[Scummvm-cvs-logs] SF.net SVN: scummvm:[35001] scummvm/trunk/engines/scumm/saveload.cpp
fingolfin at users.sourceforge.net
fingolfin at users.sourceforge.net
Tue Nov 11 11:25:30 CET 2008
Revision: 35001
http://scummvm.svn.sourceforge.net/scummvm/?rev=35001&view=rev
Author: fingolfin
Date: 2008-11-11 10:25:29 +0000 (Tue, 11 Nov 2008)
Log Message:
-----------
SCUMM: Regulate save/load support in GMM based on VAR_MAINMENU_KEY - though I wonder whether we need it for loading at all...
Modified Paths:
--------------
scummvm/trunk/engines/scumm/saveload.cpp
Modified: scummvm/trunk/engines/scumm/saveload.cpp
===================================================================
--- scummvm/trunk/engines/scumm/saveload.cpp 2008-11-10 23:41:31 UTC (rev 35000)
+++ scummvm/trunk/engines/scumm/saveload.cpp 2008-11-11 10:25:29 UTC (rev 35001)
@@ -81,8 +81,11 @@
}
bool ScummEngine::canLoadGameStateCurrently() {
- // FIXME: For now always allow loading
- return true;
+ // FIXME: For now always allow loading in V0-V3 games
+ // FIXME: Actually, we might wish to support loading in more places.
+ // As long as we are sure it won't cause any problems... Are we
+ // aware of *any* spots where loading is not supported?
+ return (VAR_MAINMENU_KEY == 0xFF || VAR(VAR_MAINMENU_KEY) != 0);
}
Common::Error ScummEngine::saveGameState(int slot, const char *desc) {
@@ -91,9 +94,11 @@
}
bool ScummEngine::canSaveGameStateCurrently() {
- // FIXME: For now always allow saving
- return true;
- return 0;
+ // FIXME: For now always allow loading in V0-V3 games
+ // TODO: Should we disallow saving in some more places,
+ // e.g. when a SAN movie is playing? Not sure whether the
+ // original EXE allowed this.
+ return (VAR_MAINMENU_KEY == 0xFF || VAR(VAR_MAINMENU_KEY) != 0);
}
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