[Scummvm-cvs-logs] SF.net SVN: scummvm:[34476] residual/trunk/engine

aquadran at users.sourceforge.net aquadran at users.sourceforge.net
Wed Sep 10 13:16:58 CEST 2008


Revision: 34476
          http://scummvm.svn.sourceforge.net/scummvm/?rev=34476&view=rev
Author:   aquadran
Date:     2008-09-10 11:16:57 +0000 (Wed, 10 Sep 2008)

Log Message:
-----------
formating code

Modified Paths:
--------------
    residual/trunk/engine/actor.cpp
    residual/trunk/engine/backend/platform/sdl/driver_tinygl.cpp
    residual/trunk/engine/bitmap.cpp
    residual/trunk/engine/cmd_line.cpp
    residual/trunk/engine/costume.cpp
    residual/trunk/engine/imuse/imuse_sndmgr.cpp
    residual/trunk/engine/lua/lstring.cpp
    residual/trunk/engine/lua.cpp
    residual/trunk/engine/model.cpp
    residual/trunk/engine/registry.cpp
    residual/trunk/engine/scene.cpp
    residual/trunk/engine/scene.h
    residual/trunk/engine/smush/smush.cpp
    residual/trunk/engine/textobject.cpp
    residual/trunk/engine/tinygl/light.cpp
    residual/trunk/engine/tinygl/list.cpp
    residual/trunk/engine/tinygl/select.cpp
    residual/trunk/engine/tinygl/texture.cpp
    residual/trunk/engine/tinygl/zbuffer.cpp

Modified: residual/trunk/engine/actor.cpp
===================================================================
--- residual/trunk/engine/actor.cpp	2008-09-10 09:27:07 UTC (rev 34475)
+++ residual/trunk/engine/actor.cpp	2008-09-10 11:16:57 UTC (rev 34476)
@@ -159,13 +159,13 @@
 	Sector::ExitInfo ei;
 
 	g_engine->currScene()->findClosestSector(_pos, &currSector, &_pos);
-	if (currSector == NULL) { // Shouldn't happen...
+	if (!currSector) { // Shouldn't happen...
 		_pos += forwardVec * dist;
 		_walkedCur = true;
 		return;
 	}
 
-	while (currSector != NULL) {
+	while (currSector) {
 		prevSector = currSector;
 		Vector3d puckVector = currSector->projectToPuckVector(forwardVec);
 		puckVector /= puckVector.magnitude();
@@ -210,7 +210,7 @@
 	Vector3d forwardVec(-std::sin(yaw_rad), std::cos(yaw_rad), 0);
 
 	Sector *sector = g_engine->currScene()->findPointSector(_pos, 0x1000);
-	if (sector == NULL)
+	if (!sector)
 		return forwardVec;
 	else
 		return sector->projectToPuckVector(forwardVec);
@@ -351,7 +351,7 @@
 			_lipSynch = g_resourceloader->loadLipSynch(soundLip.c_str());
 			// If there's no lip synch file then load the mumble chore if it exists
 			// (the mumble chore doesn't exist with the cat races announcer)
-			if (_lipSynch == NULL && _mumbleChore != -1)
+			if (!_lipSynch && _mumbleChore != -1)
 				_mumbleCostume->playChoreLooping(_mumbleChore);
 			
 			_talkAnim = -1;
@@ -398,15 +398,15 @@
 		g_imuse->stopSound(_talkSoundName.c_str());
 		_talkSoundName = "";
 	}
-	if (_lipSynch != NULL) {
-		if ((_talkAnim != -1) && (_talkChore[_talkAnim] >= 0))
+	if (_lipSynch) {
+		if (_talkAnim != -1 && _talkChore[_talkAnim] >= 0)
 			_talkCostume[_talkAnim]->stopChore(_talkChore[_talkAnim]);
 		_lipSynch = NULL;
 	} else if (_mumbleChore >= 0) {
 		_mumbleCostume->stopChore(_mumbleChore);
 	}
 
