[Scummvm-cvs-logs] SF.net SVN: scummvm:[40159] scummvm/trunk/engines/sci

fingolfin at users.sourceforge.net fingolfin at users.sourceforge.net
Mon Apr 27 14:29:51 CEST 2009


Revision: 40159
          http://scummvm.svn.sourceforge.net/scummvm/?rev=40159&view=rev
Author:   fingolfin
Date:     2009-04-27 12:29:51 +0000 (Mon, 27 Apr 2009)

Log Message:
-----------
SCI: Removed unused vars; doxygenified some comments; cleanup

Modified Paths:
--------------
    scummvm/trunk/engines/sci/engine/kgraphics.cpp
    scummvm/trunk/engines/sci/engine/savegame.cpp
    scummvm/trunk/engines/sci/engine/state.cpp
    scummvm/trunk/engines/sci/engine/state.h
    scummvm/trunk/engines/sci/gfx/gfx_state_internal.h
    scummvm/trunk/engines/sci/gfx/gfx_widgets.cpp
    scummvm/trunk/engines/sci/sci.cpp

Modified: scummvm/trunk/engines/sci/engine/kgraphics.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/kgraphics.cpp	2009-04-27 12:21:14 UTC (rev 40158)
+++ scummvm/trunk/engines/sci/engine/kgraphics.cpp	2009-04-27 12:29:51 UTC (rev 40159)
@@ -797,7 +797,7 @@
 
 	if ((illegal_bits & 0x8000) // If we are vulnerable to those views at all...
 	        && s->dyn_views) { // ...check against all stop-updated dynviews
-		GfxDynView *widget = (GfxDynView *) s->dyn_views->_contents;
+		GfxDynView *widget = (GfxDynView *)s->dyn_views->_contents;
 
 		SCIkdebug(SCIkBRESEN, "Checking vs dynviews:\n");
 
@@ -808,7 +808,7 @@
 				if (collides_with(s, abs_zone, make_reg(widget->_ID, widget->_subID), 1, GASEOUS_VIEW_MASK_ACTIVE, funct_nr, argc, argv))
 					return not_register(s, NULL_REG);
 
-			widget = (GfxDynView *) widget->_next;
+			widget = (GfxDynView *)widget->_next;
 		}
 	}
 
@@ -1767,7 +1767,7 @@
 			*((reg_t *)(widget->signalp)) = make_reg(0, widget->signal & 0xffff); /* Write back signal */
 		}
 
-		widget = (GfxDynView *) widget->_next;
+		widget = (GfxDynView *)widget->_next;
 	}
 }
 
@@ -1800,7 +1800,7 @@
 	if (widget) {
 		int retval;
 		// Recurse:
-		retval = _k_view_list_dispose_loop(s, list, (GfxDynView *) widget->_next, funct_nr, argc, argv);
+		retval = _k_view_list_dispose_loop(s, list, (GfxDynView *)widget->_next, funct_nr, argc, argv);
 
 		if (retval == -1) // Bail out on annihilation, rely on re-start from Animate()
 			return -1;
@@ -2014,7 +2014,7 @@
 		if (widget->signalp)
 			widget->signal = ((reg_t *)(widget->signalp))->offset;
 
-		widget = (GfxDynView *) widget->_next;
+		widget = (GfxDynView *)widget->_next;
 	}
 }
 
@@ -2098,7 +2098,7 @@
 			fprintf(stderr, "Unsetting magic StopUpd for view "PREG"\n", PRINT_REG(obj));
 		} */
 
-		view = (GfxDynView *) view->_next;
+		view = (GfxDynView *)view->_next;
 	}
 }
 
@@ -2118,7 +2118,7 @@
 		while (new_widget
 		        && (new_widget->_ID != old_widget->_ID
 		            || new_widget->_subID != old_widget->_subID))
-			new_widget = (GfxDynView *) new_widget->_next;
+			new_widget = (GfxDynView *)new_widget->_next;
 
 		if (new_widget) {
 			int carry = old_widget->signal & _K_VIEW_SIG_FLAG_STOPUPD;
@@ -2137,7 +2137,7 @@
 			old_widget->signal = new_widget->signal |= carry;
 		}
 
