[Scummvm-cvs-logs] SF.net SVN: scummvm:[34589] scummvm/trunk

fingolfin at users.sourceforge.net fingolfin at users.sourceforge.net
Wed Sep 17 19:31:33 CEST 2008


Revision: 34589
          http://scummvm.svn.sourceforge.net/scummvm/?rev=34589&view=rev
Author:   fingolfin
Date:     2008-09-17 17:31:29 +0000 (Wed, 17 Sep 2008)

Log Message:
-----------
Moved base/game.* to engines/game.*

Modified Paths:
--------------
    scummvm/trunk/base/module.mk
    scummvm/trunk/common/advancedDetector.h
    scummvm/trunk/engines/metaengine.h
    scummvm/trunk/engines/module.mk
    scummvm/trunk/gui/launcher.h

Added Paths:
-----------
    scummvm/trunk/engines/game.cpp
    scummvm/trunk/engines/game.h

Removed Paths:
-------------
    scummvm/trunk/base/game.cpp
    scummvm/trunk/base/game.h

Deleted: scummvm/trunk/base/game.cpp
===================================================================
--- scummvm/trunk/base/game.cpp	2008-09-17 16:50:19 UTC (rev 34588)
+++ scummvm/trunk/base/game.cpp	2008-09-17 17:31:29 UTC (rev 34589)
@@ -1,116 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#include "base/game.h"
-#include "base/plugins.h"
-#include "graphics/surface.h"
-
-
-const PlainGameDescriptor *findPlainGameDescriptor(const char *gameid, const PlainGameDescriptor *list) {
-	const PlainGameDescriptor *g = list;
-	while (g->gameid) {
-		if (0 == scumm_stricmp(gameid, g->gameid))
-			return g;
-		g++;
-	}
-	return 0;
-}
-
-void GameDescriptor::updateDesc(const char *extra) {
-	// TODO: The format used here (LANG/PLATFORM/EXTRA) is not set in stone.
-	// We may want to change the order (PLATFORM/EXTRA/LANG, anybody?), or
-	// the seperator (instead of '/' use ', ' or ' ').
-	const bool hasCustomLanguage = (language() != Common::UNK_LANG);
-	const bool hasCustomPlatform = (platform() != Common::kPlatformUnknown);
-	const bool hasExtraDesc = (extra && extra[0]);
-
-	// Adapt the description string if custom platform/language is set.
-	if (hasCustomLanguage || hasCustomPlatform || hasExtraDesc) {
-		Common::String descr = description();
-
-		descr += " (";
-		if (hasExtraDesc)
-			descr += extra;
-		if (hasCustomPlatform) {
-			if (hasExtraDesc)
-				descr += "/";
-			descr += Common::getPlatformDescription(platform());
-		}
-		if (hasCustomLanguage) {
-			if (hasExtraDesc || hasCustomPlatform)
-				descr += "/";
-			descr += Common::getLanguageDescription(language());
-		}
-		descr += ")";
-		setVal("description", descr);
-	}
-}
-
-void SaveStateDescriptor::setThumbnail(Graphics::Surface *t) {
-	if (_thumbnail.get() == t)
-		return;
-
-	_thumbnail = Common::SharedPtr<Graphics::Surface>(t, Graphics::SharedPtrSurfaceDeleter());
-}
-
-bool SaveStateDescriptor::getBool(const Common::String &key) const {
-	if (contains(key)) {
-		Common::String value = getVal(key);
-		if (value.equalsIgnoreCase("true") ||
-			value.equalsIgnoreCase("yes") || 
-			value.equals("1"))
-			return true;
-		if (value.equalsIgnoreCase("false") ||
-			value.equalsIgnoreCase("no") || 
-			value.equals("0"))
-			return false;
-		error("SaveStateDescriptor: %s '%s' has unknown value '%s' for boolean '%s'",
-				save_slot().c_str(), description().c_str(), value.c_str(), key.c_str());
-	}
-	return false;
-}
-
-void SaveStateDescriptor::setDeletableFlag(bool state) {
-	setVal("is_deletable", state ? "true" : "false");
-}
-
-void SaveStateDescriptor::setSaveDate(int year, int month, int day) {
-	char buffer[32];
-	snprintf(buffer, 32, "%.2d.%.2d.%.4d", day, month, year);
-	setVal("save_date", buffer);
-}
-
-void SaveStateDescriptor::setSaveTime(int hour, int min) {
-	char buffer[32];
-	snprintf(buffer, 32, "%.2d:%.2d", hour, min);
-	setVal("save_time", buffer);
-}
-
-void SaveStateDescriptor::setPlayTime(int hours, int minutes) {
-	char buffer[32];
-	snprintf(buffer, 32, "%.2d:%.2d", hours, minutes);
-	setVal("play_time", buffer);
-}
-