-	if (_sayLineText != NULL) {
+	if (_sayLineText) {
 		g_engine->killTextObject(_sayLineText);
 		_sayLineText = NULL;
 	}
@@ -456,7 +456,7 @@
 			newCost = NULL;
 		else
 			newCost = _costumeStack.back();
-		if (newCost == NULL) {
+		if (!newCost) {
 			if (debugLevel == DEBUG_NORMAL || debugLevel == DEBUG_ALL)
 				printf("Popped (freed) the last costume for an actor.\n");
 		}
@@ -568,7 +568,7 @@
 	_currTurnDir = 0;
 
 	// Update lip synching
-	if (_lipSynch != NULL) {
+	if (_lipSynch) {
 		int posSound;
 		
 		// While getPosIn60HzTicks will return "-1" to indicate that the

Modified: residual/trunk/engine/backend/platform/sdl/driver_tinygl.cpp
===================================================================
--- residual/trunk/engine/backend/platform/sdl/driver_tinygl.cpp	2008-09-10 09:27:07 UTC (rev 34475)
+++ residual/trunk/engine/backend/platform/sdl/driver_tinygl.cpp	2008-09-10 11:16:57 UTC (rev 34476)
@@ -324,7 +324,7 @@
 	for (int i = 0; i < face->_numVertices; i++) {
 		tglNormal3fv(vertNormals + 3 * face->_vertices[i]);
 
-		if (face->_texVertices != NULL)
+		if (face->_texVertices)
 			tglTexCoord2fv(textureVerts + 2 * face->_texVertices[i]);
 
 		tglVertex3fv(vertices + 3 * face->_vertices[i]);
@@ -348,7 +348,7 @@
 void DriverTinyGL::drawHierachyNode(const Model::HierNode *node) {
 	translateViewpoint(node->_animPos / node->_totalWeight, node->_animPitch / node->_totalWeight, node->_animYaw / node->_totalWeight, node->_animRoll / node->_totalWeight);
 	if (node->_hierVisible) {
-		if (node->_mesh != NULL && node->_meshVisible) {
+		if (node->_mesh && node->_meshVisible) {
 			tglPushMatrix();
 			tglTranslatef(node->_pivot.x(), node->_pivot.y(), node->_pivot.z());
 			node->_mesh->draw();
@@ -356,14 +356,14 @@
 			tglPopMatrix();
 		}
 
-		if (node->_child != NULL) {
+		if (node->_child) {
 			node->_child->draw();
 			tglMatrixMode(TGL_MODELVIEW);
 		}
 	}
 	translateViewpoint();
 
-	if (node->_sibling != NULL)
+	if (node->_sibling)
 		node->_sibling->draw();
 }
 

Modified: residual/trunk/engine/bitmap.cpp
===================================================================
--- residual/trunk/engine/bitmap.cpp	2008-09-10 09:27:07 UTC (rev 34475)
+++ residual/trunk/engine/bitmap.cpp	2008-09-10 11:16:57 UTC (rev 34476)
@@ -117,9 +117,9 @@
 }
 
 Bitmap::~Bitmap() {
-	if(_data != NULL) {
+	if (_data) {
 		for (int i = 0; i < _numImages; i++)
-			if(_data[i])
+			if (_data[i])
 				delete[] _data[i];
 
 		delete[] _data;

Modified: residual/trunk/engine/cmd_line.cpp
===================================================================
--- residual/trunk/engine/cmd_line.cpp	2008-09-10 09:27:07 UTC (rev 34475)
+++ residual/trunk/engine/cmd_line.cpp	2008-09-10 11:16:57 UTC (rev 34476)
@@ -197,7 +197,7 @@
 	DO_OPTION(shortCmd, longCmd) \
 	char *endptr = 0; \
 	int intValue; intValue = (int)strtol(option, &endptr, 0); \
-	if (endptr == NULL || *endptr != 0) usage("--%s: Invalid number '%s'", longCmd, option);
+	if (!endptr || *endptr != 0) usage("--%s: Invalid number '%s'", longCmd, option);
 
 // Use this for boolean options; this distinguishes between "-x" and "-X",
 // resp. between "--some-option" and "--no-some-option".

