x1D, 0);
+	}
+
+	_vm->writeSettings();
+
+	initMenu(*_currentMenu);
+	updateAllMenuButtons();
+	return 0;
+}
+
+int GUI_HoF::sliderHandler(Button *caller) {
+	int button = 0;
+	if (caller->index >= 24 && caller->index <= 27)
+		button = caller->index - 24;
+	else if (caller->index >= 28 && caller->index <= 31)
+		button = caller->index - 28;
+	else
+		button = caller->index - 32;
+
+	assert(button >= 0 && button <= 3);
+
+	int oldVolume = 0;
+	
+	if (_vm->gameFlags().isTalkie) {
+		oldVolume = _vm->getVolume(KyraEngine::kVolumeEntry(button));
+	} else {
+		if (button < 2)
+			oldVolume = _vm->getVolume(KyraEngine::kVolumeEntry(button));
+		else if (button == 2)
+			oldVolume = (_vm->_configWalkspeed == 3) ? 97 : 2;
+		else if (button == 3)
+			oldVolume = _vm->_configTextspeed;
+	}
+
+	int newVolume = oldVolume;
+
+	if (caller->index >= 24 && caller->index <= 27)
+		newVolume -= 10;
+	else if (caller->index >= 28 && caller->index <= 31)
+		newVolume += 10;
+	else
+		newVolume = _vm->_mouseX - caller->x - 7;
+
+	newVolume = MAX(2, newVolume);
+	newVolume = MIN(97, newVolume);
+
+	if (newVolume == oldVolume)
+		return 0;
+
+	int lastMusicCommand = -1;
+	bool playSoundEffect = false;
+
+	drawSliderBar(button, _vm->_buttonShapes[18]);
+
+	if (_vm->gameFlags().isTalkie) {
+		if (button == 2) {
+			if (_vm->textEnabled())
+				_vm->_configVoice = 2;
+			else
+				_vm->_configVoice = 1;
+		}
+
+		_vm->setVolume(KyraEngine::kVolumeEntry(button), newVolume);
+
+		switch (button) {
+		case 0:
+			lastMusicCommand = _vm->_lastMusicCommand;
+			break;
+
+		case 1:
+			playSoundEffect = true;
+			break;
+
+		case 2:
+			_vm->playVoice(90, 28);
+			break;
+
+		default:
+			return 0;
+		}
+	} else {
+		if (button < 2) {
+			_vm->setVolume(KyraEngine::kVolumeEntry(button), newVolume);
+			if (button == 0)
+				lastMusicCommand = _vm->_lastMusicCommand;
+			else
+				playSoundEffect = true;
+		} else if (button == 2) {
+			_vm->_configWalkspeed = (newVolume > 48) ? 3 : 5;
+			_vm->setWalkspeed(_vm->_configWalkspeed);
+		} else if (button == 3) {
+			_vm->_configTextspeed = newVolume;
+		}
+	}
+	
+	drawSliderBar(button, _vm->_buttonShapes[17]);
+	if (playSoundEffect)
+		_vm->snd_playSoundEffect(0x18);
+	else if (lastMusicCommand >= 0)
+		_vm->snd_playWanderScoreViaMap(lastMusicCommand, 1);
+
+	_screen->updateScreen();
+	return 0;
+}
+
+void GUI_HoF::drawSliderBar(int slider, const uint8 *shape) {
+	const int menuX = _audioOptions.x;
+	const int menuY = _audioOptions.y;
+	int x = menuX + _sliderBarsPosition[slider*2+0] + 10;
+	int y = menuY + _sliderBarsPosition[slider*2+1];
+
+	int position = 0;
+	if (_vm->gameFlags().isTalkie) {
+		position = _vm->getVolume(KyraEngine::kVolumeEntry(slider));
+	} else {
+		if (slider < 2)
+			position = _vm->getVolume(KyraEngine::kVolumeEntry(slider));
+		else if (slider == 2)
+			position = (_vm->_configWalkspeed == 3) ? 97 : 2;
+		else if (slider == 3)
+			position = _vm->_configTextspeed;
+	}
+
+	position = MAX(2, position);
+	position = MIN(97, position);
+	_screen->drawShape(0, shape, x+position, y, 0, 0);
+}
+
+int GUI_HoF::loadMenu(Button *caller) {
+	updateSaveList();
+
+	if (!_vm->_menuDirectlyToLoad) {
+		updateMenuButton(caller);
+		restorePage1(_vm->_screenBuffer);
+		backUpPage1(_vm->_screenBuffer);
+	}
+
+	_savegameOffset = 0;
+	setupSavegameNames(_loadMenu, 5);
+	initMenu(_loadMenu);
+	_isLoadMenu = true;
+	_noLoadProcess = false;
+	_vm->_gameToLoad = -1;
+	updateAllMenuButtons();
+
+	_screen->updateScreen();
+	while (_isLoadMenu) {
+		processHighlights(_loadMenu, _vm->_mouseX, _vm->_mouseY);
+		getInput();
+	}
+
+	if (_noLoadProcess) {
+		if (!_vm->_menuDirectlyToLoad) {
+			restorePage1(_vm->_screenBuffer);
+			backUpPage1(_vm->_screenBuffer);
+			initMenu(*_currentMenu);
+			updateAllMenuButtons();
+		}
+	} else if (_vm->_gameToLoad >= 0) {
+		restorePage1(_vm->_screenBuffer);
+		restorePalette();
+		_vm->loadGame(_vm->getSavegameFilename(_vm->_gameToLoad));
+		if (_vm->_gameToLoad == 0) {
+			_restartGame = true;
+			for (int i = 0; i < 23; ++i)
+				_vm->resetCauldronStateTable(i);
+			_vm->runStartScript(1, 1);
+		}
+		_displayMenu = false;
+		_loadedSave = true;
+	}
+
+	return 0;
+}
+
+int GUI_HoF::clickLoadSlot(Button *caller) {
+	updateMenuButton(caller);
+	
+	assert((caller->index-0x10) >= 0 && (caller->index-0x10 <= 6));
+	MenuItem &item = _loadMenu.item[caller->index-0x10];
+
+	if (item.saveSlot >= 0) {
+		_vm->_gameToLoad = item.saveSlot;
+		_isLoadMenu = false;
+	}
+
+	return 0;
+}
+
+int GUI_HoF::cancelLoadMenu(Button *caller) {
+	updateMenuButton(caller);
+	_isLoadMenu = false;
+	_noLoadProcess = true;
+	return 0;
+}
+
+int GUI_HoF::saveMenu(Button *caller) {
+	updateSaveList();
+
+	updateMenuButton(caller);
+
+	restorePage1(_vm->_screenBuffer);
+	backUpPage1(_vm->_screenBuffer);
+
+	_isSaveMenu = true;
+	_noSaveProcess = false;
+	_saveSlot = -1;
+	_savegameOffset = 0;
+	setupSavegameNames(_saveMenu, 5);
+	initMenu(_saveMenu);
+
+	updateAllMenuButtons();
+
+	while (_isSaveMenu) {
+		processHighlights(_saveMenu, _vm->_mouseX, _vm->_mouseY);
+		getInput();
+	}
+
+	if (_noSaveProcess) {
+		restorePage1(_vm->_screenBuffer);
+		backUpPage1(_vm->_screenBuffer);
+		initMenu(*_currentMenu);
+		updateAllMenuButtons();
+		return 0;
+	} else if(_saveSlot <= -1) {
+		return 0;
+	}
+
+	restorePage1(_vm->_screenBuffer);
+	restorePalette();
+	_vm->saveGame(_vm->getSavegameFilename(_saveSlot), _saveDescription);
+	_displayMenu = false;
+	_madeSave = true;
+
+	return 0;
+}
+
+int GUI_HoF::clickSaveSlot(Button *caller) {
+	updateMenuButton(caller);
+
+	assert((caller->index-0x10) >= 0 && (caller->index-0x10 <= 6));
+	MenuItem &item = _saveMenu.item[caller->index-0x10];
+	
+	if (item.saveSlot >= 0) {
+		if (_isDeleteMenu) {
+			_slotToDelete = item.saveSlot;
+			_isDeleteMenu = false;
+			return 0;
+		} else {
+			_saveSlot = item.saveSlot;
+			strcpy(_saveDescription, _vm->getTableString(item.itemId, _vm->_optionsBuffer, 0));
+		}
+	} else if (item.saveSlot == -2) {
+		_saveSlot = getNextSavegameSlot();
+		memset(_saveDescription, 0, sizeof(_saveDescription));
+	}
+
+	restorePage1(_vm->_screenBuffer);
+	backUpPage1(_vm->_screenBuffer);
+
+	initMenu(_savenameMenu);
+	_screen->fillRect(0x26, 0x5B, 0x11F, 0x66, 0xFA);
+	const char *desc = nameInputProcess(_saveDescription, 0x27, 0x5C, 0xFD, 0xFA, 0xFE, 0x50);
+	restorePage1(_vm->_screenBuffer);
+	backUpPage1(_vm->_screenBuffer);
+	if (desc) {
+		_isSaveMenu = false;
+		_isDeleteMenu = false;
+	} else {
+		initMenu(_saveMenu);
+	}
+
+	return 0;
+}
+
+int GUI_HoF::cancelSaveMenu(Button *caller) {
+	updateMenuButton(caller);
+	_isSaveMenu = false;
+	_isDeleteMenu = false;
+	_noSaveProcess = true;
+	return 0;
+}
+
+int GUI_HoF::deleteMenu(Button *caller) {
+	updateSaveList();
+
+	updateMenuButton(caller);
+	if (_saveSlots.size() < 2) {
+		_vm->snd_playSoundEffect(0x0D);
+		return 0;
+	}
+
+	do {
+		restorePage1(_vm->_screenBuffer);
+		backUpPage1(_vm->_screenBuffer);
+		_savegameOffset = 1;
+		_saveMenu.menuNameId = _vm->gameFlags().isTalkie ? 35 : 1;
+		setupSavegameNames(_saveMenu, 5);
+		initMenu(_saveMenu);
+		_isDeleteMenu = true;
+		_slotToDelete = -1;
+		updateAllMenuButtons();
+
+		while (_isDeleteMenu) {
+			processHighlights(_saveMenu, _vm->_mouseX, _vm->_mouseY);
+			getInput();
+		}
+		
+		if (_slotToDelete < 1) {
+			restorePage1(_vm->_screenBuffer);
+			backUpPage1(_vm->_screenBuffer);
