[Scummvm-cvs-logs] SF.net SVN: scummvm: [31969] scummvm/trunk/engines/made
thebluegr at users.sourceforge.net
thebluegr at users.sourceforge.net
Fri May 9 21:29:18 CEST 2008
Revision: 31969
http://scummvm.svn.sourceforge.net/scummvm/?rev=31969&view=rev
Author: thebluegr
Date: 2008-05-09 12:29:17 -0700 (Fri, 09 May 2008)
Log Message:
-----------
The backspace key is now working
Modified Paths:
--------------
scummvm/trunk/engines/made/scriptfuncs_lgop2.cpp
scummvm/trunk/engines/made/scriptfuncs_mhne.cpp
scummvm/trunk/engines/made/scriptfuncs_rtz.cpp
Modified: scummvm/trunk/engines/made/scriptfuncs_lgop2.cpp
===================================================================
--- scummvm/trunk/engines/made/scriptfuncs_lgop2.cpp 2008-05-09 16:11:01 UTC (rev 31968)
+++ scummvm/trunk/engines/made/scriptfuncs_lgop2.cpp 2008-05-09 19:29:17 UTC (rev 31969)
@@ -170,6 +170,10 @@
case Common::EVENT_KEYDOWN:
_vm->_eventKey = event.kbd.ascii;
+ // For unknown reasons, the game accepts ASCII code
+ // 9 as backspace
+ if (_vm->_eventKey == Common::KEYCODE_BACKSPACE)
+ _vm->_eventKey = 9;
eventNum = 5;
break;
Modified: scummvm/trunk/engines/made/scriptfuncs_mhne.cpp
===================================================================
--- scummvm/trunk/engines/made/scriptfuncs_mhne.cpp 2008-05-09 16:11:01 UTC (rev 31968)
+++ scummvm/trunk/engines/made/scriptfuncs_mhne.cpp 2008-05-09 19:29:17 UTC (rev 31969)
@@ -175,6 +175,10 @@
case Common::EVENT_KEYDOWN:
_vm->_eventKey = event.kbd.ascii;
+ // For unknown reasons, the game accepts ASCII code
+ // 9 as backspace
+ if (_vm->_eventKey == Common::KEYCODE_BACKSPACE)
+ _vm->_eventKey = 9;
eventNum = 5;
break;
Modified: scummvm/trunk/engines/made/scriptfuncs_rtz.cpp
===================================================================
--- scummvm/trunk/engines/made/scriptfuncs_rtz.cpp 2008-05-09 16:11:01 UTC (rev 31968)
+++ scummvm/trunk/engines/made/scriptfuncs_rtz.cpp 2008-05-09 19:29:17 UTC (rev 31969)
@@ -218,6 +218,10 @@
case Common::EVENT_KEYDOWN:
_vm->_eventKey = event.kbd.ascii;
+ // For unknown reasons, the game accepts ASCII code
+ // 9 as backspace
+ if (_vm->_eventKey == Common::KEYCODE_BACKSPACE)
+ _vm->_eventKey = 9;
eventNum = 5;
break;
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