Modified: residual/trunk/engine/costume.cpp
===================================================================
--- residual/trunk/engine/costume.cpp	2008-09-10 09:27:07 UTC (rev 34475)
+++ residual/trunk/engine/costume.cpp	2008-09-10 11:16:57 UTC (rev 34476)
@@ -200,7 +200,7 @@
 /* In case you feel like drawing the missing bitmap anyway...
 	// Assume that all objects the scene file forgot about are OBJSTATE_STATE class
 	state = new ObjectState(0, ObjectState::OBJSTATE_STATE, bitmap, NULL, true);
-	if (state == NULL) {
+	if (!state) {
 		if (debugLevel == DEBUG_BITMAPS || debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL)
 			warning("Couldn't find bitmap %s in current scene\n", _filename.c_str());
 		return;
@@ -242,7 +242,7 @@
 		
 		// Get the default colormap if we haven't found
 		// a valid colormap
-		if (cmap == NULL) {
+		if (!cmap) {
 			if (debugLevel == DEBUG_MODEL || debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL)
 				warning("No colormap specified for %s, using %s\n", _filename.c_str(), DEFAULT_COLORMAP);
 
@@ -942,8 +942,7 @@
 void Costume::setColormap(char *map) {
 	// Sometimes setColormap is called on a null costume,
 	// see where raoul is gone in hh.set
-	// ??? this == null - aquadran
-	if (this == NULL || !map)
+	if (!map)
 		return;
 	_cmap = g_resourceloader->loadColormap(map);
 	for (int i = 0; i < _numComponents; i++)

Modified: residual/trunk/engine/imuse/imuse_sndmgr.cpp
===================================================================
--- residual/trunk/engine/imuse/imuse_sndmgr.cpp	2008-09-10 09:27:07 UTC (rev 34475)
+++ residual/trunk/engine/imuse/imuse_sndmgr.cpp	2008-09-10 11:16:57 UTC (rev 34476)
@@ -177,7 +177,7 @@
 
 	if (strcasecmp(extension, "imu") == 0) {
 		sound->blockRes = g_resourceloader->getFileBlock(soundName);
-		if (sound->blockRes != NULL) {
+		if (sound->blockRes) {
 			ptr = (byte *)sound->blockRes->data();
 			parseSoundHeader(ptr, sound, headerSize);
 			sound->mcmpData = false;

Modified: residual/trunk/engine/lua/lstring.cpp
===================================================================
--- residual/trunk/engine/lua/lstring.cpp	2008-09-10 09:27:07 UTC (rev 34475)
+++ residual/trunk/engine/lua/lstring.cpp	2008-09-10 11:16:57 UTC (rev 34476)
@@ -41,7 +41,7 @@
 
 	// count how many entries are really in use
 	for (i = 0; i < size; i++)
-		if (tb->hash[i] != NULL && tb->hash[i] != &EMPTY)
+		if (tb->hash[i] && tb->hash[i] != &EMPTY)
 			realuse++;
 	if (2 * (realuse + 1) <= size)  // +1 is the new element
 		return size;  // don't need to grow, just rehash to clear EMPTYs
@@ -59,7 +59,7 @@
 	// rehash
 	tb->nuse = 0;
 	for (i = 0; i < tb->size; i++) {
-		if (tb->hash[i] != NULL && tb->hash[i] != &EMPTY) {
+		if (tb->hash[i] && tb->hash[i] != &EMPTY) {
 			int32 h = tb->hash[i]->hash % ns;
 			while (newhash[h])
 				h = (h + 1) % ns;

Modified: residual/trunk/engine/lua.cpp
===================================================================
--- residual/trunk/engine/lua.cpp	2008-09-10 09:27:07 UTC (rev 34475)
+++ residual/trunk/engine/lua.cpp	2008-09-10 11:16:57 UTC (rev 34476)
@@ -303,7 +303,7 @@
 	int curr_line = lua_currentline(lua_getparam(1));
 	if (curr_line > 0)
 		sprintf(buf + strlen(buf), " at line %d", curr_line);
-	if (filename != NULL)
+	if (filename)
 		sprintf(buf + strlen(buf), " [in file %.100s]", filename);
 	lua_pushstring(buf);
 }
@@ -490,7 +490,7 @@
 	act = check_actor(1);
 	chore = check_int(2);
 	costume = get_costume(act, 3, "SetActorWalkChore");
-	if (costume == NULL) {
+	if (!costume) {
 		if (debugLevel == DEBUG_CHORES || debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL)
 			warning("SetActorWalkChore() could not find the requested costume, attempting to load...");
 		act->pushCostume(lua_getstring(lua_getparam(3)));
@@ -858,7 +858,7 @@
 	
