[Scummvm-cvs-logs] SF.net SVN: scummvm:[35013] scummvm/trunk/engines/scumm/script_v5.cpp

fingolfin at users.sourceforge.net fingolfin at users.sourceforge.net
Wed Nov 12 11:16:07 CET 2008


Revision: 35013
          http://scummvm.svn.sourceforge.net/scummvm/?rev=35013&view=rev
Author:   fingolfin
Date:     2008-11-12 10:16:06 +0000 (Wed, 12 Nov 2008)

Log Message:
-----------
Patch #2258906: SCUMM: fix builtin load game screen for v1-v5

Modified Paths:
--------------
    scummvm/trunk/engines/scumm/script_v5.cpp

Modified: scummvm/trunk/engines/scumm/script_v5.cpp
===================================================================
--- scummvm/trunk/engines/scumm/script_v5.cpp	2008-11-12 07:08:43 UTC (rev 35012)
+++ scummvm/trunk/engines/scumm/script_v5.cpp	2008-11-12 10:16:06 UTC (rev 35013)
@@ -1257,17 +1257,18 @@
 			result = 2; // failed to save
 		break;
 	case 0xC0: // test if save exists
+		{
 		Common::InSaveFile *file;
 		bool avail_saves[100];
-		char filename[256];
 
 		listSavegames(avail_saves, ARRAYSIZE(avail_saves));
-		makeSavegameName(filename, slot, false);
-		if (avail_saves[slot] && (file = _saveFileMan->openForLoading(filename))) {
+		Common::String filename = makeSavegameName(slot, false);
+		if (avail_saves[slot] && (file = _saveFileMan->openForLoading(filename.c_str()))) {
 			result = 6; // save file exists
 			delete file;
 		} else
 			result = 7; // save file does not exist
+		}
 		break;
 	default:
 		error("o5_saveLoadGame: unknown subopcode %d", _opcode);


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