Deleted: scummvm/trunk/base/game.h
===================================================================
--- scummvm/trunk/base/game.h	2008-09-17 16:50:19 UTC (rev 34588)
+++ scummvm/trunk/base/game.h	2008-09-17 17:31:29 UTC (rev 34589)
@@ -1,210 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#ifndef BASE_GAME_H
-#define BASE_GAME_H
-
-#include "common/str.h"
-#include "common/array.h"
-#include "common/hash-str.h"
-#include "common/ptr.h"
-
-namespace Graphics {
-	struct Surface;
-}
-
-/**
- * A simple structure used to map gameids (like "monkey", "sword1", ...) to
- * nice human readable and descriptive game titles (like "The Secret of Monkey Island").
- * This is a plain struct to make it possible to declare NULL-terminated C arrays
- * consisting of PlainGameDescriptors.
- */
-struct PlainGameDescriptor {
-	const char *gameid;
-	const char *description;
-};
-
-/**
- * Given a list of PlainGameDescriptors, returns the first PlainGameDescriptor
- * matching the given gameid. If not match is found return 0.
- * The end of the list must marked by a PlainGameDescriptor with gameid equal to 0.
- */
-const PlainGameDescriptor *findPlainGameDescriptor(const char *gameid, const PlainGameDescriptor *list);
-
-/**
- * A hashmap describing details about a given game. In a sense this is a refined
- * version of PlainGameDescriptor, as it also contains a gameid and a description string.
- * But in addition, platform and language settings, as well as arbitrary other settings,
- * can be contained in a GameDescriptor.
- * This is an essential part of the glue between the game engines and the launcher code.
- */
-class GameDescriptor : public Common::StringMap {
-public:
-	GameDescriptor() {
-		setVal("gameid", "");
-		setVal("description", "");
-	}
-
-	GameDescriptor(const PlainGameDescriptor &pgd) {
-		setVal("gameid", pgd.gameid);
-		setVal("description", pgd.description);
-	}
-
-	GameDescriptor(const Common::String &g, const Common::String &d, Common::Language l  = Common::UNK_LANG,
-	             Common::Platform p = Common::kPlatformUnknown) {
-		setVal("gameid", g);
-		setVal("description", d);
-		if (l != Common::UNK_LANG)
-			setVal("language", Common::getLanguageCode(l));
-		if (p != Common::kPlatformUnknown)
-			setVal("platform", Common::getPlatformCode(p));
-	}
-
-	/**
-	 * Update the description string by appending (LANG/PLATFORM/EXTRA) to it.
-	 */
-	void updateDesc(const char *extra = 0);
-
-	Common::String &gameid() { return getVal("gameid"); }
-	Common::String &description() { return getVal("description"); }
-	const Common::String &gameid() const { return getVal("gameid"); }
-	const Common::String &description() const { return getVal("description"); }
-	Common::Language language() const { return contains("language") ? Common::parseLanguage(getVal("language")) : Common::UNK_LANG; }
-	Common::Platform platform() const { return contains("platform") ? Common::parsePlatform(getVal("platform")) : Common::kPlatformUnknown; }
-	
-	const Common::String &preferredtarget() const {
-		return contains("preferredtarget") ? getVal("preferredtarget") : getVal("gameid");
-	}
-};
-
-/** List of games. */
-class GameList : public Common::Array<GameDescriptor> {
-public:
-	GameList() {}
-	GameList(const GameList &list) : Common::Array<GameDescriptor>(list) {}
-	GameList(const PlainGameDescriptor *g) {
-		while (g->gameid) {
-			push_back(GameDescriptor(g->gameid, g->description));
-			g++;
-		}
-	}
-};
-
-/**
- * A hashmap describing details about a given save state.
- * TODO
- * Guaranteed to contain save_slot, filename and description values.
- * Additional ideas: Playtime, creation date, thumbnail, ...
- */
-class SaveStateDescriptor : public Common::StringMap {
-protected:
-	Common::SharedPtr<Graphics::Surface> _thumbnail; // can be 0
-
-public:
-	SaveStateDescriptor() : _thumbnail() {
-		setVal("save_slot", "-1");	// FIXME: default to 0 (first slot) or to -1 (invalid slot) ?
-		setVal("description", "");
-		setVal("filename", "");
-	}
-
-	SaveStateDescriptor(int s, const Common::String &d, const Common::String &f) : _thumbnail() {
-		char buf[16];
-		sprintf(buf, "%d", s);
-		setVal("save_slot", buf);
-		setVal("description", d);
-		setVal("filename", f);
-	}
-
-	SaveStateDescriptor(const Common::String &s, const Common::String &d, const Common::String &f) : _thumbnail() {
-		setVal("save_slot", s);
-		setVal("description", d);
-		setVal("filename", f);
-	}
-
-	/** The saveslot id, as it would be passed to the "-x" command line switch. */
-	Common::String &save_slot() { return getVal("save_slot"); }
-
-	/** The saveslot id, as it would be passed to the "-x" command line switch (read-only variant). */
-	const Common::String &save_slot() const { return getVal("save_slot"); }
-
-	/** A human readable description of the save state. */
-	Common::String &description() { return getVal("description"); }
-
-	/** A human readable description of the save state (read-only variant). */
-	const Common::String &description() const { return getVal("description"); }
-
-	/** The filename of the savestate, for use with the SaveFileManager API. */
-	Common::String &filename() { return getVal("filename"); }
-
-	/** The filename of the savestate, for use with the SaveFileManager API (read-only variant). */
-	const Common::String &filename() const { return getVal("filename"); }
-
-	/** Optional entries only included when querying via MetaEngine::querySaveMetaInfo */
-
-	/**
-	 * Returns the value of a given key as boolean.
-	 * It accepts 'true', 'yes' and '1' for true and
-	 * 'false', 'no' and '0' for false.
-	 * (FIXME:) On unknown value it errors out ScummVM.
-	 * On unknown key it returns false as default.
-	 */
-	bool getBool(const Common::String &key) const;
-
-	/**
-	 * Sets the 'is_deletable' key, which indicates, if the
-	 * given savestate is safe for deletion.
-	 */
-	void setDeletableFlag(bool state);
-
-	/**
-	 * Return a thumbnail graphics surface representing the savestate visually
-	 * This is usually a scaled down version of the game graphics. The size
-	 * should be either 160x100 or 160x120 pixels, depending on the aspect
-	 * ratio of the game. If another ratio is required, contact the core team.
-	 */
-	const Graphics::Surface *getThumbnail() const { return _thumbnail.get(); }
-	
-	void setThumbnail(Graphics::Surface *t);
-
-	/**
-	 * Sets the 'save_date' key properly, based on the given values
-	 */
-	void setSaveDate(int year, int month, int day);
-
-	/**
-	 * Sets the 'save_time' key properly, based on the given values
-	 */
-	void setSaveTime(int hour, int min);
-
-	/**
-	 * Sets the 'play_time' key properly, based on the given values
-	 */
-	void setPlayTime(int hours, int minutes);
-};
-
-/** List of savestates. */
-typedef Common::Array<SaveStateDescriptor> SaveStateList;
-
-#endif