 	DEBUG_FUNCTION();
 	act = check_actor(1);
-	if (act == NULL) {
+	if (!act) {
 		lua_pushnil();
 		return;
 	}
@@ -1115,7 +1115,7 @@
 		nullvector = true;
 		if (lua_isnumber(y))
 			rate = luaL_check_number(3);
-	} else if ( lua_isnumber(x)) { // look at xyz
+	} else if (lua_isnumber(x)) { // look at xyz
 		float fX;
 		float fY;
 		float fZ;
@@ -1860,7 +1860,7 @@
 	DEBUG_FUNCTION();
 	name = luaL_check_string(1);
 	scene = g_engine->findScene(name);
-	if (scene == NULL) {
+	if (!scene) {
 		if (debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL)
 			warning("GetCurrentSetup() Requested scene (%s) is not loaded!", name);
 		lua_pushnil();
@@ -2357,7 +2357,7 @@
 	textObjectParm = check_textobject(1);
 
 	delText = TextObjectExists((char *) textObjectParm->name());
-	if (delText != NULL)
+	if (delText)
 		g_engine->killTextObject(delText);
 }
 
@@ -2505,7 +2505,7 @@
 	
 	DEBUG_FUNCTION();
 	mode = check_int(1);
-	if ((mode >= 1) && (mode <= 3))
+	if (mode >= 1 && mode <= 3)
 		g_engine->setSpeechMode(mode);
 }
 
@@ -2959,7 +2959,7 @@
 	table = lua_getparam(1);
 
 	savedState = g_engine->savedState();
-	if (savedState == NULL)
+	if (!savedState)
 		error("Cannot obtain saved game!");
 	savedState->beginSection('SUBS');
 	count = 0;
@@ -3828,7 +3828,7 @@
 		delete b;
 		// Don't print warnings on Scripts\foo.lua,
 		// d:\grimFandango\Scripts\foo.lua
-		if (std::strstr(filename, "Scripts\\") == NULL && (debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL))
+		if (!std::strstr(filename, "Scripts\\") && (debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL))
 			warning("Cannot find script %s\n", filename);
 
 		return 2;

Modified: residual/trunk/engine/model.cpp
===================================================================
--- residual/trunk/engine/model.cpp	2008-09-10 09:27:07 UTC (rev 34475)
+++ residual/trunk/engine/model.cpp	2008-09-10 11:16:57 UTC (rev 34476)
@@ -253,11 +253,11 @@
 	std::memcpy(result, _rootHierNode, _numHierNodes * sizeof(HierNode));
 	// Now adjust pointers
 	for (int i = 0; i < _numHierNodes; i++) {
-		if (result[i]._parent != NULL)
+		if (result[i]._parent)
 			result[i]._parent = result + (_rootHierNode[i]._parent - _rootHierNode);
-		if (result[i]._child != NULL)
+		if (result[i]._child)
 			result[i]._child = result + (_rootHierNode[i]._child - _rootHierNode);
-		if (result[i]._sibling != NULL)
+		if (result[i]._sibling)
 			result[i]._sibling = result + (_rootHierNode[i]._sibling - _rootHierNode);
 	}
 	return result;

Modified: residual/trunk/engine/registry.cpp
===================================================================
--- residual/trunk/engine/registry.cpp	2008-09-10 09:27:07 UTC (rev 34475)
+++ residual/trunk/engine/registry.cpp	2008-09-10 11:16:57 UTC (rev 34476)
@@ -125,8 +125,8 @@
 void Registry::set(const char *key, const char *val) {
 	// Hack: Don't save these, so we can run in good_times mode
 	// without new games being bogus.
-	if (strstr(key, "GrimLastSet") || strstr(key, "GrimMannyState"))
-		return;
+//	if (strstr(key, "GrimLastSet") || strstr(key, "GrimMannyState"))
+//		return;
 