+			initMenu(*_currentMenu);
+			updateAllMenuButtons();
+			_saveMenu.menuNameId = _vm->gameFlags().isTalkie ? 9 : 17;
+			return 0;
+		}
+	} while (choiceDialog(_vm->gameFlags().isTalkie ? 0x24 : 2, 1) == 0);
+
+	restorePage1(_vm->_screenBuffer);
+	backUpPage1(_vm->_screenBuffer);
+	initMenu(*_currentMenu);
+	updateAllMenuButtons();
+	_vm->_saveFileMan->removeSavefile(_vm->getSavegameFilename(_slotToDelete));
+	Common::Array<int>::iterator i = Common::find(_saveSlots.begin(), _saveSlots.end(), _slotToDelete);
+	while (i != _saveSlots.end()) {
+		++i;
+		if (i == _saveSlots.end())
+			break;
+		// We are only renaming all savefiles until we get some slots missing
+		// Also not rename quicksave slot filenames
+		if (*(i-1) != *i || *i >= 990)
+			break;
+		Common::String oldName = _vm->getSavegameFilename(*i);
+		Common::String newName = _vm->getSavegameFilename(*i-1);
+		_vm->_saveFileMan->renameSavefile(oldName.c_str(), newName.c_str());
+	}	
+	_saveMenu.menuNameId = _vm->gameFlags().isTalkie ? 9 : 17;
+	return 0;
+}
+
+const char *GUI_HoF::nameInputProcess(char *buffer, int x, int y, uint8 c1, uint8 c2, uint8 c3, int bufferSize) {
+	bool running = true;
+	int curPos = strlen(buffer);
+
+	int x2 = x, y2 = y;
+	_text->printText(buffer, x, y, c1, c2, c2);
+
+	for (int i = 0; i < curPos; ++i)
+		x2 += getCharWidth(buffer[i]);
+
+	drawTextfieldBlock(x2, y2, c3);
+
+	_keyPressed.reset();
+	_cancelNameInput = _finishNameInput = false;
+	while (running && !_vm->quit()) {
+		processHighlights(_savenameMenu, _vm->_mouseX, _vm->_mouseY);
+		checkTextfieldInput();
+		if (_keyPressed.keycode == Common::KEYCODE_RETURN || _keyPressed.keycode == Common::KEYCODE_KP_ENTER || _finishNameInput) {
+			if (checkSavegameDescription(buffer, curPos)) {
+				buffer[curPos] = 0;
+				running = false;
+			} else {
+				_finishNameInput = false;
+			}
+		} else if (_keyPressed.keycode == Common::KEYCODE_ESCAPE || _cancelNameInput) {
+			running = false;
+			return 0;
+		} else if ((_keyPressed.keycode == Common::KEYCODE_BACKSPACE || _keyPressed.keycode == Common::KEYCODE_DELETE) && curPos > 0) {
+			drawTextfieldBlock(x2, y2, c2);
+			--curPos;
+			x2 -= getCharWidth(buffer[curPos]);
+			drawTextfieldBlock(x2, y2, c3);
+			_screen->updateScreen();
+		} else if (_keyPressed.ascii > 31 && _keyPressed.ascii < 127 && curPos < bufferSize) {
+			if (x2 + getCharWidth(_keyPressed.ascii) + 7 < 0x11F) {
+				buffer[curPos] = _keyPressed.ascii;
+				const char text[2] = { buffer[curPos], 0 };
+				_text->printText(text, x2, y2, c1, c2, c2);
+				x2 += getCharWidth(_keyPressed.ascii);
+				drawTextfieldBlock(x2, y2, c3);
+				++curPos;
+				_screen->updateScreen();
+			}
+		}
+
+		_keyPressed.reset();
+	}
+
+	return buffer;
+}
+
+int GUI_HoF::finishSavename(Button *caller) {
+	updateMenuButton(caller);
+	_finishNameInput = true;
+	return 0;
+}
+
+int GUI_HoF::cancelSavename(Button *caller) {
+	updateMenuButton(caller);
+	_cancelNameInput = true;
+	return 0;
+}
+
+bool GUI_HoF::checkSavegameDescription(const char *buffer, int size) {
+	if (!buffer || !size)
+		return false;
+	if (buffer[0] == 0)
+		return false;
+	for (int i = 0; i < size; ++i) {
+		if (buffer[i] != 0x20)
+			return true;
+		else if (buffer[i] == 0x00)
+			return false;
+	}
+	return false;
+}
+
+int GUI_HoF::getCharWidth(uint8 c) {
+	Screen::FontId old = _screen->setFont(Screen::FID_8_FNT);
+	_screen->_charWidth = -2;
+	int width = _screen->getCharWidth(c);
+	_screen->_charWidth = 0;
+	_screen->setFont(old);
+	return width;
+}
+
+void GUI_HoF::checkTextfieldInput() {
+	Common::Event event;
+
+	bool running = true;
+	int keys = 0;
+	while (_vm->_eventMan->pollEvent(event) && running) {
+		switch (event.type) {
+		case Common::EVENT_QUIT:
+			_vm->_quitFlag = true;
+			break;
+
+		case Common::EVENT_KEYDOWN:
+			if (event.kbd.keycode == 'q' && event.kbd.flags == Common::KBD_CTRL)
+				_vm->_quitFlag = true;
+			else
+				_keyPressed = event.kbd; 
+			running = false;
+			break;
+
+		case Common::EVENT_LBUTTONDOWN:
+		case Common::EVENT_LBUTTONUP: {
+			Common::Point pos = _vm->getMousePos();
+			_vm->_mouseX = pos.x;
+			_vm->_mouseY = pos.y;
+			keys = event.type == Common::EVENT_LBUTTONDOWN ? 199 : (200 | 0x800);
+			running = false;
+			} break;
+
+		case Common::EVENT_MOUSEMOVE: {
+			Common::Point pos = _vm->getMousePos();
+			_vm->_mouseX = pos.x;
+			_vm->_mouseY = pos.y;
+			_screen->updateScreen();
+			} break;
+
+		default:
+			break;
+		}
+	}
+
+	processButtonList(_menuButtonList, keys | 0x8000);
+}
+
+void GUI_HoF::drawTextfieldBlock(int x, int y, uint8 c) {
+	_screen->fillRect(x+1, y+1, x+7, y+8, c);
+}
+
+bool GUI_HoF::choiceDialog(int name, bool type) {
+	_choiceMenu.highlightedItem = 0;
+	restorePage1(_vm->_screenBuffer);
+	backUpPage1(_vm->_screenBuffer);
+	if (type)
+		_choiceMenu.numberOfItems = 2;
+	else
+		_choiceMenu.numberOfItems = 1;
+	_choiceMenu.menuNameId = name;
+
+	initMenu(_choiceMenu);
+	_isChoiceMenu = true;
+	_choice = false;
+
+	while (_isChoiceMenu) {
+		processHighlights(_choiceMenu, _vm->_mouseX, _vm->_mouseY);
+		getInput();
+	}
+
+	restorePage1(_vm->_screenBuffer);
+	backUpPage1(_vm->_screenBuffer);
+	return _choice;
+}
+
+int GUI_HoF::choiceYes(Button *caller) {
+	updateMenuButton(caller);
+	_choice = true;
+	_isChoiceMenu = false;
+	return 0;
+}
+
+int GUI_HoF::choiceNo(Button *caller) {
+	updateMenuButton(caller);
+	_choice = false;
+	_isChoiceMenu = false;
+	return 0;
+}
+
+} // end of namespace Kyra
+

Copied: scummvm/trunk/engines/kyra/gui_hof.h (from rev 31865, scummvm/trunk/engines/kyra/gui_v2.h)
===================================================================
--- scummvm/trunk/engines/kyra/gui_hof.h	                        (rev 0)
+++ scummvm/trunk/engines/kyra/gui_hof.h	2008-05-04 15:18:46 UTC (rev 31866)
@@ -0,0 +1,242 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef KYRA_GUI_V2_H
+#define KYRA_GUI_V2_H
+
+#include "kyra/gui.h"
+
+#define GUI_V2_BUTTON(button, a, b, c, d, e, f, h, i, j, k, l, m, n, o, p, q, r, s, t) \
+	button.nextButton = 0; \
+	button.index = a; \
+	button.unk6 = b; \
+	button.unk8 = c; \
+	button.data0Val1 = d; \
+	button.data1Val1 = e; \
+	button.data2Val1 = f; \
+	button.flags = h; \
+	button.data0ShapePtr = button.data1ShapePtr = button.data2ShapePtr = 0; \
+	button.dimTableIndex = i; \
+	button.x = j; \
+	button.y = k; \
+	button.width = l; \
+	button.height = m; \
+	button.data0Val2 = n; \
+	button.data0Val3 = o; \
+	button.data1Val2 = p; \
+	button.data1Val3 = q; \
+	button.data2Val2 = r; \
+	button.data2Val3 = s; \
+	button.flags2 = t;
+
+#define GUI_V2_MENU(menu, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q) \
+	menu.x = a; \
+	menu.y = b; \
+	menu.width = c; \
+	menu.height = d; \
+	menu.bkgdColor = e; \
+	menu.color1 = f; \
+	menu.color2 = g; \
+	menu.menuNameId = h; \
+	menu.textColor = i; \
+	menu.titleX = j; \
+	menu.titleY = k; \
+	menu.highlightedItem = l; \
+	menu.numberOfItems = m; \
+	menu.scrollUpButtonX = n; \
+	menu.scrollUpButtonY = o; \
+	menu.scrollDownButtonX = p; \
+	menu.scrollDownButtonY = q
+
+#define GUI_V2_MENU_ITEM(item, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q) \
+	item.enabled = a; \
+	item.itemId = b; \
+	item.x = c; \
+	item.y = d; \
+	item.width = e; \
+	item.height = f; \
+	item.textColor = g; \
+	item.highlightColor = h; \
+	item.titleX = i; \
+	item.bkgdColor = j; \
+	item.color1 = k; \
+	item.color2 = l; \
