[Scummvm-cvs-logs] SF.net SVN: scummvm:[42972] scummvm/branches/gsoc2009-draci/engines/draci/ game.cpp
dkasak13 at users.sourceforge.net
dkasak13 at users.sourceforge.net
Sat Aug 1 05:26:40 CEST 2009
Revision: 42972
http://scummvm.svn.sourceforge.net/scummvm/?rev=42972&view=rev
Author: dkasak13
Date: 2009-08-01 03:26:39 +0000 (Sat, 01 Aug 2009)
Log Message:
-----------
When changing rooms, set the first two game variables to the new room and gate number. Also, if the new room is the map room, set the appropriate coordinates for the dragon in the persons array.
Modified Paths:
--------------
scummvm/branches/gsoc2009-draci/engines/draci/game.cpp
Modified: scummvm/branches/gsoc2009-draci/engines/draci/game.cpp
===================================================================
--- scummvm/branches/gsoc2009-draci/engines/draci/game.cpp 2009-08-01 03:07:18 UTC (rev 42971)
+++ scummvm/branches/gsoc2009-draci/engines/draci/game.cpp 2009-08-01 03:26:39 UTC (rev 42972)
@@ -157,6 +157,17 @@
// If the scheduled room differs from the current one, do a room change
if (_newRoom != _currentRoom._roomNum) {
+ // Set the first two variables to the new room / gate
+ _variables[0] = _newGate;
+ _variables[1] = _newRoom;
+
+ // If the new room is the map room, set the appropriate coordinates
+ // for the dragon in the persons array
+ if (_newRoom == _info._mapRoom) {
+ _persons[kDragonObject]._x = 160;
+ _persons[kDragonObject]._y = 0;
+ }
+
setLoopSubstatus(kStatusOrdinary);
// Do the actual change
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