-		old_widget = (GfxDynView *) old_widget->_next;
+		old_widget = (GfxDynView *)old_widget->_next;
 	}
 }
 
@@ -2212,7 +2212,7 @@
 
 		SCIkdebug(SCIkGRAPHICS, "    -> signal %04x\n", view->signal);
 
-		view = (GfxDynView *) view->_next;
+		view = (GfxDynView *)view->_next;
 	}
 }
 
@@ -2265,7 +2265,7 @@
 			  // disposeables and this one isn't disposeable
 		}
 
-		widget = (GfxDynView *) widget->_next;
+		widget = (GfxDynView *)widget->_next;
 	} // while (widget)
 
 }

Modified: scummvm/trunk/engines/sci/engine/savegame.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/savegame.cpp	2009-04-27 12:21:14 UTC (rev 40158)
+++ scummvm/trunk/engines/sci/engine/savegame.cpp	2009-04-27 12:29:51 UTC (rev 40159)
@@ -510,9 +510,6 @@
 	meta.savegame_time = ((curTime.tm_hour & 0xFF) << 16) | (((curTime.tm_min) & 0xFF) << 8) | ((curTime.tm_sec) & 0xFF);
 
 	s->savegame_version = CURRENT_SAVEGAME_VERSION;
-	s->dyn_views_list_serial = (s->dyn_views)? s->dyn_views->_serial : -2;
-	s->drop_views_list_serial = (s->drop_views)? s->drop_views->_serial : -2;
-	s->port_serial = (s->port)? s->port->_serial : -2;
 
 	if (s->execution_stack_base) {
 		sciprintf("Cannot save from below kernel function\n");

Modified: scummvm/trunk/engines/sci/engine/state.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/state.cpp	2009-04-27 12:21:14 UTC (rev 40158)
+++ scummvm/trunk/engines/sci/engine/state.cpp	2009-04-27 12:29:51 UTC (rev 40159)
@@ -70,7 +70,6 @@
 	save_mouse_pointer_loop = 0;
 	save_mouse_pointer_cel = 0;
 
-	port_serial = 0;
 	port = 0;
 
 	memset(ega_colors, 0, sizeof(ega_colors));
@@ -85,10 +84,8 @@
 	memset(&pic_visible_map, 0, sizeof(pic_visible_map));	// FIXME: Remove this once/if we C++ify gfx_map_mask_t
 	pic_animate = 0;
 
-	dyn_views_list_serial = 0;
 	dyn_views = 0;
 
-	drop_views_list_serial = 0;
 	drop_views = 0;
 
 	animation_delay = 0;

Modified: scummvm/trunk/engines/sci/engine/state.h
===================================================================
--- scummvm/trunk/engines/sci/engine/state.h	2009-04-27 12:21:14 UTC (rev 40158)
+++ scummvm/trunk/engines/sci/engine/state.h	2009-04-27 12:29:51 UTC (rev 40159)
@@ -77,15 +77,17 @@
 #define CURRENT_SAVEGAME_VERSION 8
 #define MINIMUM_SAVEGAME_VERSION 8
 
-#define MAX_SAVEGAME_NR 20 /* Maximum number of savegames */
+#define MAX_SAVEGAME_NR 20 /**< Maximum number of savegames */
 
 #define MAX_SAVE_DIR_SIZE MAXPATHLEN
 
-/* values for EngineState.restarting_flag */
-#define SCI_GAME_IS_NOT_RESTARTING 0
-#define SCI_GAME_WAS_RESTARTED 1
-#define SCI_GAME_IS_RESTARTING_NOW 2
-#define SCI_GAME_WAS_RESTARTED_AT_LEAST_ONCE 4
+/** values for EngineState.restarting_flag */
+enum {
+	SCI_GAME_IS_NOT_RESTARTING = 0,
+	SCI_GAME_WAS_RESTARTED = 1,
+	SCI_GAME_IS_RESTARTING_NOW = 2,
+	SCI_GAME_WAS_RESTARTED_AT_LEAST_ONCE = 4
+};
 
 struct drawn_pic_t {
 	int nr;
@@ -115,133 +117,128 @@
 public:
 	int savegame_version;
 
