[Scummvm-cvs-logs] SF.net SVN: scummvm:[43128] scummvm/branches/gsoc2009-draci/engines/draci/ game.cpp

dkasak13 at users.sourceforge.net dkasak13 at users.sourceforge.net
Sat Aug 8 17:53:47 CEST 2009


Revision: 43128
          http://scummvm.svn.sourceforge.net/scummvm/?rev=43128&view=rev
Author:   dkasak13
Date:     2009-08-08 15:53:47 +0000 (Sat, 08 Aug 2009)

Log Message:
-----------
Removed TODO concerning the nearest walkable point feature and reworded some obsolete documentation.

Modified Paths:
--------------
    scummvm/branches/gsoc2009-draci/engines/draci/game.cpp

Modified: scummvm/branches/gsoc2009-draci/engines/draci/game.cpp
===================================================================
--- scummvm/branches/gsoc2009-draci/engines/draci/game.cpp	2009-08-08 13:59:47 UTC (rev 43127)
+++ scummvm/branches/gsoc2009-draci/engines/draci/game.cpp	2009-08-08 15:53:47 UTC (rev 43128)
@@ -323,12 +323,8 @@
 					titleAnim->markDirtyRect(surface);
 					title->setText("");
 
-					// TODO: Implement "smart" walkability checking (so one can click
-					// anywhere on the screen and the engine finds the nearest walkable
-					// point)
-
-					// If the player clicked on a walkable position and we are in the
-					// appropriate loop status, move the dragon there
+					// If we are in the appropriate loop status and the player clicked
+					// on the room, move the dragon to the nearest walkable point
 					if (_vm->_mouse->lButtonPressed() && 
 						_loopSubstatus == kStatusOrdinary) {
 


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