Modified: scummvm/trunk/base/module.mk
===================================================================
--- scummvm/trunk/base/module.mk	2008-09-17 16:50:19 UTC (rev 34588)
+++ scummvm/trunk/base/module.mk	2008-09-17 17:31:29 UTC (rev 34589)
@@ -3,7 +3,6 @@
 MODULE_OBJS := \
 	main.o \
 	commandLine.o \
-	game.o \
 	plugins.o \
 	version.o
 

Modified: scummvm/trunk/common/advancedDetector.h
===================================================================
--- scummvm/trunk/common/advancedDetector.h	2008-09-17 16:50:19 UTC (rev 34588)
+++ scummvm/trunk/common/advancedDetector.h	2008-09-17 17:31:29 UTC (rev 34589)
@@ -28,8 +28,6 @@
 #include "common/fs.h"
 #include "common/error.h"
 
-#include "base/game.h"	// For PlainGameDescriptor and GameList
-
 #include "engines/metaengine.h"
 
 namespace Common {

Copied: scummvm/trunk/engines/game.cpp (from rev 34587, scummvm/trunk/base/game.cpp)
===================================================================
--- scummvm/trunk/engines/game.cpp	                        (rev 0)
+++ scummvm/trunk/engines/game.cpp	2008-09-17 17:31:29 UTC (rev 34589)
@@ -0,0 +1,116 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "engines/game.h"
+#include "base/plugins.h"
+#include "graphics/surface.h"
+
+
+const PlainGameDescriptor *findPlainGameDescriptor(const char *gameid, const PlainGameDescriptor *list) {
+	const PlainGameDescriptor *g = list;
+	while (g->gameid) {
+		if (0 == scumm_stricmp(gameid, g->gameid))
+			return g;
+		g++;
+	}
+	return 0;
+}
+
+void GameDescriptor::updateDesc(const char *extra) {
+	// TODO: The format used here (LANG/PLATFORM/EXTRA) is not set in stone.
+	// We may want to change the order (PLATFORM/EXTRA/LANG, anybody?), or
+	// the seperator (instead of '/' use ', ' or ' ').
+	const bool hasCustomLanguage = (language() != Common::UNK_LANG);
+	const bool hasCustomPlatform = (platform() != Common::kPlatformUnknown);
+	const bool hasExtraDesc = (extra && extra[0]);
+
+	// Adapt the description string if custom platform/language is set.
+	if (hasCustomLanguage || hasCustomPlatform || hasExtraDesc) {
+		Common::String descr = description();
+
+		descr += " (";
+		if (hasExtraDesc)
+			descr += extra;
+		if (hasCustomPlatform) {
+			if (hasExtraDesc)
+				descr += "/";
+			descr += Common::getPlatformDescription(platform());
+		}
+		if (hasCustomLanguage) {
+			if (hasExtraDesc || hasCustomPlatform)
+				descr += "/";
+			descr += Common::getLanguageDescription(language());
+		}
+		descr += ")";
+		setVal("description", descr);
+	}
+}
+
+void SaveStateDescriptor::setThumbnail(Graphics::Surface *t) {
+	if (_thumbnail.get() == t)
+		return;
+
+	_thumbnail = Common::SharedPtr<Graphics::Surface>(t, Graphics::SharedPtrSurfaceDeleter());
+}
+
+bool SaveStateDescriptor::getBool(const Common::String &key) const {
+	if (contains(key)) {
+		Common::String value = getVal(key);
+		if (value.equalsIgnoreCase("true") ||
+			value.equalsIgnoreCase("yes") || 
+			value.equals("1"))
+			return true;
+		if (value.equalsIgnoreCase("false") ||
+			value.equalsIgnoreCase("no") || 
+			value.equals("0"))
+			return false;
+		error("SaveStateDescriptor: %s '%s' has unknown value '%s' for boolean '%s'",
+				save_slot().c_str(), description().c_str(), value.c_str(), key.c_str());
+	}
+	return false;
+}
+
+void SaveStateDescriptor::setDeletableFlag(bool state) {
+	setVal("is_deletable", state ? "true" : "false");
+}
+
+void SaveStateDescriptor::setSaveDate(int year, int month, int day) {
+	char buffer[32];
+	snprintf(buffer, 32, "%.2d.%.2d.%.4d", day, month, year);
+	setVal("save_date", buffer);
+}
+
+void SaveStateDescriptor::setSaveTime(int hour, int min) {
+	char buffer[32];
+	snprintf(buffer, 32, "%.2d:%.2d", hour, min);
+	setVal("save_time", buffer);
+}
+
+void SaveStateDescriptor::setPlayTime(int hours, int minutes) {
+	char buffer[32];
+	snprintf(buffer, 32, "%.2d:%.2d", hours, minutes);
+	setVal("play_time", buffer);
+}
+