 	_dirty = true;
 	assert(val);

Modified: residual/trunk/engine/scene.cpp
===================================================================
--- residual/trunk/engine/scene.cpp	2008-09-10 09:27:07 UTC (rev 34475)
+++ residual/trunk/engine/scene.cpp	2008-09-10 11:16:57 UTC (rev 34476)
@@ -250,7 +250,7 @@
 			continue;
 		Vector3d closestPt = sector->closestPoint(p);
 		float thisDist = (closestPt - p).magnitude();
-		if (resultSect == NULL || thisDist < minDist) {
+		if (!resultSect || thisDist < minDist) {
 			resultSect = sector;
 			resultPt = closestPt;
 			minDist = thisDist;

Modified: residual/trunk/engine/scene.h
===================================================================
--- residual/trunk/engine/scene.h	2008-09-10 09:27:07 UTC (rev 34475)
+++ residual/trunk/engine/scene.h	2008-09-10 11:16:57 UTC (rev 34476)
@@ -50,10 +50,10 @@
 	int _maxVolume;
 
 	void drawBackground() const {
-		if (_currSetup->_bkgndZBm != NULL) // Some screens have no zbuffer mask (eg, Alley)
+		if (_currSetup->_bkgndZBm) // Some screens have no zbuffer mask (eg, Alley)
 			_currSetup->_bkgndZBm->draw();
 
-		if (_currSetup->_bkgndBm == NULL) {
+		if (!_currSetup->_bkgndBm) {
 			// This should fail softly, for some reason jumping to the signpost (sg) will load
 			// the scene in such a way that the background isn't immediately available
 			warning("Background hasn't loaded yet for setup %s in %s!", _currSetup->_name.c_str(), _name.c_str());
@@ -83,9 +83,6 @@
 
 	// Sector access functions
 	int getSectorCount() {
-		// TODO: Find where this is called before we're initialized
-		if (this == NULL)
-			return 0;
 		return _numSectors;
 	}
 	Sector *getSectorBase(int id) { 

Modified: residual/trunk/engine/smush/smush.cpp
===================================================================
--- residual/trunk/engine/smush/smush.cpp	2008-09-10 09:27:07 UTC (rev 34475)
+++ residual/trunk/engine/smush/smush.cpp	2008-09-10 11:16:57 UTC (rev 34476)
@@ -105,7 +105,7 @@
 		delete[] _externalBuffer;
 		_externalBuffer = NULL;
 	}
-	if (_videoLooping && _startPos != NULL) {
+	if (_videoLooping && _startPos) {
 		delete[] _startPos->tmpBuf;
 		delete[] _startPos;
 		_startPos = NULL;
@@ -362,7 +362,7 @@
 }
 
 bool zlibFile::setPos(struct SavePos *pos) { 
-	if (pos == NULL) {
+	if (!pos) {
 		warning("Unable to rewind SMUSH movie (no position passed)!");
 		return false;
 	}

Modified: residual/trunk/engine/textobject.cpp
===================================================================
--- residual/trunk/engine/textobject.cpp	2008-09-10 09:27:07 UTC (rev 34475)
+++ residual/trunk/engine/textobject.cpp	2008-09-10 11:16:57 UTC (rev 34476)
@@ -74,7 +74,7 @@
 }
 
 int TextObject::getBitmapWidth() {
-	if (_bitmapWidthPtr == NULL)
+	if (!_bitmapWidthPtr)
 		return 0;
 
 	int width = 0;

Modified: residual/trunk/engine/tinygl/light.cpp
===================================================================
--- residual/trunk/engine/tinygl/light.cpp	2008-09-10 09:27:07 UTC (rev 34475)
+++ residual/trunk/engine/tinygl/light.cpp	2008-09-10 11:16:57 UTC (rev 34476)
@@ -174,11 +174,11 @@
 		l->prev = NULL;
 	} else if (!v && l->enabled) {
 		l->enabled = 0;
-		if (l->prev == NULL)
+		if (!l->prev)
 			c->first_light = l->next;
 		else
 			l->prev->next=l->next;
-		if (l->next != NULL)
+		if (l->next)
 			l->next->prev=l->prev;
 	}
 }