-	int widget_serial_counter; /* Used for savegames */
+	int widget_serial_counter; /**< Used for savegames */
 
-	ResourceManager *resmgr; /* The resource manager */
+	ResourceManager *resmgr; /**< The resource manager */
 
-	Common::String _gameName; /* Designation of the primary object (which inherits from Game) */
+	Common::String _gameName; /**< Designation of the primary object (which inherits from Game) */
 	char *game_version;
 
 	/* Non-VM information */
 
-	GfxState *gfx_state; /* Graphics state and driver */
-	gfx_pixmap_t *old_screen; /* Old screen content: Stored during kDrawPic() for kAnimate() */
+	GfxState *gfx_state; /**< Graphics state and driver */
+	gfx_pixmap_t *old_screen; /**< Old screen content: Stored during kDrawPic() for kAnimate() */
 
-	sfx_state_t sound; /* sound subsystem */
-	int sfx_init_flags; /* flags the sfx subsystem was initialised with */
-	unsigned int sound_volume; /* 0x0 -> 0xf Current volume of sound system */
-	unsigned int sound_mute; /* 0 = not, else == saved value */
+	sfx_state_t sound; /**< sound subsystem */
+	int sfx_init_flags; /**< flags the sfx subsystem was initialised with */
+	unsigned int sound_volume; /**< 0x0 -> 0xf Current volume of sound system */
+	unsigned int sound_mute; /**< 0 = not, else == saved value */
 
-	byte restarting_flags; /* Flags used for restarting */
-	byte have_mouse_flag;  /* Do we have a hardware pointing device? */
+	byte restarting_flags; /**< Flags used for restarting */
+	byte have_mouse_flag;  /**< Do we have a hardware pointing device? */
 
-	byte pic_not_valid; /* Is 0 if the background picture is "valid" */
-	byte pic_is_new; /* New pic was loaded or port was opened */
-	byte onscreen_console;  /* Use the onscreen console for debugging */
-	byte *osc_backup; /* Backup of the pre-onscreen console screen data */
+	byte pic_not_valid; /**< Is 0 if the background picture is "valid" */
+	byte pic_is_new; /**< New pic was loaded or port was opened */
+	byte onscreen_console;  /**< Use the onscreen console for debugging */
+	byte *osc_backup; /**< Backup of the pre-onscreen console screen data */
 
-	int *pic_priority_table; /* 16 entries with priorities or NULL if not present */
+	int *pic_priority_table; /**< 16 entries with priorities or NULL if not present */
 
 	/** Text on the status bar, or NULL if the title bar is blank */
 	Common::String _statusBarText;
 
 	int status_bar_foreground, status_bar_background;
 
-	long game_time; /* Counted at 60 ticks per second, reset during start time */
+	long game_time; /**< Counted at 60 ticks per second, reset during start time */
 
-	reg_t save_dir_copy; /* Last copy of the save dir */
-	int save_dir_edit_offset; /* For kEdit(): Display offset for editing the savedir */
-	char *save_dir_copy_buf; /* Temp savedir buffer for kEdit() */
+	reg_t save_dir_copy; /**< Last copy of the save dir */
+	int save_dir_edit_offset; /**< For kEdit(): Display offset for editing the savedir */
+	char *save_dir_copy_buf; /**< Temp savedir buffer for kEdit() */
 
-	int mouse_pointer_view; /* Mouse pointer resource, or -1 if disabled */
-	int mouse_pointer_loop; /* Mouse pointer resource, or -1 if disabled */
-	int mouse_pointer_cel; /* Mouse pointer resource, or -1 if disabled */
-	int save_mouse_pointer_view; /* Temporary storage for mouse pointer resource, when the pointer is hidden */
-	int save_mouse_pointer_loop; /* Temporary storage for mouse pointer resource, when the pointer is hidden */
-	int save_mouse_pointer_cel; /* Temporary storage for mouse pointer resource, when the pointer is hidden */
+	int mouse_pointer_view; /**< Mouse pointer resource, or -1 if disabled */
+	int mouse_pointer_loop; /**< Mouse pointer resource, or -1 if disabled */
+	int mouse_pointer_cel; /**< Mouse pointer resource, or -1 if disabled */
+	int save_mouse_pointer_view; /**< Temporary storage for mouse pointer resource, when the pointer is hidden */
+	int save_mouse_pointer_loop; /**< Temporary storage for mouse pointer resource, when the pointer is hidden */
+	int save_mouse_pointer_cel; /**< Temporary storage for mouse pointer resource, when the pointer is hidden */
 
