[Scummvm-cvs-logs] SF.net SVN: scummvm:[34842] scummvm/trunk/base/main.cpp

Kirben at users.sourceforge.net Kirben at users.sourceforge.net
Thu Oct 23 01:30:21 CEST 2008


Revision: 34842
          http://scummvm.svn.sourceforge.net/scummvm/?rev=34842&view=rev
Author:   Kirben
Date:     2008-10-22 23:30:21 +0000 (Wed, 22 Oct 2008)

Log Message:
-----------
Add game path with a depth of level 4, to prevent regressions when loading files in HE arcade games again.

Modified Paths:
--------------
    scummvm/trunk/base/main.cpp

Modified: scummvm/trunk/base/main.cpp
===================================================================
--- scummvm/trunk/base/main.cpp	2008-10-22 22:31:09 UTC (rev 34841)
+++ scummvm/trunk/base/main.cpp	2008-10-22 23:30:21 UTC (rev 34842)
@@ -186,7 +186,7 @@
 	// found this issue on lost-win-demo at first. Thus, in commit 34450, searching the
 	// game path was made recursive as a temporary fix/workaround.
 	dir = Common::FSNode(path);
-	SearchMan.addDirectory(dir.getPath(), dir);
+	SearchMan.addDirectory(dir.getPath(), dir, 0, 4);
 
 	// Add extrapath (if any) to the directory search list
 	if (ConfMan.hasKey("extrapath")) {


This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.




More information about the Scummvm-git-logs mailing list