+	item.saveSlot = m; \
+	item.labelId = n; \
+	item.labelX = o; \
+	item.labelY = p; \
+	item.unk1F = q
+
+namespace Kyra {
+
+class KyraEngine_HoF;
+class Screen_v2;
+
+class GUI_HoF : public GUI {
+friend class KyraEngine_HoF;
+public:
+	GUI_HoF(KyraEngine_HoF *engine);
+
+	Button *addButtonToList(Button *list, Button *newButton);
+
+	void processButton(Button *button);
+	int processButtonList(Button *button, uint16 inputFlag);
+
+	int optionsButton(Button *button);
+private:
+	void getInput();
+
+	Button _menuButtons[7];
+	Button _scrollUpButton;
+	Button _scrollDownButton;
+	Menu _mainMenu, _gameOptions, _audioOptions, _choiceMenu, _loadMenu, _saveMenu, _savenameMenu, _deathMenu;
+	void initStaticData();
+
+	const char *getMenuTitle(const Menu &menu);
+	const char *getMenuItemTitle(const MenuItem &menuItem);
+	const char *getMenuItemLabel(const MenuItem &menuItem);
+
+	Button *getButtonListData() { return _menuButtons; }
+
+	Button *getScrollUpButton() { return &_scrollUpButton; }
+	Button *getScrollDownButton() { return &_scrollDownButton; }
+
+	int scrollUpButton(Button *button);
+	int scrollDownButton(Button *button);
+	Button::Callback _scrollUpFunctor;
+	Button::Callback _scrollDownFunctor;
+	Button::Callback getScrollUpButtonHandler() const { return _scrollUpFunctor; }
+	Button::Callback getScrollDownButtonHandler() const { return _scrollDownFunctor; }
+
+	Button _sliderButtons[3][4];
+
+	uint8 defaultColor1() const { return 0xCF; }
+	uint8 defaultColor2() const { return 0xF8; }
+
+	void renewHighlight(Menu &menu);
+
+	void setupPalette();
+	void restorePalette();
+
+	void backUpPage1(uint8 *buffer);
+	void restorePage1(const uint8 *buffer);
+
+	void resetState(int item);
+
+	KyraEngine_HoF *_vm;
+	Screen_v2 *_screen;
+
+	bool _buttonListChanged;
+	Button *_backUpButtonList;
+	Button *_unknownButtonList;
+
+	Menu *_currentMenu;
+	bool _isLoadMenu;
+	bool _isDeathMenu;
+	bool _isSaveMenu;
+	bool _isDeleteMenu;
+	bool _isChoiceMenu;
+	bool _isOptionsMenu;
+	bool _madeSave;
+	bool _loadedSave;
+	bool _restartGame;
+	bool _reloadTemporarySave;
+
+	int _savegameOffset;
+
+	void setupSavegameNames(Menu &menu, int num);
+
+	// main menu
+	int quitGame(Button *caller);
+	int resumeGame(Button *caller);
+
+	// options menu
+	int gameOptions(Button *caller);
+	int gameOptionsTalkie(Button *caller);
+	int quitOptionsMenu(Button *caller);
+
+	int toggleWalkspeed(Button *caller);
+	int changeLanguage(Button *caller);
+	int toggleText(Button *caller);
+
+	void setupOptionsButtons();
+
+	// audio menu
+	int audioOptions(Button *caller);
+
+	Button::Callback _sliderHandlerFunctor;
+	int sliderHandler(Button *caller);
+
+	void drawSliderBar(int slider, const uint8 *shape);
+
+	static const int _sliderBarsPosition[];
+
+	// load menu
+	bool _noLoadProcess;
+	int loadMenu(Button *caller);
+	int clickLoadSlot(Button *caller);
+	int cancelLoadMenu(Button *caller);
+
+	// save menu
+	bool _noSaveProcess;
+	int _saveSlot;
+	char _saveDescription[0x50];
+
+	int saveMenu(Button *caller);
+	int clickSaveSlot(Button *caller);
+	int cancelSaveMenu(Button *caller);
+
+	// delete menu
+	int _slotToDelete;
+	int deleteMenu(Button *caller);
+
+	// savename menu
+	bool _finishNameInput, _cancelNameInput;
+	Common::KeyState _keyPressed;
+
+	const char *nameInputProcess(char *buffer, int x, int y, uint8 c1, uint8 c2, uint8 c3, int bufferSize);
+	int finishSavename(Button *caller);
+	int cancelSavename(Button *caller);
+
+	bool checkSavegameDescription(const char *buffer, int size);
+	int getCharWidth(uint8 c);
+	void checkTextfieldInput();
+	void drawTextfieldBlock(int x, int y, uint8 c);
+
+	// choice menu
+	bool _choice;
+
+	bool choiceDialog(int name, bool type);
+	int choiceYes(Button *caller);
+	int choiceNo(Button *caller);
+
+	static const uint16 _menuStringsTalkie[];
+	static const uint16 _menuStringsOther[];
+};
+
+} // end of namespace Kyra
+
+#endif
+

Copied: scummvm/trunk/engines/kyra/gui_mr.cpp (from rev 31865, scummvm/trunk/engines/kyra/gui_v3.cpp)
===================================================================
--- scummvm/trunk/engines/kyra/gui_mr.cpp	                        (rev 0)
+++ scummvm/trunk/engines/kyra/gui_mr.cpp	2008-05-04 15:18:46 UTC (rev 31866)
@@ -0,0 +1,964 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "kyra/gui_mr.h"
+#include "kyra/kyra_mr.h"
+#include "kyra/text_mr.h"
+#include "kyra/wsamovie.h"
+#include "kyra/resource.h"
+
+namespace Kyra {
+
+void KyraEngine_MR::showMessage(const char *string, uint8 c0, uint8 c1) {
+	debugC(9, kDebugLevelMain, "KyraEngine_MR::showMessage('%s', %d, %d)", string, c0, c1);
+	_shownMessage = string;
+	_screen->hideMouse();
+
+	restoreCommandLine();
+	_restoreCommandLine = false;
+
+	if (string) {
+		int x = _text->getCenterStringX(string, 0, 320);
+		int pageBackUp = _screen->_curPage;
+		_screen->_curPage = 0;
+		_text->printText(string, x, _commandLineY, c0, c1, 0);
+		_screen->_curPage = pageBackUp;
+		_screen->updateScreen();
+		setCommandLineRestoreTimer(7);
+	}
+
+	_screen->showMouse();
+}
+
+void KyraEngine_MR::showMessageFromCCode(int string, uint8 c0, int) {
+	debugC(9, kDebugLevelMain, "KyraEngine_MR::showMessageFromCCode(%d, %d, -)", string, c0);
+	showMessage((const char*)getTableEntry(_cCodeFile, string), c0, 0xF0);
+}
+
+void KyraEngine_MR::updateItemCommand(int item, int str, uint8 c0) {
+	debugC(9, kDebugLevelMain, "KyraEngine_MR::updateItemCommand(%d, %d, %d)", item, str, c0);
+	char buffer[100];
+	char *src = (char*)getTableEntry(_itemFile, item);
+
+	while (*src != ' ')
+		++src;
+	++src;
+
+	*src = toupper(*src);
+
+	strcpy(buffer, src);
+	strcat(buffer, " ");
+	strcat(buffer, (const char*)getTableEntry(_cCodeFile, str));
+
+	showMessage(buffer, c0, 0xF0);
+}
+
+void KyraEngine_MR::updateCommandLine() {
+	debugC(9, kDebugLevelMain, "KyraEngine_MR::updateCommandLine()");
+	if (_restoreCommandLine) {
+		restoreCommandLine();
+		_restoreCommandLine = false;
+	}
+}
+
+void KyraEngine_MR::restoreCommandLine() {
+	debugC(9, kDebugLevelMain, "KyraEngine_MR::restoreCommandLine()");
+	int y = _inventoryState ? 144 : 188;
+	_screen->copyBlockToPage(0, 0, y, 320, 12, _interfaceCommandLine);
+}
+
+void KyraEngine_MR::updateCLState() {
+	debugC(9, kDebugLevelMain, "KyraEngine_MR::updateCLState()");
+	if (_inventoryState)
+		_commandLineY = 145;
+	else
+		_commandLineY = 189;
+}
+
+void KyraEngine_MR::showInventory() {
+	debugC(9, kDebugLevelMain, "KyraEngine_MR::showInventory()");
+	if (!_screen->isMouseVisible())
+		return;
+	if (queryGameFlag(3))
+		return;
+
+	_screen->copyBlockToPage(3, 0, 0, 320, 56, _interface);
+	drawMalcolmsMoodText();
+
+	_inventoryState = true;
+	updateCLState();
+
+	redrawInventory(30);
+	drawMalcolmsMoodPointer(-1, 30);
+	drawScore(30, 215, 191);
+	
+	if (queryGameFlag(0x97))
+		drawJestersStaff(1, 30);
+	
+	_screen->hideMouse();
+
+	if (_itemInHand < 0) {
+		_handItemSet = -1;
+		_screen->setMouseCursor(0, 0, getShapePtr(0));
+	}
+
+	_screen->copyRegion(0, 188, 0, 0, 320, 12, 0, 2, Screen::CR_NO_P_CHECK);
+
+	if (_inventoryScrollSpeed == -1) {
+		uint32 endTime = _system->getMillis() + _tickLength * 15;
+		int times = 0;
+		while (_system->getMillis() < endTime) {
+			_screen->copyRegion(0, 188, 0, 0, 320, 12, 0, 2, Screen::CR_NO_P_CHECK);
+			_screen->copyRegion(0, 188, 0, 0, 320, 12, 0, 2, Screen::CR_NO_P_CHECK);
+			++times;
+		}
+
+		times = MAX(times, 1);
+