-	int port_serial; /* Port serial number, for save/restore */
-	GfxPort *port; /* The currently active port */
+	GfxPort *port; /**< The currently active port */
 
-	gfx_color_t ega_colors[16]; /* The 16 EGA colors- for SCI0(1) */
+	gfx_color_t ega_colors[16]; /**< The 16 EGA colors- for SCI0(1) */
 
-	GfxVisual *visual; /* A visual widget, containing all ports */
+	GfxVisual *visual; /**< A visual widget, containing all ports */
 
-	GfxPort *titlebar_port; /* Title bar viewport (0,0,9,319) */
-	GfxPort *wm_port; /* window manager viewport and designated &heap[0] view (10,0,199,319) */
-	GfxPort *picture_port; /* The background picture viewport (10,0,199,319) */
-	GfxPort *iconbar_port; /* Full-screen port used for non-clipped icon bar draw in SCI1 */
+	GfxPort *titlebar_port; /**< Title bar viewport (0,0,9,319) */
+	GfxPort *wm_port; /**< window manager viewport and designated &heap[0] view (10,0,199,319) */
+	GfxPort *picture_port; /**< The background picture viewport (10,0,199,319) */
+	GfxPort *iconbar_port; /**< Full-screen port used for non-clipped icon bar draw in SCI1 */
 
-	gfx_map_mask_t pic_visible_map; /* The number of the map to display in update commands */
-	int pic_animate; /* The animation used by Animate() to display the picture */
+	gfx_map_mask_t pic_visible_map; /**< The number of the map to display in update commands */
+	int pic_animate; /**< The animation used by Animate() to display the picture */
 
-	int dyn_views_list_serial; /* Used for save/restore */
-	GfxList *dyn_views; /* Pointers to pic and dynamic view lists */
+	GfxList *dyn_views; /**< Pointers to pic and dynamic view lists */
 
-	int drop_views_list_serial; /* Used for save/restore */
-	GfxList *drop_views; /* A list Animate() can dump dropped dynviews into */
+	GfxList *drop_views; /**< A list Animate() can dump dropped dynviews into */
 
-	long animation_delay; /* A delay factor for pic opening animations. Defaults to 500. */
-	int animation_granularity; /* Number of animation steps to perform betwen updates for transition animations */
+	long animation_delay; /**< A delay factor for pic opening animations. Defaults to 500. */
+	int animation_granularity; /**< Number of animation steps to perform betwen updates for transition animations */
 
-	Menubar *_menubar; /* The menu bar */
+	Menubar *_menubar; /**< The menu bar */
 
-	int priority_first; /* The line where priority zone 0 ends */
-	int priority_last; /* The line where the highest priority zone starts */
+	int priority_first; /**< The line where priority zone 0 ends */
+	int priority_last; /**< The line where the highest priority zone starts */
 
 	int pics_drawn_nr;
 	int pics_nr;
 	drawn_pic_t *pics;
 
-	uint32 game_start_time; /* The time at which the interpreter was started */
-	uint32 last_wait_time; /* The last time the game invoked Wait() */
+	uint32 game_start_time; /**< The time at which the interpreter was started */
+	uint32 last_wait_time; /**< The last time the game invoked Wait() */
 
-	byte version_lock_flag; /* Set to 1 to disable any autodetection mechanisms */
-	sci_version_t version; /* The approximated patchlevel of the version to emulate */
+	byte version_lock_flag; /**< Set to 1 to disable any autodetection mechanisms */
+	sci_version_t version; /**< The approximated patchlevel of the version to emulate */
 	sci_version_t max_version, min_version; /* Used for autodetect sanity checks */
 
-	unsigned int kernel_opt_flags; /* Kernel optimization flags- used for performance tweaking */
+	unsigned int kernel_opt_flags; /**< Kernel optimization flags- used for performance tweaking */
 
