[Scummvm-cvs-logs] SF.net SVN: scummvm:[40203] scummvm/trunk/engines/kyra

lordhoto at users.sourceforge.net lordhoto at users.sourceforge.net
Wed Apr 29 17:48:41 CEST 2009


Revision: 40203
          http://scummvm.svn.sourceforge.net/scummvm/?rev=40203&view=rev
Author:   lordhoto
Date:     2009-04-29 15:48:41 +0000 (Wed, 29 Apr 2009)

Log Message:
-----------
More formatting.

Modified Paths:
--------------
    scummvm/trunk/engines/kyra/resource.h
    scummvm/trunk/engines/kyra/sequences_hof.cpp

Modified: scummvm/trunk/engines/kyra/resource.h
===================================================================
--- scummvm/trunk/engines/kyra/resource.h	2009-04-29 15:19:05 UTC (rev 40202)
+++ scummvm/trunk/engines/kyra/resource.h	2009-04-29 15:48:41 UTC (rev 40203)
@@ -308,11 +308,11 @@
 	bool init();
 	void deinit();
 
-	const char * const*loadStrings(int id, int &strings);
+	const char * const *loadStrings(int id, int &strings);
 	const uint8 *loadRawData(int id, int &size);
 	const Shape *loadShapeTable(int id, int &entries);
 	const Room *loadRoomTable(int id, int &entries);
-	const uint8 * const*loadPaletteTable(int id, int &entries);
+	const uint8 * const *loadPaletteTable(int id, int &entries);
 	const HofSeqData *loadHofSequenceData(int id, int &entries);
 	const ItemAnimData_v1 *loadShapeAnimData_v1(int id, int &entries);
 	const ItemAnimData_v2 *loadShapeAnimData_v2(int id, int &entries);

Modified: scummvm/trunk/engines/kyra/sequences_hof.cpp
===================================================================
--- scummvm/trunk/engines/kyra/sequences_hof.cpp	2009-04-29 15:19:05 UTC (rev 40202)
+++ scummvm/trunk/engines/kyra/sequences_hof.cpp	2009-04-29 15:48:41 UTC (rev 40203)
@@ -1523,7 +1523,7 @@
 
 	int talkieCreditsSize, talkieCreditsSpecialSize;
 	const uint8 *talkieCredits = _staticres->loadRawData(k2SeqplayCredits, talkieCreditsSize);
-	const char *const *talkieCreditsSpecial = _staticres->loadStrings(k2SeqplayCreditsSpecial, talkieCreditsSpecialSize);
+	const char * const *talkieCreditsSpecial = _staticres->loadStrings(k2SeqplayCreditsSpecial, talkieCreditsSpecialSize);
 
 	_sound->setSoundList(&_soundData[kMusicIngame]);
 	_sound->loadSoundFile(3);


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