[Scummvm-cvs-logs] SF.net SVN: scummvm:[40203] scummvm/trunk/engines/kyra
lordhoto at users.sourceforge.net
lordhoto at users.sourceforge.net
Wed Apr 29 17:48:41 CEST 2009
Revision: 40203
http://scummvm.svn.sourceforge.net/scummvm/?rev=40203&view=rev
Author: lordhoto
Date: 2009-04-29 15:48:41 +0000 (Wed, 29 Apr 2009)
Log Message:
-----------
More formatting.
Modified Paths:
--------------
scummvm/trunk/engines/kyra/resource.h
scummvm/trunk/engines/kyra/sequences_hof.cpp
Modified: scummvm/trunk/engines/kyra/resource.h
===================================================================
--- scummvm/trunk/engines/kyra/resource.h 2009-04-29 15:19:05 UTC (rev 40202)
+++ scummvm/trunk/engines/kyra/resource.h 2009-04-29 15:48:41 UTC (rev 40203)
@@ -308,11 +308,11 @@
bool init();
void deinit();
- const char * const*loadStrings(int id, int &strings);
+ const char * const *loadStrings(int id, int &strings);
const uint8 *loadRawData(int id, int &size);
const Shape *loadShapeTable(int id, int &entries);
const Room *loadRoomTable(int id, int &entries);
- const uint8 * const*loadPaletteTable(int id, int &entries);
+ const uint8 * const *loadPaletteTable(int id, int &entries);
const HofSeqData *loadHofSequenceData(int id, int &entries);
const ItemAnimData_v1 *loadShapeAnimData_v1(int id, int &entries);
const ItemAnimData_v2 *loadShapeAnimData_v2(int id, int &entries);
Modified: scummvm/trunk/engines/kyra/sequences_hof.cpp
===================================================================
--- scummvm/trunk/engines/kyra/sequences_hof.cpp 2009-04-29 15:19:05 UTC (rev 40202)
+++ scummvm/trunk/engines/kyra/sequences_hof.cpp 2009-04-29 15:48:41 UTC (rev 40203)
@@ -1523,7 +1523,7 @@
int talkieCreditsSize, talkieCreditsSpecialSize;
const uint8 *talkieCredits = _staticres->loadRawData(k2SeqplayCredits, talkieCreditsSize);
- const char *const *talkieCreditsSpecial = _staticres->loadStrings(k2SeqplayCreditsSpecial, talkieCreditsSpecialSize);
+ const char * const *talkieCreditsSpecial = _staticres->loadStrings(k2SeqplayCreditsSpecial, talkieCreditsSpecialSize);
_sound->setSoundList(&_soundData[kMusicIngame]);
_sound->loadSoundFile(3);
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