 	/* Kernel File IO stuff */
 
-	Common::Array<FileHandle> _fileHandles; /* Array of file handles. Dynamically increased if required. */
+	Common::Array<FileHandle> _fileHandles; /**< Array of file handles. Dynamically increased if required. */
 
 	DirSeeker _dirseeker;
 
 	/* VM Information */
 
-	ExecStack *execution_stack; /* The execution stack */
-	int execution_stack_size;      /* Number of stack frames allocated */
-	int execution_stack_pos;       /* Position on the execution stack */
-	int execution_stack_base;      /* When called from kernel functions, the vm
-				       ** is re-started recursively on the same stack.
-				       ** This variable contains the stack base for the
-				       ** current vm.
-				       */
-	int execution_stack_pos_changed;   /* Set to 1 if the execution stack position
-					   ** should be re-evaluated by the vm
-					   */
+	ExecStack *execution_stack; /**< The execution stack */
+	int execution_stack_size;      /**< Number of stack frames allocated */
+	int execution_stack_pos;       /**< Position on the execution stack */
+	/**
+	 * When called from kernel functions, the vm is re-started recursively on
+	 * the same stack. This variable contains the stack base for the current vm.
+	 */
+	int execution_stack_base;
+	int execution_stack_pos_changed;   /**< Set to 1 if the execution stack position should be re-evaluated by the vm */
 
-	reg_t r_acc; /* Accumulator */
-	unsigned int r_amp_rest; /* &rest register (only used for save games) */
-	reg_t r_prev; /* previous comparison result */
+	reg_t r_acc; /**< Accumulator */
+	unsigned int r_amp_rest; /**< &rest register (only used for save games) */
+	reg_t r_prev; /**< previous comparison result */
 
-	SegmentId stack_segment; /* Heap area for the stack to use */
-	StackPtr stack_base; /* Pointer to the least stack element */
-	StackPtr stack_top; /* First invalid stack element */
+	SegmentId stack_segment; /**< Heap area for the stack to use */
+	StackPtr stack_base; /**< Pointer to the least stack element */
+	StackPtr stack_top; /**< First invalid stack element */
 
-	SegmentId parser_segment;  /* A heap area used by the parser for error reporting */
-	reg_t parser_base; /* Base address for the parser error reporting mechanism */
-	reg_t parser_event; /* The event passed to Parse() and later used by Said() */
+	SegmentId parser_segment;  /**< A heap area used by the parser for error reporting */
+	reg_t parser_base; /**< Base address for the parser error reporting mechanism */
+	reg_t parser_event; /**< The event passed to Parse() and later used by Said() */
 	SegmentId script_000_segment;
-	Script *script_000;  /* script 000, e.g. for globals */
+	Script *script_000;  /**< script 000, e.g. for globals */
 
-	int parser_lastmatch_word; /* Position of the input word the parser last matched on, or SAID_NO_MATCH */
+	int parser_lastmatch_word; /**< Position of the input word the parser last matched on, or SAID_NO_MATCH */
 
 	/* Debugger data: */
-	Breakpoint *bp_list;   /* List of breakpoints */
-	int have_bp;  /* Bit mask specifying which types of breakpoints are used in bp_list */
-	unsigned int debug_mode; /* Contains flags for the various debug modes */
+	Breakpoint *bp_list;   /**< List of breakpoints */
+	int have_bp;  /**< Bit mask specifying which types of breakpoints are used in bp_list */
+	unsigned int debug_mode; /**< Contains flags for the various debug modes */
 
 	/* System strings */
 	SegmentId sys_strings_segment;
@@ -253,39 +250,40 @@
 	WordMap _parserWords;
 	SuffixList _parserSuffixes;
 	Common::Array<parse_tree_branch_t> _parserBranches;
-	parse_rule_list_t *parser_rules; /* GNF rules used in the parser algorithm */
-	parse_tree_node_t parser_nodes[VOCAB_TREE_NODES]; /* The parse tree */
+	parse_rule_list_t *parser_rules; /**< GNF rules used in the parser algorithm */
+	parse_tree_node_t parser_nodes[VOCAB_TREE_NODES]; /**< The parse tree */
 
