[Scummvm-cvs-logs] SF.net SVN: scummvm:[35013] scummvm/trunk/engines/scumm/script_v5.cpp
fingolfin at users.sourceforge.net
fingolfin at users.sourceforge.net
Wed Nov 12 11:16:07 CET 2008
Revision: 35013
http://scummvm.svn.sourceforge.net/scummvm/?rev=35013&view=rev
Author: fingolfin
Date: 2008-11-12 10:16:06 +0000 (Wed, 12 Nov 2008)
Log Message:
-----------
Patch #2258906: SCUMM: fix builtin load game screen for v1-v5
Modified Paths:
--------------
scummvm/trunk/engines/scumm/script_v5.cpp
Modified: scummvm/trunk/engines/scumm/script_v5.cpp
===================================================================
--- scummvm/trunk/engines/scumm/script_v5.cpp 2008-11-12 07:08:43 UTC (rev 35012)
+++ scummvm/trunk/engines/scumm/script_v5.cpp 2008-11-12 10:16:06 UTC (rev 35013)
@@ -1257,17 +1257,18 @@
result = 2; // failed to save
break;
case 0xC0: // test if save exists
+ {
Common::InSaveFile *file;
bool avail_saves[100];
- char filename[256];
listSavegames(avail_saves, ARRAYSIZE(avail_saves));
- makeSavegameName(filename, slot, false);
- if (avail_saves[slot] && (file = _saveFileMan->openForLoading(filename))) {
+ Common::String filename = makeSavegameName(slot, false);
+ if (avail_saves[slot] && (file = _saveFileMan->openForLoading(filename.c_str()))) {
result = 6; // save file exists
delete file;
} else
result = 7; // save file does not exist
+ }
break;
default:
error("o5_saveLoadGame: unknown subopcode %d", _opcode);
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