+		int speed = 60 / times;
+		if (speed <= 1)
+			_inventoryScrollSpeed = 1;
+		else if (speed >= 8)
+			_inventoryScrollSpeed = 8;
+		else
+			_inventoryScrollSpeed = speed;
+	}
+
+	int height = 12;
+	int y = 188;
+	int times = 0;
+	uint32 waitTill = _system->getMillis() + _tickLength;
+
+	while (y > 144) {
+		_screen->copyRegion(0, 0, 0, y, 320, height, 2, 0, Screen::CR_NO_P_CHECK);
+		_screen->updateScreen();
+
+		++times;
+		if (_inventoryScrollSpeed == 1 && times == 3) {
+			while (waitTill > _system->getMillis())
+				_system->delayMillis(10);
+			times = 0;
+			waitTill = _system->getMillis() + _tickLength;
+		}
+		
+		height += _inventoryScrollSpeed;
+		y -= _inventoryScrollSpeed;
+	}
+
+	_screen->copyRegion(0, 0, 0, 144, 320, 56, 2, 0, Screen::CR_NO_P_CHECK);
+	_screen->updateScreen();
+
+	initMainButtonList(false);
+
+	restorePage3();
+	_screen->showMouse();
+}
+
+void KyraEngine_MR::hideInventory() {
+	debugC(9, kDebugLevelMain, "KyraEngine_MR::hideInventory()");
+	if (queryGameFlag(3))
+		return;
+
+	_inventoryState = false;
+	updateCLState();
+	initMainButtonList(true);
+	
+	_screen->copyBlockToPage(3, 0, 0, 320, 56, _interface);
+	_screen->hideMouse();
+	
+	restorePage3();
+	flagAnimObjsForRefresh();
+	drawAnimObjects();
+	_screen->copyRegion(0, 144, 0, 0, 320, 56, 0, 2, Screen::CR_NO_P_CHECK);
+
+	if (_inventoryScrollSpeed == -1) {
+		uint32 endTime = _system->getMillis() + _tickLength * 15;
+		int times = 0;
+		while (_system->getMillis() < endTime) {
+			_screen->copyRegion(0, 144, 0, 0, 320, 12, 0, 2, Screen::CR_NO_P_CHECK);
+			_screen->copyRegion(0, 144, 0, 0, 320, 12, 0, 2, Screen::CR_NO_P_CHECK);
+			++times;
+		}
+
+		times = MAX(times, 1);
+
+		int speed = 60 / times;
+		if (speed <= 1)
+			_inventoryScrollSpeed = 1;
+		else if (speed >= 8)
+			_inventoryScrollSpeed = 8;
+		else
+			_inventoryScrollSpeed = speed;
+	}
+
+	int y = 144;
+	int y2 = 144 + _inventoryScrollSpeed;
+	uint32 waitTill = _system->getMillis() + _tickLength;
+	int times = 0;
+
+	while (y2 < 188) {
+		_screen->copyRegion(0, 0, 0, y2, 320, 56, 2, 0, Screen::CR_NO_P_CHECK);
+		_screen->copyRegion(0, y, 0, y, 320, _inventoryScrollSpeed, 2, 0, Screen::CR_NO_P_CHECK);
+		_screen->updateScreen();
+
+		++times;
+		if (_inventoryScrollSpeed == 1 && times == 3) {
+			while (waitTill > _system->getMillis())
+				_system->delayMillis(10);
+			times = 0;
+			waitTill = _system->getMillis() + _tickLength;
+		}
+		
+		y += _inventoryScrollSpeed;
+		y2 += _inventoryScrollSpeed;
+	}
+
+	_screen->copyRegion(0, 0, 0, 188, 320, 56, 2, 0, Screen::CR_NO_P_CHECK);
+	_screen->copyRegion(0, y, 0, y, 320, 188-y, 2, 0, Screen::CR_NO_P_CHECK);
+	_screen->showMouse();
+}
+
+void KyraEngine_MR::drawMalcolmsMoodText() {
+	debugC(9, kDebugLevelMain, "KyraEngine_MR::drawMalcolmsMoodText()");
+	static const int stringId[] = { 0x32, 0x37, 0x3C };
+
+	if (queryGameFlag(0x219))
+		return;
+
+	const char *string = (const char*)getTableEntry(_cCodeFile, stringId[_malcolmsMood]);
+
+	Screen::FontId oldFont = _screen->setFont(Screen::FID_8_FNT);
+	_screen->_charWidth = -2;
+
+	int width = _screen->getTextWidth(string);
+
+	_screen->_charWidth = 0;
+	_screen->setFont(oldFont);
+
+	int pageBackUp = _screen->_curPage;
+	const int x = 280 - (width / 2);
+	int y = 0;
+	if (_inventoryState) {
+		y = 189;
+		_screen->_curPage = 0;
+	} else {
+		y = 45;
+		_screen->_curPage = 2;
+	}
+
+	_screen->hideMouse();
+	_screen->drawShape(_screen->_curPage, getShapePtr(432), 244, 189, 0, 0);
+	_text->printText(string, x, y+1, 0xFF, 0xF0, 0x00);
+	_screen->showMouse();
+	_screen->_curPage = pageBackUp;
+}
+
+void KyraEngine_MR::drawMalcolmsMoodPointer(int frame, int page) {
+	debugC(9, kDebugLevelMain, "KyraEngine_MR::drawMalcolmsMoodPointer(%d, %d)", frame, page);
+	static const uint8 stateTable[] = {
+		1, 6, 11
+	};
+
+	if (frame == -1)
+		frame = stateTable[_malcolmsMood];
+	if (queryGameFlag(0x219))
+		frame = 13;
+
+	if (page == 0) {
+		_invWsa->setX(0);
+		_invWsa->setY(0);
+		_invWsa->setDrawPage(0);
+		_invWsa->displayFrame(frame, 0);
+		_screen->updateScreen();
+	} else if (page == 30) {
+		_invWsa->setX(0);
+		_invWsa->setY(-144);
+		_invWsa->setDrawPage(2);
+		_invWsa->displayFrame(frame, 0);
+	}
+
+	_invWsaFrame = frame;
+}
+
+void KyraEngine_MR::drawJestersStaff(int type, int page) {
+	debugC(9, kDebugLevelMain, "KyraEngine_MR::drawJestersStaff(%d, %d)", type, page);
+	int y = 155;
+	if (page == 30) {
+		page = 2;
+		y -= 144;
+	}
+
+	int shape = (type != 0) ? 454 : 453;
+	_screen->drawShape(page, getShapePtr(shape), 217, y, 0, 0);
+}
+
+void KyraEngine_MR::drawScore(int page, int x, int y) {
+	debugC(9, kDebugLevelMain, "KyraEngine_MR::drawScore(%d, %d, %d)", page, x, y);
+	if (page == 30) {
+		page = 2;
+		y -= 144;
+	}
+
+	int shape1 = _score / 100;
+	int shape2 = (_score - shape1*100) / 10;
+	int shape3 = _score % 10;
+
+	_screen->drawShape(page, getShapePtr(shape1+433), x, y, 0, 0);
+	x += 8;
+	_screen->drawShape(page, getShapePtr(shape2+433), x, y, 0, 0);
+	x += 8;
+	_screen->drawShape(page, getShapePtr(shape3+433), x, y, 0, 0);
+}
+
+void KyraEngine_MR::drawScoreCounting(int oldScore, int newScore, int drawOld, const int x) {
+	debugC(9, kDebugLevelMain, "KyraEngine_MR::drawScoreCounting(%d, %d, %d, %d)", oldScore, newScore, drawOld, x);
+	int y = 189;
+	if (_inventoryState)
+		y -= 44;
+
+	int old100 = oldScore / 100;
+	int old010 = (oldScore - old100*100) / 10;
+	int old001 = oldScore % 10;
+
+	int new100 = newScore / 100;
+	int new010 = (newScore - new100*100) / 10;
+	int new001 = newScore % 10;
+
+	if (drawOld) {
+		_screen->drawShape(0, getShapePtr(old100+433), x +  0, y, 0, 0);
+		_screen->drawShape(0, getShapePtr(old010+433), x +  8, y, 0, 0);
+		_screen->drawShape(0, getShapePtr(old001+433), x + 16, y, 0, 0);
+	}
+
+	if (old100 != new100)
+		_screen->drawShape(0, getShapePtr(old100+443), x +  0, y, 0, 0);
+
+	if (old010 != new010)
+		_screen->drawShape(0, getShapePtr(old010+443), x +  8, y, 0, 0);
+
+	_screen->drawShape(0, getShapePtr(old001+443), x + 16, y, 0, 0);
+
+	_screen->updateScreen();
+
+	_screen->drawShape(0, getShapePtr(new100+433), x +  0, y, 0, 0);
+	_screen->drawShape(0, getShapePtr(new010+433), x +  8, y, 0, 0);
+	_screen->drawShape(0, getShapePtr(new001+433), x + 16, y, 0, 0);
+}
+
+int KyraEngine_MR::getScoreX(const char *str) {
+	debugC(9, kDebugLevelMain, "KyraEngine_MR::getScoreX('%s')", str);
+	Screen::FontId oldFont = _screen->setFont(Screen::FID_8_FNT);
+	_screen->_charWidth = -2;
+
+	int width = _screen->getTextWidth(str);
+	int x = 160 + (width / 2) - 32;
+
+	_screen->setFont(oldFont);
+	_screen->_charWidth = 0;
+	return x;
+}
+
+void KyraEngine_MR::redrawInventory(int page) {
+	debugC(9, kDebugLevelMain, "KyraEngine_MR::redrawInventory(%d)", page);
+	int yOffset = 0;
+
+	if (page == 30) {
+		page = 2;
+		yOffset = -144;
+	}
+
+	int pageBackUp = _screen->_curPage;
+	_screen->_curPage = page;
+	_screen->hideMouse();
+
+	for (int i = 0; i < 10; ++i) {
+		clearInventorySlot(i, page);
+		if (_mainCharacter.inventory[i] != 0xFFFF) {
+			_screen->drawShape(page, getShapePtr(_mainCharacter.inventory[i]+248), _inventoryX[i], _inventoryY[i] + yOffset, 0, 0);
+			drawInventorySlot(page, _mainCharacter.inventory[i], i);
+		}
+	}
+
+	_screen->showMouse();
+	_screen->_curPage = pageBackUp;
+	
+	if (page == 0 || page == 1)
+		_screen->updateScreen();	
+}
+
+void KyraEngine_MR::clearInventorySlot(int slot, int page) {
