[Scummvm-cvs-logs] SF.net SVN: scummvm: [32243] scummvm/trunk/base/main.cpp

fingolfin at users.sourceforge.net fingolfin at users.sourceforge.net
Sat May 24 16:12:32 CEST 2008


Revision: 32243
          http://scummvm.svn.sourceforge.net/scummvm/?rev=32243&view=rev
Author:   fingolfin
Date:     2008-05-24 07:12:32 -0700 (Sat, 24 May 2008)

Log Message:
-----------
Made the startup log output a bit more informative

Modified Paths:
--------------
    scummvm/trunk/base/main.cpp

Modified: scummvm/trunk/base/main.cpp
===================================================================
--- scummvm/trunk/base/main.cpp	2008-05-24 13:51:25 UTC (rev 32242)
+++ scummvm/trunk/base/main.cpp	2008-05-24 14:12:32 UTC (rev 32243)
@@ -90,17 +90,20 @@
 	ConfMan.set("gameid", gameid);
 
 	// Query the plugins and find one that will handle the specified gameid
-	printf("Looking for %s\n", gameid.c_str());
+	printf("User picked target '%s' (gameid '%s')...\n", ConfMan.getActiveDomainName().c_str(), gameid.c_str());
+	printf("  Looking for a plugin supporting this gameid... ");
 	GameDescriptor game = EngineMan.findGame(gameid, &plugin);
 
 	if (plugin == 0) {
-		printf("Failed game detection\n");
+		printf("failed\n");
 		warning("%s is an invalid gameid. Use the --list-games option to list supported gameid", gameid.c_str());
 		return 0;
+	} else {
+		printf("%s\n", plugin->getName());
 	}
 
 	// FIXME: Do we really need this one?
-	printf("Trying to start game '%s'\n", game.description().c_str());
+	printf("  Starting '%s'\n", game.description().c_str());
 
 	return plugin;
 }


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