-	int parser_valid; /* If something has been correctly parsed */
+	int parser_valid; /**< If something has been correctly parsed */
 
-	SynonymList _synonyms; /* The list of synonyms */
+	SynonymList _synonyms; /**< The list of synonyms */
 
-	reg_t game_obj; /* Pointer to the game object */
+	reg_t game_obj; /**< Pointer to the game object */
 
-	int classtable_size; /* Number of classes in the table- for debugging */
-	Class *classtable; /* Table of all classes */
+	int classtable_size; /**< Number of classes in the table- for debugging */
+	Class *classtable; /**< Table of all classes */
 
 	SegManager *seg_manager;
-	int gc_countdown; /* Number of kernel calls until next gc */
+	int gc_countdown; /**< Number of kernel calls until next gc */
 
 	Common::StringList _selectorNames;
-	Common::StringList _kernelNames; /* List of kernel names */
+	Common::StringList _kernelNames; /**< List of kernel names */
 
-	Common::Array<kfunct_sig_pair_t> _kfuncTable; /* Table of kernel functions */
+	Common::Array<kfunct_sig_pair_t> _kfuncTable; /**< Table of kernel functions */
 
 	opcode *opcodes;
 
-	selector_map_t selector_map; /* Shortcut list for important selectors */
+	selector_map_t selector_map; /**< Shortcut list for important selectors */
 
-	EngineState *successor; /* Successor of this state: Used for restoring */
+	EngineState *successor; /**< Successor of this state: Used for restoring */
 };
 
+/**
+ * Retrieves the gfx_pixmap_color_t associated with a game color index.
+ * @param s			game state
+ * @param color		color to look up
+ * @return the requested color
+ */
 PaletteEntry get_pic_color(EngineState *s, int color);
-/* Retrieves the gfx_pixmap_color_t associated with a game color index
-** Parameters: (EngineState *) s: The game state
-**             (int) color: The color to look up
-** Returns   : (gfx_pixmap_color_t *) The requested color.
-*/
 
 static inline reg_t not_register(EngineState *s, reg_t r) {
 	if (s->version >= SCI_VERSION_FTU_INVERSE_CANBEHERE)

Modified: scummvm/trunk/engines/sci/gfx/gfx_state_internal.h
===================================================================
--- scummvm/trunk/engines/sci/gfx/gfx_state_internal.h	2009-04-27 12:21:14 UTC (rev 40158)
+++ scummvm/trunk/engines/sci/gfx/gfx_state_internal.h	2009-04-27 12:29:51 UTC (rev 40159)
@@ -39,17 +39,17 @@
 #define GFXW_FLAG_CONTAINER (1<<2)
 #define GFXW_FLAG_DIRTY (1<<3)
 #define GFXW_FLAG_TAGGED (1<<4)
-#define GFXW_FLAG_MULTI_ID (1<<5) /* Means that the ID used herein may be used more than once, i.e. is not unique */
-#define GFXW_FLAG_IMMUNE_TO_SNAPSHOTS (1<<6) /* Snapshot restoring doesn't kill this widget, and +5 bonus to saving throws vs. Death Magic */
-#define GFXW_FLAG_NO_IMPLICIT_SWITCH (1<<7) /* Ports: Don't implicitly switch to this port when disposing windows */
+#define GFXW_FLAG_MULTI_ID (1<<5) /**< Means that the ID used herein may be used more than once, i.e. is not unique */
+#define GFXW_FLAG_IMMUNE_TO_SNAPSHOTS (1<<6) /**< Snapshot restoring doesn't kill this widget, and +5 bonus to saving throws vs. Death Magic */
+#define GFXW_FLAG_NO_IMPLICIT_SWITCH (1<<7) /**< Ports: Don't implicitly switch to this port when disposing windows */
 
 struct gfxw_snapshot_t {
-	int serial; /* The first serial number to kill */
+	int serial; /**< The first serial number to kill */
 	rect_t area;
 };
 
 enum gfxw_widget_type_t {
-	GFXW_, /* Base widget */
+	GFXW_, /**< Base widget */
 