+	debugC(9, kDebugLevelMain, "KyraEngine_MR::clearInventorySlot(%d, %d)", slot, page);
+	int yOffset = 0;
+	if (page == 30) {
+		page = 2;
+		yOffset = -144;
+	}
+
+	_screen->drawShape(page, getShapePtr(slot+422), _inventoryX[slot], _inventoryY[slot] + yOffset, 0, 0);
+}
+
+void KyraEngine_MR::drawInventorySlot(int page, int item, int slot) {
+	debugC(9, kDebugLevelMain, "KyraEngine_MR::drawInventorySlot(%d, %d, %d)", page, item, slot);
+	int yOffset = 0;
+	if (page == 30) {
+		page = 2;
+		yOffset = -144;
+	}
+
+	_screen->drawShape(page, getShapePtr(item+248), _inventoryX[slot], _inventoryY[slot] + yOffset, 0, 0);
+}
+
+int KyraEngine_MR::buttonInventory(Button *button) {
+	debugC(9, kDebugLevelMain, "KyraEngine_MR::buttonInventory(%p)", (const void*)button);
+	setNextIdleAnimTimer();
+	if (!_enableInventory || !_inventoryState || !_screen->isMouseVisible())
+		return 0;
+
+	const int slot = button->index - 5;
+	const int16 slotItem = (int16)_mainCharacter.inventory[slot];
+	if (_itemInHand == -1) {
+		if (slotItem == -1)
+			return 0;
+
+		_screen->hideMouse();
+		clearInventorySlot(slot, 0);
+		snd_playSoundEffect(0x0B, 0xC8);
+		setMouseCursor(slotItem);
+		updateItemCommand(slotItem, (_lang == 1) ? getItemCommandStringPickUp(slotItem) : 0, 0xFF);
+		_itemInHand = slotItem;
+		_mainCharacter.inventory[slot] = 0xFFFF;
+		_screen->showMouse();
+	} else if (_itemInHand == 27) {
+		if (_chatText)
+			return 0;
+		return buttonJesterStaff(&_mainButtonData[3]);
+	} else {
+		if (slotItem >= 0) {
+			if (itemInventoryMagic(_itemInHand, slot))
+				return 0;
+
+			snd_playSoundEffect(0x0B, 0xC8);
+
+			_screen->hideMouse();
+			clearInventorySlot(slot, 0);
+			drawInventorySlot(0, _itemInHand, slot);
+			setMouseCursor(slotItem);
+			updateItemCommand(slotItem, (_lang == 1) ? getItemCommandStringPickUp(slotItem) : 0, 0xFF);
+			_mainCharacter.inventory[slot] = _itemInHand;
+			_itemInHand = slotItem;
+			_screen->showMouse();
+		} else {
+			snd_playSoundEffect(0x0C, 0xC8);
+			_screen->hideMouse();
+			drawInventorySlot(0, _itemInHand, slot);
+			_screen->setMouseCursor(0, 0, getShapePtr(0));
+			updateItemCommand(_itemInHand, (_lang == 1) ? getItemCommandStringInv(_itemInHand) : 2, 0xFF);
+			_screen->showMouse();
+			_mainCharacter.inventory[slot] = _itemInHand;
+			_itemInHand = -1;
+		}
+	}
+
+	return 0;
+}
+
+int KyraEngine_MR::buttonMoodChange(Button *button) {
+	if (queryGameFlag(0x219)) {
+		snd_playSoundEffect(0x0D, 0xC8);
+		return 0;
+	}
+
+	static const uint8 frameTable[] = { 1, 6, 11 };
+
+	if (_mouseX >= 245 && _mouseX <= 267 && _mouseY >= 159 && _mouseY <= 198)
+		_malcolmsMood = 0;
+	else if (_mouseX >= 268 && _mouseX <= 289 && _mouseY >= 159 && _mouseY <= 198)
+		_malcolmsMood = 1;
+	else if (_mouseX >= 290 && _mouseX <= 312 && _mouseY >= 159 && _mouseY <= 198)
+		_malcolmsMood = 2;
+
+	int direction = (_invWsaFrame > frameTable[_malcolmsMood]) ? -1 : 1;
+
+	if (_invWsaFrame != frameTable[_malcolmsMood]) {
+		_screen->hideMouse();
+		setGameFlag(3);
+
+		snd_playSoundEffect(0x2E, 0xC8);
+
+		while (_invWsaFrame != frameTable[_malcolmsMood]) {
+			uint32 endTime = _system->getMillis() + 2 * _tickLength;
+			_invWsaFrame += direction;
+
+			drawMalcolmsMoodPointer(_invWsaFrame, 0);
+			_screen->updateScreen();
+
+			while (endTime > _system->getMillis()) {
+				update();
+				_system->delayMillis(10);
+			}
+		}
+
+		resetGameFlag(3);
+		_screen->showMouse();
+
+		drawMalcolmsMoodText();
+		updateDlgIndex();
+		
+		EMCData data;
+		EMCState state;
+		memset(&data, 0, sizeof(data));
+		memset(&state, 0, sizeof(state));
+
+		_res->exists("_ACTOR.EMC", true);
+		_emc->load("_ACTOR.EMC", &data, &_opcodes);
+		_emc->init(&state, &data);
+		_emc->start(&state, 1);
+
+		int vocHigh = _vocHigh;
+		_vocHigh = 200;
+		_useActorBuffer = true;
+
+		while (_emc->isValid(&state))
+			_emc->run(&state);
+
+		_useActorBuffer = false;
+		_vocHigh = vocHigh;
+		_emc->unload(&data);
+	}
+
+	return 0;
+}
+
+int KyraEngine_MR::buttonShowScore(Button *button) {
+	strcpy(_stringBuffer, (const char*)getTableEntry(_cCodeFile, 18));
+
+	char *buffer = _stringBuffer;
+
+	while (*buffer != '%')
+		++buffer;
+
+	buffer[0] = (_score / 100) + '0';
+	buffer[1] = ((_score % 100) / 10) + '0';
+	buffer[2] = (_score % 10) + '0';
+
+	while (*buffer != '%')
+		++buffer;
+
+	buffer[0] = (_scoreMax / 100) + '0';
+	buffer[1] = ((_scoreMax % 100) / 10) + '0';
+	buffer[2] = (_scoreMax % 10) + '0';
+
+	showMessage(_stringBuffer, 0xFF, 0xF0);
+	return 0;
+}
+
+int KyraEngine_MR::buttonJesterStaff(Button *button) {
+	makeCharFacingMouse();
+	if (_itemInHand == 27) {
+		_screen->hideMouse();
+		removeHandItem();
+		snd_playSoundEffect(0x0C, 0xC8);
+		drawJestersStaff(1, 0);
+		updateItemCommand(27, 2, 0xFF);
+		setGameFlag(0x97);
+		_screen->showMouse();
+	} else if (_itemInHand == -1) {
+		if (queryGameFlag(0x97)) {
+			_screen->hideMouse();
+			snd_playSoundEffect(0x0B, 0xC8);
+			setHandItem(27);
+			drawJestersStaff(0, 0);
+			updateItemCommand(27, 0, 0xFF);
+			resetGameFlag(0x97);
+			_screen->showMouse();
+		} else {
+			if (queryGameFlag(0x2F))
+				objectChat((const char*)getTableEntry(_cCodeFile, 20), 0, 204, 20);
+			else
+				objectChat((const char*)getTableEntry(_cCodeFile, 25), 0, 204, 25);
+		}
+	} else {
+		objectChat((const char*)getTableEntry(_cCodeFile, 30), 0, 204, 30);
+	}
+	return 0;
+}
+
+#pragma mark -
+
+GUI_MR::GUI_MR(KyraEngine_MR *vm) : GUI(vm), _vm(vm), _screen(vm->_screen) {
+	_backUpButtonList = _unknownButtonList = 0;
+	_buttonListChanged = false;
+}
+
+Button *GUI_MR::addButtonToList(Button *list, Button *newButton) {
+	list = GUI::addButtonToList(list, newButton);
+	_buttonListChanged = true;
+	return list;
+}
+
+void GUI_MR::processButton(Button *button) {
+	if (!button)
+		return;
+
+	if (button->flags & 8) {
+		if (button->flags & 0x10) {
+			// XXX
+		}
+		return;
+	}
+	
+	int entry = button->flags2 & 5;
+
+	byte val1 = 0, val2 = 0, val3 = 0;
+	const uint8 *dataPtr = 0;
+	Button::Callback callback;
+	if (entry == 1) {
+		val1 = button->data1Val1;
+		dataPtr = button->data1ShapePtr;
+		callback = button->data1Callback;
+		val2 = button->data1Val2;
+		val3 = button->data1Val3;
+	} else if (entry == 4 || entry == 5) {
+		val1 = button->data2Val1;
+		dataPtr = button->data2ShapePtr;
+		callback = button->data2Callback;
+		val2 = button->data2Val2;
+		val3 = button->data2Val3;
+	} else {
+		val1 = button->data0Val1;
+		dataPtr = button->data0ShapePtr;
+		callback = button->data0Callback;
+		val2 = button->data0Val2;
+		val3 = button->data0Val3;
+	}
+
+	int x = 0, y = 0, x2 = 0, y2 = 0;
+
+	x = button->x;
+	if (x < 0)
+		x += _screen->getScreenDim(button->dimTableIndex)->w << 3;
+	x += _screen->getScreenDim(button->dimTableIndex)->sx << 3;
+	x2 = x + button->width - 1;
+
+	y = button->y;
+	if (y < 0)
+		y += _screen->getScreenDim(button->dimTableIndex)->h << 3;
+	y += _screen->getScreenDim(button->dimTableIndex)->sy << 3;
+	y2 = y + button->height - 1;
+
+	switch (val1 - 1) {
+	case 0:
+		_screen->hideMouse();
+		_screen->drawShape(_screen->_curPage, dataPtr, x, y, button->dimTableIndex, 0x10);
+		_screen->showMouse();
+		break;
+
+	case 1:
+		_screen->hideMouse();
+		_screen->printText((const char*)dataPtr, x, y, val2, val3);
+		_screen->showMouse();
+		break;
+
+	case 3:
+		if (callback)
+			(*callback)(button);
+		break;
+
+	case 4:
+		_screen->hideMouse();
