[Scummvm-cvs-logs] SF.net SVN: scummvm:[35114] scummvm/trunk/engines/saga/animation.cpp
thebluegr at users.sourceforge.net
thebluegr at users.sourceforge.net
Tue Nov 18 18:37:01 CET 2008
Revision: 35114
http://scummvm.svn.sourceforge.net/scummvm/?rev=35114&view=rev
Author: thebluegr
Date: 2008-11-18 17:37:01 +0000 (Tue, 18 Nov 2008)
Log Message:
-----------
Cleanup
Modified Paths:
--------------
scummvm/trunk/engines/saga/animation.cpp
Modified: scummvm/trunk/engines/saga/animation.cpp
===================================================================
--- scummvm/trunk/engines/saga/animation.cpp 2008-11-18 17:03:55 UTC (rev 35113)
+++ scummvm/trunk/engines/saga/animation.cpp 2008-11-18 17:37:01 UTC (rev 35114)
@@ -462,11 +462,7 @@
}
void Anim::setCycles(uint16 animId, int cycles) {
- AnimationData *anim;
-
- anim = getAnimation(animId);
-
- anim->cycles = cycles;
+ getAnimation(animId)->cycles = cycles;
}
int Anim::getCycles(uint16 animId) {
@@ -606,27 +602,15 @@
}
void Anim::stop(uint16 animId) {
- AnimationData *anim;
-
- anim = getAnimation(animId);
-
- anim->state = ANIM_PAUSE;
+ getAnimation(animId)->state = ANIM_PAUSE;
}
void Anim::finish(uint16 animId) {
- AnimationData *anim;
-
- anim = getAnimation(animId);
-
- anim->state = ANIM_STOPPING;
+ getAnimation(animId)->state = ANIM_STOPPING;
}
void Anim::resume(uint16 animId, int cycles) {
- AnimationData *anim;
-
- anim = getAnimation(animId);
-
- anim->cycles += cycles;
+ getAnimation(animId)->cycles += cycles;
play(animId, 0, true);
}
@@ -649,51 +633,27 @@
}
void Anim::setFlag(uint16 animId, uint16 flag) {
- AnimationData *anim;
-
- anim = getAnimation(animId);
-
- anim->flags |= flag;
+ getAnimation(animId)->flags |= flag;
}
void Anim::clearFlag(uint16 animId, uint16 flag) {
- AnimationData *anim;
-
- anim = getAnimation(animId);
-
- anim->flags &= ~flag;
+ getAnimation(animId)->flags &= ~flag;
}
void Anim::setFrameTime(uint16 animId, int time) {
- AnimationData *anim;
-
- anim = getAnimation(animId);
-
- anim->frameTime = time;
+ getAnimation(animId)->frameTime = time;
}
int Anim::getFrameTime(uint16 animId) {
- AnimationData *anim;
-
- anim = getAnimation(animId);
-
- return anim->frameTime;
+ return getAnimation(animId)->frameTime;
}
bool Anim::isPlaying(uint16 animId) {
- AnimationData *anim;
-
- anim = getAnimation(animId);
-
- return (anim->state == ANIM_PLAYING);
+ return (getAnimation(animId)->state == ANIM_PLAYING);
}
int16 Anim::getCurrentFrame(uint16 animId) {
- AnimationData *anim;
-
- anim = getAnimation(animId);
-
- return anim->currentFrame;
+ return getAnimation(animId)->currentFrame;
}
void Anim::decodeFrame(AnimationData *anim, size_t frameOffset, byte *buf, size_t bufLength) {
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