 	GFXW_BOX,
 	GFXW_RECT,
@@ -84,17 +84,17 @@
 
 struct GfxWidget {
 public:
-	int _magic; /* Extra check after typecasting */
-	int _serial; /* Serial number */
-	int _flags; /* Widget flags */
+	int _magic; /**< Extra check after typecasting */
+	int _serial; /**< Serial number */
+	int _flags; /**< Widget flags */
 	gfxw_widget_type_t _type;
-	rect_t _bounds; /* Boundaries */
-	GfxWidget *_next; /* Next widget in widget list */
-	int _ID; /* Unique ID or GFXW_NO_ID */
-	int _subID; /* A 'sub-ID', or GFXW_NO_ID */
-	GfxContainer *_parent; /* The parent widget, or NULL if not owned */
-	GfxVisual *_visual; /* The owner visual */
-	int _widgetPriority; /* Drawing priority, or -1 */
+	rect_t _bounds; /**< Boundaries */
+	GfxWidget *_next; /**< Next widget in widget list */
+	int _ID; /**< Unique ID or GFXW_NO_ID */
+	int _subID; /**< A 'sub-ID', or GFXW_NO_ID */
+	GfxContainer *_parent; /**< The parent widget, or NULL if not owned */
+	GfxVisual *_visual; /**< The owner visual */
+	int _widgetPriority; /**< Drawing priority, or -1 */
 
 public:
 	GfxWidget(gfxw_widget_type_t type);
@@ -228,7 +228,7 @@
 #define GFXW_IS_VIEW(widget) ((widget)->_type == GFXW_VIEW || (widget)->_type == GFXW_STATIC_VIEW \
 			      || (widget)->_type == GFXW_DYN_VIEW || (widget)->_type == GFXW_PIC_VIEW)
 struct GfxView  : public GfxWidget {
-	Common::Point _pos; /* Implies the value of 'bounds' in GfxWidget */
+	Common::Point _pos; /**< Implies the value of 'bounds' in GfxWidget */
 	gfx_color_t _color;
 	int _view, _loop, _cel;
 	int _palette;
@@ -247,9 +247,9 @@
 	rect_t draw_bounds; /* The correct position to draw to */
 	void *under_bitsp, *signalp;
 	int under_bits, signal;
-	int _z; /* The z coordinate: Added to y, but used for sorting */
-	int sequence; /* Sequence number: For sorting */
-	int force_precedence; /* Precedence enforcement variable for sorting- defaults to 0 */
+	int _z; /**< The z coordinate: Added to y, but used for sorting */
+	int sequence; /**< Sequence number: For sorting */
+	int force_precedence; /**< Precedence enforcement variable for sorting- defaults to 0 */
 
 	bool _isDrawn;	// FIXME: This is specific to GFXW_PIC_VIEW
 
@@ -271,7 +271,8 @@
 	gfx_alignment_t halign, valign;
 	gfx_color_t _color1, _color2, _bgcolor;
 	int _textFlags;
-	int width, height; /* Real text width and height */
+	int width; /**< Real text width */
+	int height; /**< Real text height */
 	gfx_text_handle_t *_textHandle;
 
 public:
@@ -293,18 +294,18 @@
 
 
 struct GfxContainer : public GfxWidget {
-	rect_t zone; /* The writeable zone (absolute) for contained objects */
-	DirtyRectList _dirtyRects; /* List of dirty rectangles */
+	rect_t zone; /**< The writeable zone (absolute) for contained objects */
+	DirtyRectList _dirtyRects; /**< List of dirty rectangles */
 	GfxWidget *_contents;
-	GfxWidget **_nextpp; /* Pointer to the 'next' pointer in the last entry in contents */
+	GfxWidget **_nextpp; /**< Pointer to the 'next' pointer in the last entry in contents */
 