Copied: scummvm/trunk/engines/game.h (from rev 34587, scummvm/trunk/base/game.h)
===================================================================
--- scummvm/trunk/engines/game.h	                        (rev 0)
+++ scummvm/trunk/engines/game.h	2008-09-17 17:31:29 UTC (rev 34589)
@@ -0,0 +1,210 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef ENGINES_GAME_H
+#define ENGINES_GAME_H
+
+#include "common/str.h"
+#include "common/array.h"
+#include "common/hash-str.h"
+#include "common/ptr.h"
+
+namespace Graphics {
+	struct Surface;
+}
+
+/**
+ * A simple structure used to map gameids (like "monkey", "sword1", ...) to
+ * nice human readable and descriptive game titles (like "The Secret of Monkey Island").
+ * This is a plain struct to make it possible to declare NULL-terminated C arrays
+ * consisting of PlainGameDescriptors.
+ */
+struct PlainGameDescriptor {
+	const char *gameid;
+	const char *description;
+};
+
+/**
+ * Given a list of PlainGameDescriptors, returns the first PlainGameDescriptor
+ * matching the given gameid. If not match is found return 0.
+ * The end of the list must marked by a PlainGameDescriptor with gameid equal to 0.
+ */
+const PlainGameDescriptor *findPlainGameDescriptor(const char *gameid, const PlainGameDescriptor *list);
+
+/**
+ * A hashmap describing details about a given game. In a sense this is a refined
+ * version of PlainGameDescriptor, as it also contains a gameid and a description string.
+ * But in addition, platform and language settings, as well as arbitrary other settings,
+ * can be contained in a GameDescriptor.
+ * This is an essential part of the glue between the game engines and the launcher code.
+ */
+class GameDescriptor : public Common::StringMap {
+public:
+	GameDescriptor() {
+		setVal("gameid", "");
+		setVal("description", "");
+	}
+
+	GameDescriptor(const PlainGameDescriptor &pgd) {
+		setVal("gameid", pgd.gameid);
+		setVal("description", pgd.description);
+	}
+
+	GameDescriptor(const Common::String &g, const Common::String &d, Common::Language l  = Common::UNK_LANG,
+	             Common::Platform p = Common::kPlatformUnknown) {
+		setVal("gameid", g);
+		setVal("description", d);
+		if (l != Common::UNK_LANG)
+			setVal("language", Common::getLanguageCode(l));
+		if (p != Common::kPlatformUnknown)
+			setVal("platform", Common::getPlatformCode(p));
+	}
+
+	/**
+	 * Update the description string by appending (LANG/PLATFORM/EXTRA) to it.
+	 */
+	void updateDesc(const char *extra = 0);
+
+	Common::String &gameid() { return getVal("gameid"); }
+	Common::String &description() { return getVal("description"); }
+	const Common::String &gameid() const { return getVal("gameid"); }
+	const Common::String &description() const { return getVal("description"); }
+	Common::Language language() const { return contains("language") ? Common::parseLanguage(getVal("language")) : Common::UNK_LANG; }
+	Common::Platform platform() const { return contains("platform") ? Common::parsePlatform(getVal("platform")) : Common::kPlatformUnknown; }
+	
+	const Common::String &preferredtarget() const {
+		return contains("preferredtarget") ? getVal("preferredtarget") : getVal("gameid");
+	}
+};
+
+/** List of games. */
+class GameList : public Common::Array<GameDescriptor> {
+public:
+	GameList() {}
+	GameList(const GameList &list) : Common::Array<GameDescriptor>(list) {}
+	GameList(const PlainGameDescriptor *g) {
+		while (g->gameid) {
