[Scummvm-cvs-logs] SF.net SVN: scummvm:[34958] scummvm/trunk/engines/sword2/palette.cpp

eriktorbjorn at users.sourceforge.net eriktorbjorn at users.sourceforge.net
Sun Nov 9 15:35:45 CET 2008


Revision: 34958
          http://scummvm.svn.sourceforge.net/scummvm/?rev=34958&view=rev
Author:   eriktorbjorn
Date:     2008-11-09 14:35:45 +0000 (Sun, 09 Nov 2008)

Log Message:
-----------
Removed some code that was added earlier to deal with dimming/undimming the
palette when pausing the game in a mid-fade. The game can only be paused in
mid-fade from the outside, and then the palette isn't dimmed/undimmed.

Modified Paths:
--------------
    scummvm/trunk/engines/sword2/palette.cpp

Modified: scummvm/trunk/engines/sword2/palette.cpp
===================================================================
--- scummvm/trunk/engines/sword2/palette.cpp	2008-11-09 14:32:24 UTC (rev 34957)
+++ scummvm/trunk/engines/sword2/palette.cpp	2008-11-09 14:35:45 UTC (rev 34958)
@@ -164,11 +164,8 @@
 void Screen::dimPalette(bool dim) {
 	if (dim != _dimPalette) {
 		_dimPalette = dim;
-		// If the palette is in the middle of fading, don't update it.
-		if (_fadeStatus != RDFADE_DOWN && _fadeStatus != RDFADE_UP) {
-			setSystemPalette(_palette, 0, 256);
-			setNeedFullRedraw();
-		}
+		setSystemPalette(_palette, 0, 256);
+		setNeedFullRedraw();
 	}
 }
 


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