 public:
 	// TODO: Replace the following with virtual methods
-	gfxw_unary_container_op *free_tagged; /* Free all tagged contained widgets */
-	gfxw_unary_container_op *free_contents; /* Free all contained widgets */
-	gfxw_rect_op *add_dirty_abs; /* Add an absolute dirty rectangle */
-	gfxw_rect_op *add_dirty_rel; /* Add a relative dirty rectangle */
-	gfxw_container_op *add;  /* Append widget to an appropriate position (for view and control lists) */
+	gfxw_unary_container_op *free_tagged; /**< Free all tagged contained widgets */
+	gfxw_unary_container_op *free_contents; /**< Free all contained widgets */
+	gfxw_rect_op *add_dirty_abs; /**< Add an absolute dirty rectangle */
+	gfxw_rect_op *add_dirty_rel; /**< Add a relative dirty rectangle */
+	gfxw_container_op *add;  /**< Append widget to an appropriate position (for view and control lists) */
 
 public:
 	// FIXME: This should be a virtual base class, mark it so somehow?
@@ -333,8 +334,8 @@
 
 #define GFXW_IS_VISUAL(widget) ((widget)->_type == GFXW_VISUAL)
 struct GfxVisual : public GfxContainer {
-	Common::Array<GfxPort *> _portRefs; /* References to ports */
-	int _font; /* Default font */
+	Common::Array<GfxPort *> _portRefs; /**< References to ports */
+	int _font; /**< Default font */
 	GfxState *_gfxState;
 
 public:
@@ -347,16 +348,16 @@
 
 #define GFXW_IS_PORT(widget) ((widget)->_type == GFXW_PORT)
 struct GfxPort : public GfxContainer {
-	GfxList *_decorations; /* optional window decorations- drawn before the contents */
-	GfxWidget *port_bg; /* Port background widget or NULL */
+	GfxList *_decorations; /**< optional window decorations - drawn before the contents */
+	GfxWidget *port_bg; /**< Port background widget or NULL */
 	gfx_color_t _color, _bgcolor;
 	int _font;
-	Common::Point draw_pos; /* Drawing position */
-	gfxw_snapshot_t *restore_snap; /* Snapshot to be restored automagically,
+	Common::Point draw_pos; /**< Drawing position */
+	gfxw_snapshot_t *restore_snap; /**< Snapshot to be restored automagically,
 					  experimental feature used in the PQ3 interpreter */
-	int port_flags; /* interpreter-dependant flags */
+	int port_flags; /**< interpreter-dependant flags */
 	const char *title_text;
-	byte gray_text; /* Whether text is 'grayed out' (dithered) */
+	byte gray_text; /**< Whether text is 'grayed out' (dithered) */
 
 public:
 	GfxPort(GfxVisual *visual, rect_t area, gfx_color_t fgcolor, gfx_color_t bgcolor);

Modified: scummvm/trunk/engines/sci/gfx/gfx_widgets.cpp
===================================================================
--- scummvm/trunk/engines/sci/gfx/gfx_widgets.cpp	2009-04-27 12:21:14 UTC (rev 40158)
+++ scummvm/trunk/engines/sci/gfx/gfx_widgets.cpp	2009-04-27 12:29:51 UTC (rev 40159)
@@ -1138,16 +1138,13 @@
 }
 
 static int _gfxwop_container_free_tagged(GfxContainer *container) {
-	GfxWidget *seekerp = container->_contents;
+	GfxWidget *seeker = container->_contents;
 
-	while (seekerp) {
-		GfxWidget *redshirt = seekerp;
-
-		if (redshirt->_flags & GFXW_FLAG_TAGGED) {
-			seekerp = (redshirt->_next);
-			delete redshirt;
-		} else
-			seekerp = seekerp->_next;
+	while (seeker) {
+		GfxWidget *next = seeker->_next;
+		if (seeker->_flags & GFXW_FLAG_TAGGED)
+			delete seeker;
+		seeker = next;
 	}
 
 	return 0;

Modified: scummvm/trunk/engines/sci/sci.cpp
===================================================================
--- scummvm/trunk/engines/sci/sci.cpp	2009-04-27 12:21:14 UTC (rev 40158)
+++ scummvm/trunk/engines/sci/sci.cpp	2009-04-27 12:29:51 UTC (rev 40159)
@@ -240,7 +240,6 @@
 	GfxState gfx_state;
 	gfx_state.driver = &gfx_driver_scummvm;
 
-	gamestate->port_serial = 0;
 	gamestate->have_mouse_flag = 1;
 	gamestate->animation_delay = 5;
 	gamestate->animation_granularity = 4;


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