+			push_back(GameDescriptor(g->gameid, g->description));
+			g++;
+		}
+	}
+};
+
+/**
+ * A hashmap describing details about a given save state.
+ * TODO
+ * Guaranteed to contain save_slot, filename and description values.
+ * Additional ideas: Playtime, creation date, thumbnail, ...
+ */
+class SaveStateDescriptor : public Common::StringMap {
+protected:
+	Common::SharedPtr<Graphics::Surface> _thumbnail; // can be 0
+
+public:
+	SaveStateDescriptor() : _thumbnail() {
+		setVal("save_slot", "-1");	// FIXME: default to 0 (first slot) or to -1 (invalid slot) ?
+		setVal("description", "");
+		setVal("filename", "");
+	}
+
+	SaveStateDescriptor(int s, const Common::String &d, const Common::String &f) : _thumbnail() {
+		char buf[16];
+		sprintf(buf, "%d", s);
+		setVal("save_slot", buf);
+		setVal("description", d);
+		setVal("filename", f);
+	}
+
+	SaveStateDescriptor(const Common::String &s, const Common::String &d, const Common::String &f) : _thumbnail() {
+		setVal("save_slot", s);
+		setVal("description", d);
+		setVal("filename", f);
+	}
+
+	/** The saveslot id, as it would be passed to the "-x" command line switch. */
+	Common::String &save_slot() { return getVal("save_slot"); }
+
+	/** The saveslot id, as it would be passed to the "-x" command line switch (read-only variant). */
+	const Common::String &save_slot() const { return getVal("save_slot"); }
+
+	/** A human readable description of the save state. */
+	Common::String &description() { return getVal("description"); }
+
+	/** A human readable description of the save state (read-only variant). */
+	const Common::String &description() const { return getVal("description"); }
+
+	/** The filename of the savestate, for use with the SaveFileManager API. */
+	Common::String &filename() { return getVal("filename"); }
+
+	/** The filename of the savestate, for use with the SaveFileManager API (read-only variant). */
+	const Common::String &filename() const { return getVal("filename"); }
+
+	/** Optional entries only included when querying via MetaEngine::querySaveMetaInfo */
+
+	/**
+	 * Returns the value of a given key as boolean.
+	 * It accepts 'true', 'yes' and '1' for true and
+	 * 'false', 'no' and '0' for false.
+	 * (FIXME:) On unknown value it errors out ScummVM.
+	 * On unknown key it returns false as default.
+	 */
+	bool getBool(const Common::String &key) const;
+
+	/**
+	 * Sets the 'is_deletable' key, which indicates, if the
+	 * given savestate is safe for deletion.
+	 */
+	void setDeletableFlag(bool state);
+
+	/**
+	 * Return a thumbnail graphics surface representing the savestate visually
+	 * This is usually a scaled down version of the game graphics. The size
+	 * should be either 160x100 or 160x120 pixels, depending on the aspect
+	 * ratio of the game. If another ratio is required, contact the core team.
+	 */
+	const Graphics::Surface *getThumbnail() const { return _thumbnail.get(); }
+	
+	void setThumbnail(Graphics::Surface *t);
+
+	/**
+	 * Sets the 'save_date' key properly, based on the given values
+	 */
+	void setSaveDate(int year, int month, int day);
+
+	/**
+	 * Sets the 'save_time' key properly, based on the given values
+	 */
+	void setSaveTime(int hour, int min);
+
+	/**
+	 * Sets the 'play_time' key properly, based on the given values
+	 */
+	void setPlayTime(int hours, int minutes);
+};
+
+/** List of savestates. */
+typedef Common::Array<SaveStateDescriptor> SaveStateList;
+
+#endif

