[Scummvm-cvs-logs] SF.net SVN: scummvm:[34842] scummvm/trunk/base/main.cpp
Kirben at users.sourceforge.net
Kirben at users.sourceforge.net
Thu Oct 23 01:30:21 CEST 2008
Revision: 34842
http://scummvm.svn.sourceforge.net/scummvm/?rev=34842&view=rev
Author: Kirben
Date: 2008-10-22 23:30:21 +0000 (Wed, 22 Oct 2008)
Log Message:
-----------
Add game path with a depth of level 4, to prevent regressions when loading files in HE arcade games again.
Modified Paths:
--------------
scummvm/trunk/base/main.cpp
Modified: scummvm/trunk/base/main.cpp
===================================================================
--- scummvm/trunk/base/main.cpp 2008-10-22 22:31:09 UTC (rev 34841)
+++ scummvm/trunk/base/main.cpp 2008-10-22 23:30:21 UTC (rev 34842)
@@ -186,7 +186,7 @@
// found this issue on lost-win-demo at first. Thus, in commit 34450, searching the
// game path was made recursive as a temporary fix/workaround.
dir = Common::FSNode(path);
- SearchMan.addDirectory(dir.getPath(), dir);
+ SearchMan.addDirectory(dir.getPath(), dir, 0, 4);
// Add extrapath (if any) to the directory search list
if (ConfMan.hasKey("extrapath")) {
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