Modified: residual/trunk/engine/tinygl/list.cpp
===================================================================
--- residual/trunk/engine/tinygl/list.cpp	2008-09-10 09:27:07 UTC (rev 34475)
+++ residual/trunk/engine/tinygl/list.cpp	2008-09-10 11:16:57 UTC (rev 34476)
@@ -32,11 +32,11 @@
 	GLList *l;
 
 	l = find_list(c, list);
-	assert(l != NULL);
+	assert(l);
   
 	// free param buffer
 	pb = l->first_op_buffer;
-	while (pb != NULL) {
+	while (pb) {
 		pb1 = pb->next;
 		gl_free(pb);
 		pb = pb1;

Modified: residual/trunk/engine/tinygl/select.cpp
===================================================================
--- residual/trunk/engine/tinygl/select.cpp	2008-09-10 09:27:07 UTC (rev 34475)
+++ residual/trunk/engine/tinygl/select.cpp	2008-09-10 11:16:57 UTC (rev 34476)
@@ -84,7 +84,7 @@
 	int n, i;
 
 	if (!c->select_overflow) {
-		if (c->select_hit == NULL) {
+		if (!c->select_hit) {
 			n = c->name_stack_size;
 			if ((c->select_ptr-c->select_buffer + 3 + n) > c->select_size) {
 				c->select_overflow = 1;

Modified: residual/trunk/engine/tinygl/texture.cpp
===================================================================
--- residual/trunk/engine/tinygl/texture.cpp	2008-09-10 09:27:07 UTC (rev 34475)
+++ residual/trunk/engine/tinygl/texture.cpp	2008-09-10 11:16:57 UTC (rev 34476)
@@ -7,7 +7,7 @@
 	GLTexture *t;
 
 	t = c->shared_state.texture_hash_table[h % TEXTURE_HASH_TABLE_SIZE];
-	while (t != NULL) {
+	while (t) {
 		if (t->handle == h)
 			return t;
 		t = t->next;
@@ -32,7 +32,7 @@
 
 	for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
 		im = &t->images[i];
-		if (im->pixmap != NULL)
+		if (im->pixmap)
 			gl_free(im->pixmap);
 	}
 

Modified: residual/trunk/engine/tinygl/zbuffer.cpp
===================================================================
--- residual/trunk/engine/tinygl/zbuffer.cpp	2008-09-10 09:27:07 UTC (rev 34475)
+++ residual/trunk/engine/tinygl/zbuffer.cpp	2008-09-10 11:16:57 UTC (rev 34476)
@@ -31,19 +31,19 @@
 	size = zb->xsize * zb->ysize * sizeof(unsigned short);
 
 	zb->zbuf = (unsigned short *)gl_malloc(size);
-	if (zb->zbuf == NULL)
+	if (!zb->zbuf)
 		goto error;
 
 	size = zb->xsize * zb->ysize * sizeof(unsigned int);
 
 	zb->zbuf2 = (unsigned int *)gl_malloc(size);
-	if (zb->zbuf2 == NULL) {
+	if (!zb->zbuf2) {
 		gl_free(zb->zbuf);
 		goto error;
 	}
-	if (frame_buffer == NULL) {
+	if (!frame_buffer) {
 		zb->pbuf = (PIXEL *)gl_malloc(zb->ysize * zb->linesize);
-		if (zb->pbuf == NULL) {
+		if (!zb->pbuf) {
 			gl_free(zb->zbuf);
 			gl_free(zb->zbuf2);
 			goto error;
@@ -95,7 +95,7 @@
 	if (zb->frame_buffer_allocated)
 		gl_free(zb->pbuf);
 
-	if (frame_buffer == NULL) {
+	if (!frame_buffer) {
 		zb->pbuf = (PIXEL *)gl_malloc(zb->ysize * zb->linesize);
 		zb->frame_buffer_allocated = 1;
 	} else {


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