+		_screen->drawBox(x, y, x2, y2, val2);
+		_screen->showMouse();
+		break;
+
+	case 5:
+		_screen->hideMouse();
+		_screen->fillRect(x, y, x2, y2, val2, -1, true);
+		_screen->showMouse();
+		break;
+
+	default:
+		break;
+	}
+
+	_screen->updateScreen();
+}
+
+int GUI_MR::processButtonList(Button *buttonList, uint16 inputFlag) {
+	static uint16 flagsModifier = 0;
+
+	if (!buttonList)
+		return inputFlag & 0x7FFF;
+
+	if (_backUpButtonList != buttonList || _buttonListChanged) {
+		_unknownButtonList = 0;
+		//flagsModifier |= 0x2200;
+		_backUpButtonList = buttonList;
+		_buttonListChanged = false;
+
+		while (buttonList) {
+			processButton(buttonList);
+			buttonList = buttonList->nextButton;
+		}
+	}
+
+	int mouseX = _vm->_mouseX;
+	int mouseY = _vm->_mouseY;
+
+	uint16 flags = 0;
+
+	if (1/*!_screen_cursorDisable*/) {
+		uint16 inFlags = inputFlag & 0xFF;
+		uint16 temp = 0;
+
+		// HACK: inFlags == 200 is our left button (up)
+		if (inFlags == 199 || inFlags == 200)
+			temp = 0x1000;
+		if (inFlags == 198)
+			temp = 0x100;
+
+		if (inputFlag & 0x800)
+			temp <<= 2;
+
+		flags |= temp;
+
+		flagsModifier &= ~((temp & 0x4400) >> 1);
+		flagsModifier |= (temp & 0x1100) * 2;
+		flags |= flagsModifier;
+		flags |= (flagsModifier << 2) ^ 0x8800;
+	}
+
+	buttonList = _backUpButtonList;
+	if (_unknownButtonList) {
+		buttonList = _unknownButtonList;
+		if (_unknownButtonList->flags & 8)
+			_unknownButtonList = 0;
+	}
+
+	int returnValue = 0;
+	while (buttonList) {
+		if (buttonList->flags & 8) {
+			buttonList = buttonList->nextButton;
+			continue;
+		}
+		buttonList->flags2 &= ~0x18;
+		buttonList->flags2 |= (buttonList->flags2 & 3) << 3;
+
+		int x = buttonList->x;
+		if (x < 0)
+			x += _screen->getScreenDim(buttonList->dimTableIndex)->w << 3;
+		x += _screen->getScreenDim(buttonList->dimTableIndex)->sx << 3;
+
+		int y = buttonList->y;
+		if (y < 0)
+			y += _screen->getScreenDim(buttonList->dimTableIndex)->h;
+		y += _screen->getScreenDim(buttonList->dimTableIndex)->sy;
+
+		bool progress = false;
+
+		if (mouseX >= x && mouseY >= y && mouseX <= x+buttonList->width && mouseY <= y+buttonList->height)
+			progress = true;
+
+		buttonList->flags2 &= ~0x80;
+		uint16 inFlags = inputFlag & 0x7FFF;
+		if (inFlags) {
+			if (buttonList->unk6 == inFlags) {
+				progress = true;
+				flags = buttonList->flags & 0x0F00;
+				buttonList->flags2 |= 0x80;
+				inputFlag = 0;
+				_unknownButtonList = buttonList;
+			} else if (buttonList->unk8 == inFlags) {
+				flags = buttonList->flags & 0xF000;
+				if (!flags)
+					flags = buttonList->flags & 0x0F00;
+				progress = true;
+				buttonList->flags2 |= 0x80;
+				inputFlag = 0;
+				_unknownButtonList = buttonList;
+			}
+		}
+
+		bool unk1 = false;
+		if (!progress)
+			buttonList->flags2 &= ~6;
+
+		if ((flags & 0x3300) && (buttonList->flags & 4) && progress && (buttonList == _unknownButtonList || !_unknownButtonList)) {
+			buttonList->flags |= 6;
+			if (!_unknownButtonList)
+				_unknownButtonList = buttonList;
+		} else if ((flags & 0x8800) && !(buttonList->flags & 4) && progress) {
+			buttonList->flags2 |= 6;
+		} else {
+			buttonList->flags2 &= ~6;
+		}
+
+		bool progressSwitch = false;
+		if (!_unknownButtonList) {
+			progressSwitch = progress;
+		} else  {
+			if (_unknownButtonList->flags & 0x40)
+				progressSwitch = (_unknownButtonList == buttonList);
+			else
+				progressSwitch = progress;
+		}
+
+		if (progressSwitch) {
+			if ((flags & 0x1100) && progress && !_unknownButtonList) {
+				inputFlag = 0;
+				_unknownButtonList = buttonList;
+			}
+
+			if ((buttonList->flags & flags) && (progress || !(buttonList->flags & 1))) {
+				uint16 combinedFlags = (buttonList->flags & flags);
+				combinedFlags = ((combinedFlags & 0xF000) >> 4) | (combinedFlags & 0x0F00);
+				combinedFlags >>= 8;
+
+				static const uint16 flagTable[] = {
+					0x000, 0x100, 0x200, 0x100, 0x400, 0x100, 0x400, 0x100, 0x800, 0x100,
+					0x200, 0x100, 0x400, 0x100, 0x400, 0x100
+				};
+
+				assert(combinedFlags < ARRAYSIZE(flagTable));
+
+				switch (flagTable[combinedFlags]) {
+				case 0x400:
+					if (!(buttonList->flags & 1) || ((buttonList->flags & 1) && _unknownButtonList == buttonList)) {
+						buttonList->flags2 ^= 1;
+						returnValue = buttonList->index | 0x8000;
+						unk1 = true;
+					}
+
+					if (!(buttonList->flags & 4)) {
+						buttonList->flags2 &= ~4;
+						buttonList->flags2 &= ~2;
+					}
+					break;
+
+				case 0x800:
+					if (!(buttonList->flags & 4)) {
+						buttonList->flags2 |= 4;
+						buttonList->flags2 |= 2;
+					}
+
+					if (!(buttonList->flags & 1))
+						unk1 = true;
+					break;
+
+				case 0x200:
+					if (buttonList->flags & 4) {
+						buttonList->flags2 |= 4;
+						buttonList->flags2 |= 2;
+					}
+
+					if (!(buttonList->flags & 1))
+						unk1 = true;
+					break;
+
+				case 0x100:
+				default:
+					buttonList->flags2 ^= 1;
+					returnValue = buttonList->index | 0x8000;
+					unk1 = true;
+					if (buttonList->flags & 4) {
+						buttonList->flags2 |= 4;
+						buttonList->flags2 |= 2;
+					}
+					_unknownButtonList = buttonList;
+					break;
+				}
+			}
+		}
+
+		bool unk2 = false;
+		if ((flags & 0x2200) && progress) {
+			buttonList->flags2 |= 6;
+			if (!(buttonList->flags & 4) && !(buttonList->flags2 & 1)) {
+				unk2 = true;
+				buttonList->flags2 |= 1;
+			}
+		}
+
+		if ((flags & 0x8800) == 0x8800) {
+			_unknownButtonList = 0;
+			if (!progress || (buttonList->flags & 4))
+				buttonList->flags2 &= ~6;
+		}
+
+		if (!progress && buttonList == _unknownButtonList && !(buttonList->flags & 0x40))
+			_unknownButtonList = 0;
+
+		if ((buttonList->flags2 & 0x18) != ((buttonList->flags2 & 3) << 3))
+			processButton(buttonList);
+
+		if (unk2)
+			buttonList->flags2 &= ~1;
+
+		if (unk1) {
+			buttonList->flags2 &= 0xFF;
+			buttonList->flags2 |= flags;
+
+			if (buttonList->buttonCallback) {
+				_vm->removeInputTop();
+				if ((*buttonList->buttonCallback.get())(buttonList))
+					break;
+			}
+			
+			if (buttonList->flags & 0x20)
+				break;
+		}
+
+		if (_unknownButtonList == buttonList && (buttonList->flags & 0x40))
+			break;
+
+		buttonList = buttonList->nextButton;
+	}
+
+	if (!returnValue)
+		returnValue = inputFlag & 0x7FFF;
+	return returnValue;
+}
+
+void GUI_MR::flagButtonEnable(Button *button) {
+	if (!button)
+		return;
+
+	if (button->flags & 8) {
+		button->flags &= ~8;
+		processButton(button);
+	}
+}
+
+void GUI_MR::flagButtonDisable(Button *button) {
+	if (!button)
+		return;
+
+	if (!(button->flags & 8)) {
+		button->flags |= 8;
+		processButton(button);
+	}
+}
+
+} // end of namespace Kyra
+

Copied: scummvm/trunk/engines/kyra/gui_mr.h (from rev 31865, scummvm/trunk/engines/kyra/gui_v3.h)
===================================================================
--- scummvm/trunk/engines/kyra/gui_mr.h	                        (rev 0)
+++ scummvm/trunk/engines/kyra/gui_mr.h	2008-05-04 15:18:46 UTC (rev 31866)
@@ -0,0 +1,98 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef KYRA_GUI_V3_H
+#define KYRA_GUI_V3_H
+
+#include "kyra/gui.h"
+
+namespace Kyra {
+
+#define GUI_V3_BUTTON(button, a, b, c, d, e, f, h, i, j, k, l, m, n, o, p, q, r, s, t) \
+	button.nextButton = 0; \
+	button.index = a; \
+	button.unk6 = b; \
+	button.unk8 = c; \
+	button.data0Val1 = d; \
+	button.data1Val1 = e; \
+	button.data2Val1 = f; \
+	button.flags = h; \
