[Scummvm-cvs-logs] SF.net SVN: scummvm:[34650] residual/trunk/engine/engine.cpp
aquadran at users.sourceforge.net
aquadran at users.sourceforge.net
Fri Sep 26 13:57:56 CEST 2008
Revision: 34650
http://scummvm.svn.sourceforge.net/scummvm/?rev=34650&view=rev
Author: aquadran
Date: 2008-09-26 11:57:56 +0000 (Fri, 26 Sep 2008)
Log Message:
-----------
reorder a bit to allow draw some debug stuff at actors update
Modified Paths:
--------------
residual/trunk/engine/engine.cpp
Modified: residual/trunk/engine/engine.cpp
===================================================================
--- residual/trunk/engine/engine.cpp 2008-09-25 10:14:50 UTC (rev 34649)
+++ residual/trunk/engine/engine.cpp 2008-09-26 11:57:56 UTC (rev 34650)
@@ -465,24 +465,10 @@
if (!_currScene)
return;
- // Update actor costumes & sets
- for (ActorListType::iterator i = _actors.begin(); i != _actors.end(); i++) {
- Actor *a = *i;
+ g_driver->clearScreen();
- // Update the actor's costumes & chores
- g_currentUpdatedActor = *i;
- // Note that the actor need not be visible to update chores, for example:
- // when Manny has just brought Meche back he is offscreen several times
- // when he needs to perform certain chores
- if (a->inSet(_currScene->name()))
- a->update();
- }
- g_currentUpdatedActor = NULL;
-
_prevSmushFrame = 0;
- g_driver->clearScreen();
-
_currScene->drawBackground();
// Draw underlying scene components
@@ -520,6 +506,20 @@
_currScene->setupLights();
+ // Update actor costumes & sets
+ for (ActorListType::iterator i = _actors.begin(); i != _actors.end(); i++) {
+ Actor *a = *i;
+
+ // Update the actor's costumes & chores
+ g_currentUpdatedActor = *i;
+ // Note that the actor need not be visible to update chores, for example:
+ // when Manny has just brought Meche back he is offscreen several times
+ // when he needs to perform certain chores
+ if (a->inSet(_currScene->name()))
+ a->update();
+ }
+ g_currentUpdatedActor = NULL;
+
// Draw actors
for (ActorListType::iterator i = _actors.begin(); i != _actors.end(); i++) {
Actor *a = *i;
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