[Scummvm-cvs-logs] SF.net SVN: scummvm:[35019] scummvm/trunk/gui/message.cpp
fingolfin at users.sourceforge.net
fingolfin at users.sourceforge.net
Wed Nov 12 13:58:34 CET 2008
Revision: 35019
http://scummvm.svn.sourceforge.net/scummvm/?rev=35019&view=rev
Author: fingolfin
Date: 2008-11-12 12:58:33 +0000 (Wed, 12 Nov 2008)
Log Message:
-----------
GUI: Got rid of kBigButtonWidth etc.
Modified Paths:
--------------
scummvm/trunk/gui/message.cpp
Modified: scummvm/trunk/gui/message.cpp
===================================================================
--- scummvm/trunk/gui/message.cpp 2008-11-12 12:53:53 UTC (rev 35018)
+++ scummvm/trunk/gui/message.cpp 2008-11-12 12:58:33 UTC (rev 35019)
@@ -27,6 +27,7 @@
#include "common/system.h"
#include "gui/message.h"
#include "gui/newgui.h"
+#include "gui/ThemeEval.h"
#include "gui/widget.h"
namespace GUI {
@@ -37,15 +38,6 @@
};
-enum {
- kButtonWidth = 72, // FIXME: Get rid of this
- kButtonHeight = 16, // FIXME: Get rid of this
-
- kBigButtonWidth = 108, // FIXME: Get rid of this
- kBigButtonHeight = 24 // FIXME: Get rid of this
-};
-
-
// TODO: The default button should be visibly distinct from the alternate button
MessageDialog::MessageDialog(const Common::String &message, const char *defaultButton, const char *altButton)
@@ -54,16 +46,9 @@
const int screenW = g_system->getOverlayWidth();
const int screenH = g_system->getOverlayHeight();
- int buttonWidth, buttonHeight;
+ int buttonWidth = g_gui.xmlEval()->getVar("Globals.Button.Width", 0);
+ int buttonHeight = g_gui.xmlEval()->getVar("Globals.Button.Height", 0);
- if (g_gui.getWidgetSize() == kBigWidgetSize) {
- buttonWidth = kBigButtonWidth;
- buttonHeight = kBigButtonHeight;
- } else {
- buttonWidth = kButtonWidth;
- buttonHeight = kButtonHeight;
- }
-
// First, determine the size the dialog needs. For this we have to break
// down the string into lines, and taking the maximum of their widths.
// Using this, and accounting for the space the button(s) need, we can set
@@ -124,17 +109,9 @@
}
ButtonWidget *MessageDialog::addButton(GuiObject *boss, int x, int y, const Common::String &label, uint32 cmd, char hotkey) {
- // FIXME: Get rid of this method: Use theme stuff instead.
- int w, h;
+ int w = g_gui.xmlEval()->getVar("Globals.Button.Width", 0);
+ int h = g_gui.xmlEval()->getVar("Globals.Button.Height", 0);
- if (g_gui.getWidgetSize() == kBigWidgetSize) {
- w = kBigButtonWidth;
- h = kBigButtonHeight;
- } else {
- w = kButtonWidth;
- h = kButtonHeight;
- }
-
return new ButtonWidget(boss, x, y, w, h, label, cmd, hotkey);
}
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