+	button.data0ShapePtr = button.data1ShapePtr = button.data2ShapePtr = 0; \
+	button.dimTableIndex = i; \
+	button.x = j; \
+	button.y = k; \
+	button.width = l; \
+	button.height = m; \
+	button.data0Val2 = n; \
+	button.data0Val3 = o; \
+	button.data1Val2 = p; \
+	button.data1Val3 = q; \
+	button.data2Val2 = r; \
+	button.data2Val3 = s; \
+	button.flags2 = t;
+
+class KyraEngine_MR;
+class Screen_MR;
+
+class GUI_MR : public GUI {
+friend class KyraEngine_MR;
+public:
+	GUI_MR(KyraEngine_MR *engine);
+
+	Button *addButtonToList(Button *list, Button *newButton);
+
+	void processButton(Button *button);
+	int processButtonList(Button *button, uint16 inputFlag);
+
+	void flagButtonEnable(Button *button);
+	void flagButtonDisable(Button *button);
+private:
+	const char *getMenuTitle(const Menu &menu) { return 0; }
+	const char *getMenuItemTitle(const MenuItem &menuItem) { return 0; }
+	const char *getMenuItemLabel(const MenuItem &menuItem) { return 0; }
+
+	Button *getButtonListData() { return 0; }
+
+	Button *getScrollUpButton() { return 0; }
+	Button *getScrollDownButton() { return 0; }
+
+	Button::Callback getScrollUpButtonHandler() const { return Button::Callback(); }
+	Button::Callback getScrollDownButtonHandler() const { return Button::Callback(); }
+
+	uint8 defaultColor1() const { return 0xCF; }
+	uint8 defaultColor2() const { return 0xF8; }
+
+	KyraEngine_MR *_vm;
+	Screen_MR *_screen;
+
+	bool _buttonListChanged;
+	Button *_backUpButtonList;
+	Button *_unknownButtonList;
+};
+
+} // end of namespace Kyra
+
+#endif
+

Deleted: scummvm/trunk/engines/kyra/gui_v2.cpp
===================================================================
--- scummvm/trunk/engines/kyra/gui_v2.cpp	2008-05-04 15:09:23 UTC (rev 31865)
+++ scummvm/trunk/engines/kyra/gui_v2.cpp	2008-05-04 15:18:46 UTC (rev 31866)
@@ -1,2009 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#include "kyra/kyra.h"
-#include "kyra/kyra_hof.h"
-#include "kyra/screen.h"
-#include "kyra/wsamovie.h"
-#include "kyra/timer.h"
-#include "kyra/sound.h"
-#include "kyra/resource.h"
-
-#include "common/savefile.h"
-
-namespace Kyra {
-
-void KyraEngine_HoF::loadButtonShapes() {
-	const uint8 *src = _screen->getCPagePtr(3);
-	_screen->loadBitmap("_BUTTONS.CSH", 3, 3, 0);
-
-	_gui->_scrollUpButton.data0ShapePtr = _buttonShapes[0] = _screen->makeShapeCopy(src, 0);
-	_gui->_scrollUpButton.data2ShapePtr = _buttonShapes[1] = _screen->makeShapeCopy(src, 1);
-	_gui->_scrollUpButton.data1ShapePtr = _buttonShapes[2] = _screen->makeShapeCopy(src, 2);
-	_gui->_scrollDownButton.data0ShapePtr = _buttonShapes[3] = _screen->makeShapeCopy(src, 3);
-	_gui->_scrollDownButton.data2ShapePtr = _buttonShapes[4] = _screen->makeShapeCopy(src, 4);
-	_gui->_scrollDownButton.data1ShapePtr = _buttonShapes[5] = _screen->makeShapeCopy(src, 5);
-	_buttonShapes[6] = _screen->makeShapeCopy(src, 6);
-	_buttonShapes[7] = _screen->makeShapeCopy(src, 7);
-	_buttonShapes[8] = _screen->makeShapeCopy(src, 6);
-	_buttonShapes[9] = _screen->makeShapeCopy(src, 7);
-	_buttonShapes[10] = _screen->makeShapeCopy(src, 10);
-	_buttonShapes[11] = _screen->makeShapeCopy(src, 11);
-	_buttonShapes[16] = _screen->makeShapeCopy(src, 16);
-	_buttonShapes[17] = _screen->makeShapeCopy(src, 17);
-	_buttonShapes[18] = _screen->makeShapeCopy(src, 18);
-}
-
-void KyraEngine_HoF::setupLangButtonShapes() {
-	switch (_lang) {
-	case 0:
-		_inventoryButtons[0].data0ShapePtr = _buttonShapes[6];
-		_inventoryButtons[0].data1ShapePtr = _inventoryButtons[0].data2ShapePtr = _buttonShapes[7];
-		break;
-
-	case 1:
-		_inventoryButtons[0].data0ShapePtr = _buttonShapes[8];
-		_inventoryButtons[0].data1ShapePtr = _inventoryButtons[0].data2ShapePtr = _buttonShapes[9];
-		break;
-
-	case 2:
-		_inventoryButtons[0].data0ShapePtr = _buttonShapes[10];
-		_inventoryButtons[0].data1ShapePtr = _inventoryButtons[0].data2ShapePtr = _buttonShapes[11];
-		break;
-
-	default:
-		_inventoryButtons[0].data0ShapePtr = _buttonShapes[6];
-		_inventoryButtons[0].data1ShapePtr = _inventoryButtons[0].data2ShapePtr = _buttonShapes[7];
-		break;
-	}
-}
-
-GUI_v2::GUI_v2(KyraEngine_HoF *vm) : GUI(vm), _vm(vm), _screen(vm->screen_v2()) {
-	_backUpButtonList = _unknownButtonList = 0;
-	initStaticData();
-	_currentMenu = 0;
-	_isDeathMenu = false;
-	_isSaveMenu = false;
-	_isLoadMenu = false;
-	_scrollUpFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::scrollUpButton);
-	_scrollDownFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::scrollDownButton);
-	_sliderHandlerFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::sliderHandler);
-}
-
-Button *GUI_v2::addButtonToList(Button *list, Button *newButton) {
-	list = GUI::addButtonToList(list, newButton);
-	_buttonListChanged = true;
-	return list;
-}
-
-void GUI_v2::processButton(Button *button) {
-	if (!button)
-		return;
-
-	if (button->flags & 8) {
-		if (button->flags & 0x10) {
-			// XXX
-		}
-		return;
-	}
-	
-	int entry = button->flags2 & 5;
-
-	byte val1 = 0, val2 = 0, val3 = 0;
-	const uint8 *dataPtr = 0;
-	Button::Callback callback;
-	if (entry == 1) {
-		val1 = button->data1Val1;
-		dataPtr = button->data1ShapePtr;
-		callback = button->data1Callback;
-		val2 = button->data1Val2;
-		val3 = button->data1Val3;
-	} else if (entry == 4 || entry == 5) {
-		val1 = button->data2Val1;
-		dataPtr = button->data2ShapePtr;
-		callback = button->data2Callback;
-		val2 = button->data2Val2;
-		val3 = button->data2Val3;
-	} else {
-		val1 = button->data0Val1;
-		dataPtr = button->data0ShapePtr;
-		callback = button->data0Callback;
-		val2 = button->data0Val2;
-		val3 = button->data0Val3;
-	}
-
-	int x = 0, y = 0, x2 = 0, y2 = 0;
-
-	x = button->x;
-	if (x < 0)
-		x += _screen->getScreenDim(button->dimTableIndex)->w << 3;
-	x += _screen->getScreenDim(button->dimTableIndex)->sx << 3;
-	x2 = x + button->width - 1;
-
-	y = button->y;
-	if (y < 0)
-		y += _screen->getScreenDim(button->dimTableIndex)->h << 3;
-	y += _screen->getScreenDim(button->dimTableIndex)->sy << 3;
-	y2 = y + button->height - 1;
-
-	switch (val1 - 1) {
-	case 0:
-		_screen->hideMouse();
-		_screen->drawShape(_screen->_curPage, dataPtr, x, y, button->dimTableIndex, 0x10);
-		_screen->showMouse();
-		break;
-
-	case 1:
-		_screen->hideMouse();
-		_screen->printText((const char*)dataPtr, x, y, val2, val3);
-		_screen->showMouse();
-		break;
-
-	case 3:
-		if (callback)
-			(*callback)(button);
-		break;
-
-	case 4:
-		_screen->hideMouse();
-		_screen->drawBox(x, y, x2, y2, val2);
-		_screen->showMouse();
-		break;
-
-	case 5:
-		_screen->hideMouse();
-		_screen->fillRect(x, y, x2, y2, val2, -1, true);
-		_screen->showMouse();
-		break;
-
-	default:
-		break;
-	}
-
-	_screen->updateScreen();
-}
-
-int GUI_v2::processButtonList(Button *buttonList, uint16 inputFlag) {
-	static uint16 flagsModifier = 0;
-
-	if (!buttonList)
-		return inputFlag & 0x7FFF;
-
-	if (_backUpButtonList != buttonList || _buttonListChanged) {
-		_unknownButtonList = 0;
-		//flagsModifier |= 0x2200;
-		_backUpButtonList = buttonList;
-		_buttonListChanged = false;
-
-		while (buttonList) {
-			processButton(buttonList);
-			buttonList = buttonList->nextButton;
-		}
-	}
-
-	int mouseX = _vm->_mouseX;
-	int mouseY = _vm->_mouseY;
-
-	uint16 flags = 0;
-
-	if (1/*!_screen_cursorDisable*/) {
-		uint16 inFlags = inputFlag & 0xFF;
-		uint16 temp = 0;
-
-		// HACK: inFlags == 200 is our left button (up)
-		if (inFlags == 199 || inFlags == 200)
-			temp = 0x1000;