Modified: scummvm/trunk/engines/metaengine.h
===================================================================
--- scummvm/trunk/engines/metaengine.h	2008-09-17 16:50:19 UTC (rev 34588)
+++ scummvm/trunk/engines/metaengine.h	2008-09-17 17:31:29 UTC (rev 34589)
@@ -29,7 +29,7 @@
 #include "common/str.h"
 #include "common/error.h"
 
-#include "base/game.h"
+#include "engines/game.h"
 #include "base/plugins.h"
 
 class Engine;

Modified: scummvm/trunk/engines/module.mk
===================================================================
--- scummvm/trunk/engines/module.mk	2008-09-17 16:50:19 UTC (rev 34588)
+++ scummvm/trunk/engines/module.mk	2008-09-17 17:31:29 UTC (rev 34589)
@@ -1,7 +1,9 @@
 MODULE := engines
 
 MODULE_OBJS := \
+	dialogs.o \
 	engine.o \
-	dialogs.o
+	game.o
+
 # Include common rules
 include $(srcdir)/rules.mk

Modified: scummvm/trunk/gui/launcher.h
===================================================================
--- scummvm/trunk/gui/launcher.h	2008-09-17 16:50:19 UTC (rev 34588)
+++ scummvm/trunk/gui/launcher.h	2008-09-17 17:31:29 UTC (rev 34589)
@@ -26,7 +26,7 @@
 #define LAUNCHER_DIALOG_H
 
 #include "gui/dialog.h"
-#include "base/game.h"
+#include "engines/game.h"
 #include "common/str.h"
 
 namespace GUI {


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