[Scummvm-cvs-logs] SF.net SVN: scummvm:[34958] scummvm/trunk/engines/sword2/palette.cpp
eriktorbjorn at users.sourceforge.net
eriktorbjorn at users.sourceforge.net
Sun Nov 9 15:35:45 CET 2008
Revision: 34958
http://scummvm.svn.sourceforge.net/scummvm/?rev=34958&view=rev
Author: eriktorbjorn
Date: 2008-11-09 14:35:45 +0000 (Sun, 09 Nov 2008)
Log Message:
-----------
Removed some code that was added earlier to deal with dimming/undimming the
palette when pausing the game in a mid-fade. The game can only be paused in
mid-fade from the outside, and then the palette isn't dimmed/undimmed.
Modified Paths:
--------------
scummvm/trunk/engines/sword2/palette.cpp
Modified: scummvm/trunk/engines/sword2/palette.cpp
===================================================================
--- scummvm/trunk/engines/sword2/palette.cpp 2008-11-09 14:32:24 UTC (rev 34957)
+++ scummvm/trunk/engines/sword2/palette.cpp 2008-11-09 14:35:45 UTC (rev 34958)
@@ -164,11 +164,8 @@
void Screen::dimPalette(bool dim) {
if (dim != _dimPalette) {
_dimPalette = dim;
- // If the palette is in the middle of fading, don't update it.
- if (_fadeStatus != RDFADE_DOWN && _fadeStatus != RDFADE_UP) {
- setSystemPalette(_palette, 0, 256);
- setNeedFullRedraw();
- }
+ setSystemPalette(_palette, 0, 256);
+ setNeedFullRedraw();
}
}
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