-		if (inFlags == 198)
-			temp = 0x100;
-
-		if (inputFlag & 0x800)
-			temp <<= 2;
-
-		flags |= temp;
-
-		flagsModifier &= ~((temp & 0x4400) >> 1);
-		flagsModifier |= (temp & 0x1100) * 2;
-		flags |= flagsModifier;
-		flags |= (flagsModifier << 2) ^ 0x8800;
-	}
-
-	buttonList = _backUpButtonList;
-	if (_unknownButtonList) {
-		buttonList = _unknownButtonList;
-		if (_unknownButtonList->flags & 8)
-			_unknownButtonList = 0;
-	}
-
-	int returnValue = 0;
-	while (buttonList) {
-		if (buttonList->flags & 8) {
-			buttonList = buttonList->nextButton;
-			continue;
-		}
-		buttonList->flags2 &= ~0x18;
-		buttonList->flags2 |= (buttonList->flags2 & 3) << 3;
-
-		int x = buttonList->x;
-		if (x < 0)
-			x += _screen->getScreenDim(buttonList->dimTableIndex)->w << 3;
-		x += _screen->getScreenDim(buttonList->dimTableIndex)->sx << 3;
-
-		int y = buttonList->y;
-		if (y < 0)
-			y += _screen->getScreenDim(buttonList->dimTableIndex)->h;
-		y += _screen->getScreenDim(buttonList->dimTableIndex)->sy;
-
-		bool progress = false;
-
-		if (mouseX >= x && mouseY >= y && mouseX <= x+buttonList->width && mouseY <= y+buttonList->height)
-			progress = true;
-
-		buttonList->flags2 &= ~0x80;
-		uint16 inFlags = inputFlag & 0x7FFF;
-		if (inFlags) {
-			if (buttonList->unk6 == inFlags) {
-				progress = true;
-				flags = buttonList->flags & 0x0F00;
-				buttonList->flags2 |= 0x80;
-				inputFlag = 0;
-				_unknownButtonList = buttonList;
-			} else if (buttonList->unk8 == inFlags) {
-				flags = buttonList->flags & 0xF000;
-				if (!flags)
-					flags = buttonList->flags & 0x0F00;
-				progress = true;
-				buttonList->flags2 |= 0x80;
-				inputFlag = 0;
-				_unknownButtonList = buttonList;
-			}
-		}
-
-		bool unk1 = false;
-		if (!progress)
-			buttonList->flags2 &= ~6;
-
-		if ((flags & 0x3300) && (buttonList->flags & 4) && progress && (buttonList == _unknownButtonList || !_unknownButtonList)) {
-			buttonList->flags |= 6;
-			if (!_unknownButtonList)
-				_unknownButtonList = buttonList;
-		} else if ((flags & 0x8800) && !(buttonList->flags & 4) && progress) {
-			buttonList->flags2 |= 6;
-		} else {
-			buttonList->flags2 &= ~6;
-		}
-
-		bool progressSwitch = false;
-		if (!_unknownButtonList) {
-			progressSwitch = progress;
-		} else  {
-			if (_unknownButtonList->flags & 0x40)
-				progressSwitch = (_unknownButtonList == buttonList);
-			else
-				progressSwitch = progress;
-		}
-
-		if (progressSwitch) {
-			if ((flags & 0x1100) && progress && !_unknownButtonList) {
-				inputFlag = 0;
-				_unknownButtonList = buttonList;
-			}
-
-			if ((buttonList->flags & flags) && (progress || !(buttonList->flags & 1))) {
-				uint16 combinedFlags = (buttonList->flags & flags);
-				combinedFlags = ((combinedFlags & 0xF000) >> 4) | (combinedFlags & 0x0F00);
-				combinedFlags >>= 8;
-
-				static const uint16 flagTable[] = {
-					0x000, 0x100, 0x200, 0x100, 0x400, 0x100, 0x400, 0x100, 0x800, 0x100,
-					0x200, 0x100, 0x400, 0x100, 0x400, 0x100
-				};
-
-				assert(combinedFlags < ARRAYSIZE(flagTable));
-
-				switch (flagTable[combinedFlags]) {
-				case 0x400:
-					if (!(buttonList->flags & 1) || ((buttonList->flags & 1) && _unknownButtonList == buttonList)) {
-						buttonList->flags2 ^= 1;
-						returnValue = buttonList->index | 0x8000;
-						unk1 = true;
-					}
-
-					if (!(buttonList->flags & 4)) {
-						buttonList->flags2 &= ~4;
-						buttonList->flags2 &= ~2;
-					}
-					break;
-
-				case 0x800:
-					if (!(buttonList->flags & 4)) {
-						buttonList->flags2 |= 4;
-						buttonList->flags2 |= 2;
-					}
-
-					if (!(buttonList->flags & 1))
-						unk1 = true;
-					break;
-
-				case 0x200:
-					if (buttonList->flags & 4) {
-						buttonList->flags2 |= 4;
-						buttonList->flags2 |= 2;
-					}
-
-					if (!(buttonList->flags & 1))
-						unk1 = true;
-					break;
-
-				case 0x100:
-				default:
-					buttonList->flags2 ^= 1;
-					returnValue = buttonList->index | 0x8000;
-					unk1 = true;
-					if (buttonList->flags & 4) {
-						buttonList->flags2 |= 4;
-						buttonList->flags2 |= 2;
-					}
-					_unknownButtonList = buttonList;
-					break;
-				}
-			}
-		}
-
-		bool unk2 = false;
-		if ((flags & 0x2200) && progress) {
-			buttonList->flags2 |= 6;
-			if (!(buttonList->flags & 4) && !(buttonList->flags2 & 1)) {
-				unk2 = true;
-				buttonList->flags2 |= 1;
-			}
-		}
-
-		if ((flags & 0x8800) == 0x8800) {
-			_unknownButtonList = 0;
-			if (!progress || (buttonList->flags & 4))
-				buttonList->flags2 &= ~6;
-		}
-
-		if (!progress && buttonList == _unknownButtonList && !(buttonList->flags & 0x40))
-			_unknownButtonList = 0;
-
-		if ((buttonList->flags2 & 0x18) != ((buttonList->flags2 & 3) << 3))
-			processButton(buttonList);
-
-		if (unk2)
-			buttonList->flags2 &= ~1;
-
-		if (unk1) {
-			buttonList->flags2 &= 0xFF;
-			buttonList->flags2 |= flags;
-
-			if (buttonList->buttonCallback) {
-				_vm->removeInputTop();
-				if ((*buttonList->buttonCallback.get())(buttonList))
-					break;
-			}
-			
-			if (buttonList->flags & 0x20)
-				break;
-		}
-
-		if (_unknownButtonList == buttonList && (buttonList->flags & 0x40))
-			break;
-
-		buttonList = buttonList->nextButton;
-	}
-
-	if (!returnValue)
-		returnValue = inputFlag & 0x7FFF;
-	return returnValue;
-}
-
-const char *GUI_v2::getMenuTitle(const Menu &menu) {
-	if (!menu.menuNameId)
-		return 0;
-
-	return _vm->getTableString(menu.menuNameId, _vm->_optionsBuffer, 1);
-}
-
-const char *GUI_v2::getMenuItemTitle(const MenuItem &menuItem) {
-	if (!menuItem.itemId)
-		return 0;
-
-	return _vm->getTableString(menuItem.itemId, _vm->_optionsBuffer, 1);
-}
-
-const char *GUI_v2::getMenuItemLabel(const MenuItem &menuItem) {
-	if (!menuItem.labelId)
-		return 0;
-
-	return _vm->getTableString(menuItem.labelId, _vm->_optionsBuffer, 1);
-}
-
-#pragma mark -
-
-
-int KyraEngine_HoF::buttonInventory(Button *button) {
-	if (!_screen->isMouseVisible())
-		return 0;
-
-	int inventorySlot = button->index - 6;
-
-	uint16 item = _mainCharacter.inventory[inventorySlot];
-	if (_itemInHand == -1) {
-		if (item == 0xFFFF)
-			return 0;
-		_screen->hideMouse();
-		clearInventorySlot(inventorySlot, 0);
-		snd_playSoundEffect(0x0B);
-		setMouseCursor(item);
-		int string = (_lang == 1) ? getItemCommandStringPickUp(item) : 7;
-		updateCommandLineEx(item+54, string, 0xD6);
-		_itemInHand = (int16)item;
-		_screen->showMouse();
-		_mainCharacter.inventory[inventorySlot] = 0xFFFF;
-	} else {
-		if (_mainCharacter.inventory[inventorySlot] != 0xFFFF) {
-			if (checkInventoryItemExchange(_itemInHand, inventorySlot))
-				return 0;
-
-			item = _mainCharacter.inventory[inventorySlot];
-			snd_playSoundEffect(0x0B);
-			_screen->hideMouse();
-			clearInventorySlot(inventorySlot, 0);
-			drawInventoryShape(0, _itemInHand, inventorySlot);
-			setMouseCursor(item);
-			int string = (_lang == 1) ? getItemCommandStringPickUp(item) : 7;
-			updateCommandLineEx(item+54, string, 0xD6);
-			_screen->showMouse();
-			_mainCharacter.inventory[inventorySlot] = _itemInHand;
-			setHandItem(item);
-		} else {
-			snd_playSoundEffect(0x0C);
-			_screen->hideMouse();
-			drawInventoryShape(0, _itemInHand, inventorySlot);
-			_screen->setMouseCursor(0, 0, getShapePtr(0));
-			int string = (_lang == 1) ? getItemCommandStringInv(_itemInHand) : 8;

@@ Diff output truncated at 100000 characters. @@

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